Turgenev

Mr. Freedom 2011/Subscribed Nonstop Since April 2004
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  1. Turgenev

    Master of Lambda

    Quote:
    Originally Posted by Rangle M. Down View Post
    If I recall correctly on our "successful" run, those with s/l damage worked primarily on the adds so we didn't get over run. I wouldn't sideline them, but have their focus on adds not Marauder.
    This is a very good point. It's not that you'd necessarily exclude S/L damagers, but just rather focus their attention to other problem points on the field (for instance, an ambush that's targeting other players and doing notable damage).
  2. Turgenev

    Master BAF

    Quote:
    Originally Posted by Nericus View Post
    PUG MoBaf is easier then PUG MoLambda, IMO.
    No contest on that. In a similar thread, I make the point that, "if you do these trials with the Master concept each time, you eventually train the general mentality on how NOT to rely on the built-in crutches. Learn to run the Master format natively, and non-master runs will be ridiculously simple in comparison."
  3. Turgenev

    I20

    Quote:
    Originally Posted by Residentx_EU View Post
    Kotchie claims she got it too with Turg.
    Master BAF: Yes. Did that last Friday evening, I think?

    Master Lambda: Not yet. We tried twice yesterday afternoon with a quasi-random PUG crew built to maximize our chances. We did VERY well, but what killed us each time was Marauder going Unstoppable TWICE in the last few minutes, basically stonewalling our damage on him 'til the timer wound down.

    Master-Blade: I hear you, I just wanted to give you more information as to what was verified vs rumored to be happening. My info wasn't a counterargument. I do think my first point covers the current (bugged) requirements for the set, however.

    Master Summary: If I had ANY point in it, I guess it would be "even bugged, it's REALLY not that bad".
  4. Turgenev

    Master BAF

    Quote:
    Originally Posted by Dark One View Post
    What's there to be wrong about? You either get lucky to not have any ****-tards in your League or you have a group of people that you know and can relatively trust. They are horribly designed badges with far too much potential for griefing. Instead of one person being able to ruin a run for 7 others, they can now ruin a run for either 15 or 23 other people, as well as being a fair bit togher in determining WHO the offending party is that caused the failure. And it is, quite probably, only going to get worse when the next Trials are introduced.
    Unless you run with social deviants and misfits on a regular basis, I have a very hard time believing that griefing is this much of an issue for you.

    But you're outta here, so it doesn't matter.

    Everyone else: Ran with another PUG Master BAF on Tuesday. There were about four or five friendly faces, the rest were as random as you can get 'em, but fit the bill for general concerns (the first qualification was general AT, which suited pretty much all the needs). Kudos to that team, I forget who organized it but it was nice to see a completely PUG crew basically get asked "can we do this as a Master run", and have everyone agree immediately and just get business going. A few stumbles from surprise deaths on the AV fights (from the towers), but everything else was swimmingly smooth.
  5. Turgenev

    I20

    Quote:
    Originally Posted by Master-Blade View Post
    I was just curious why somebody would purposely host it when there's a known issue that the badges are not being awarded. For all we know, the requirements are wrong to begin with.
    It's been awarded. Here are the ongoing theories:

    1. It's bugged to where you HAVE to get the following three badges at the same time in order for ALL of them to qualify:
    • Well-Stocked (acquire 10 grenades AND 10 acids but don't use them)
    • Antacid (acquire 10 acids but don't use them)
    • Lambda Looter (acquire 10 grenades but don't use them)

    The fourth badge requirement awards independently and is not bugged:
    • Synchronized (destroy a weapons cache and Incubation Pod within 2 seconds of each other)

    2. (RUMOR) It's possible that the badge check daemon goes in to "count" how many temp powers people in the league have before it permits the badge reward. This means that if you get the power, don't delete it from your power list (but you CAN remove it from your power tray).

    3. (RUMOR) This also means that, if someone has a grenade/acid in their inventory, and they happen to disconnect during the final few seconds, the badge system may not reward the players because it was unable to "count" the temp power in their inventory.

    4. (RUMOR) This ALSO means that, since you can get the above-ground weapons drops, counting those might also interfere with the badge count for Master. Best advice here is to don't even bother to make the attempt on those caches - don't destroy the containers, and ignore them and their mobs completely.

    Having said all of this, all the Master team needs to do is the following:
    1. Don't die. Death means downtime, and maintaining a steady DPS on Marauder is vital.
    2. Marauder appears to be vulnerable to Psionic damage. Seer pets are like MM pets: Target them on Marauder each time to help your DPS. The more Psi damage you have on your team, the easier this will technically be.
    3. Once everyone has the temp powers, ignore 'em, but have them parked and ready to throw "just in case" (I'll explain afterwards.)
    4. Bum-rush Marauder. The killzone the players will unleash on him will vaporize any enemy mob that enters it. He also hops away regularly, taking you away from any clustered mobs. It's actually amazing how much you can ignore the mobs once you get a good rhythm going.
    5. ...if you're in the last 30-60 seconds and you've got no hope for Master, you might as well pepper his butt with grenades to break Enrage. At least you can try to get the trial win reward.
  6. Turgenev

    I20

    Quote:
    Originally Posted by Master-Blade View Post
    I'd be in for this, but why don't you at least wait until the badges are fixed? lol
    Cuz it's possible. I was within 2-3% of Marauder's health with Kotchie and crew yesterday on two runs which would have been a perfect Master run, if only we had a bit more DPS.

    It's like having Empath before the nerfs. "Yes, I did it back when it was hard."

    (...of course, I DID AFK farm that... but that doesn't deflect me from my point!)

    I feel like, at the very least, trying to do it as an all-in-one Master run is a great way to get people up to speed on the requirements and general layout. If you can win with the restrictions, you can utterly DESTROY it when you remove them.

    Luna: I wouldn't worry about being behind the curve for running this - almost everyone's in the same boat. The important thing is to go in with an open mind and not being afraid to fail.
  7. Turgenev

    I20

    ...whut the hell makes you people think I'm organizing one? Please, I'm a leech, ask Kotchie.

    (PS: Psi damage is a plus. Lore pets are particularly good, since Psi cuts through Unstoppable.)
  8. Quote:
    Originally Posted by ir0x0r View Post
    I thought they were bugged, but got it tonight. We got all items, didn't use any. It came down to the last second, but we killed him. It was pretty awesome
    Grats r0x. Did you have to overcome a 2nd Unstoppable, or did you drop him before it kicked off?
  9. Turgenev

    Master of Lambda

    Bah! Twice today, had teams that rocked him through one Unstoppable, only to get stonewalled on the 2nd 'til the timer expired. 2% and 3% each time!

    Good tip on the psi damage. GL to everyone, I'm gonna get Master by the weekend or I'm gonna ...not get it... I didn't think that oath through.
  10. Turgenev

    Master BAF

    Quote:
    Originally Posted by Zombie Man View Post
    Got my MoBAF with PuGs.
    Quote:
    Originally Posted by Paragon View Post
    Same, two times on Sunday in fact.
    Me three. In fact, I set up a Master BAF pug to say "thanks" to someone two nights ago. Everyone was on the ball and didn't give flack, and we won it in one go. And amazingly, this was on my beloved Freedom. If my native stack of maniacs can do it with random PUGs, any server can. :P
  11. Turgenev

    I20

    How does all of this get me my Lambda Master badge, exactly?
  12. Turgenev

    I20

    Quote:
    Originally Posted by Myrdinn View Post
    IE, our runners who do the Mr E Mo events...
    Quote:
    Originally Posted by SynakulOne View Post
    I lol'd at Mr E MO.
    Quote:
    Originally Posted by Myrdinn View Post
    I take more than a bit of personal offense at that. Those folks are good folks and pillars of the community.

    ...

    Edit: in the case I've taken umbrage unnecessarily...
    I hate the Internet. I need a or a ;( to know if someone's serious or not.

    I dunno, I kinda giggled at the idea of "Mister Emo" too.

    Doin' this cuz I know the both of you can't POSSIBLY be buttin' heads over this, right?
  13. Turgenev

    Master BAF

    Quote:
    Originally Posted by MarvelatMee View Post
    Grats Beef. I got all the badges except the ones where you fight the AVs where they spawn. Hard to find or convince a group to do this now.
    I run Master BAFs quasi-regularly (it's a regular request on the PUG teams, so if everyone agrees to Master, I usually take voice lead to give 'em the skivvy). If you want this one, just ask the team before you guys roll that you want to do the AVs in their spawn points. Most teams have been amenable to this on Freedom. If not, lemme know and I'll set one up this week for you.
  14. Turgenev

    Master BAF

    Quote:
    Originally Posted by Kotchie View Post
    Got it yesterday as well...Turg was there
    LIES.

    ...oh wait, yeah, I got it, we good, yo.

    That "no prisoners escape" badge is really irritating, btw. Spawn count lag makes managing that fight really problematic. You really sweat to keep a handle on that, I'm glad we finally got it that last time. On to Lambda! I'll be around at 9!
  15. Turgenev

    I20

    Free Tues, Thurs, and most weekends (incl. Fridays). Sat evenings I'm typically scheduled elsewhere from 1030 EDT onward, but I can work both sides of that timeframe.

    Primary toon: Dr. Turgenev (illusion/storm/psi controller), Tier 4s in END and DAM (since this sort of crap matters now!)
  16. Quote:
    Originally Posted by Mr E-Man View Post
    Seven, if you just want in on the Tin Mage, I can only give you the spot if someone from the Apex TF drops out.
    Sev, do you have these badges on your primary badger? If not, lemme see if I still need it. I usually do the Master runs on my "five mains", but if you're still trying to get it on one, I'll gladly give up my seat for someone in need.

    Seat going for 1B INF. Do I have 1.1B?

  17. So compile the list already, let's get people talking now. We have a weekend here where we can show up and discuss (hell, we can use the open-zone Praetorian maps to show in general how things will work for the instanced version).

    I vote for a walkthrough evening sometime this weekend. My ONLY request is that it's after 9pm EDT. I have hard times getting on before that.
  18. Turgenev

    Just checking in

    Shandi,

    Have done so, and will continue to do so. If you'd like some in-game distractions with quality teaming, let me know and I'll find someone for you (teaming with me is typically "hey is Turg asleep again" lately).

    *hugs* Like I said yesterday, I wish for both hope and strength for you and Scott.
  19. Quote:
    Originally Posted by Rial_Vestro View Post
    Have you never been to Atlas Park? There are often several noobs standing there doing nothing and they generate just as much lag going near them as is would around people who were actually active.
    Let's hear your science behind that statement.
  20. Quote:
    Originally Posted by Postagulous View Post
    I've done that before, sans the healing.

    For long extended walk sessions while I'm doing something else, I prefer PI or Talos. Hmm, can you swim using walk?
    I think you just swim at walk speeds, but I don't recall the exact mechanics. Easiest place to test is Ouro I guess. Drop Ouro, you have a water patch right in front of you when you step off the pad.

    Walking in AP is fun. People start walking with you and local-chatting, just cuz. I once had a chain of four random lowbies follow, and we chatted about everything: Leveling, powersets, game social avenues, etc. When a group of mobs would appear next to us, Dr. Turg's "Gale" took care of 'em rather easily. That always get the laughs.
  21. Quote:
    Originally Posted by Postagulous View Post
    After I run the sewers in Atlas, I never go back.
    I dunno. I like to go through AP with the Walk command, reminisce about how big the zone felt when I first started, heal lowbies working on their "arrest five Hellions" missions, etc. You learn to filter it, I guess. Or you get numb to it. Same effect, different journey.
  22. Quote:
    Originally Posted by Rial_Vestro View Post
    You know the little dots next to server selections that show 1, 2, 3, RED next to the server. Freedom is Red most of the time and never drops below 3 dots unless they just did server maintenance, it's overpopulated, that's a fact.
    Just wanted to nitpick on this little nibblet.

    1. Red does not mean overpopulated. It means server load. That doesn't translate to player population. To put it in extreme terms: A server with 1000 players standing around, doing nothing, generates less load then a server with 500 people in active PVP with each other. Make sense?

    2. You say the word "overpopulated". What do you think this means, exactly, in the context of an MMO?