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Quote:Not quite breaking news.
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In my area, the round trip to travel to the nearest cinema still playing it would be almost as long as the movie's running time, while the ones near the local university, where one would think the natural audience would be found, are rotating through the dregs of the August releases. I have a feeling that SPvtW's national release was similarly misdirected.
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The mediocrity! The mediocrity! *
* Excluding the Alex Toth designs, of course. In any case, the matrix of Disney characters from the same graphics designer is far more impressive. -
Crack's conclusion of that list with Indiana Jones and the Kingdom of the Crystal Skull was just sticking the shiv in.
As for SPvtW, it's going to struggle to earn back its production budget in terms of its worldwide gross, but in the end, it's going to be classified as a "disappointment" rather than a bomb or a flop.
Quote:At least SPvtW is remaining in selected theaters, where, one hopes, it will continue to draw good business per screen. This was, after all, the year of MacGruber and Jonah Hex, two films that were among the top five fastest yanked from cinemas (justifiably) of all time.And you know what hurts. SP made more money per theater this week than Vampire Sucks, Lottery Ticket, Nanny McPhee Returns and Piranha 3D yet it's SP that gets kicked out of half of it's theaters. -
Quote:It must have been "unpublished" in last month's purge of the CHVC forum. You can always petition the mods for its restoration. Here's its Google cache meantime.I had a review of the awesome book Ex-heroes by Peter Clines here, but I can't find it now.
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Danny Trejo has a great interview in the LA Times. Best line: "It's an honor to be the first Latino superhero. And I didn't have to wear tights, and I didn't have a Daddy-hates-me complex."
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The Hollywood Reporter's Heat Vision blog has posted exclusive news that Warner Bros. TV is in the middle of negotiating the rights to Neil Gaiman's Sandman series, which its corporate sibling DC Entertainment published from 1989 to 1996. They're also talking with various writer-producers about the adaptation, with their favorite rumored to be Supernatural-creator Eric Kripke - who has declined to comment. (This would also mean that James Mangold's ongoing project to adapt it for HBO is dead in the water.)
Although Gaiman hasn't commented on this yet either, here's what he had to say about the HBO project in a Wired interview last year:
Quote:On the other hand, with Walking Dead's precedent for adapting a comics serial as a long-form television series, this may be better news than a conventional movie version - which Gaiman mentions Warner Bros. had also explored:There is talk of an HBO Sandman, because no one quite knows what to do with it. But the truth is, if anybody is going to make a Sandman movie, it will probably be a kid in film school right now to whom The Sandman was the most important thing ever. It will take the amount of commitment, dedication and madness that Peter Jackson brought to Lord of the Rings to get it on the screen.
Quote:I had a meeting two-and-a-half years ago at Warner's with Alan Horn and Jeff Robinov about the status of The Sandman, because they really didn't understand the thing and directors were asking if they could make it.
So I went out to Hollywood with beautiful artwork and toys and did a presentation, talked them through the storyline. We talked about what it was and who the characters were, and how you could do it in three, four or seven movies. I got to the end, very proud of myself for encapsulating 2,000 pages of comics into a giant visual pitch, and what I got was, "Jeff and I had lunch and were talking about the Harry Potter and Lord of the Rings franchises, and we agreed that each was successful because they had a clearly defined bad guy. Does The Sandman have a clearly defined bad guy?"
I said, "No it doesn't," and they said, "Thanks for coming!" They know that even if it is one of the jewels in comics’ crown, it wasn’t designed to be a film. -
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Gaiman's updated his blog with another post about his Doctor Who episode and has managed to keep it free of not merely spoilers, but virtually content as well. He does at least confirm that it will air as the third episode of the new season and will feature Amy and Rory. Other than that, the table read was "pretty amazing", the notes were minor, and Moffat, asking him to clarify a point, told him, "Look, you understand that, and I understand that, but we're Science Fiction people. The other 100% of the audience may not get it."
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Unfortunately, he's coming off a streak of underperforming movies: Youth in Revolt, Year One, and Paper Heart (the last one being a precious little indie flick that no-one saw). However much he's been hit by hipster backlash, the cinema owners are going to look at his track record if they're still deciding about keeping SPvtW in theaters. They're certainly not in my area.
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Quote:C.f. similar sentiments in Sydney.
Meanwhile, the New York Times's video game critic has published a dissenting review of the film from his gaming perspective, lambasting it as "annoying, contrived and as emotionally meaningful as a chalupa" while the NYT's lead movie reviewer called it "the best video game movie ever." While the game reviewer admits he doesn't go to movies much, he seems pleased to have found mainstream entertainment that he can run down in order to build up contemporary video games: "The film also fails where todays best video games succeed: in creating an emotional investment. {...} Todays top game makers have learned an incredible amount from, and owe a great debt to, the storytelling vernacular of cinema. Perhaps it is time for the makers of 'video game movies' to catch up." (Ah well, it's a shame that a lot of critics have been reviewing videogame culture instead of the movie.)
Anyway, here's a mashup of the SPvtW trailer and Avatar: The Last Airbender. -
Meanwhile, guess what computer program the University of Florida is using to teach critical thinking, problem solving, resource management, and adaptive decision making in the context of online education...
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Here's a more or less arbitary top ten.
- At Swim-Two-Birds
- The Atrocity Exhibition
- A Clockwork Orange
- The Crying of Lot 49
- Invitation to a Beheading
- A Journal of the Plague Year
- Light in August
- Moby-Dick: Or, the Whale
- Neuromancer
- A Universal History of Infamy
- At Swim-Two-Birds
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So she's the one who broke it.
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Quote:Certainly, but this could be said of virtually any work in any medium if one tries hard enough (or just takes the easy route with critical sophistry like deconstruction). And there's nothing like a college seminar for making up hidden meanings.Oh I dunno, I think if people put as much effort into making up hidden meanings in Portal as they do for books and film, they could come with all sorts of alternate interpretations.
The point is, Portal is the equivalent of an introductory text for this syllabus while all the other works are masterpieces. The instructor admitted that he considered more formally challenging games but decided on this one because it would be easier to receive permission to teach. -
Everyone's still absorbing this sad, sudden news. Kon's next film, The Dreaming Machine, was planned for release next year. Here's hoping his partners at Studio Madhouse can finish it for him.
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Quote:Leaving aside the school of reader response criticism, the greatest literary works are open to multiple interpretations and invite re-readings even if their narratives are technically closed and linear. A few writers are daring enough to explore non-linear and open narratives - e.g. Julio Cortazar's Hopscotch or the Oulipo group's experiments - but their works are formally just a level or two above the Choose-Your-Own-Adventure series. The aesthetic advantage novels have in requiring concentrated imaginative effort from their readers turns out to be a significant obstacle in this goal.So... books, music and film aren't thought provoking because they have linear narratives?
For videogames, as Solos points out, interactivity really is the medium's message. They can pull off open and non-linear narratives more easily than any of the other lively arts if their creators set out with this in mind. Valve, however, specializes in plots on rails - sometimes literally - despite the polish they devote to gameplay mechanics and world-building. Even a character as striking as GLaDOS or a setting as atmospherically rich as the Aperture Science Enrichment Center can take a game only so far when the challenges are presented in a strict sequence with only one or two ways to beat each puzzle.
Although Portal is unquestionably one of the best games of all time, and one of the most hilarious, too, the Wabash instructor could just as easily have assigned, say, Philip K. Dick's UBIK to explore the theme of the self and everyday life in a science-fiction setting. (I don't see any mention in his blog post of the issue of Chell's identity and GLaDOS's allusions to Enrichment Center androids - that's an intriguing philosophical element but, ultimately, not significant to the gameplay.) Admittedly, he wanted to expose his non-gamer colleagues to a thoughtful videogame, which Portal definitely is, in order to accustom them to the medium. While they've conceded the videogame "could provoke thoughtful reflection and vigorous conversation", those are some rather soft expectations.
Perhaps for the advance course he can move them up to Going Rogue for a proper intellectual challenge. -
Quote:Hamlet might make an interesting videogame if the game mechanics factored in multiple outcomes while leaving the possibility of losing the game if Claudius turns out to be innocent after all (or maybe simply accumulating penalties for Hamlet killing the wrong characters along the way). Hamlet as a sandbox game, however, would stink.The end result is that students, along with reading Gilgamesh, Aristotle's Politics, John Donne's poetry, Shakespeare's Hamlet, and the Tao Te Ching, students will also play and contemplate Portal.
That said, I disagree with the syllabus's choice of videogame. While plenty of games challenge the players with puzzles, if the narrative itself is linear, it doesn't count as "thought-provoking" for undergraduate credit. For this course to work, Wabash's professor needs to decide on a game with (a) an array of choices for the player and (b) multiple outcomes determined by them.
Besides, how much philosophical exploration can there be when an independent panel of ethicists has absolved the Enrichment Center, Aperture Science employees, and all test subjects for all moral responsibility for the Companion Cube euthanizing process? -
Quote:Edgar Wright makes consistently excellent choices for his soundtracks (even if on the CDs dialogue from the movies tends to overlap the tracks). And O'Malley has his own lo-fi solo project, Kupek, to bolster his indie rock cred. Their collaboration on the SPvtW soundtrack makes for good fun.I guess I'm glad it got some victory somewhere. It's just weird that its music is doing so significantly better than the movie.
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Some Losties are still out there on the promo trail, e.g. Matthew Fox, whose quick Q&A session with the NYT today makes it sound as though he's still in the media bubble.
Quote:While I'll inevitably Netflix the final season, I'll be fast-forwarding through all the flashsideways scenes.Q. So people were coming up to you on the streets in the days after, going, Hey, nice death?
A. Always in a positive way. They loved it. They really appreciated the six years of the show and all of our contributions to it. I think that the media might have wanted to create a little bit of like, well, theres some people that are dissatisfied with the way it ended and they want to make a story out of it. I certainly didnt feel that in my experience. If there are people out there who were really dissatisfied, at least around me, theyre being awfully quiet. -
This is colloquially known in some circles as "getting Joss'ed"
Or as Nathan Fillion observed, "People are always surprised when Joss kills characters. Come on man, look at the history; that guy loves to kill people! He loves to get you invested, he loves to get you all worked up, and rootin' for people, and then bam."
Personally, I prefer a touch of ruthlessness in my hack auteurs. -
Quote:SPvtW hasnt received a proper foreign opening yet its barely in release in Australia/New Zealand. At this point, August 25th, when its released in the UK, is the make-or-break date. Edgar Wrights films have always done better in England than America. In the case of his previous one, Hot Fuzz, the UK box office was almost twice as much as the US.Total gross for Pilgrim so far is a over 21 million worldwide (1 million foreign? Ouch.) after 2 weeks.
The movie will then see rolling openings across Europe for the next two months (no word on Asia). Maybe it will wind up big in Japan -
Quote:Zero penetration in the contradiction in terms that is "the mainstream geekosphere"? Production news for SPvtW blanketed the moviegeek sites from AintItCool and CHUD on down since it was greenlit; the final cut received a standing ovation at Comic Con last month; and O'Malley has won both the Eisner and Harvey awards, among many cartoonists' accolades, for his graphic novel series (which has made best-of lists from Wizard to Entertainment Weekly). If anything, over-saturation is more likely to have contributed to the movie's disappointment at the box office.it has just about zero penetration into the mainstream geekosphere
In the case of the extensive preview screenings, Universal may have been hoping to create a word-of-mouth groundswell going into the opening weekend. Instead, this strategy seems to have backfired by giving the movie away for free to its core audience, who then either outright scared off their mainstream friends by geeking out over it or were simply unable to convey their enthusiasm when describing this unusual film. Certainly in my own case, I haven't been able to rouse my peers' interest and have found myself stumbling when trying to pitch it to them (really, what is a videogame-magic-realism-twentysomething-Canadian-slacker-indie-rock-romance movie anyway?). The Expendables's "beefsteak and bullets" formula is much easier to get across when deciding on movie night.
It's entirely possible, of course, that SPvtW will put to rest the received idea that geek culture has truly penetrated the mainstream. The overlap on the Venn diagram between the two may turn out to be much slimmer than expected. -
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"Appears we got here just in the nick of time. What do you suppose that makes us?"
"Big damn heroes, sir."
"Ain't we just!"