-
Posts
57 -
Joined
-
Atlas Park whispers
Dark voices compel me to
Go. Kill Skuls. -
Made this discovery ToTing last night. Not sure if this is universal or just the particular door we were at, but during a zombie apocalypse, at one point everyone was in a doorway that was inset from the sidewalk (btw, LOVE these alcoves with Bonfire and other KB powers!) and the zombies stopped spawning. Thinking the event was over, we stepped out into the sidewalk and zombies instantly started spawning again. So, maybe this happens everywhere, or maybe just at this particular door in PI, but it's a good way to either avoid the zombies or at least reduce the spawn count.
-
I'm getting a crash that's similar, but not identical to what's been posted here. My screen flashes black, sound loops and continues until I force reboot my MBP. When I reboot, I get an error log that Apple wants me to send to them...
Quote:I did have 3068, but updated it to the latest version a couple nights ago.Interval Since Last Panic Report: 134520 sec
Panics Since Last Report: 1
Anonymous UUID: E48A41DE-DEDE-4426-916E-B1C182011984
Tue Oct 5 21:20:28 2010
panic(cpu 1 caller 0x9f55d7): NVRM[0/2:0:0]: Read Error 0x00000100: CFG 0xffffffff 0xffffffff 0xffffffff, BAR0 0xd4000000 0x593aa000 0x096380c1, D0, P3/4
Backtrace (CPU 1), Frame : Return Address (4 potential args on stack)
0xe3b938 : 0x21b455 (0x5cf328 0xe3b96c 0x2238b1 0x0)
0xe3b988 : 0x9f55d7 (0xc01f0c 0xc70f80 0xc0f468 0x0)
0xe3ba28 : 0xb08179 (0x962b804 0x9533004 0x100 0x2)
0xe3ba78 : 0xaffcae (0x9533004 0x100 0xe3bb08 0x13d61b2)
0xe3baa8 : 0x17e681e (0x9533004 0x100 0x4bcd2cee 0x13d85f7)
0xe3bbe8 : 0xb25f45 (0x9533004 0x9535004 0x0 0x0)
0xe3bc28 : 0x9fe836 (0x9533004 0x9535004 0x0 0x0)
0xe3bc68 : 0x9faaf5 (0x0 0x9 0x0 0x0)
0xe3bdc8 : 0x9fca5d (0x0 0x600d600d 0x702a 0xe3bdf8)
0xe3be98 : 0x9935f4 (0xc1d00020 0xaa910001 0x20802040 0xe3bee0)
0xe3bef8 : 0xd3e2e9 (0x8fc2c00 0xe3bf4c 0x0 0x7)
0xe3bf58 : 0xd3e486 (0x91c1c00 0xd44ab4 0xe3bf78 0x2a1591)
0xe3bf78 : 0x22fb84 (0x91c1c00 0x0 0xe3bfc8 0x227803)
0xe3bfc8 : 0x29e6cc (0x863ea0 0x0 0x10 0x911abe0)
Kernel Extensions in backtrace (with dependencies):
com.apple.driver.AGPM(100.12.12)@0xd3b000->0xd44fff
dependency: com.apple.iokit.IOGraphicsFamily(2.1)@0x962000
dependency: com.apple.iokit.IONDRVSupport(2.1)@0x984000
dependency: com.apple.iokit.IOPCIFamily(2.6)@0x951000
com.apple.nvidia.nv50hal(6.1.8)@0x16b8000->0x1ad9fff
dependency: com.apple.NVDAResman(6.1.8)@0x991000
com.apple.NVDAResman(6.1.8)@0x991000->0xc72fff
dependency: com.apple.iokit.IOPCIFamily(2.6)@0x951000
dependency: com.apple.iokit.IONDRVSupport(2.1)@0x984000
dependency: com.apple.iokit.IOGraphicsFamily(2.1)@0x962000
BSD process name corresponding to current thread: kernel_task
Mac OS version:
10F569
Kernel version:
Darwin Kernel Version 10.4.0: Fri Apr 23 18:28:53 PDT 2010; root:xnu-1504.7.4~1/RELEASE_I386
System model name: MacBookPro5,1 (Mac-F42D86C8)
System uptime in nanoseconds: 8790826138043
unloaded kexts:
com.apple.iokit.IOUSBMassStorageClass 2.6.1 (addr 0xedb000, size 0x45056) - last unloaded 1515437713712
loaded kexts:
foo.tun 1.0
foo.tap 1.0
at.obdev.nke.LittleSnitch 2.2.05
com.apple.driver.AppleHWSensor 1.9.3d0 - last loaded 1328514193301
com.apple.filesystems.autofs 2.1.0
com.apple.driver.AGPM 100.12.12
com.apple.driver.AppleMikeyHIDDriver 1.2.0
com.apple.driver.AppleMikeyDriver 1.8.7f1
com.apple.driver.IOBluetoothBNEPDriver 2.3.7f1
com.apple.driver.AppleHDA 1.8.7f1
com.apple.driver.AppleUpstreamUserClient 3.3.2
com.apple.filesystems.ntfs 3.2
com.apple.driver.AudioAUUC 1.4
com.apple.driver.SMCMotionSensor 3.0.0d4
com.apple.kext.AppleSMCLMU 1.5.0d3
com.apple.Dont_Steal_Mac_OS_X 7.0.0
com.apple.iokit.CHUDUtils 201
com.apple.iokit.CHUDProf 216
com.apple.driver.AudioIPCDriver 1.1.2
com.apple.driver.AppleGraphicsControl 2.8.63
com.apple.driver.AppleIntelPenrynProfile 17.1
com.apple.driver.ACPI_SMC_PlatformPlugin 4.1.2b1
com.apple.GeForce 6.1.8
com.apple.driver.AppleLPC 1.4.12
com.apple.driver.AppleUSBTCButtons 1.8.1b1
com.apple.driver.AppleUSBTCKeyboard 1.8.1b1
com.apple.driver.AppleIRController 303.8
com.apple.iokit.SCSITaskUserClient 2.6.5
com.apple.BootCache 31
com.apple.AppleFSCompression.AppleFSCompressionTyp eZlib 1.0.0d1
com.apple.iokit.IOAHCIBlockStorage 1.6.2
com.apple.driver.AppleSmartBatteryManager 160.0.0
com.apple.driver.AppleFWOHCI 4.7.1
com.apple.driver.AirPortBrcm43xx 423.91.27
com.apple.driver.AppleUSBHub 4.0.0
com.apple.driver.AppleAHCIPort 2.1.2
com.apple.nvenet 2.0.15
com.apple.driver.AppleUSBEHCI 4.0.2
com.apple.driver.AppleUSBOHCI 3.9.6
com.apple.driver.AppleEFINVRAM 1.3.0
com.apple.driver.AppleRTC 1.3.1
com.apple.driver.AppleHPET 1.5
com.apple.driver.AppleACPIButtons 1.3.2
com.apple.driver.AppleSMBIOS 1.6
com.apple.driver.AppleACPIEC 1.3.2
com.apple.driver.AppleAPIC 1.4
com.apple.driver.AppleIntelCPUPowerManagementClien t 105.10.0
com.apple.security.sandbox 0
com.apple.security.quarantine 0
com.apple.nke.applicationfirewall 2.1.11
com.apple.driver.AppleIntelCPUPowerManagement 105.10.0
com.apple.driver.DspFuncLib 1.8.7f1
com.apple.driver.AppleSMBusController 1.0.8d0
com.apple.driver.AppleProfileReadCounterAction 17
com.apple.nvidia.nv50hal 6.1.8
com.apple.driver.AppleProfileTimestampAction 10
com.apple.driver.AppleProfileThreadInfoAction 14
com.apple.driver.AppleProfileRegisterStateAction 10
com.apple.driver.AppleProfileKEventAction 10
com.apple.driver.AppleProfileCallstackAction 20
com.apple.iokit.IOFireWireIP 2.0.3
com.apple.iokit.IOSurface 74.0
com.apple.iokit.IOBluetoothSerialManager 2.3.7f1
com.apple.iokit.IOSerialFamily 10.0.3
com.apple.iokit.CHUDKernLib 208
com.apple.iokit.IOAudioFamily 1.7.6fc2
com.apple.kext.OSvKernDSPLib 1.3
com.apple.driver.AppleHDAController 1.8.7f1
com.apple.iokit.IOHDAFamily 1.8.7f1
com.apple.iokit.AppleProfileFamily 41
com.apple.driver.AppleSMC 3.0.1d2
com.apple.driver.IOPlatformPluginFamily 4.1.2b1
com.apple.driver.AppleSMBusPCI 1.0.8d0
com.apple.NVDAResman 6.1.8
com.apple.iokit.IONDRVSupport 2.1
com.apple.iokit.IOGraphicsFamily 2.1
com.apple.driver.BroadcomUSBBluetoothHCIController 2.3.7f1
com.apple.driver.AppleUSBBluetoothHCIController 2.3.7f1
com.apple.iokit.IOBluetoothFamily 2.3.7f1
com.apple.driver.AppleUSBMultitouch 205.32
com.apple.iokit.IOUSBHIDDriver 4.0.2
com.apple.driver.AppleUSBMergeNub 4.0.0
com.apple.driver.AppleUSBComposite 3.9.0
com.apple.iokit.IOSCSIMultimediaCommandsDevice 2.6.5
com.apple.iokit.IOBDStorageFamily 1.6
com.apple.iokit.IODVDStorageFamily 1.6
com.apple.iokit.IOCDStorageFamily 1.6
com.apple.driver.XsanFilter 402.1
com.apple.iokit.IOAHCISerialATAPI 1.2.4
com.apple.iokit.IOSCSIArchitectureModelFamily 2.6.5
com.apple.iokit.IOFireWireFamily 4.2.6
com.apple.iokit.IO80211Family 311.1
com.apple.iokit.IOUSBUserClient 4.0.0
com.apple.iokit.IOAHCIFamily 2.0.4
com.apple.iokit.IONetworkingFamily 1.9
com.apple.iokit.IOUSBFamily 4.0.2
com.apple.driver.NVSMU 2.2.7
com.apple.driver.AppleEFIRuntime 1.3.0
com.apple.iokit.IOHIDFamily 1.6.5
com.apple.iokit.IOSMBusFamily 1.1
com.apple.kext.AppleMatch 1.0.0d1
com.apple.security.TMSafetyNet 6
com.apple.driver.DiskImages 283
com.apple.iokit.IOStorageFamily 1.6.1
com.apple.driver.AppleACPIPlatform 1.3.2
com.apple.iokit.IOPCIFamily 2.6
com.apple.iokit.IOACPIFamily 1.3.0
Model: MacBookPro5,1, BootROM MBP51.007E.B05, 2 processors, Intel Core 2 Duo, 2.53 GHz, 4 GB, SMC 1.33f8
Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.91.27)
Bluetooth: Version 2.3.7f1, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS543232L9SA02, 298.09 GB
Serial ATA Device: MATSHITADVD-R UJ-868
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000
USB Device: USB2.0 Hub, 0x05e3 (Genesys Logic, Inc.), 0x0608, 0x24100000
USB Device: USB Receiver, 0x046d (Logitech Inc.), 0xc517, 0x06200000
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06110000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0x04600000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000
MacBook Pro, Intel Core 2 Duo 2.53 GHz. 4GB RAM, currently running with the 9600M GT, not the 9400M. OS X 10.6.4 and always run with the latest Apple video drivers.
Hope this can shed some light. -
My genie-type heroes would love to be able to FLY using the yoga-sitting emote that is allowed in Hover...
-
Quote:I concur. Lots of possibilities for scanner missions and the like with villains and thieves trying to steal artwork or "mystical" artifacts.The only thing I would like to see added is MUSEUMS.
Both as an instance mission map ("prevent theft", "defeat awakening mummy", etc, etc), and as a place for heroes to wander / gather.
We already have lots of stuff to put in it, from the Base Editor. Although adding dinosaur skeletons would also be awesome.
Before playing City of Heroes, if you'd asked me the one map a superhero game would HAVE to have, I would have put museum over bank, office building, and cave.
Plus, it'd be nice to expand on the 4-10 painting designs that exist in the game to flesh out the museum and provide those designs to the bases as well! -
If anything is deserving of a custom building, it's the Hero 1 Monument. It doesn't have to be huge, but it should be distinct.
Heroes should be sent to that building for the cape mission.
Additionally, players should be able to enter the building and see the same things (sans villains of course) without having the mission - it is a public building and monument after all!
(If it's a problem to have a shared mission door and publicly-accessible door, then I'd recommend having two sets of doors; one for the mission entrance and one for the "public" entrance.) -
Not sure if this is a "Lost" costume piece, but one of the "suit" pieces, I think the double breasted blazer has a pinstripe texture and as far as I can see, there are no corresponding matching sleeves.
-
Quote:Heh. Actually I do. A 1.86 MHz Athlon 64 single core. On this, the HD 4850 doesn't even run City well -- I can barely run Ultra at minimum settings to get 14-23 fps.the cpu requirements won't change much as the processing engine isn't changing.
And lets be honest. If you've got a RadeonHD 4850 or better, you probably are not going to be running a single cored Sempron, Celeron, AthlonXp, Pentium4, or Socket 754 Athlon64... so it's not really that much of a big deal. -
NOW I remember, a BIG thing in the animation department I want to see...
With powers like Propel, or any situation where the system generates any number of random objects. It really breaks the illusion when players see different objects.
"Yeah! Did you see me knock that Ruin Mage back with that safe?!"
"Dude. That was a coffin."
Please make it so that those generated objects are the same for everyone.
Oh, yeah....a chance to second the Motorcycle travel power request. I've been asking for that for literally YEARS!!! -
Facepalm emote.
Ability to fly using the hover-yoga emote.
Ability to wave while hovering without switching to the "standing emote".
"Crowd Control"
I'd love to see (sometimes, make it a random chance to happen). Walking NPC's who come across a fight between a hero and villains may stop in a wide circle around the fight and clap and cheer the hero on. If the hero loses, they all run away screaming. -
Quote:This would be a lot of work, but I heartily agree! During the day, the windows could/should be reflective, but at night when they are supposedly lit from the interior, you should be able to see inside the windows.Let me reinerate a suggestion I made earlier. Have poeple in the skyscrappers occationally look out the windows and wave at passing heroes.
In that case, you should be able to see office spaces (offices, open areas of cubicles, hallways, etc), and much like some of the interiors in Portal Labs, you can see people moving and walking around behind the glass - and yes, it would be cool to see them waving at us as we fly by. -
Quote:Yes. YES. YES! It is so annoying to see a building like AE existing in the RWZ. Why are the Rikti letting it stand? Makes no sense.Another building-related thing - now that there's no longer a 35+ restriction on co-op content, please move the AE building in the RWZ to Pocket D instead - it's way better suited to an entertainment zone than a war zone
Stick it on a floating rock island on the opposite side of the club from the ski slope, and either make a portal leading to it, or a covered bridge.
Pocket D is an excellent selection! -
Three requests, which may or may not be appropriate for this thread:
1. Let me see in windows when I can see out of them. AE building for instance. When I am in AE looking out, I can see people standing outside AE through the windows, but if I'm outside, I can't see inside the building.
2. Let us enter more types of buildings, especially if they are "specialty" buildings like the Donut Shop in Faultine.
3. I'm gonna renew a request I made way back when bases where coming, but details were scarce. I appreciate the ability to enter my base from the swirly vortex portals in various parts of the city, but I also want the ability to give my base a physical location in Paragon City. My suggestion was to let the SG member with the proper permissions be able to select a door in Paragon that would be the door to the SG base.
The way I figure it, you've got all these clickable doors ALL OVER THE CITY, why not let people choose a door and say "That door, there, is the door to my SG Base". So people could use the portals if they weren't in the correct zone, but they could also go to the physical building and enter that way.
For instance, I've created a base and made it look all warehousey and I've decided I want the base to be located in Kings Row. I can go to Kings Row and find a door somewhere in the zone. Maybe at that point, I can right-click on a door and be given the option to "Select as Base Door" or something to that effect. From that point on, that door would/could be indicated by a marker on the map to all SG members. They could go to that location, click on the door and enter the base, or use the convenient portals just as they are now in other zones. -
CuppaManga,
Thank you so much for your quick offer to help! I think I found the problem, however.
Near as I can guess, I must have installed City using a different admin account. I have 2 OS accounts that have admin rights, and as a test, I logged into the other admin account and City appears to be updating just fine there.
So, if this is the case, it's important to keep around the admin account you used to install City, as it appears to be the only admin account you will be able to update with. -
I'm trying to run City on my laptop (it's been a few weeks) and CoH refuses to update.
The updater runs and some file loads, then I get the error:
Updater - File error
Error opening file C:/coh\cider\cider-COHD-Updater-003068.tgz
You may be out of disk space or you may be trying to install to a location where you have insufficient permissions.
I have 120 GB free and repaired my disk permissions. What needs to be done to get this working again? -
'Ere be me entry, though ay've had my fill o' being judged...
http://www.network23.com/fark/Shiver.jpg -
Did they ever make any changes that let you really hide when you log in? Fer'instance, if I want to log in a character for just a second to check something, any friends and such will get the message "heroname is now online" before you get any change to hide. It never made much sense to me that you didn't have the option to hide BEFORE you log in, since your appearance is recorded and displayed for all your friends to see. Is this still a problem?
Hey, sometimes you want to check stuff out and don't have time to chat... -
I hope by configurable you mean I can (1) separate them and move them to individual locations and (2) can orient them vertically as well.
-
Not sure if this falls into costume bug or color bug, but look at this...
Tight, patent leather top colors on costume screen
How top looks outside of costume screen
The top tiger stripe was (until just recently) very very light. Now, it's dark as black and I've tried two free sessions to try to fix it. Tried setting it to a new color and back, but that doesn't help either.
Any suggestions? -
-
Please see this thread on faces being changed when entering a tailor session. I cannot change costumes at all for fear of losing my originally chosen face. Jay is sexy.
It's been this way for a long, long time.
Face before entering tailor session
Face inside tailor session
Quite a difference, eh? The face always changes to Face 1 and the Face Scales Sliders all revert to the default middle settings. This hero had some extensive modifications to his face Scales. -
Is it worth posting here? Are the devs reading this thread?
Here's what I want to see (in order of importance to me)
1. Ability to log into game inside base. I hate logging in after logging out from inside my base to appear outside the portal. Being able to log into the base would greatly increase the use they get, I believe.
2. Ability to "bump" rooms together with no intervening doorway, understanding that the entire "wall" that they share would be gone. That way, two workshops could appear as one big workshop, energy rooms could be an annex of a decorative room...possiblities are endless. Plus there would be more room for rooms in the smaller plots since the need for all the doorways would be reduced.
3. Give us a setting in the options stating whether we intend or not to take part in raids. I know many many SGs have no intention of ever doing raids, so let us make that statement in an option selection. If set to "No base raids", give us more freedom in our base construction (ie, if my suggestion #2 is unworkable because of base raid rules, let us bump rooms together if we aren't going to raid.
4. Kinda tied to #3, if we aren't raiding, allow us more leeway in "blocking" doorways
5. Why o why is the Arcane teleporter larger than the Tech? They should be identical sized.
6. Either make the beacon screens smaller or the teleporters smaller so they screens can be placed on a wall next to the teleporters.
7. More "natural" tilesets. It's odd we have all this office furniture and no office tilesets.
8. For the Arcane bases, more plants without planters. Should be easy to make the leaves drape the ground and hide the lack of planter. Trees can just be growing out of the ground. Make bushy plants able to "stack" or be placed "over" each other (no bounding boxes) so we can make areas as sparse or overgrown as we want. Added bonus is we can walk through the bushes as well. -
I'm curious as to what the status is of the "personal spaces" that were talked about a few months ago. At the time, it seemed like they were rapidly being developed and we would be seeing them soon.
Any new word or news on these "hero apartments"? I was certainly looking foward to them! If they've been scrapped, I'd like to know that as well so I won't keep thinking about them. -
I _think_ it's this one...you can see the beginning and ending of it in two parts of the trailer.
Just before the halfway point (32 seconds in), shiny metal dude raises his arm into the air, then appears to explode in a blaze of red light. What I _think_ is actually happening is that the lightning bolt propels the villain to a destination where a huge explosion takes place.
You can see the end of the power at 45 seconds. A parking lot of cars with a couple Freedom dudes. Shiny blue villain appears out of nowhere (if you freeze the video, you can see that he zoomed in from the lower left), stops and detonates all the cars and char-broils all the heroes. Another view of this end move can be seen at 1:05.
Please correct any incorrect assumptions I've made