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This sounds wonderful but there's still one thing that confuses me. Does the shutdown suddenly release everyone from NDA's as well?
Why couldn't NCsoft just tell us this? I must be missing something here?
And... what "new technology" that is going to bring gaming to the next level? iPhone gaming? -
Dumbest phrase ever created by humans, done for no other reason than to trick society into believing that being a business somehow mystically ascends you to a god-like status and makes you accountable to nobody. Everyone is just accustomed to it being that way. Doesn't make it right. It's a kind of free-reign that business never should've had. And this isn't the same kind of thing as intense regulation that some people are whining is evil socialism, communism, or whatever they're calling it now. What happens when people start acting immoral? A law gets passed to discourage such behavior. Why should businesses not have to operate under the same pretense?
Just imagine other activities being given that get-out-of-blame-for-free card.
"It's just war."
"It's just terrorism."
"It's just theft."
Doesn't make sense, does it? Neither does it when applied to business, or any other thing you can dream up.
Quote:They said they are changing their focus to other games - that is their explanation.
Quote:They didn't destroy your home...they didn't murder your community...
Though technically, whether or not the community gets murdered remains to be seen... -
Quote:Well, your "rule" needs to change then.You can choose to 'invest' time, money, etc in anything you want. That doesn't change the nature of whatever you're 'investing' in. It's still a monthly paid service, just like your cable TV or phone. No actions or decisions on your part change that.
People deserve better treatment than being stomped out like a spent cigarette butt after supporting a business for nearly a decade.
Otherwise, what can people use to 'divine' whether or not anything is worth the time? It made sense when games were being shut down for wasting money. But now even games that are still in the black can be deemed not worth keeping alive? Now we can't even trust businesses to behave like businesses? -
One invests time, money, whatever, into many things, and hobbies have been being called investments since long before MMO's existed.
Neither the "It's just a game" argument, nor an intense desire for business to be unaccountable for its actions magically isolates MMO gaming from all other hobbies that people invest in. -
Quote:It wasn't something that anyone ever openly talked about, because frankly there wasn't any need to. Nobody really knew what to expect of MMO's when they began, but the wording of certain things, listening to devs talking about their visions, hearing the long-term goals of other players, etc, all pointed towards a very long-term plan. Even just the amount of grind-time of some early MMO's demanded years of commitment from a more casual gamer (and in the case of a hard-core one, the calculations of time needed to fully level a pre-NGE Jedi in SWG was ridiculously long, and was only changed after a tremendous amount of whining from the community).By whom, exactly?
I certainly never, ever thought that when I started playing any MMO, much less this one, since the one I played prior to this one shut down, causing me to look for another.
Where are the facts, even crappy Internet blog posts, to back up this wild assertion?
No one that I have ever encountered, except, well you I guess, has thought MMOs would have 'unbelievably long life'.
Humans come up with all kinds of new cognitive dissonance to explain and justify how their decisions I guess.
MMOs have always been and always will be ephemeral pastimes. Some manage to live on while other don't.
I can easily accept that nothing lasts forever. Certainly easy to accept that no provided service will, in fact, always be provided, ESPECIALLY one that is no more than entertainment. That fact will not, ever, turn me off of the MMO market, only bad MMOs can do that.
If I were to compare the vision of an MMO to anything, I guess it would be a television station, rather than a television show. When certain shows went sour, the station would run new shows (content) and the viewers(players) would keep coming back. Just because its entertainment doesn't mean its automatically expected to have a short lifespan.
Another reason that few had any real foresight about the impact of shutdowns, is MMO's are the first time as far as I know, that any games have been released that couldn't be played independently of company servers. And of the multiplayer deathmatch-style games that predated MMO's and DID rely on company servers, I'm not aware of any company that didn't allow the players to set up private ones after the official servers went dark.
And this assumption isn't even for just old MMO's. Before launch, Bioware openly said at a press conference that they expected to have 500 planets in SWTOR by the year 2025. So at a time long after the fickle nature of MMO communities is common knowledge, and before the game has even launched, they expected it to last at least 14 years. Not even a year later, the game has had to switch to an F2P model. If you want to try and call their 14-year assumption "advertising fluff" I suppose you can, but that's pretty ridiculous even for fluff. -
Quote:Considering the age of the game, nobody knew what to think of MMO's at the time. It was an accepted idea that these games would have an unbelievably long life, and dated engines would be replaced, upgraded, etc. The pioneering game companies probably also thought this was entirely possible. Only recently has the reality of it begun to hit, which is going to drastically alter the way MMO's are handled. This probably has partially influenced F2P becoming an accepted business model. MMO gamers until recently have been like teenagers falling in love for the first time, thinking the 'homecoming' fling is going to last forever. Now the naivety is fading as even successful games are being shut down. You don't want to pay for dinners and shower a person with gifts when in all likelihood you're going to get dumped in a month no matter what. In the long-run, this new-found cynicism could utterly kill the MMO market unless some kind of a guarantee is put in place.The fact that it was sold to you as a service makes it a service. You were never promised access to these items outside the game. No offline mode existed. You KNEW this. If you decided anyway to spend large amounts of money in the cash shop thinking this game couldn't possible end any time soon, then you made a foolish decision and ought to take some responsibility for that.
That is not to say there should be no consequences for NCSoft. The possibility of cash shop items going away when the game does should be a factor in the decision to buy. It should depress the value of those items, in fact. Now that I think of it, why boycott other NCSoft F2P games when you could join them, participate in their forums, and (subtly) remind your fellow gamers of this fact? You know... as a public service.
As for joining other games to 'undermine the evil monarch from within his own kingdom', that would certainly fly in the face of the "voting with your wallet" theory that everyone seems to think makes the corporation vs. consumer match a fair game. The profiteering robots of shareholder-land only communicate in one language, and all they would see is another subscription adding to their already over-sized egos. Besides, we've already seen a lot of censorship happening on Facebook and in other NC-owned game forums regarding CoH. Joining another game and then warning other players about what has happened here, is nothing more than a sure-fire way of getting banned. -
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Quote:Sorry, no. Monthly fees for a service IS an investment. One could go out an buy themselves a fricking CAR for less money than some monthly gaming fees would cost them for the amount of time CoH has been running. And I didn't even even go into the time sink that MMO's incur. There are also people out there who actually earn a living from MMO trading.There is power on both sides. It's called 'voting with your wallet'. If you think that $15 a month gives you more rights than that, you're delusional. And "long-term investment"??? This is a GAME, not a bank. You weren't investing. You were paying a monthly fee for a service, just like your phone or cable TV.
And if you're saying it's not the same because the value of the investment becomes irrelevant the moment the servers shut down, well 'news flash' the same is true of every man-made system in the universe, money included.
Quote:Don't do business with them. But if they don't even notice the loss of business, that means the majority of their customers aren't aligned with YOUR principles.
As long as the foolish rats outnumber the smart ones, having the wisdom to "vote with your wallet" accomplishes diddly squat.
https://www.youtube.com/watch?v=e-LE0ycgkBQ -
Quote:It sounds wonderful in theory, but seriously, what's the alternative?I think consumers should have more rights, but I dont think it should be at the expense of adding extra uneeded laws on buisnesses.
How to you entice an ethical change in an entity that exists under the principle of maximizing profit by any legal means necessary? That's like telling a carnivore to stop being an apex predator. That code of 'ethics' immediately makes social morality and empathy an inconvenient afterthought at best, and at worst, an unnecessary impediment to success. -
Quote:I still have a PC running Windows 95. So there's already a difference.Companies now should not be 'allowed' to stop products and services they no longer wish to continue?
Really?
So Windows '95 should still be sold and supported? Really?
But yes, there should be the power of give & take on both sides of the customer/business relationship, particularly when it comes to long-term investment.
Nobody should be allowed to suddenly discontinue a service such as this anymore than they have the right to nuke a city (that was still in the black, no less) on a "whim." -
Somehow, throughout the years of playing this game, I somehow never knew about demo-recording, let alone editing, until I saw Leandro's thread for the crowd-building app. This discovery made it possible for me to create the SaveCoH "Unity Rally" video that found its way to various gaming news sites. Ss I was working on that, I realized that I had only touched the tip of the iceberg of what demo editing could do. Some people bugged me for a "sequel" to the video, which really can't ever happen unless the 'miracle' happens first. But I certainly wanted to make another video, a brief foray into storytelling with CoH Machinima. The idea hit me when NCsoft made their "We're killing it anyway in spite of you" statement on Oct 2. And then started, what sadly may be the only fully-scripted video I ever get to make inside of CoH.
Despite some random connections to the IRL situation surrounding the closure, this video stays much more "in-character" than my last one. And though it's mainly a SaveCoH vid, it's as close as I'll be able to get to making a tribute video. Enjoy.
"Oblivion's Edge"
http://www.youtube.com/watch?v=3AAhnLEHQOA&lc -
Interesting timing for the creation of this thread. Just finished this last night.
http://www.youtube.com/watch?v=3AAhnLEHQOA&lc -
If anyone else really wants one of those, look up a pattern for tribbles, find a purple fur you're happy with, and go to down. You don't need to be a sewing god to make one. Which is exactly why tribbles looked the way they did, because you could sew them up by the hundreds in a very short time.
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Quote:Absolutely, I'd love to see it!I know what you mean. Demo Edits sometimes do seem to have a mind of their own which induces madness, to be sure.
And yeah, the armor does look much better than the aura!
Sorry for the following threadjack, but since you asked, hehe...
As for that video of mine... I don't know. I intend to, but I have some new SaveCoH ideas that I've barely started because I'm currently working on my own professional project of writing (pretty much done), recording (nearly done) a rock opera-ish album and plotting, planning and producing the multimedia live stage show... And going crazy!Funny enough, I actually am still looking for the right animators and visual artists, something I've been meaning to ask around here for.
Anyway... If you'd like to see the video that I did do, it is available and I can send it over to ya. Just for fun. I want to add an intro to it, explaining the characters and some of the background to the tale the movie just jumps right into as if the viewer has a clue what they're talking about, hehe (since it was only done for a bunch of people who already knew and were taking part in it originally).
Again, your movie here, I think, is the go-to, here's the story so far, as well as yeah, we're doing good, let's keep it up motivation that we need to refuel us now and then!
As for the rock opera, that sounds pretty wicked too. Is there a project page anywhere for it?
As for graphics and animation, I might be able to help on something there, depending on what it is. I'm absolutely horrid with organic creatures though, beyond modelling a plant or two. This probably has a lot to do with why I got into machinima; the bodies have already been modelled for me.
I'm working on another video, just for the troops. Nothing meant to go to the newssites. Nothing so extravagant as the last video (besides I don't think something like that can happen twice), but it'll be a fun little 2-minute pick-me-up. -
Quote:Well I'm still seeing particles, I just don't see them interact with the ground the same anymore. Casings fly, but don't sit on the ground waiting to be tossed by a close proximity energy blast. Same like I said with the leaves.That's correct. The game was never updated to support the NVidia GPU-based PhysX drivers.
Edit: Particle effects like leaves, bullet casing and so forth have always worked without PhysX as far as I know. I have never had working PhysX support (I never owned a card) and these have been part of my game for ages. My possibly incorrect understanding was that having a PhysX card simply offloaded the costly calculations for these to that subsystem.
So an easy question to test... DO you see leaves sit on the ground after they fall? I cranked up the particle physics to max (didn't even know there was a higher setting before) and it didn't fix the problem. So if you stand under a tree and the leaves collect on the ground (instead of falling through) then there is something very odd going on here. Kinda a pointless issue in the middle of sunset, but still, that would have me very perplexed. -
Quote:Though if one ended up rising from the bowels of the Earth and started tearing Paragon's buildings apart, I wouldn't complain (aside from the part where I started shooting at it).
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Quote:Thank yas! It's hard to say what was causing the problem now, since... I just reinserted the costume data you gave me into another demo and the armor powered up fine.Nooooo worries at all! Thank you though!
Just for Demo Editing learning/troubleshooting purposes: It's possible the FX wasn't designated to the number he was given, perhaps?
It's funny, my first demo edit project was a crash course of my own, where I studied it, learned what I could and created a video within 10 days. It was just for a role-playing story arc I was part of with a group of friends (sort of a cut scene involving two of my characters), so it wasn't an entirely finished/polished product. And I've yet to finish/polish it up for true public consumption since...
(I'm a babbling machine today...)
The point of that was mostly to say... I know how crazy and tough that is and you really did a fantastic job!
The original file I no longer have in the proper state though since I was constantly tweaking it for each of the dancers. At the very least though, I know the FX command was still fine, because I checked the code for it to see if it was there. Really weird. I'm a stickler for detail so little things like that really get on my nerves. Besides, I really love the electric armor effect, and way more than the electric aura.
Do you think you'll be able to get the vid finished? -
Still, there's a lot of things on the forums that would be nice to keep around, in the event that something happens with the game, even years from now. Celebration threads, walk-throughs, template guides, etc. For reference material if nothing else.
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My gosh, this has certainly been the week of the videos!
That was pretty wicked cool! -
I think the petition is more important for the news element, than the signatures. The milemarks have gotten the story on the gaming sites 3 times now. First when it began, then at 10k, and again at 20k.
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Heh, speaking of which, sorry about the electric aspect of that. I saw electric armor in the costume code, and figured you used it as an aura on the character, but for some reason it didn't want to trigger in the demo.
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Not only did I end up with more costumes than I expected, but some I got, couldn't be used in the main part of the vid. Dark costumes in dark scenes means a big no-no in film etiquette, and things that are dark already, get even darker after youtube compresses it. But they're easier to identify on a solid black background than a complex dark one, and dagnabbit, I wasn't going to leave anyone out in the cold. The result was a very fun credit roll.
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