Creating dialogue in instanced missions.
We don't have the ability to make dialogue like that, sadly.
Quote:
You have bigger problems.
My sixth and final mission |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
You know, Vent, you can't just SAY that arcs have a 5-mission max? You have to leave him bewildered and confuzzled and possibly make him feel stupid?
I knew I liked you for a reason!
-STEELE =)

Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
It was the fifth, not the sixth... That was a typo.

Anyways as an update, I rewrote a bit of my story to a point where the end bit is dispersed over speech bubbles. It took a lot of reworking but it's better than nothing I suppose.
..but it is an option that we desperately need.
Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]
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I'm working on my first AE arc. I've spent a good amount of time mapping my story out in MS Word before delving into the actual creation. I am five missions into creating it in game and everything has gone smoothly up until now.
My sixth and final mission was written to be completely dialogue based. The character is meant to walk in, have a conversation with one NPC, move forward and have a conversation with another NPC. Unfortunately I can't figure out how to add pop up conversation boxes (like we have with our contacts in the AE building) inside instanced missions.
Is this not an available feature, or am I overlooking it?