Trepedate

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  1. Very clever list.. got a few laughs. Nice.

    But maybe I'll just be the troll who doesn't hit either button?
  2. First off... a ton of your powers have incomplete sets... which is a complete waste. Some of your powers have half and half of two sets...

    Secondly, transfusion can easily have 1 more slot, adding another doctored wounds, giving you an extra 5% rech.

    Siphon Speed could use more slots and have basic IOs in it.. like 3 rech 1 acc or something.

    You don't need rise of the phoenix, unless your build had an extra power slot.

    I would slot fulcrum with 3 rech 2 acc and if you want a sixth slot, 1 end red.

    It's not terrible, but could use work... especially if you want to fully reap the benefits of IO Set Bonuses. The power choices are good though just need some re-slotting... I have a build I can send you (although it's very expensive) if you want to see it
  3. Couldn't agree more... I hate having to take boxing or kick, just because I want the 2 toggles... very annoying. I would suggest going as far as splitting the power pool into two new ones - Brawling and Defense, or something of the sense; and add on to those power pools to complete them.
  4. Thanks. Both made sense. To be honest, I'm not sure why I am recharge slotting DP/EM, or even rolling DP/EM - but I can take this info to other builds as well.
  5. Trepedate

    Perma Hasten

    The only posts I could find on this were from before 2010. I left right before Freedom, and don't remember what perma hasten's global rech required was back then... but could anyone inform me of what global rech is needed currently? I've heard 95-100 but that seems low
  6. I made this build specifically to stack recharge and ended up with 117.5% global recharge. If anyone has any suggestions to make the recharge higher, or keep the recharge above 105% while improving other stats, please feel free to offer them. This is the first build I have made in over 2 years, so its bound to have flaws.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Wubstep: Level 50 Natural Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Pistols
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    Level 1: Power Thrust
    • (A) Crushing Impact - Accuracy/Damage
    • (7) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Recharge
    • (9) Crushing Impact - Damage/Endurance/Recharge
    Level 2: Dual Wield
    • (A) Decimation - Accuracy/Damage
    • (11) Decimation - Damage/Endurance
    • (11) Decimation - Damage/Recharge
    • (13) Decimation - Accuracy/Damage/Recharge
    • (13) Decimation - Chance of Build Up
    Level 4: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (15) Adjusted Targeting - To Hit Buff/Recharge
    • (15) Adjusted Targeting - Endurance/Recharge
    • (17) Adjusted Targeting - To Hit Buff/Endurance
    • (17) Adjusted Targeting - Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 8: Super Jump
    • (A) Unbounded Leap - Endurance
    • (21) Unbounded Leap - Jumping
    • (46) Unbounded Leap - +Stealth
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Swap Ammo
    Level 14: Bullet Rain
    • (A) Ragnarok - Damage
    • (21) Ragnarok - Damage/Recharge
    • (23) Ragnarok - Accuracy/Recharge
    • (23) Ragnarok - Damage/Endurance
    • (25) Ragnarok - Chance for Knockdown
    Level 16: Acrobatics
    • (A) Knockback Distance IO
    Level 18: Suppressive Fire
    • (A) Stupefy - Accuracy/Recharge
    • (25) Stupefy - Endurance/Stun
    • (27) Stupefy - Stun/Range
    • (27) Stupefy - Accuracy/Stun/Recharge
    • (29) Stupefy - Chance of Knockback
    Level 20: Executioner's Shot
    • (A) Apocalypse - Damage
    • (29) Apocalypse - Damage/Recharge
    • (31) Apocalypse - Accuracy/Damage/Recharge
    • (31) Apocalypse - Accuracy/Recharge
    • (31) Apocalypse - Damage/Endurance
    • (33) Apocalypse - Chance of Damage(Negative)
    Level 22: Conserve Power
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 24: Kick
    • (A) Empty
    Level 26: Piercing Rounds
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Endurance
    • (34) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Chance of Damage(Energy)
    Level 28: Tough
    • (A) Impervious Skin - Resistance/Recharge
    • (36) Impervious Skin - Resistance/Endurance
    • (36) Impervious Skin - Endurance/Recharge
    • (37) Impervious Skin - Resistance/Endurance/Recharge
    • (37) Impervious Skin - Status Resistance
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Hail of Bullets
    • (A) Armageddon - Damage
    • (37) Armageddon - Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    • (39) Armageddon - Damage/Endurance
    • (39) Armageddon - Chance for Fire Damage
    Level 35: Boost Range
    • (A) Empty
    Level 38: Total Focus
    • (A) Hecatomb - Damage
    • (40) Hecatomb - Damage/Recharge
    • (40) Hecatomb - Accuracy/Recharge
    • (40) Hecatomb - Damage/Endurance
    • (42) Hecatomb - Chance of Damage(Negative)
    Level 41: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Char
    • (A) Unbreakable Constraint - Hold
    • (46) Unbreakable Constraint - Hold/Recharge
    • (46) Unbreakable Constraint - Accuracy/Recharge
    • (50) Unbreakable Constraint - Endurance/Hold
    • (50) Unbreakable Constraint - Chance for Smashing Damage
    Level 47: Fire Shield
    • (A) Impervious Skin - Resistance/Endurance
    • (48) Impervious Skin - Resistance/Recharge
    • (48) Impervious Skin - Endurance/Recharge
    • (48) Impervious Skin - Resistance/Endurance/Recharge
    • (50) Impervious Skin - Status Resistance
    Level 49: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery
    • (42) Numina's Convalescence - +Regeneration/+Recovery
    • (42) Miracle - Heal/Endurance
    • (43) Miracle - Heal/Recharge
    • (45) Miracle - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (43) Performance Shifter - EndMod
    • (43) Performance Shifter - EndMod/Recharge
    • (45) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - EndMod/Accuracy/Recharge
    Level 12: Chemical Ammunition
    Level 12: Cryo Ammunition
    Level 12: Incendiary Ammunition
    ------------



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  7. Trepedate

    DB/WP or DB/SR?

    PvP: SR
    PvE: Probably WP.
  8. I'm so glad you mentioned Assault Rifle being a powerful powerset. It's so underappreciated. People gawk at Rain of Arrows, but there's really very little difference between it and Full Auto. I still vote RoA is better, but Full Auto packs a punch for its recharge and no endurance consumption.

    I'm working on a AR at the moment, hoping it can beat my arch/mm that I so .... don't enjoy.
  9. [ QUOTE ]
    [ QUOTE ]

    Putting critters of differing levels into the same group expands the level of the group. This can be a good thing if you want a group that spawns lower level and weaker foes at low levels, but starts putting in the higher level and stronger foes at a higher level.

    However, if you put critters of different levels in *separate* groups, and use both group anywhere in the mission then the mission gets restricted to where the two groups overlap.

    So, if you have a Boss objective and the Boss is level 30-50 and you put in an accompanying group to spawn with the Boss whose range is 20-40, then that will restrict the mission to 30-40.

    [/ QUOTE ]

    Just to clarify: you're saying if you made a custom group to fill the whole mission, from, say, the ranks of the CoT, and put both Succubi (e.g., levels 30-40 [**not actual levels**]) and Hellfrost bosses (levels 20-35) in the group, then the mission's range would be 20-40, not 30-35? (And presumably you could even do this with a custom group that included bosses from different factions.)

    [/ QUOTE ]

    Kind of hard to decipher that but yes, I do believe that is what he means. You can't effectively exemplar enemies higher than another group of enemies in your map so it simply widens the range.

    Seems like a good guide, useful for many secrets I won't mention... But a note, I believe damage scaling is broken for SKing automatically in a MArc. Not positive, but I know at one point in the early release my lvl 33 broad sword scrap was SK'd to 40 and he was hitting extremely low damage to custom critters with no resistance.
  10. If you're done with him, I'd love to have him for a Dr. Q.