-
Posts
1245 -
Joined
-
[ QUOTE ]
Did the devs intend players to have a stressful and difficult time levelling? No.
[/ QUOTE ]
did they intend to allow players to manipulate the rate at which they levelled? No.
Also calling experiencing content "stressful" is putting it harsly, ANY MMO includes investment of time for levelling and as such suggesting that playing an MMO should require under a days investment of time to get to the level cap, is bordering on a tad iffy... -
[ QUOTE ]
Or blocks of 5 levels - you can get 5 levels max from MA missions, then no XP until you've gotten 5 levels from non-MA misisons.
That'd give you 25 levels max via the MA, but as you'd also need 25 non-MA levels, and they'd be increasingly high levels as you swiched between the 5 on/5off sequence, that'd funnel the players out of the starting zone AE buildings, and into the others.
For example, you do your first 5 levels in the Atlas MA, and then you need 5 normal levels next, so that'd move people into Kings Row or the Hollows.
Once they'd gotten their 5 normal levels there, they could return to the AE for their next 5, which could be back in Atlas, or in Kings Row, and as they progressed, they'd be less and less likely to return to the lower zone AE buildings, because it'd be easier for them just to use the AE buliding in whatever zone they'd been working on their latest 5 normal misison levels in.
[/ QUOTE ]
Nice idea actually, and who says Defiant and Union can't get along -
How about a simple system where the MA missions don't award a player XP every 5th level, until the next level is attained, but Inf is still earned, so you have to experience some "real" content if you do 5 consecutive levels in the MA system?
-
[ QUOTE ]
I would personally like to thank especially Golden Girl and Razor for ruining another thread that started very well. TY for once again ruining something for the rest of us.
[/ QUOTE ]
I will carefully choose my statements here, for the purposes of this thread.
First off, despite the intentions of this thread, GG is right that the Devs ultimately decide whats fair and isn't. You accept the EULA when you login so there is little in the way of grounds to challenge their decision. The playerbase can post and flame all they like, but if the developers choose to crack down on unfair farming and power levelling, then so be it.
Now I state "unfair" as again my opinion is quite precise on this.
First off, and this comes up a lot, badge farming. Badge Farming whereby the selected targets and requirements for a badge are met by finding plentiful sources of the required enemy type, or statistic such as damage, in my opinion are NOT unfair, so long as they dont require the use of unintentional programming or disadvantage other players.
Anyone can farm damage badges by sitting near a CoT crystal or being sapped etc, because its availiable to anyone, offers no advantage over anyone else in terms of HOW its achieved either.
Running TF's repeatedly, so long as the mission requirements are met, again is acceptable as the playerbase is simply finding the most effective solution to legitimately defeat their opponents and meet the required objectives.
However, and this is where its grey, I would consider it an unfair advantage for a player to be able to access the STF as a level 1, and currently thats kind of whats happening. Early level players are being awared the kind of rewards intended for much higher levels, and again with little challenge.
Imagine how much the Malta would be lame if the gunslingers, sappers and engineers were all removed. They are quite dangerous opponents, whereas the Titans, Ops officers etc on their own are quite the pushover. The comm officer and other unfair manipulations of the system are the same thing, taking out a lot of the risk, but maintaining the reward. Now most would argue thats simply as I mentioned earlier, merely finding the most effective solution, however the core farmers that have got Posi stroking the Banhammer so interestingly are manipulating content to make it easier, rather than finding the most effective ways to overcome whats already there.
Personally I think the MA system was placed to tell great stories and its a fantastic system for exactly that, whilst we might not all agree with the devs ( I do as a matter of point but playing a bit of devils advocate here ) it IS something they are seeing as a problem and are considering taking steps to rectify.
Yes this wont eliminate farming altogether, farming was always in a soon as inventions were put it, and it IS a nessecary evil in my opinion to stabilise the market prices. However, farming of the type that is being looked at, at the moment has caused quite a stir as "mission teams" are being overrun by "farm teams" and that, in my opinion MUST be stopped. -
[ QUOTE ]
Whats made me laugh is some of the anti farm posts have actualy been made by people who continually rinse the lord recluse, statesman , tf or sf for the very nice recipes,farming is farming whatever way you do it.
[/ QUOTE ]
I think there is a difference in playing a 2 hour task force several times in a week and getting the same rewards in about an hour by abusing the MA system. Again I would personally say that as Stryke mentioned in another post, farmers doing missions quietly and without using power levelling was something the community accepted and wasn't interfering.
The latent abuse of the MA system however, farm team spam all over the place the some of the voteganking going on really IS interfering however and I for one am happy that the Devs have taken note. -
If you are on Union might I suggest...
Union Chat Has the occasional team going and general banter, not really for teaming, but it does happen.
Sals badgehunters Many a team and taskforce happening here, yes there still is a lot of MA badge banter, but thats to be expected with the release of any new shinies
Mission Architect The now Farm free version MA channel, for teaming and MA usage discussion.
Other than that, hooking up with other SG's in coalition, regular teaming buddies etc are always good and if you really get stuck, send me a tell @Tsumiju Zero and I'll see whats going on! -
dropped a friendly PM to Avatea about adjustements to the Mission Architect in undocumented changes in patches, hopefully we should get some more info
-
[ QUOTE ]
Aaaanyhoo my point is this is in effect now, its happened, and from the looks of the statement only those who reeeeeeally took the michael with MA will be looked at, the rest of you should be fine.
[/ QUOTE ]
QTF fella! A few people are spoiling it for the rest, and its those that really need a slapped wrist, Posi did say it was being considered that PL'd toons would be inaccessible, personally I think locking the Publishing slots is a stroke of genius for this, so long as its fair and considered and isn't influenced by gankvoting as many of the badges and HoF ratings seem to be! -
[ QUOTE ]
QR
Punishing people for doing something quickly and efficiently within the bounds of the game is appauling customer service, if my accounts are hampered in any way im unsubbing and leaving
[/ QUOTE ]
Punishing people for doing something unfairly by manipulating the mechanics of the game is appauling player behaviour, if your accounts are hampered in any way it's going to have to be off the back of some drastic PL and is entirely your own fault! -
havn't heard of any issues with it, unless it's being saved as something "special" like the Johnny Sonata map?
-
[ QUOTE ]
It's not an exploit!!
things like /stuck while in the corner of Sirens that TP's you inside villain base. THAT is an exploit, killing mobe for the xp that they devs set is NOT an exploit.
[/ QUOTE ]
its the same kind of exploitment as child labor, while its fun to get given a jumper made by a son or daughter, then getting them to churn out 20 a week for you is exploitation.
Unfair manipulation of a system thereof for unwarranted gain. -
The Architect Comlink is a macro, not a power. As such, you can edit it to change its behavior. The default command string for the Architect Comlink is "Architect$$em MATablet"
only availiable once the Accolade is unlocked
http://wiki.cohtitan.com/wiki/Mission_Engineer_Badge -
you have to also have the professor day job for the accolade, but there is also a 5 badge accolade granting access to the MA editor, anywhere!
-
[ QUOTE ]
I might choose to partake in something other than a mindless carnage map. Which I like. I really do. Every day I like to spend a few hours splattering bad guys all over the walls, it's way more fun than having to once again face down the Elite Boss some **** has crafted to be a debuffing combat monster because their ego has problems with anything less than a large team beating up their 'awesome' character.
[/ QUOTE ]
I have to raise a few points here myself. First off I totally, 100% enjoy carnage maps myself, a decent mission with lots of combat and objectives is always going to rate highly with me and anyone thats played the first mission of LGTF with me ( well, anything with Rikti in really ) will understand why.
However, a map full of the SAME enemy over and over again, such as Comm officers or other opponents that are placed purely for the inf / merits instead of being placed for carnage I find absolutely boring as hell.
Now I know, and would never say that I'm always 100% right and that the aforementioned missions aren't enjoyable to everyone. but what I do get annoyed with are missions where the Architect involved has entered one word into each text box, no story etc and the fact that most broadcasts now refer to "farm teams" rather than doing missions. That in my opinion is why there is such great debate on farming at the moment, because its encroaching on what the established playerbase who don't want to farm!
We are really blessed in CoH with some great content, brilliant one of TF's and SF's such as the Leviathan, Silver Mantis, LGTF etc, and its become inceasingly difficult to enjoy this content because people are literally farming to 50.
Now again, some people want to just get to 50, get the inventions and move on, now again if thats what they enjoy, then so be it, but in my personal opinion, thats now what MMO's really are about.
With regards to the MA, I think its a great system for making customised missions, allowing people to create fantastic stories, mini taskforces and really enjoyable mission arcs, its just a shame that its use has really undermined ( and this isnt the fault of the system, more in the way the system is used ) what a fun and brilliant MMO that we already had. -
[ QUOTE ]
And now with the correct skin tone :P
Tsumiju Zero
and the Small version
[/ QUOTE ]
Epic work! -
[ QUOTE ]
Here is Tsumiju Zero
and the Small version
[/ QUOTE ]
EPIC Awesomeness, just need to make his skin color correct -
[ QUOTE ]
Listen. I'm the CEO of WoW. I am told by a fan the game is uncool. I lose sleep. Not.
[/ QUOTE ]
good point, but I'm one of those rare kinda chaps that if I were the CEO of WoW, despite the big piles of cash I'd feel dirty for pedelling such wares! :P -
[ QUOTE ]
It's seen as the "cool" MMO, and quite surprisingly so, in my opinion, since I never really saw the appeal.
[/ QUOTE ]
I'm sorry? Since WHEN was WoW cool? -
[ QUOTE ]
Just one fault in it, you put Zero to the wrong side, i put my icons that side.
[/ QUOTE ]
ask and ye shall recieve, updated version!
Tsumiju Zero - Inkbleed -
Phew, thats a relief...
Seriously though, missing the 28th... gutted -
Noooooooo! I'm on holiday away that day, if there is a badge, it had better be availiable for logins all that week!
-
now that would be awesome, or even little desktop statues or something
-
[ QUOTE ]
The theory I've heard is that republishing an arc deletes all instances of its souvenirs from people who have played it; haven't verified this though.
[/ QUOTE ]
republished mine this morning Col. can you check your souveniers to see if its still there. -
Ooh cheers guys, will be implementing changes based on the suggestions!