Suggestions for my DP/EM recharge stack
You can add in Agility Alpa Incarnate for even more recharge and still be dead fast because you have no defenses.
From reading some of these i24 changes it seems that T3 power will have a range increase which means Empty Clips will be 80 feet. You don't have it.
Energy Manipulation coolest power is Boost Range. Again might not be the key power but it is up there. It make snipe attacks SUPER SNIPE attacks. It makes regular attack Snipe attacks.
Like other secondaries it has Build Up and the rest are melee attacks with some decent stuns and out right one shot kill from Total Focus. The big thing about EM is the ability to combine Aim, Build Up and Boost Range and then open up with 1 or 2 attacks killing ( arresting ) a large number of mobs before they even reach you.
The issue is DP has nothing of the above. The biggest power from DP is Hail of Bullets which is boosted by Build Up but gets zero benefit from Boost Range.
i24 will make some changes to Conserve Power but again it's nothing that will help out DP anymore then it will help out another primary.
Personally I think it is one secondary that offers less to DP compared to other secondaries. Whereas Assault Rifle would benefit from EM much more.
Yet another thing is the use of purple IO sets. I think beyond the recharge they offer nothing to you. I think its over kill honestly.
What I would do is consider trying to go for range defense followed by Smash and Lethal Defense.
This build gives you Range defense cap and 39 in Smash Lethal with the assistance of Alpha incarnate. Again the impression I am getting is the new i24 conserve power will be a toggle that will increase regeneration and recovery so it will help out your endurance issue. What you can also do is accept lower values or use enhancement boosters and put them in selective places like in Stamina and in some endurance IOs on toggles to increase and lower endurance respectively.
How I consider this build would work is your would be fighting at range along with the pets and then fire off HOB when mobs come charging in as a finisher. Pop Boost Range for 30 second duration and fire off your AOEs followed up by your single target attacks then HOB when the mobs finally converge on you.
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I made this build specifically to stack recharge and ended up with 117.5% global recharge. If anyone has any suggestions to make the recharge higher, or keep the recharge above 105% while improving other stats, please feel free to offer them.
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If you can steal slots from somewhere, you should consider at least five-slotting both Blaster ATIO sets into two different attacks. Each offers 7.5% recharge buff, and if you can catalyze the sets that rises to +10% recharge. That's +20% recharge. Those sets offer better bonuses than, say, crushing impact or decimation, and are stronger slotting also. If you can six-slot them you'll get significant defense bonuses as well.
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Thanks. Both made sense. To be honest, I'm not sure why I am recharge slotting DP/EM, or even rolling DP/EM - but I can take this info to other builds as well.
@Wubstep - Freedom
Kristian V - 50 SS/FA brute
Disast3rpiece - 50 FA/SS tank
Rain of Subdual - 50 Arch/MM
PyrokinetiXXX - 50 Fire/Kin
Have you thought about backing off the recharge and shooting for other build goals ? As things stand you have Hail of bullets up every 33 seconds, come I24 that will be every 28 seconds
Anyway here is a rearrangement of your build that both improves upon your recharge and significantly increases your defense.
Dual wield Takes the 2nd Blaster ATO for an addition 10% recharge and some extra defense. Conserve Power gets a set of doctored wounds or panacea for another 5% or 7.5% extra recharge. This brings you up to 121% global recharge and relatively decent defense all around.
You are also set to take advantage of chaining build up and 1ppm Gaussian proc with Hail of Bullets.
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I made this build specifically to stack recharge and ended up with 117.5% global recharge. If anyone has any suggestions to make the recharge higher, or keep the recharge above 105% while improving other stats, please feel free to offer them. This is the first build I have made in over 2 years, so its bound to have flaws.
Hero Plan by Mids' Hero Designer 1.96
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Wubstep: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Pistols
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
Level 1: Power Thrust- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Damage/Endurance/Recharge
Level 2: Dual Wield- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (11) Decimation - Damage/Recharge
- (13) Decimation - Accuracy/Damage/Recharge
- (13) Decimation - Chance of Build Up
Level 4: Build Up- (A) Adjusted Targeting - To Hit Buff
- (15) Adjusted Targeting - To Hit Buff/Recharge
- (15) Adjusted Targeting - Endurance/Recharge
- (17) Adjusted Targeting - To Hit Buff/Endurance
- (17) Adjusted Targeting - Recharge
Level 6: Hasten- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 8: Super Jump- (A) Unbounded Leap - Endurance
- (21) Unbounded Leap - Jumping
- (46) Unbounded Leap - +Stealth
Level 10: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 12: Swap AmmoLevel 14: Bullet Rain
- (A) Ragnarok - Damage
- (21) Ragnarok - Damage/Recharge
- (23) Ragnarok - Accuracy/Recharge
- (23) Ragnarok - Damage/Endurance
- (25) Ragnarok - Chance for Knockdown
Level 16: Acrobatics- (A) Knockback Distance IO
Level 18: Suppressive Fire- (A) Stupefy - Accuracy/Recharge
- (25) Stupefy - Endurance/Stun
- (27) Stupefy - Stun/Range
- (27) Stupefy - Accuracy/Stun/Recharge
- (29) Stupefy - Chance of Knockback
Level 20: Executioner's Shot- (A) Apocalypse - Damage
- (29) Apocalypse - Damage/Recharge
- (31) Apocalypse - Accuracy/Damage/Recharge
- (31) Apocalypse - Accuracy/Recharge
- (31) Apocalypse - Damage/Endurance
- (33) Apocalypse - Chance of Damage(Negative)
Level 22: Conserve Power- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 24: Kick- (A) Empty
Level 26: Piercing Rounds- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Range
- (36) Positron's Blast - Chance of Damage(Energy)
Level 28: Tough- (A) Impervious Skin - Resistance/Recharge
- (36) Impervious Skin - Resistance/Endurance
- (36) Impervious Skin - Endurance/Recharge
- (37) Impervious Skin - Resistance/Endurance/Recharge
- (37) Impervious Skin - Status Resistance
Level 30: Weave- (A) Luck of the Gambler - Recharge Speed
Level 32: Hail of Bullets- (A) Armageddon - Damage
- (37) Armageddon - Damage/Recharge
- (39) Armageddon - Accuracy/Recharge
- (39) Armageddon - Damage/Endurance
- (39) Armageddon - Chance for Fire Damage
Level 35: Boost Range- (A) Empty
Level 38: Total Focus- (A) Hecatomb - Damage
- (40) Hecatomb - Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Damage/Endurance
- (42) Hecatomb - Chance of Damage(Negative)
Level 41: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 44: Char- (A) Unbreakable Constraint - Hold
- (46) Unbreakable Constraint - Hold/Recharge
- (46) Unbreakable Constraint - Accuracy/Recharge
- (50) Unbreakable Constraint - Endurance/Hold
- (50) Unbreakable Constraint - Chance for Smashing Damage
Level 47: Fire Shield- (A) Impervious Skin - Resistance/Endurance
- (48) Impervious Skin - Resistance/Recharge
- (48) Impervious Skin - Endurance/Recharge
- (48) Impervious Skin - Resistance/Endurance/Recharge
- (50) Impervious Skin - Status Resistance
Level 49: Tactics- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 1: Brawl- (A) Empty
Level 1: DefianceLevel 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
- (42) Numina's Convalescence - +Regeneration/+Recovery
- (42) Miracle - Heal/Endurance
- (43) Miracle - Heal/Recharge
- (45) Miracle - Heal
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod
- (43) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - EndMod/Accuracy/Recharge
Level 12: Chemical AmmunitionLevel 12: Cryo Ammunition
Level 12: Incendiary Ammunition
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@Wubstep - Freedom
Kristian V - 50 SS/FA brute
Disast3rpiece - 50 FA/SS tank
Rain of Subdual - 50 Arch/MM
PyrokinetiXXX - 50 Fire/Kin