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As long as all remaining enemies are restored to full health/end
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Unless it's a mission with an AV you've been soloing for a while, and you manage to get him down to 10% health and then you DC. Log back in, and you find you've just wasted 5-10 mins and probably a crap load in inspirations.
[/ QUOTE ]I was assuming we'd reload with all health/endurance/etc. restored, like we do now. But if it can save the enemies' levels, it can save ours, too. So that's not the problem I thought it was.
Should it drop us outside the mission entrance, using the current game mechanics already in place, just not reset the mission? Or should it drop us exactly where we were when we DC'ed?
I think it should be at the entrance because if you've got a slower loading system, any mobs in aggro range when you left are going to be VERY happy to see you come back where they can reach you before you finish loading. That may give the AV some time to recover, but that's better than them getting a free shot before you finish loading. ESPECIALLY if you're also weakened. -
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Well there are two sides to the ignore feature.
Side A, where people like you and me understand that a brick wall is a brick wall no matter what, and are tired of seeing the same garbage being spray-painted on it...
Side B, where people like we've seen recently stick their fingers in their ears and lalala I can't hear you because they know they're in the wrong and don't want to be told.
I see only one of thsoe sides as being a fault.
[/ QUOTE ]"Three, sire, three!"
Side C, when you are completely unable to make any sense at all of their posts. -
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And he who sees that as carte blanche to ridicule the ignorer is clearly demonstrating their own maturity.
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Absolutely. If someone sticks their head in the sand when confronted its evidence of the weakness of their position.
[/ QUOTE ]How do you feel about people who deliberately misstate what another person says, so they can respond to their version rather than what was actually said?
Or people who, when confronted with a valid counter to their argument, completely ignore it? -
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I was browsing for a better build than my current AR/Dev, and I really, really like this one. Thank you, Rhyder. We obviously think quite a bit alike on our preferences.
But I want Fly on mine. Where would you build gurus put it? Instead of Smoke Grenade? With two Fly enhancements?
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I would drop sniper rifle. Slug has a 100 foot range a single level 50 Range IO would make it 120 feet (a snipe is 150).
At level 47, replacing the damage enhancements in Slug with Centrioles, would give you Slug with a 156 foot range. It's about 1/2 the damage of the snipe but it casts way faster and can't be interrupted.
[/ QUOTE ]Danke. -
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I don't know about folonious but once I know that's the case I go to town." is the relevancy
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LOL then you need to put a few years on. Putting someone on ignore and then using it to antagonize them is dispicable. Anyone that does that deserves the ridicule they receive.
[/ QUOTE ]And he who sees that as carte blanche to ridicule the ignorer is clearly demonstrating their own maturity. -
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I see you are still posting replies to my posts.
You can give up trying to bait me, Folonius.
This is all I see ::
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*** You are ignoring this user ***
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I don't know about folonious but once I know that's the case I go to town.
Cheers.
[/ QUOTE ]A person's true character is shown by how they act when they will be neither witnessed, nor held accountable.
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Relevancy ? please.
I am posting on a public forum, there will be witnesses and the mods do hold everyone to account.
Now if you wanted to get holier than though on this, the Quaran has some nice passages concerning treating madmen with kindness.
[/ QUOTE ]"I don't know about folonious but once I know that's the case I go to town." is the relevancy. -
Interesting. I agree with pretty much everthing you said regarding the Mission Architect. I do have one quibble, though:
From what they've said and done, it is my belief that the Devs are not trying to eliminate ALL MArch farming, they're trying to reduce or prevent the MArch missions that are built specifically FOR Farming. As you said, ANY content can be farmed. But there's a difference between that and missions specifically built to produce maximum Reward for minimum Effort. -
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it's because you would level so fast that it's like a car speeding past you, MMMMMMMMEEEEEOOOOWWWW!!! I think vroom would have sufficed, les kitty-confusion.
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ROTFLMBOSMC ("Scaring My Cat")!
This is the first time I read that explanation.
Awesome! -
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It should be noted that the above link doesn't function (at least on Firefox) unless you change .net to .com
-Rachel-
[/ QUOTE ]Rachel: might be something in your installation. It worked fine for me as .net, with Firefox 3. But if it doesn't work for someone else, that's a good tip to try. -
I was browsing for a better build than my current AR/Dev, and I really, really like this one. Thank you, Rhyder. We obviously think quite a bit alike on our preferences.
But I want Fly on mine. Where would you build gurus put it? Instead of Smoke Grenade? With two Fly enhancements? -
As long as all remaining enemies are restored to full health/end/etc., then HECK YEAH!!! I've had many times this would have been nice to have.
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I see you are still posting replies to my posts.
You can give up trying to bait me, Folonius.
This is all I see ::
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*** You are ignoring this user ***
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I don't know about folonious but once I know that's the case I go to town.
Cheers.
[/ QUOTE ]A person's true character is shown by how they act when they will be neither witnessed, nor held accountable. -
And here's the list so far, in no particular order:
Farmer: enjoys finding and running the content that gives the best "Bang for the Buck".
Powerleveller/PLer: enjoys getting a character to level 50 as fast as they can. Usually also a Farmer.
Leveller: Enjoys getting the next level, the next power, the next set of slots. Enjoys "finishing" a character and starting the next one. The difference between them and Powerlevelers is that speed is not as much as factor, nor are they as often Farmers.
Roleplayer/RPer: Enjoys the role-playing aspect of the game, from having a specific concept for their character that guides their costume and/or power choices, to creating an entire life story, to interacting with other players as much as possible "in character".
PvPer: enjoys Player versus Player combat, whether in the Arena or in the PvP zones.
Badger: enjoys collecting badges. Often specializes in a specific type of badge.
(Ebil) Marketeer: enjoys "playing the market", maximizing their Influence/Infamy through buying and selling at Wentworths/the Black Market.
Hardcore: enjoys the challenge of trying to avoid ever being defeated. Either from level 10 up ("Debt = Delete"), or at ANY level ("Defeat = Delete"). (Note: this usage of "Hardcore" is different from "Casual vs. Hardcore".)
Min/Maxer, Optimizer: enjoys figuring out how the get the absolute best Defense/Accuracy/To Hit/etc. they can, and working to achieve that build. Sometimes also called Hardcore.
Forumite: enjoys spending time in the Forums, frequently spending more time there than in the game.
Soloer/Soloist: enjoys solo play, possibly even prefers it to team play.
Teamer: enjoys playing with a specific group of people.
Pugger: enjoys playing on Pick-Up Group teams.
Commander: enjoys assembling and leading teams.
Fighter/Combatant: the actual combat itself is the Fighter's primary reason for playing the game.
Steamroller/Speedster: enjoys completing missions/TFs/SFs/etc. as quickly and efficiently as possible.
Grouper: enjoys interacting with their SG/VG, especially as an officer.
Explorer: Explorers come in different types:
<ul type="square">World Explorer, Tourist: enjoys exploring the out-of-the way areas, and/or collecting Exploration Badges. Often clears the "Fog of War" from the entire zone map.
Mechanics Explorer, aka Analyzer, Investigator: enjoys exploring how the game and the powers work, and how they interact.
Seeker of the Obscure: A subset of World Explorer, the Seeker likes to hunt down the really obscure. Like the "meat locker" in the RWZ Base. (No, I'm not going to tell you where it is, because that would spoil the fun.)[/list]Wanderer: has no particular playstyle, plays multiple alts at erratic times and dates, willing to try pretty much anything. (May have the attention span of a fruit fly on caffeine.)
Street Sweeper: Enjoys leveling up via regular Street content. The Hero that cannot ignore a cry for help, the Villain that cant resist an unguarded mailbox.
Tester: enjoys playing on the test server(s) to explore what's new in each patch and Open Beta. A Closed Beta Invite is their "Golden Ticket".
TFer/SFer: specifically enjoys Task Forces and/or Strike Forces. Knows them inside and out.
Content Monger: enjoys collecting souvenirs.
Socializer: enjoys the interaction with other players.
Architect/Writer: enjoys creating MArch missions/arcs for the story. Tends to focus on having the story "just so".
Engineer/Mechanic: enjoys creating MArch missions/arcs for the mechanics of it. Tends to focus on perfecting the mechanical details.
AEer/MAer/MArcher: prefers running Mission Architect content to regular content.
Completist: enjoys doing every mission and taskforce in the level range and getting every contact to maximum reputation. May spend a lot of time with XP turned off.
Mentor: enjoys helping other players, especially newer ones. Always ready to lend a hand.
Builder/Base Builder: enjoys designing and building Super Bases.
Organizer: enjoys organizing and running costume contests, raids, etc.
Costumer: enjoys designing and creating costumes.
Artist: enjoys creating fan art, CoH-related videos, etc.
???: enjoys a wide variety of activities, but doesn't identify as any specific type of player.
NOTE: the following types of play are specifically prohibited by the rules of the game. These actions may subject the player to punishment up to and including termination of their account:
Griefer: enjoys reducing other players' enjoyment and/or success at play, and/or interfering with other player's actions.
Exploiter: enjoys ferreting out and utilizing content that gives excessive rewards (as determined by the Devs).
edit: a little reorganizing, a little expanding -
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I'm not sure of which word could sub playstyle but its out there i'm sure...maybe something as simple as player type?
Something I haven't seen added yet is Artist.
You know, the ones who are obsessed with the character creator, and/or do fan art and videos.
[/ QUOTE ]My first reaction was that Artist doesn't really apply, because that's not playing the game. But neither is Forumite then.
I like "Player Type" and "Aspects". Because all of these are the answers to "What kind (or type) of player are you?", "What is it about the game that keeps you paying your subscription(s)?", and "What aspect of the game, if removed completely, would greatly reduce your enjoyment, or even cause you to quit?" And thus, the Artist, the Costumer, and the Forumite are all valid "Player Types".
Power: I think your "Funseeker" is too general, but I think you're onto a valid category: the player who doesn't favor any single aspect, but does whatever strikes them as being enjoyable. They've participated in many different types of play, and don't pursue any specific ones to a significantly greater degree than any others.
I suggest "General Player", or "GP": enjoys several different types of play, and doesn't identify with any specific one(s). -
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My playstlye is all the matters.
FunSeeker
[/ QUOTE ]We ALL play for fun. If we didn't get any enjoyment out of it, either as we're doing it or when we achieve a goal, we wouldn't be doing it.
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You'd be surprised.
[/ QUOTE ]Well, actually, probably not. But if they don't get something out of it that they consider "fun", why they are doing it? I may not think there's any fun in what they're doing, but THEY should.
It's a game. That's the PURPOSE of a game, to have fun. -
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My playstlye is all the matters.
FunSeeker
[/ QUOTE ]We ALL play for fun. If we didn't get any enjoyment out of it, either as we're doing it or when we achieve a goal, we wouldn't be doing it.
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I know this guy that plays for the sole purpose of griefing others, but since he is not breaking any direct rules of the TOS or EULA, he has been here 48+ months.
I honestly don't believe that ruining someone elses day is actually considered fun. Something has to be broken inside someone in order for that to even be on a persons top 10 list of things to do.
[/ QUOTE ] You and I may disagree with him about whether that's "fun", but if HE didn't think it was fun, he wouldn't do it.
(That behavior, though, most explicitly IS breaking the Rules of Conduct and can get you punished, even banned if you're bad enough. He really, really needs to read them, and make his choice of action based on accurate information, not someone else's claim of what is or isn't allowed.) -
The in-game single mission temp powers give you a significant advantage against the opponents you're facing. (I've even avoided going back to the contact until I exhausted the temp power, it was so useful.) Seems unlikely they'd give us something that would make a mission easier to farm in MArch.
I've played a few where the holo-contact told me something like "take this communicator and contact me after you find the box." Just do that. It doesn't actually give me anything, but it filled out the story very nicely. -
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My playstlye is all the matters.
FunSeeker
[/ QUOTE ]We ALL play for fun. If we didn't get any enjoyment out of it, either as we're doing it or when we achieve a goal, we wouldn't be doing it. -
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WITHOUT getting into a discussion of the pros and cons of each style, I'm interested in how many different playstyles are distinct enough to have their own names.
I'm aware of:
Farmer
Powerleveler/PLer
Roleplayer/RPer
PvPer
Badger
(Ebil) Marketeer
Any others?
(Casual vs. Hardcore is more an expression of attitude towards the game than a specific playstyle.)
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My only issue with your list is farmer = powerleveler.
Farming for XP .....
[/ QUOTE ]Powerleveler = subset of Farmer. I don't see how you can be a Powerleveler without being a Farmer, but I think you can be a Farmer without being a Powerleveler. -
Wow! Awesome help, all!
I agree, "playstyle" isn't quite right. Suggestions? -
I know it's been well-covered already, but I gotta take a swing at a couple of these:
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Really who cares about farms? It literally does not impact ANYONE.
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When did all the farmers stop using the market? When did they stop bringing "Over-Powerd" content to the Devs' attention by running it over and over and over and over . . . . (I'm not saying Farmers are the only ones who do this, but claiming they don't contribute to it is ludicrous.)
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PS- I also recommend you all try playing a couple of characters from 1-50 without any dev tricks, just as a normal player, to see how grindy things are. Then go on a couple of farm missions with some friends and see how fun the leveling can be in comparison.
[/ QUOTE ]I've done enough Farming (pre-MArch) to know that the variety of teams, content, and action available in the regular game is WAY more fun. -
You want an RP reason? Because if you're a Hero, playing Villainous missions gives you a better understanding of the motivations and behaviors of Villains. So when you go back out on the streets, you can better KICK THEIR VILLAINOUS LITTLE HEINIES!
If you're a Villain, playing Heroic missions gives you a better understanding of how Heroes foil the villainous plots you spend so much time working on, so you can better TAKE OVER THE WORLD! -
WITHOUT getting into a discussion of the pros and cons of each style, I'm interested in how many different playstyles are distinct enough to have their own names.
I'm aware of:
Farmer
Powerleveler/PLer
Roleplayer/RPer
PvPer
Badger
(Ebil) Marketeer
Any others?
(Casual vs. Hardcore is more an expression of attitude towards the game than a specific playstyle.) -
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Try a yearly subscription instead. I pay approximately 11 dollars a month.
This game is well worth the money and we don't want to start sending signals that we're on the decline. Quite the opposite in fact.
[/ QUOTE ]If the OP's having trouble coming up with $15 at a time, it's pretty unlikely that they can plonk down enough for a yearly.
But cut the game's gross income by a full third? Not A Good Idea. -
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You can't log in on a new character until the previous one finishes timing out anyway. So how time much would it really save? How long does it take to type in your password?
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Actually, that's backwards. For example, if you loaded a second instance of the game and logged into another character on the same account, the new log-in takes priority. Oh, you'll get an error message, but hit the login button again and you WILL log in the new toon.
[/ QUOTE ]But that's with a different instance of the game running. The 30-second countdown is an anti-abuse measure, both against griefers trying to escape before being identified, and people trying to escape from a battle that's gone south.
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That was an example to prove it didn't work the way you described. As someone else posted previously in this thread, they can reload the game in less than 30 seconds so quitting to desktop and restarting takes them less time than quitting to the login screen.
I'm not saying either of these methods is a common practice, or particularly useful, I'm just saying that you *CAN* log in a new character before the 30 seconds is up.
[/ QUOTE ]Hmmph. Well, then, I acknowledge my error on the "shave a few seconds" part.