Tufty

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  1. i'll be there again.

    tufty lvl 40 dark/dark defender
  2. cant say for certain but i can probably help at some point between 5:30pm - 7pm.

    global @Tufty (lvl 39 def can normally handle up to +4s) and check if i'm on if u get stuck for a defender. If I am I'll be happy to help out while I can altho i cant commit to the whole evening.
  3. i'll be looking at gettin Gekho back in the SG when i get round to it (having too much fun with tufty atm). Think he was in the SG for about a day but i decided to delete the char as i wasnt happy with the /thermal set. so now remade as a sonic/cold
  4. Darkest Night - if you need the extra slots anywhere else you can probably get away with only 1 end rdx. and seeing as you have 3 slotted stamina and end rdx in all attacks i think 1 would be enough.

    Shout - i'd recommend putting a range enhancement in instead of the end rdx, or even a dmg. compared to the other early blast attacks it does massive dmg but its very short range.

    Fearsome Stare - consider swapping a fear for a recharge. 2 fears are more than enough to stop the minions, some lts or boses tho will require more than 1 hit tho so its good to have it back up again that bit quicker.

    Petrifying Gaze - Again same with fearsome stare for multiple application through out a fight consider swapping a hold with a recharge.

    Amplify - I'd try and get 3 recharges in here if slots can be spared.

    Assault - theres probably better places to put the 2nd slot. 1 end rdx should be enough.

    Dark Servant - with 3 heals in twilight grasp you probably dont need 2 in fluffy (with one heal in mine at lvl 39 he heals around 250). i dont think its the same recharge time as a defenders so another recharge would probably be better.

    edit: few other things.
    Consider swaping the howling twilight recharge slot (providing you are only going to be using it as a rez power) for an end rdx. with howling twilight and all the acc debuffs you hopefully wont have many team deaths. i've found it more useful to have an end rdx in there so you can use it in the middle of the fight when you are running low on end. if someone dies and it isnt recharged theres always awks or hosp/base + its not like any other rez where by u can only do one at a time. with recall friend in the event of a team wipe you will only need it once
  5. always willing to help out if i'm about and available. all you have to do is ask
  6. dont think i can make it tonite. i'll probably be on up until 7:30 but think i'll be busy after that. if i can, i will be there tho.

    PS: another thing, the trial is bugged and will kick everyone from the team if the leader isnt the correct lvl range (39-41) so make sure you are the one with the star
  7. its the 2nd badge. we've got the first and a fully working auto doc in our base and dont remember any problems with that.
  8. [ QUOTE ]
    For the healing one?

    [/ QUOTE ]

    yeah, sorry probably should been a bit clearer

    the badge for the robo-surgery.

    SNHS is on the way to getting it (which makes sense seeing as we are an all defender sg ). the first quarter seemed to appear really quickly and now it seems to have got stuck. i thought i read somewhere it was bugged but perhaps i'm wrong?
  9. and clear the room with the crystal titan in before attacking him. You get ambushed by the other things if you don't clear them out.
  10. I remember reading somewhere that this badge is also bugged and the tracking lvl doesn't work. Anyone know if this is the case or am I just talking rubbish?
  11. personally i'd recommend getting radiation infection asap. any reason why you havnt taken it? it is one of the first powers i'd recommend to a rad/*.
  12. just some comments on the /dark bits.

    3 Acc's in twilight grasp is probably a bit overkill.. maybe just try with 2. it'd then either free up and additional slot elsewhere or u could put in a recharge. if you do miss lots then put a 3rd one in.

    Darkest Night/Shadowfall - if you can spare some slots from somewhere its worth putting end reds in.

    Fearsome Stare - Consider swaping a fear with a recharge. some things require more than 1 application. 2 fears should be enough to keep minions out of the fight so you'd want it up quicker to put another fear onto the boss.
  13. Tufty

    Team Synergi!

    should be back to normal next week.

    away tonite cos its the gfs b'day so she expects me to take her out
  14. Tufty

    Team Synergi!

    if Tufty is on tonite can we try fulcrum shift with my nuke please?
  15. Tufty

    Sonic sets

    yeah providing you position it correctly howl will effect multilple foes... just that then you get the same problems as with Shockwave, in large teams you are gonna get alot of agro, also not a good idea to use it after sirens.

    You weren't the only one disappointed with the range on shout, altho compared to the other attacks the dmg is great, i plan on slotting a couple of ranges in mine
  16. Tufty

    DA question...

    acrobatics or hover is recommended as DA offers no knockback protection. combat jumping helps with immobilisation altho cloak of darkness always helps with this so not a necessity. if u want super jump as your travel power then the leaping pool comes in very useful.

    DA is very end heavy so stamina is a must.
  17. Tufty

    Sonic sets

    i played a sonic/thermal corrupter until lvl 13 (deleted and remade as sonic/cold) and did enjoy it. sonics are deffinately in short supply so its nice to be different.

    i took most of the attack powers in the early lvls.

    shriek - your basic blast attack
    scream - not yet used
    howl - cone attack so good for solo'in if u want to take out more than one enemy
    shout - very high dmg attack compared to the others. very short range tho.
    shockwave - knockback cone attack.

    providing you learn when/how to use shockwave its not that bad. it can get u alot of agro tho so its not something u can spam around. when solo'in its really useful. u can use it to position enemies together and use you other cone attacks like howl and sirens.

    my plan was (but didnt get high enough lvl) to position everyone into a corner using shockwave, use sirens to put them to sleep, then use shout to pick them off 1 by 1.

    i havent had any experiance with sonic resonance, altho i have heard after /thermal & /kin it is one of the better sets suited for teaming.
  18. happy to help out.. thanks for the invite and the sk guys
  19. if only u'd done them the other way round... i'm at 38.5 so got about 2 hrs to try and get up 5bars... if i can then i'll join in today (if theres room).
    and i cant commit to next sunday for the sewer trial :/
  20. Tufty

    The Alternators

    can i ask anyone that gets the fortune teller mission on your lower levels alts (for the spelunker badge) to let me know. i still need the badge for the accolade.

    i'm willin to offer inf or general help when needed
  21. think ive used my rad/rad twice tbh..

    as said before every defender is welcome into SNHS. Please be aware tho that we do want to keep are SG as fully active as possible and will enforce a 30day inactivity rule on all members, so if u dont plan on using ur rad/rad defender at least once a month please dont join just yet
  22. if u get somethin goin that a lvl 38 can join in on sunday let me know
  23. good stuff.

    link doesnt work tho
  24. Tufty

    The Alternators

    thank you to whoever it was that sent me an invite to join the alternators global chat channel... altho i am a bit confused as to why as i am not takin part in this, which is why i rejected the invite. thanks tho, nice to know people think about me even when i'm not takin part
  25. Tufty

    Team Synergi!

    think the best bit was in the room just before atta when the were loads of lvl 18s. very disappointed when we got to atta and he was only lvl 15

    if soap can get up to lvl 15 by 17th shall we attempt Synapse?