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Quote:Fair enough. Just to give you the background, that's the final version of the announcer's introduction to the classic Superman radio program (which was later adapted for the TV show). When the show debuted, Superman was only a couple of years old, and the superhero phenomenon as we know it today was just taking off. That opener presented not merely the protagonist to a new audience as a novel kind of legendary hero, but also his alter ego as his inverse - which is what makes Superman a compelling character. That's the authoritative character sketch that essentially introduced Superman, and the whole concept of the superhero, to the mainstream.I mean no disrespect, but that's neither informative nor gripping.
It's not informative in that it describes just what Super Man can do in the style of giants like John Henry or Paul Bunyon, but leaves off pretty much everything that actually makes Superman a compelling character, as opposed comic book mascot. I'll freely admit that I don't know all that much about the Man of Steel
The original version was a bit shorter. -
Quote:Indeed - and I myself acknowledged this above.This does not speak to a specific character limit. The number, as others have pointed out, is arbitrary.
Since everything in CoH Freedom has been monetized, the devs' determining if expanding the bio length is worth their time is fairly straightforward. First, get a data dump of VIP and Premium accounts' character bios and sort how many use 90% of the allotted space. From there, extrapolate the size of the target market. If it's not too small, get a cost/manpower estimate from the coders of how much effort developing a new feature like a "backstory tab" or enlarging the existing bio and editor would take. Finally, estimate how many players would actually buy the new feature and set a price accordingly, if it looks like the market will bear it.
Going back and forth about the pros and cons of long and short biographies on the forums is, of course, free with a VIP subscription.
Quote:There is nothing in Skunk and Whipple or whoever you're going to quote that says "verily, good sir, a TRULY magnificent piece of superheroic biography MUST be One-Thousand-Twenty-Fi-- no, FOUR characters."
Incidentally, here's one of the most magnificent superhero biographies* of all time:Faster than a speeding bullet! More powerful than a locomotive! Able to leap tall buildings at a single bound! Yes, it's Superman! Strange visitor from another planet who came to Earth with powers and abilities far beyond those of mortal men! Superman! Who can change the course of mighty rivers, bend steel in his bare hands, and who, disguised as Clark Kent, mild-mannered reporter for a great metropolitan newspaper, fights a never-ending battle for truth, justice, and the American way!
It's gripping, informative, and not even 500 characters.
* There's no need to phrase it "piece of superheroic biography". Revising that accordingly saves more than 25% of the character count.
Quote:Increasing the limit to 2048 is an arbitrary increase; double doesn't mean it's perfect, it just means "double the space within which to write". It does NOT demand the "Concise-atives" here from keeping their own biography to their self-imposed limit. It DOES allow those who wish to add more flourish to their own personal biography the breathing room in which to do so.
There's no guarantee that 2048 characters would actually lead to better written character sketches, just longer ones. Parkinson's Law can be applied to data as easily prose: "{Data/Word count} expands to fill the space available for {storage/printing}." Obviously those who want to write more would have more space (although 4096 characters might start to look tempting, too). -
Quote:This offer does make me wonder if Paragon is seriously considering how to re-balance the in-game economy with offering on the Market. If enough people buy these IOs and others, then that will presumably affect the demand for them at the consignment house, which in turn will lower the prices.Making them account bound is a nice touch on them, it stops people from buying a bunch of enhancements and selling them in Wentworth's for profit.
Of course, it's entirely possible that the Inf. supply has become so inflated, between power-levelling and farming, that no virtual monetary policy will be able to rectify the in-game economy. -
During a discussion elsewhere on the boards about the 1024-character limit currently existing in CoH's bio tab, the suggestion of a separate tab for extended backstory/continuing advetnures/additional biographic notes came up. The reaction was positive enough - some even declared they'd pay for it if it were offered for sale on the Paragon Marketplace - that it seemed worth starting a suggestion thread.
So, who wants another section to write about their character, and who'd pay for it? -
Quote:In some respects, the long vs. short debate (or wordy vs. concise, or truncated vs. full) over CoH's bio length resembles the discussion over character name reservations and purges. For some, this is a quality of life issue that constrains their enjoyment of the game, for others, it's an arbitrary limitation that can be worked around with diligence and creativity.Increasing the limit to 2048 characters is not going to enable anyone to write grossly overlong bios here, but it will save people like me the large amount of time I have otherwise wasted "gaming the system" just to overcome a silly QoL limitation.
(The idea of an additional backstory tab seems like the best solution here, but even expanding the bio character count will require work on the part of the devs.) -
Indeed. But in making your point, you slanted your statement in the direction you preferred ("I'd sooner read two pages' worth of character background if it's actually good than read half a sentence trying to be witty." - the long bio succeeds, but the short "witty" one is only trying). Under such conditions, the quantitative issue naturally slips into subjectivity.
Quote:Quote:As Strunk and White write, "Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts."
Similarly, CoH is not just a platform for creative expression in game play, but a social environment as well. The ideal biography must be both well written in terms of style and concisely composed in order to reach the widest audience. Some players may not care about bios at all and will read only the the barest amount to get a sense of the characters with whom they're interacting. Others may want miniature epics to read at their leisure. Maximalists will appeal only to the latter, to say nothing of the server space their works will consume. It's no wonder the devs haven't seen fit to increase the bio length since CoH's launch. They have to strike a balance too in terms of deciding which features will appeal best to the playerbase. -
Quote:That's your personal preference, to which you're completely entitled, of course. Even so, it's expressed in no less subjectively than, say, "I'd sooner read read half a sentence if it were witty than two pages' worth of character background attempting to be epic."I'd sooner read two pages' worth of character background if it's actually good than read half a sentence trying to be witty.
(Incidentally, wittiness shouldn't define concision or directness. As Strunk and White write, "Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts." They'd probably approve of a 1024-character limit over a 2048 one.)
At this point, this thread seems to be separating into two camps: those who regard character bios as their personal story-journals and those who consider them as social self-expression. The suggestion of having two separate tabs, one for public bios and another for detailed backstory, is the most likely to please everyone, should the devs wish to allocate the resources to reworking the character database. As it is, the CoH character bio section apparently either works as they intended or ranks below bases, PVP, and AE on their to-do list. -
It's going to take a while for the delivery of our Paragon Points to sync with billing dates in the first third of the month, per Zwillinger's original post on this foul-up:
Quote:While there might be some outliers who get lucky, a lot of people are in for a wait, and purchasing special items from the first weekly sale in the store with our monthly points can be written off for a while.If your game account has a bill day between the 1st of the month to the 10th of the month, you should expect your October stipend of Paragon Points on October 11th, provided your VIP subscription continues. Over the next few months {emphasis added}, your stipend date will line up with your bill date as long as you maintain the VIP status of your game account. -
Quote:That's good composition in a nutshell.I try to exercise as much creativity with every bio I write - but hitting the limit only tells me I'm being too long-winded and need to re-write it, tighten it up, make it BETTER - not just longer.
Quote:At the end of the day, it's all fan fiction that no-one cares about.
It's a shame that the devs haven't seen fit to point out the existence of character bios to new players in the tutorial. Perhaps they could revisit it. -
More is less, by which I mean to say, in all seriousness, it has not escaped my notice that among my numerous alts on various servers, while the more detailed biographic sketches may or may not elicit approving comments from the general populace, whether in pick-up groups, task forces, or simply the gatherings at the auction house, it is the pithier, more straightforward bios - written in direct language and without extraneous rhetorical flourishes, I should point out - that tend to receive the most unsolicited compliments, since these are the ones that evidently best convey not only the imaginative concept of the characters, but also the personal qualities of the player behind the avatars.
Also, breaking up bios into multiple paragraphs helps avoid the Wall of Text Effect. -
Your "6 year, 5 mo feedback" thread would have been a more suitable place to post thanks and a farewell, but unfortunately that since your typically level-headed and well-reasoned exit survey was deleted*, I'm writing here (I do have a few alts on this fun server).
So, thanks for all the great posts and terrific guides and tutorials. We hope that you'll think of coming back to CoH soon but that you enjoy your time away in the meanwhile.
* Google still has a cache, fortunately, for those interested. -
Assessment: Human Ashiatsu Technique: Lacking
Recommendation: Back-Walking Massage Footwear: Remove -
You jest, but there are two fan-made MLPFIM MMORPGs in the works, My Little Pony Online and Equestria Online. If there's any mercy left in the gaming industry, Hasbro will C&D them into oblivion before they're completed. Otherwise, Bronies will be the new Horde.
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My initial reaction was summed up by this:
All the trailers, previews, clips, behind-the-scenes peeks, etc. haven't quite dislodged that first impression. Andy Serkis looks like he's delivering another brilliant mo-cap performance as Captain Haddock, with strong, distinctive body language and a physical solidity. Jamie Bell, Simon Pegg, and Nick Frost haven't picked up the knack for it, though. Their avatars move about the virtual scenery with a noticeably tentative weightlessness, as though wearing invisible spacesuits.
I'm going to see it, of course. Tintin's far too important a figure in my childhood for me to miss this. Still, I doubt Speilberg's CGI will ultimately compare to Herge's clear lines. -
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Either you've been exposed to toxic levels of derailment during your numerous UStream recaps, or it's flu season. Hope you feel better soon, and thanks for your summaries.
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Action figure? Please, "collectible figurines" is the preferred nomenclature.
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Quote:It'll probably get remade like George Romero's other early films lately before anyone has a chance to see it. (I know it only by reputation as a cult classic, and Romero's called it "my favorite film of mine".)No one has mentioned Martin
Which is an excellent take on the vampire-as-a-real-life-genetic-condition version. -
Quote:How about porting the Simpsons' arcade version of My Dinner With Andre to an MMO?Waterworld Online (couldn't find the Simpsons clip of their take on the arcade version)
Players wouldn't have any quests as such, they'd just have to navigate endless NPC dialogue trees about avant-garde theater, eccentric artists, New Yorker lifestyles, etc., etc., etc.
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Quote:Possibly because Langella played Dracula as a smooth seducer, including an interpolated romance between Dracula and Lucy Seward {Westenra in the novel}. Also, no fangs!I'm astounded that nobody has mentioned the 1979 movie version of the hit Broadway revival, which made Frank Langella into a recognizable actor.
There's a number of Dracula adaptations that similarly are almost, but not quite right, despite the pedigree of their actors, e.g. Louis Jordan, Jack Palance, and Denholm Elliott. -
Quote:How much time does it take to do all that vs. earn a buck and log in to the Paragon Market?Goes to Ouroborous, Selects Stephanie Peebles arc, completes it, Gets Temp Wolf Whistle Power.
Purchasable combat pets are P2W, period. How much of a problem that will turn into for the overall game remains to be seen. -
Quote:Now THAT would be tempting to buy on the Paragon Market. There are any number of recipes that I regularly stockpile with alts just to have on hand but that I'd definitely consider purchasing as a permanently memorized power.Now. If they were selling a memorized recipe for CRAFTING the holy shotgun shells temp power? I'd totally be all on that. Burning a little salvage and inf occasionally to get another load of a temp power isn't so bad. I do it all the time on one of my characters, for the powers we can get as drops.
This is something the devs ought to brainstorm to determine if they can make it feasible without running into game imbalances or play-to-win criticisms. -
Quote:Memorably different in the case of Lifeforce , LotWW, and Blood: The Last Vampire (I haven't seen the Innocent Blood or Razor Blade Smile), but not in the "vein of Stoker's book" as the OP asked. LotWW is based, loosely, on another Stoker horror novel, but Ken Russell took more than a few liberties to make it into a quasi-vampire flick. It's definitely fun, though, especially Amanda Donohoe's performance as the villain.Here are a few memorably different ones that haven't been mentioned yet:
Lifeforce. The Lair of the White Worm. Innocent Blood. Razor Blade Smile. Blood: The Last Vampire.
As for Lifeforce, well, when Dan "Alien"/"Return of the Living Dead" O'Bannon adapted Colin "The Outsider" Wilson, nobody should have been surprised when the final product was basically a nudist version of a Hammer Quatermass movie. -
Quote:Then again, had Paragon offered this in time for the Halloween event, they would have been open to the charge of "Pay to Win" sales.A "learning process?" Is it difficult to understand the concepts of "before" and "after?" As in, "release the Undead Survival Pack before the undead invade," instead of "release the Undead Survival Pack after the undead invade."
Here's hoping they learn that consumable sales are ultimately not as good business as costume pieces (the special monster costumes were great).
Quote:I mean, we've only got three more Tuesdays before Thanksgiving and one of those will be the Pilgrim hat. Hopefully not just the Pilgrim hat, but with stuff like this week, I wouldn't be surprised.