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Posts
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Thanks power. The next thing I'm gonna try is "mixing" two different line art pieces to achieve a new result. Specifically facial expressions. I'm gonna see what I can do, but I may need an actual artist to provide me facial expression guides. I'll post as I progress.
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sort of. It was my first attempt at using this technique for these screen shots.
My first use of this technique was to make images of the E-frames for the Exo-squad Wiki (like these: RA-643 Neosapian E-frame, El-909 Y-wing, SLR-345 Wraith, and AA-500 Falcon)
My first attempt at a toon follows: (click on thumbnails for larger view)
Original______________________ "Toonified"
And actually a comic is exactly what I'm trying this for. I've made a couple comics in the past but I wanted more control over the images so I've been reading up on different ways to accomplish certain things. Here's 1 end result.
I'm trying it on this image now:
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hmmm, interesting site Lady. Gotta admit though, for what I'm trying for in this particular instance, I'm not too impressed with the results from Befunky:
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oh how I wish I could believe THAT was true my dear. Sadly, I've worked IT support, and Retail long enough to know that while someone would have to go well and truely totally out of their way to accomplish a mistake like that..... they can and probably did.
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Quote:That sounds like my father. He'll come in, commandeer the television, spend about sixty seconds of flipping through channels (half of which would be in the middle of commercials) then toss the remote at the sofa and declare "There's nothing worth watching on TV"Yeah, I don't have the time to go through all of the rubbish to find something fun to read/play. There are soooo many farms in there as well as really poor stories/missions.
No, the good arcs aren't going to drop in your lap. You have to look for them, just like you look for stuff on line or movies on TV. Try checking out some of the ARC review threads on the forums.
here's a couple I found in about 5 minutes of searching:
http://boards.cityofheroes.com/showthread.php?t=128060
http://boards.cityofheroes.com/showthread.php?t=129034
There's the MA Arc Finder global channel in game and most of the servers have a global channel for MA arcs as well.
or gawd forbid you check out the Mission Architect: Stories & Lore forum -
maybe, but my money is on someone didn't bother double checking their work.
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Quote:That's EXTREMELY helpful.... That cam move you did of a 180 degree move while slowing to a stop to eventual focus the shot on Imperious is exactly the type of things I'm talking about... Did you program/edit all those camera moves in? Or every camera move in that video was you controlling your invisible player?
"The One"
all of the moves in that video were hard coded through one means or another. I used 2 main methods to code them. I'll lay them out below:
Method 1:
Belshor's Demo Edit as several wizards that automate certain things. One of them is known as an interpolation wizard. For the Revolving dolly that ends with a focus on imperious you would use the wizards in linear mode. It's pretty easy. Supply the start and end pos and pyr for the CAM and the PLAYER. The wizard will generate a new demo with only that info. You then just import the demo commands into the demo your working with.
Method 2: The Spread sheet
I've found this method useful when I want to change pyr separate from the pos or vise versa. Take your starting data ( for example purposes I'll use POS 100 100 100) and your ending data (Example: POS 110 110 110) and figure out how long you (IE How many camera movement changes you wants, the more changes the smoother the move).
Put the start at the top of the spread sheet, and insert the number of rows as changes you intend to have. Then determine the first change and let the spread sheet fill in the rest.
Example: 100 CAM POS 100 100 100
10 CAM POS 101 101 101
10 CAM POS 102 102 102
10 CAM POS 103 103 104
~~~~~~~~~~~~~~~~~~ You get the idea.
In the cimerora video I used both of this tricks.
hmm.... anyone think my doing a demo guide would be a good idea? -
Another trick I've found, When you take a demo file, make the player a puddle. I know it sounds a little funny, But it's like this:
0 1000 Player
0 1000 NPC PUDDLE
The "player" designator tells the engine what to render and how far it can render.
The NPC puddle is a non-visible entry used for FX place holding. So by making a puddle the player object, it effectively makes the camera man invisible.
I used this trick when I did this video:
Times Broken Arrow
Notice how the camera man can never be seen no matter what move it makes. Like I said, the puddle is an invisible entity. -
it's a lot more complicated then you think it is. Here, I'll illustrate (please excuse the crudity of the images):
Lets just work with a grid of 100 x 100. The Dot is the object (Your character) the red line the path you want the camera to take and the camera is.... well the camera.
We'll say the object is position 50 50 50, meaning he's 50 feet west, 50 feet up and 50 feet north of 0. The camera will be at 45 50 50
Now, you want to rotate the camera around the character, while still keeping the camera trained on the character:
Like this:
You will need to change 3 sets of data multiple times.
you will need to change the following: X coordinate, the Y coordinate, the yaw value and the pitch.
So you will need to this with the camera pos and pyr information:
10 CAM POS 45 50 50
0 CAM PYR 0 .1 0
10 CAM POS 45.5 50 50.5
0 CAM PYR 0 .2 0
10 CAM POS 46 50 51
0 CAM PYR 0 .3 0
10 CAM POS 45.5 50 51.5
0 CAM PYR 0 .4 0
10 CAM POS 46 50 52
0 CAM PYR 0 .5 0
10 CAM POS 46.5 50 52.5
0 CAM PYR 0 .6 0
10 CAM POS 47 50 53
0 CAM PYR 0 .7 0
10 CAM POS 47.5 50 53.5
0 CAM PYR 0 .8 0
10 CAM POS 48 50 54
0 CAM PYR 0 .9 0
10 CAM POS 48.5 50 54.5
0 CAM PYR 0 1.0 0
now, with the example I just posted relise that will produce the following move:
Also all the numbers I used in this example are completly arbitary. You would need to move the camera more then 5 feet and change the pitch by more then 1.0 but the idea is there.
I don't have it with me right now, but I think I remember finding a wizard that did this exact move in Balshor's Demo Editor
if memory serves I think it's listed as "Vanity Wizard" or something of that nature. I'll check when I get home tonight and post the info.
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I think Dark meant to post this link:
Demos on Paragon Wiki
here's the basic concept for moving the camera, or any object, around in a demo file:
0 CAM POS -7.9456 27.687576 303.360352
0 CAM PYR 0.228 -0.13625 0
the Line with POS in it is the Position statement. It tells the engin where in a 3 dimensional space the camera is. Remember in grade school working with a 3 dimensional grids? You have an X-coordinate, a Y-coordinate and a Z-cooridinate.
X is how far East/west the object is,
Y is how far North/south the object is,
Z is how high/low the object is.
So what you have is the demo saying:
CAM POS X Z Y
The second line:
0 CAM PYR 0.228 -0.13625 0 is the object orientation. Every play flight sim game? Remember Yaw, Pitch and roll? Same things. You're rotating an object inside of a sphere by parts of Pi (Remember Pi? 3.1415926?)
So Pitch: is a rotation forward or backward. You can go up to 3.14 and down to -3.14.
Yaw: Is the same thing as Pitch, except it's left to right. 3.14 to the left, -3.14 to the right.
Roll is the tricky one. It's literally the objects roll. Think of a plane doing a barrel roll (anyone else remembering Star Fox right now?) The plane is rolling.
Hope that helps. -
so when are you gonna make this available for us to use?
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Quote:And what about having the level cap raise to 60 and permit players 50-60 to roam around the entire maps of the game?
Imagine some villains showing up in Atlas Park and try to rule the area, then some heroes showup and kick their behinds ;-)
No? Ok how about reversing the roles and have some heroes try to infiltrate the St-Martial casinos?
not opposed to the swapping sides idea, but how does that justify raising the level cap? -
Quote:I'm not new to the game but unfortunately I took a long time to really get into IO's and accolades and such I need a 10 million damage badge you villains know it as Unbreakable and would like to know how to damage farm as this would take much to long to just accumulate normally.
When I did this on my willpower brute, I ran a CoT mission, found a mob with a Behemoth Lt in it, killed all the minions then taunted the Behemoth to come at me. popped 3 lucks, slipped into rest, made sure the Behemoth was beating on me, then started making jokes about how my brute had become a masochist. Then later I went out to the movies. -
Quote:if you read the GR website (specifically Desdemona's profile) You'll see that Desdemona's mother was killed in an altercation involving Statesman. Even thought State's wasn't the one the one who killed her mother, Desdemona grew up hating him until he saved her. So now she's questioning her entire life. It goes to the entire theme of Going Rogue, what is good and right, and what is wrong and evil.
where did everyone read about the new patrons? Am i missing something?
I did see something that bothered me, I saw a promo somewhere I know its online, but I saw a promo where Desdemona was on Tyrant's side hile Sister Psyche was next to states.
Should Desdemona be next to Statesman?
Quote:Sorry to disappoint but never going to happen (well 99.99%); if the level cap was raised would have happen awhile ago. Way to much work the devs to do instead of just raising the level cap and adding content.
I gotta be honest, I think the game does an admirable job of keep the world "real" in regaurd to levels. Think of it like the military. You start out in Boot camp. For those 6-8 weeks you're in boot, all you know is boot camp. Then you graduate and go into training. And for the next 10 weeks all you know is what revolves around your training. Then you finish your training and you get deployed. And for 6 months+ all you know if where you're deployed. Then after that things start changing. You may be called on to do a 6 week recruiting gig, so low and behold you have to go back to where it all started. But it's not the same as when you started. Then later on you get promoted and are now in command. You may be in the same place you were when you were a in training, but it's not the same. Even if you become a general, chances are you'll be back where you started at some point for something. Basically here's what my view: 50 is about has powerful as we can be because that's the world is right now. The only way I will accept a level cap raise is if the world changes with it. Ya know, like the Shadow Sharde implodes on itself and Rularuu escapes back to earth or something like that. -
Arc Name: Time's Broken Arrow Pt. I
Arc ID: 3290
Faction: Cimerorans
Creator Global/Forum Name: @Torroes Prime
Difficulty Level: Intended for solo play. Moderate to challenging
Synopsis: Everything that has an ending, has a beginning. Events that are righted, must first be wronged. An Ill deed that is amended, must first be committed and thus it's results come to pass. Romulus was beaten and thus Imperious was restored to the throne of Cimerora. In order for that to happen, Romulus must depose Imperious and take his throne. Return to Cimerora. Return and take part in the rise of Romulus Augustus! Become, Time's Broken Arrow!
Estimated Time to Play: About an Hour. -
Hey dark, can you link me the original image you used in the tCoSHR banner there? I just wanna make one that matches the size of the other banner I have in my signature already.
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and the WoW version was a rip off of the original show. Face it. Nothing's original any more.
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an audio file, preferably in .wav format sent to me via email. The address is Myke_Bim2003@yahoo.com
Basically, pick a part from the script, do the part and send me the file. If you want I'll send ya the full script with the visuals along side the audio portion as well. Romulus for instance is actually speaking IN the video. His is not a voice over. Same thing for Requiem.