Thunderforce

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  1. Quote:
    Originally Posted by unjust View Post
    Unfortunately the way it seems to me is the dev's see bases as only a thing to add to the pvp aspect of the game.
    This seems a remarkable thing to suppose given that base PvP was turned off in i13 and at the same time bases were made much cheaper, enabling many more people to make serious use of them.

    I daresay the original concept for bases was partly oriented around PvP, but things change.
  2. Quote:
    Originally Posted by ClawsandEffect View Post
    I usually don't worry about set bonuses when exemped. I look at it like this: I didn't have them when I really WAS that level, why should I need them now?
    I think it's more that I might as well have them. I've got two options to replace the existing mishmosh of forty-somethings; bid on everything at level 50 , or bid on some at 50 and some at 33. The latter isn't really more work.

    Quote:
    As such, I shoot for max level IOs, because I lack the patience to potentially wait for WEEKS for a level 33 Touch of Death Chance for NE Damage to drop. (as an example)
    Well, again, I don't mind leaving bids lying around for a while - I realise this isn't so easy for everyone, depending on what other market activity they're doing - so I don't see this as a serious issue. Of course the supply is much better at 50, but from my experience on the way up, once you get down to 33, prices are pretty reasonable and demand isn't that high either. Most of my Mako's Bite: Chance For Wedgie are around 28-35 - I bid on a bunch and took whatever filled.
  3. Quote:
    Originally Posted by Westley View Post
    My advice to you is to spend LOTS of time in the Shadow Shard. Not running the missions, but exploring the shard itself and hunting enemies. Why? Because not only is the scenery beautiful and weird, but the enemies all have a chance to drop purples. And you don't have to exemplar and lose powers.
    I really mean it when I say I lack the temperament to grind purples. It took me a little while to figure out General Hammond was giving repeatable missions; for all that the SS is extremely pretty, I've street swept as many Rularuu as I ever want to. I'd like some real missions in the SS, but there aren't any.
  4. Quote:
    Originally Posted by DumpleBerry View Post
    BTW, that was my poorly worded attempt at saying, "Purples aren't as expensive as you think."
    I have had two drop so far. If I had sold them both (I used one), they would have fetched 190 million. Of course everything's cheaper to buy if you're patient, which I am, but even so... presently, if the other one hasn't sold yet, I've got about 160 million. I lack any inclination to grind them out at even a conservative 50 million a pop.

    Looking at the Wiki, hm - the elbow in the IO effectiveness graph is at 26th! I remembered it being around 35th. Maybe I should be reworking myself around 33rd level IOs.

    ETA: of course, I could look closely at which set bonuses I don't mind losing, like those 4% reduction in sleep duration (I'm a scrapper), and then keep some IOs at 50th for maximum effectiveness. I see a fresh page in the notebook looming...
  5. Quote:
    Originally Posted by Fire_Away View Post
    (1) Yeah, I would rate a relook of base and personal storage needs pretty high up on the priority scale of base development need. Do the devs? Who knows?
    Well, they do. :-)

    I would argue that removing the incentive to have personal storage SGs - in a way that doesn't make people angry (in particular, my proposal doesn't take away that option, it just gives another equally good option) - would be of considerable benefit. Part of what keeps people playing is the social side. Of course, global chat has enormously improved that; however, being in a large active SG and coalition would also offer benefits. Keeping people playing has an obvious financial benefit, but beyond that, keeping people socialising - not running through any of that expensive-to-develop content - is a cheap and easy way to keep subscriptions.
  6. Ghosting: the essential difficulty here is that ordinarily people rely on the visibility of parts of the map to know what's clear and what's not, and what's still to be explored. If that assumption is going to be broken, the whole team should know what's going on - hence the "shall we ghost" questions. In particular, if someone runs off and gets killed (as I appreciate didn't happen, but it does sometimes) without consulting with the group, that's actively hindering the team - they're no further into the mission, and the useful information on the map has been lost.

    Quote:
    Originally Posted by Hube02 View Post
    I guess that's where I made my mistake. I was under the impression that it had something to do with RPing.
    It's a common confusion, but originally "RPG", of computer games, meant "stats and levels and character advancement, and probably some vaguely sub-D&D mechanics". Out of illusion, truth; a lot of people do roleplay in MMO"RPG"s, and single-player CRPGs often feel the need to have some sort of moral choice pseudo-roleplaying element - but what City of X is about is killing things, taking their stuff, and becoming game-mechanically stronger. If it was a tabletop game, it would be a tactical skirmish wargame.

    That fits a neat analogy. Some people like to roleplay in wargames; I'm running a Silent Death campaign where some faction players write little fiction pieces about their battles, name their pilots, and all the rest of it. But some don't, and they are just as much playing Silent Death; the roleplaying element is optional. Now if two of these players are allied and one of them does something game-mechanically silly for roleplaying reasons, the other one is likely to be annoyed. That's the situation your teammates were in.
  7. So I hit 50 for the first time last night. I've been playing since early 2005, but sadly there is no "services to altoholism" badge.

    I was taken with the elegance of it; I was doing the last mission of "Upon the Psychic Plane", the last arc I hadn't finished, and exited the mission still 49th. Phoned it in, got the arc reward, and *pow*.

    Now I can get down to some serious badging!

    However, the question is this. I've been carefully bringing all my IOs up to 50th, but it struck me I'm likely to spend much of the rest of my time on this toon exemplared - I've no interest in grinding the ITF for purples until I have to pay someone to come by and dust me. Given the shallowness of the IO effectiveness curve, should I actually be targetting 40 or so (more, cheaper, sets available at 40, for one thing) to maintain more set bonuses when exemplared? I'm mostly Frankenslotted anyway, to be fair, which helps when exemplaring.

    I know this is a bit of an "it depends" question but I'd still like to hear what people think.
  8. "Am I just supposed to abandon who the character is because she is working with heroes?"

    The real question is "If I insist on roleplaying, such that my actions compromise team tactics, will it lead to trouble?". The answer is "yes".

    I recommend the OP recognises that this is not a roleplaying game [1] but a game where some people roleplay, and saves it for missions with other roleplayers.

    [1] Yes, I know, MMORPG. But it ain't one just because it says it is one.
  9. Quote:
    Originally Posted by je_saist View Post
    One of the basic problem(s) is that what the developers imagined the game would be like back in 2001, 2002, and 2003, isn't what the game has become.
    This is something I keep saying, so naturally I think it's spot-on. :-)

    A lot of the leftover stuff just doesn't make sense unless you think of the original design as being to waste your time EQ-style.

    I don't think the developers hate bases - taking base-building from being expensive to relatively cheap shows that. But that has had an unforeseen consequence - the rise of the personal SG and personal storage base (of course, people did it before, but it's a lot more viable now).

    I think if you want to see bases - and supergroups - rise again, part of the answer is to cut that short. Account-wide storage is an often-made proposal, but it has to not be viable to take that _and_ a personal storage SG. I've suggested before - you can have account-wide storage, but then you only grant the 20K prestige to SGs you join once, not once per toon. That stops you from setting up a personal SG with 300,000 prestige, and makes using the account-wide storage and joining an SG with other players more viable.

    I agree that base raids are basically a no-hoper given the overall failure of PvP (but, more controversially, I don't think that failure has anything to do with the i13 changes.)
  10. Quote:
    Originally Posted by Frost View Post
    It wouldn't be against the user agreement. It *would* take a very very long time if you're only doing the team up thing between missions.
    Aha. But if you're running with any difficulty setting above "1 hero-equivalent", you can reduce that setting by 1 while you are SKing your trial account buddy. Even if you're not (and frankly, you probably are, because you're only going to bother with this when you're a highbie looking to clear up the last few badges), you could set difficulty to -1 to restore something like the previous challenge level. So I don't see that as a serious problem.
  11. Quote:
    Originally Posted by graystar_blaster View Post
    tells in game and emails i have recieved.
    I'd like to point out that I completely called that one. :-)
  12. OK, I lied, I'll bash my head on the wall some.

    Quote:
    Originally Posted by graystar_blaster View Post
    I have recived many different opinions
    Really? Because I've read the whole thread here and the opinions seem quite consistent. Don't tell me, the lurkers support you in email?

    Quote:
    that will sadly never be known so it is impossible to estimate what the effect of diminishing server pop (untill GR)
    There are two obvious objections to this.

    1) Is server population diminishing? I've been hearing that it is ever since I started playing in 2005. At that rate, I should be the only player left. Conclusion; people who assert without evidence that server population is diminishing are generally wrong.

    2) Demand is proportional to server population too! There is no reason why a change in server population should increase or decrease prices.

    Quote:
    All i can say is that i make about 50 mill a day from farming and i am earning about 300 mill a day from marketing
    So your 300 million a day from marketting consumes between 30 and 45 million in transaction fees. You yourself make up for that destruction of influence. Where's the problem?

    It's not that all the influence is accumulating in your pockets. You can only make 350 million a day for six days before hitting the influence cap on one toon. It's curious you don't know that if you are making 350 million a day.

    ETA "on one toon" to avoid nitpicking, but a more serious point is that almost no-one is going to accumulate billions of influence indefinitely without spending it. Why bother?

    Quote:
    Remember earning influ only comes from killin stuff not marketing
    There's a peculiar kind of genius in both being blindingly obvious and wrong at the same time.

    Firstly, we know. There is, I guarantee you, absolutely no-one posting in this thread who does not know that the market does not generate influence, and didn't know it before you pointed it out ad nauseam.

    Secondly, you're wrong. Selling enhancements and recipes to the in-game shops also generates influence (as do mission/arc completion rewards, clicking glowies, and disposing of enhancements via respecs, but perhaps not in significant quantities, and probably something else I've missed.).
  13. Look here, if everyone who replies to you doesn't quite think what you are writing makes sense, it is tempting to assume they are all too stupid to understand it. But there is an alternative explanation, which is that it _doesn't_ make sense.
  14. I'm a bit of a perpetual soloist, so I came up with this scheme for getting SK badges. Register a trial account, create a toon, run a second instance of the client on my lappie (too slow to play the game for real, but quite able to stand around in Galaxy looking gormless), invite myself to team - kicking myself just before I enter each mission to keep the spawn size where I expect it to be, but spending all my time teamed up with this trial toon to get time on the SK badges.

    I can't _see_ anything in the User Agreement prohibiting this wheeze. Anyone care to comment?
  15. I see a mangled quote upthread causing some confusion, judging from the PMs I am getting. I am not leaving. "magnus1" says he is leaving. If you ever see a quote that appears to be from me where "I'm" is written "im",or with any of that other text-messaging nonsense in, it's a misquote.
  16. Thunderforce

    Gravity Geysers

    Quote:
    Originally Posted by Hube02 View Post
    I have a Claws/SR scrapper with both Swift and Quickness, neither of which can be "turned off" is this going to give me a problem when I finally reach this stage in her development?
    Nope. For one thing, practically everyone and their dog has Swift, and many people have significant set bonuses to run speed.

    I've been doing more experimenting - now I'm reassured that I'm not doing anything wrong but that the geyser that led to my initial question is just a bit broken - and I'm pretty sure now all this "powers off" stuff is hooey. If you don't press movement keys when you're in flight, it makes no difference at all; if you do, some powers are giving you a bit more control, and what's wrong with that?

    If you are going Shadow Sharding it's a good time to get the Day Job badge, since you start earning juice for the Day Job rocket pack, eliminating those embarassing "Raptor Pack ran out" situations.
  17. Quote:
    Originally Posted by magnus1 View Post
    im a 2yr vet leaving permantly because the game has lost so much appeal i cant stand it anymore. no teams, noone on, it just sucks. with that said im leaving mar 15 and gonna leave with 1.250 billon on one toon. not gonna spend it just gonna let it vanish.
    Unfortunately the plural of anecdote is not data. In fact, in this case, the _singular_ of anecdote is not data.
  18. Thunderforce

    Gravity Geysers

    I just did SSTF 4 for the first time ever (in, ahem, 42 months of play and counting). Wow.

    But what a pity that the Shadow Shards have only an infant version of the zone contact system, with tedious repeatable missions. I would love to see Hammond et al gain a proper zone story arc that would make it worth spending time in the Shards.
  19. Quote:
    Originally Posted by Qbic1977 View Post
    Since I am EU based and have weird gaming-hours at times I was wondering which class the most solo-friendly is.
    Willpower scrapper if you want to play blueside. Why Willpower? Quick Recovery. It's the set Regen always wanted to be.

    I have found little use for dual builds on scrappers or blasters. They seem to be most use on tankers, controllers, or defenders - to avoid having to compromise between teaming and soloing.
  20. Quote:
    Originally Posted by alexus_NA View Post
    It practically forces a player to max their character, in order to be competitive in lower level zones, so what is the point of the lower level zone to begin with??
    An even playing field for PVP and a loot system are largely mutually exclusive, particularly once you take into account people's expectations of loot systems - look at all the nonsense here about how people who've done the "work" should enjoy an advantage in PVP, so that PVP can be a test of your free time and boredom threshold not of skill at PVP. I've got a job, thanks, I don't need another one that I have to pay for.

    The loot system made commercial sense (for all that I, personally, would much rather play the game with no loot system) but it was inevitable that it would make PVP the province of an elite few - however, PVP has never been particularly successful or popular anyway, so I guess that wasn't seen as much of a problem.
  21. Quote:
    Originally Posted by parabola_EU View Post
    This is a gross oversimplification and as I say it's based on a hunch but I'd say supply of inf and supply/demand for drops doesn't have a linear relationship with sub numbers.
    One question is whether people leaving the game are doing so (on average) with lots of influence, or whether they are doing so having spent most of their influence on kitting out toons, leaving that influence in other people's pockets.

    I think I shall decline to bash my head on the concrete wall of the OP's total incomprehension.
  22. Thunderforce

    Gravity Geysers

    Quote:
    Originally Posted by StarGeek View Post
    The OP is correct on this point though. There is a geyser in FBZ at Point Foxtrot that just goes nowhere.
    Thanks. If it's not just me, I'll stop worrying about it.
  23. Thunderforce

    Gravity Geysers

    I'm a bit confused about the optimal way to use gravity geysers. The Wiki says:

    "Geysers exceed the "hard cap" for Jumping Travel Powers. Using a geyser while such powers are active will often send the character wildly off course."

    and

    "Despite what General Hammond says, characters with superjump and superspeed should keep their travel power activated as doing so increases the ability to steer."

    which is somewhat contradictory. However, I seem to be getting on OK, except for one specific geyser that leads northwest from Point Foxtrot in Firebase Zulu. I've found the little speck of rock at the destination with the flying pack, but whenever I enter that geyser, I never get anywhere near the target altitude. What gives?
  24. Quote:
    Originally Posted by SunGryphon View Post
    I say the same thing about the AE buildings in almost every zone
    Particularly in the RWZ! It's like a shiny new department store would look amidst the ruins of Stalingrad. AE terminals in an R&R area in the base itself would make more sense (given that there is a good reason to offer AE access in at least one co-op zone).

    I have all my toons in a personal SG, but I still use the vault reserve. If I'm on a team and filling up with salvage, I can quickly dump salvage in the vault; my personal SG base racks are, to a first approximation, full - and when I drop salvage there, I enter it into my records [1], which takes time.

    [1] Why? Because that way when the racks are full, I can run my salvage Perl script, and find out what I have most of and hence can sell, without looking in every rack to see what I've got.
  25. I wonder if it is coincidence that Smythe's dialogue in the Aura mission is randomly truncated?

    I suspect not - it now begins with a single unmatched double-quote, and so does at least one bit of text in the new cape mission.