Tokyo

Legend
  • Posts

    1367
  • Joined

  1. Quote:
    Originally Posted by BlackSun17 View Post
    Nice to see all the questions across many different topics. I will do my best to ask as many as I can on Saturday.

    Now I just need to work on the wording of certain questions....
    I have a closet full of shoes I almost never wear. Are you taking items to project at them as well or just questions?
  2. I can't think of any questions that wouldn't sound bitter or jaded.

    Okay, let me try again...



    I think the update of the positron TF REALLY improved the experience of that tf and I look forward to seeing more of these sort of updates of old content in the coming months. Is it possible to also include much more new villain content? The neglect is REALLY hurting that side of the game. ((You should probably bring some kneepads when asking this question.)
    Thank You! XXOXXXOXOXOX <3

    Dear Devs, I love your hats! Will new hats fix PvP?
  3. English is not my first language thank-you for the correction, "basis".

    I apologies if you don't see why it would work and why hoarding salvage is bad for the market. That's why I will stop trying to explain.
  4. Quote:
    Originally Posted by Coyote_Seven View Post
    If you're going to admonish me for stating no reasons you agree with, you shouldn't come back with "I think we should do this because I say so."

    You're good at speaking in absolutes, but your idea really is a bad one. Your refusal to back it up with any valid reasons or evidence as to why such a change should be made also allude to you being afraid of your idea being subject to scrutiny, lest it truly be found ridiculous.

    Besides which, you're the one adamant that we change the status quo here. So the onus is on you to convince us exactly why we should go with this plan of yours. So far, you've only been good at letting us know how stupid the rest us are for not automatically recognizing your sheer genius.
    i'm not going to attempt to convince you of anything because you're going to fight the idea with a religious zealotry the entire way. Which is fine.

    My point is this... while it certainly wouldn't be popular. It would work. Saying my idea is dumb on the bases that it isn't fair is..well, dumb.

    Anywho, enjoy your unchecked hoarding. I know I do. d;D
  5. Quote:
    Originally Posted by Coyote_Seven View Post
    I disagree, and I've explained my reasons why already. So do you have any proof to back up your idea? Any direct evidence?
    your reasons amount to "because we shouldn't penalize." I've pointed out that we should.

    My suggestion isn't a bad one..it's just not a popular one. People want to be able to hoard ****. Trust me, I understand the feeling. Being able to store an excess amount of enhancements and salvage isn't helping the market supply and it isn't helping inflation.

    something not being "fair" is not a bases for an argument.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    Which will only hurt those who aren't rolling in INF, and not make one whit of difference to the multi-billionaires this is supposed to affect.


    No, it's a way to penalize people who don't need penalizing. It's removing money from people who can't afford to have it removed, while really not bothering those who have a ton of INF.

    Tell me, if you were charging $300 rent to people for something, who would it hurt more - the person making $400 a month, or the person who makes $150,000/mo plus bonuses and stock?

    Guess who you're affecting with this stupid idea?


    A penalty that hurts the people that aren't "part of the problem" while not really bothering those that have all the INF (and supposedly "drive up prices") is a stupid one, thus, yes, not popular.
    If you're storing an excess amount of salvage and enhancements you're part of the problem. *shrugs*

    So we are penalizing people for hoarding or "storing" as you see it..call it what you will. I'm saying...no **** sherlock.

    We really shouldn't have anything in our base that allows us to hoard and negatively impact the supply on the market. If we do, we should be penalized.
  7. Quote:
    Originally Posted by Coyote_Seven View Post
    It's still a bad idea. Influence should not be directly related to bases in any way, other than being able to convert it into prestige.

    .
    And yet, by introducing methods of storing salvage and enhancements it does have a significant impact on influence...

    your argument boils down to "I should be allowed to store/hoard items because I can and I shouldn't be penalized for it."

    Explain to me why it's a bad idea? Because we shouldn't be penalizing people for storing large sums of items? Even though those items SHOULD be either getting deleted or being circulated out on the market?

    Come on, that's a ridiculous argument.
  8. Quote:
    Originally Posted by Coyote_Seven View Post
    OK!

    Memphis_Bill? Tokyo has this idea that in order to get rid of inflation once and for all, all you have to do is to make poor people even poorer.

    Stop the presses. Call the treasury department and get Timothy Geithner on the phone. I think we have a winner here.

    This is kind of like curing the disease by killing the patient. But the real trick is that after you do this, you move the goalposts and then declare success. Nothing actually got done (and things were probably just made worse for all but those who could afford it anyway), but it certainly feels like you've done something.
    I opened myself to that. XD

    And I never said it was a cure by any means. It's a suggestion to curtail hoarding and implement a money sink.

    You already have personal salvage storage and a personal enhancement tray. Base storage only encourage hoarding and since most people DO use storage it's a great way to introduce a money sink.

    An influence sink that works isn't going to be a popular one. :P
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    What's the line you see between "hoard" and "store?" Where do you define "hoard?" If I make bids at, say, level 20 for enhancement sets and luck out, getting them all by 23 - even though I'm planning to use them at 35 - am I "Storing" or "Hoarding?" How do you know the difference? And what business is it of yours to begin with?

    What if I'm picking them up on one character to use on another?

    What if I'm doing what I often do, making a bunch of level 15 acc, dam and end IOs because my friends and I are planning on new alts, and those don't get used for a month? Or two months, because of personal schedules not meshing?

    There's already enough "upkeep" in rent. Adding more stupid fees on top of it - when not everyone is rolling in INF - is just idiocy. And really, it's none of your business what I do with my enhancements, salvage, etc. I, personally, prefer to avoid the market as a rule. If I couldn't store a recipe, and couldn't trade it off or whatnot, it'd be vendored - the market isn't losing a *damn* thing from me. Throwing in a - to be blunt - *stupid* INF charge? That'd be irritation enough for me to walk away from the game. (Much like the constant charges for *freaking everything* are the reason I'm ending my Aion sub this month.)

    My "privilege," by the way, comes from being able to build UP a base to the point where I can store these, and afford the storage, and the rent. It's already earned. You don't like that, too damn bad.

    The people with money *don't care.* The people without it are the ones who would be hurt by this. Thus, this (unsurprisingly) is a *really bad idea.*

    Just thinking of the reaction of, say, those who go to school and only play on summer/winter breaks. "I had 20 million on here, where'd it all go?" "Storage fees." Or who renew for new issues. Or who get sent overseas for a year. yeaaaah.... and people mention "losing a name" as being reason to not renew. Meanwhile, smurphy (for instance) would still be perfectly able to offer 10 billion for a custom AE arc, and not bat an eye at these "fees."
    lol... someone else explain it to this guy. I'm too lazy.
  10. Quote:
    Originally Posted by Memphis_Bill View Post
    You:

    Me, giving you a direct answer:

    Simple enough that even you should be able to understand it... maybe. Now, I *was* going off the assumption there, after a quick scan, that you actually MEANT Prestige. Regardless, costs WERE reduced - which should give you an idea about dev attitudes towards the costs to begin with. Why would they add another fee? And going through and charging INF for it? That's such an *exceptionally stupid* idea that even Power and TCS together wouldn't come up with it.

    So, I go through and put a couple of items into storage. I then don't play that character for a month - I've got a bunch of alts, to begin with, and I go on vacation. The character has, oh, 1.3 million INF. I come back to that character a month later and, what, they have a negative amount? The item disappears? It's unable to be gotten out at all? - yet, of course, still being in storage, it would still cost INF by your "idea."

    The big flaw in your idea: You're assuming that everyone has billions of INF. Those who do, wouldn't care. Hell, if it DID start to matter, they can roll more alts and store the items on them, PLing them as they farm, if they do, so they can hold more. Thus getting around your "cap" and doing nothing but hurting the people who AREN'T rolling in INF.
    No..the big flaw is that I assume most people use storage to store enhancements and salvage.

    So your argument is that you should be able to hoard salvage and enhancements in your base and not be penalized? Okay, fine.

    My argument is that you should be penalized. hoarding items shouldn't be perceived as a right but as a privilege and if you can't maintain the upkeep, you should lose the privilege.

    I'm offering suggestions on how to get money out of the system and make it difficult for people to hoard. There will always be those people like myself that will be able to work around the system.
  11. Quote:
    Originally Posted by Sharker_Quint View Post
    inflation is when there is more money being made then can leave the system....
    And this is my point. I apologies if you don't see being able to store infamy and influence past the cap as contributing to money that isn't leaving the system...your ignorance isn't my problem.

    Quote:
    if you don't need them sell them....
    Make me...

    If you think me selling my enhancements is going to fix the inflation problem... You're misinformed.
  12. Quote:
    Originally Posted by Memphis_Bill View Post
    It already does. It influences rent. That's plenty. You'll note costs went DOWN not that long ago.

    And you can't "use storage units to hoard recipes." Recipes are not storable by a SG in any way.

    Besides, you have no idea what, or how much, my SGs store. I, for instance, tend to grind out lvl 15 common IOs for new alts and other lowbies. That, of course, is none of your damn business, and no, I shouldn't be penalized for making them.
    Rent has NOTHING to do with infamy and influence it's prestige that you spend. Don' be naive or play dumb.

    I appologies. I meant to say enhancements. There should be a significant tax of infamy and influence on your storage items. If you see this as penalizing you for hoarding enhancements and salvage..it's because it is.
  13. Quote:
    Originally Posted by Sharker_Quint View Post
    give us a good argument why it should. and, gee, talk about the pot calling the kettle black with hoarding.
    I am deliberately calling myself the kettle. I am offering myself as a case study. I've already given you an example.
  14. Quote:
    Originally Posted by Sharker_Quint View Post
    well then sell them *******. seriously, you are not helping the situation.

    and your idea would work for big sg's, but not for solo/small sg's. and base upkeep should cost prestige. but not the trivial amount it costs now. i say they should unfix the bug for 50's earning double infl/inf, raise the drop rates by .75% or so and let it go.

    as for the infl/inf cap., don't go there. that has nothing to do with inflation like you think it does.
    Being able to get around the influence cap contributes to inflation. You're lying to yourself and everyone else if you say it isn't.

    Selling my high-end enhancements would only hurt my ability to acquire the enhancements when I need them.

    Evenually I will sell them, but not now. I have no reason to sell them. They will remain in my base storage until I feel it's time to liquidate them for infamy. It's not costing me anything NOT to sell them.
  15. Quote:
    Originally Posted by Memphis_Bill View Post
    You really make a lot of assumptions, don't you. Like, everyone's in a giant SG that has no problem with income, versus small/solo/casual SGs.

    Yet again - horrid idea.
    SMall SG/VGs use storage units to hoard recipes and salvage. We don't want to facilitate hoarding. We want to encourage people to liquidate their assets.

    Give me a good argument why VG/SG storage shouldn't cost us influence to maintain?
  16. Quote:
    Originally Posted by BrandX View Post
    Or one can look at it the other way.

    Smeg wanted to attack players and thusly went to the PvP zone. The other player came to a PvP zone and didn't want to PvP. Causing Smeg grief as being a target in a PvP zone, and putting him in the turmoil of "should I leave him alone, or kill him because all targets are fair game in a PvP zone, no matter what they're in the PvP zone for"?

    Sounds like the other player was causing greif to me.

    If you don't want to be killed by other players, don't let the PvP flag get turned on. If you're okay with being killed by other players, then turn it on. By stepping into a PvP zone, you're saying, I'm okay with being killed by other players.
    So, you agree then that players can be griefed in a pvp zone. Thank you.
  17. Quote:
    Originally Posted by Aggelakis View Post
    Griefing, in game terms, has a VERY SPECIFIC meaning. It does not mean "this person is annoying me", it means "this person is interrupting my gameplay to the point that I cannot do anything at all".

    An example of griefing was people using TP friend to trap teammates in the cages on Pocket D's dance floor. Unless the teammate that TP self or another teammate with TP friend (this was back before the plethora of zone/base TPs, so those were not an option), the person literally could not go anywhere unless they summoned a GM. That's griefing. That's totally interrupting a player's gameplay experience.

    Killing someone in a PVP zone does not completely interrupt their gameplay experience. They can go back into the zone and attempt their thing again, or they can leave, each as valid as the other. Killing someone repeatedly in a PVP zone still does not interrupt their gameplay experience. It just means they get to make the choice of stay or leave more often. It's still not griefing.
    Yes, it does interrupt their gameplay. If an individual is badging and is interrupted by being killed that is the very definition of having your gameplay interrupted.

    Whether the badger is griefing and interrupting Smegs gameplay is of no consequence. My argument is that there is still griefing in PvP zones. d;D
  18. Quote:
    Originally Posted by CapnGeist View Post
    You mean we'd get merits AND random rolls or OR? If it's Or.. that's just worse than what we have.
    yes, we would get merits AND random rolls.

    And storage units in base should be taxed heavily. I have over 50 purples in my base as we speak and I will continue to horde recipes as long as there is no penalty for it. Base upkeep SHOULD be costing us influence, why it doesn't? I blame the infinite wisdom of the devs.

    Also, I wouldn't mind being able to purchase more salvage/recipe holders for 100mil on BM.
  19. Quote:
    Originally Posted by shikraria View Post
    Well I haven't mentioned her name and I held a group meeting because everyone had something to say. She needed to know why. NO I haven't given her a timline because there isn't one. Just one more screw up. I came on here because I needed advise from experienced people. I am not exactly embarassing her because EVERYBODY knows how I feel...hince Mechallo's reply. So, the general census is that I am doing the right thing. Everybody is giving her a second chance and she's going back the way she was in the begginning, so time will tell. Thank you all for all the advise, good...bad...or just plain old support, or non-support. Either way, thank you.
    Don't try to excuse yourself. Not mentioning names doesn't mean the individual in question doesn't know you are refering to them. And you don't have to mention a name to embarrass them.

    If you need advice on how to run your SG, you probably shouldn't be running one.

    You are embarrassing her, I guarantee it and you are not doing the right thing by posting here. You're just fueling unnecessary drama with you and the individual and you are pulling in outside voices into a private problem.

    You want an opinion I gave you one, deal with it yourself. You alone know what is best for your SG.
  20. Quote:
    Originally Posted by Jake_Summers View Post
    You have this option. it's called spending 20 merits for a random drop. Which the vast majority of TF's give you enough merits to do, except for the odd (3 or 4) that can be done in 15-20 minutes.
    No, we don't have this option. Read and comprehend.
  21. Quote:
    Originally Posted by CapnGeist View Post
    Increase drop rate, as I said, is a temporary solution. It creates a surge of supply and drops prices, but doesn't actually stop inflation.

    Merged markets... I don't see how that will stop inflation either. Blueside has inflation. Redside has inflation. Why would a merged market not have inflation?

    More inf sinks, yes, that's what we need to do. It needs to be stuff people want to spend inf on for mechanical benefit, but where the money leaves the system. Like IOs bought from vendors.

    What do costume change codes have to do with inflation?

    And yes, lowering inf generation of 50s would help.
    Or we could...close up the holes that allow us to 'easily' get around the influence/infamy cap, kill the exploitable reward system for AE and institute something that makes sense...

    Merge the markets and increase drop rates on purples. Reinstate the option of random recipe rolls in TFs and SFs along with the option to choose a merit rewards..

    Give AVs a higher rate of dropping purples.

    Create a global currency..maybe extend prestige to the global currency so that we are actually being TAXED on items in our base and being charged to keep it operational. (your money sink..)

    Then make all storage items in bases require control and energy and place a tax on each storage item ontop of base upkeep.


    None of these will 'cure' inflation i'm just mostly musing...
  22. Quote:
    Originally Posted by Westley View Post
    ...I'm supposed to choose ONE???
    Did I say one?
  23. Quote:
    Originally Posted by DarkInvado View Post
    I saw a recent thread where an erstwhile marketeer states he can be in the ebil club "nao". So sorry but you got to the party a bit late.

    Think about it for a moment. Back when the ebil club started a billion really meant a lot. How many toons could you have fully outfitted with IO Sets including purples back in the day when ebils were rare?

    Now fast forward to today... I am an ebil but it really doesn't matter when I would need to spend probably over 50 percent of my cash on hand for just ONE 2 Billion PvP IO. And what about our new ebil member? Yeah he can't buy one...

    So, time for a new club? 10 ebil anyone? 20? 100?
    When I first began this game and found the Market thread I was really excited about becoming an ebill-ionaire.

    Once I learned how to marketteer I learned how easy it was to make a bil in less than a couple of days, especially with the glut of cash coming in and out of the market because the ease of AE exploits tallow people to generate lots of tickets and cash and then there is the lack of supply to stave off inflation.

    I never posted my first bil because it really is just chump change.

    p.s. I'm redside. But I also ebil bluside.
  24. Quote:
    Originally Posted by Slashman View Post
    I'm actually rather tired of people using the 'superhero niche' argument to defend COX. If you make a good game and market it well, the niche hardly matters.

    EVE Online is about as niche as you can get. It's a small niche, within a niche. It has more than 3 times our numbers and it started with about 19k players. That wasn't an accident. Nor did it happen because CCP had a huge fanbase before the game was even launched. They took a game that was bug filled and messy at launch, and with no publisher, brought it far past what COX has ever achieved. That should be a smack in the face to us.

    COX has spent far too much time hiding behind customization and instanced missions and not enough expanding its core gameplay. I love our costume creator, but you can't build a game off a front loaded feature.

    Instanced missions should be the perfect way to deliver many unique forms of gameplay to your players...instead so many of our missions blur into the same static and uninteresting environments, that you eventually stop even caring what map you're on past the fact that you hope this last cave mission doesn't have the 'doughnut room of death'.

    I'm hoping to heck that GR really does turn this game around, because its almost painful to me to see such great potential dribbled down the drain. I hope that this lack of more info on GR is hiding a truckload of great stuff, because this game is long past overdue for something awesome. And no, Captain Dynamic(and AE) wasn't it.
    ^^This

    You sir are wise, sir.
  25. Quote:
    Originally Posted by Lemur Lad View Post
    Yup, that's why I proposed something like that above. I'd rather not just create things out of nowhere though. Items created for the AH should have been earned by a player, but if they chose to vendor it instead, then there's a chance the background script will catch it and put it on the AH.
    And you don't believe this will somehow NOT be exploitable by us marketeers?

    Quote:
    A straight up auto stocker could be abused by someone with a lot of bid slots and a rough idea of what doesn't sell, if not done carefully. That's why I think auto expiring bids and sales is still a good idea. If someone wants to shotgun the market on 54 alts, make him do it every 2-3 days
    It's already been pointed out WHY it's not a good idea...