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Posts
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Joined
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Very clever list.. got a few laughs. Nice.
But maybe I'll just be the troll who doesn't hit either button? -
First off... a ton of your powers have incomplete sets... which is a complete waste. Some of your powers have half and half of two sets...
Secondly, transfusion can easily have 1 more slot, adding another doctored wounds, giving you an extra 5% rech.
Siphon Speed could use more slots and have basic IOs in it.. like 3 rech 1 acc or something.
You don't need rise of the phoenix, unless your build had an extra power slot.
I would slot fulcrum with 3 rech 2 acc and if you want a sixth slot, 1 end red.
It's not terrible, but could use work... especially if you want to fully reap the benefits of IO Set Bonuses. The power choices are good though just need some re-slotting... I have a build I can send you (although it's very expensive) if you want to see it -
Couldn't agree more... I hate having to take boxing or kick, just because I want the 2 toggles... very annoying. I would suggest going as far as splitting the power pool into two new ones - Brawling and Defense, or something of the sense; and add on to those power pools to complete them.
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Thanks. Both made sense. To be honest, I'm not sure why I am recharge slotting DP/EM, or even rolling DP/EM - but I can take this info to other builds as well.
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The only posts I could find on this were from before 2010. I left right before Freedom, and don't remember what perma hasten's global rech required was back then... but could anyone inform me of what global rech is needed currently? I've heard 95-100 but that seems low
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I made this build specifically to stack recharge and ended up with 117.5% global recharge. If anyone has any suggestions to make the recharge higher, or keep the recharge above 105% while improving other stats, please feel free to offer them. This is the first build I have made in over 2 years, so its bound to have flaws.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Wubstep: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Pistols- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Damage/Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (11) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Damage/Recharge
- (13) Decimation - Chance of Build Up
- (A) Adjusted Targeting - To Hit Buff
- (15) Adjusted Targeting - To Hit Buff/Recharge
- (15) Adjusted Targeting - Endurance/Recharge
- (17) Adjusted Targeting - To Hit Buff/Endurance
- (17) Adjusted Targeting - Recharge
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Unbounded Leap - Endurance
- (21) Unbounded Leap - Jumping
- (46) Unbounded Leap - +Stealth
- (A) Luck of the Gambler - Recharge Speed
Level 14: Bullet Rain- (A) Ragnarok - Damage
- (21) Ragnarok - Damage/Recharge
- (23) Ragnarok - Accuracy/Recharge
- (23) Ragnarok - Damage/Endurance
- (25) Ragnarok - Chance for Knockdown
- (A) Knockback Distance IO
- (A) Stupefy - Accuracy/Recharge
- (25) Stupefy - Endurance/Stun
- (27) Stupefy - Stun/Range
- (27) Stupefy - Accuracy/Stun/Recharge
- (29) Stupefy - Chance of Knockback
- (A) Apocalypse - Damage
- (29) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Damage/Recharge
- (31) Apocalypse - Accuracy/Recharge
- (31) Apocalypse - Damage/Endurance
- (33) Apocalypse - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Empty
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (36) Positron's Blast - Chance of Damage(Energy)
- (A) Impervious Skin - Resistance/Recharge
- (36) Impervious Skin - Resistance/Endurance
- (36) Impervious Skin - Endurance/Recharge
- (37) Impervious Skin - Resistance/Endurance/Recharge
- (37) Impervious Skin - Status Resistance
- (A) Luck of the Gambler - Recharge Speed
- (A) Armageddon - Damage
- (37) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Recharge
- (39) Armageddon - Damage/Endurance
- (39) Armageddon - Chance for Fire Damage
- (A) Empty
- (A) Hecatomb - Damage
- (40) Hecatomb - Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Damage/Endurance
- (42) Hecatomb - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (A) Unbreakable Constraint - Hold
- (46) Unbreakable Constraint - Hold/Recharge
- (46) Unbreakable Constraint - Accuracy/Recharge
- (50) Unbreakable Constraint - Endurance/Hold
- (50) Unbreakable Constraint - Chance for Smashing Damage
- (A) Impervious Skin - Resistance/Endurance
- (48) Impervious Skin - Resistance/Recharge
- (48) Impervious Skin - Endurance/Recharge
- (48) Impervious Skin - Resistance/Endurance/Recharge
- (50) Impervious Skin - Status Resistance
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Miracle - +Recovery
- (42) Numina's Convalescence - +Regeneration/+Recovery
- (42) Miracle - Heal/Endurance
- (43) Miracle - Heal/Recharge
- (45) Miracle - Heal
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - EndMod/Accuracy/Recharge
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
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I'm so glad you mentioned Assault Rifle being a powerful powerset. It's so underappreciated. People gawk at Rain of Arrows, but there's really very little difference between it and Full Auto. I still vote RoA is better, but Full Auto packs a punch for its recharge and no endurance consumption.
I'm working on a AR at the moment, hoping it can beat my arch/mm that I so .... don't enjoy. -
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Putting critters of differing levels into the same group expands the level of the group. This can be a good thing if you want a group that spawns lower level and weaker foes at low levels, but starts putting in the higher level and stronger foes at a higher level.
However, if you put critters of different levels in *separate* groups, and use both group anywhere in the mission then the mission gets restricted to where the two groups overlap.
So, if you have a Boss objective and the Boss is level 30-50 and you put in an accompanying group to spawn with the Boss whose range is 20-40, then that will restrict the mission to 30-40.
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Just to clarify: you're saying if you made a custom group to fill the whole mission, from, say, the ranks of the CoT, and put both Succubi (e.g., levels 30-40 [**not actual levels**]) and Hellfrost bosses (levels 20-35) in the group, then the mission's range would be 20-40, not 30-35? (And presumably you could even do this with a custom group that included bosses from different factions.)
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Kind of hard to decipher that but yes, I do believe that is what he means. You can't effectively exemplar enemies higher than another group of enemies in your map so it simply widens the range.
Seems like a good guide, useful for many secrets I won't mention... But a note, I believe damage scaling is broken for SKing automatically in a MArc. Not positive, but I know at one point in the early release my lvl 33 broad sword scrap was SK'd to 40 and he was hitting extremely low damage to custom critters with no resistance. -
If you're done with him, I'd love to have him for a Dr. Q.