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Posts
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Joined
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Oh, for pity's sake, you couldn't have maybe ported the powers over that people, y'know, wanted?
Dark/Dark tank. *rolls eyes* -
Yea, how the hell did you do that Foo? Twice, even!
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Wait, then this means the tanker is the only AT that actually had a true inherent from day one, and it just got bumped up a bit with issue 3? (was that issue 3?)!!
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Nope, Scrappers had Critical Hits from the beginning.
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Sorry, this is not true. Nobody had an inherent from day one.
I2 I believe. -
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Whole bunch of irrational folks on these forums! :P
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No there's not, that's the *other* superhero game. -
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States, i know CoV needs content to fill in the end game now. I accept that.
I have no issue with MOST of the content being CoV only.
I do however not see a reason to give Brutes yet another armor set, for a total of six, while the tankers have been complaining of their primary just having 4 options since release.
Energy aura should be given to tankers simply because we already have energy melee.
And electric armor should also be there, it fits perfectly with the elemental nature of all tankers (other than invuln).
I also know that brutes do need more offensive sets since they have less than tankers, so i do realize them, but also think warmace, axe and broadsword should be available to them, maybe with a bit diferent art.
PLEASE dont ignore the tanker's lack of armor sets any longer! I know shields are comming but that is
A) far away
B) still short of what brutes have
C) still no synergy set for Energy Melee despite it already existing.
Just giving tankers energy aura and maybe hopefuly electric/electric would alone make many think this ACTUALLY has CoH content AND at the same time will fill one of the long time tanker issues.
If the sets exits i see no reason why they cant fit a tanker with just a bit of training room testing.
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QFT!
/Agree Vehemently -
My 2 cents.
If we are to be scrankers, then we need help bringing down enemies. To this end i would suggest making all tank's buildup more like rage. Now rage is what brings Super Strength up to par with the other tanks damage output, so don't think I want an exact copy.
How about something like this:
Instead of 10 seconds of 100% buildup like, well, Buildup, we have a 60% buildup for like 30 seconds?
That would allow us to scrank and set us a bit apart from Brutes and Scrappers. -
Yes, you read me right. That's exactly what I was asking, Thanks, Pilcrow.
Dire news indeed, especially resistance wise. -
A question. If I wanted to leave 4 damage slots in a power, and I slot 3 SOs and 1 DO Damage, would that be equal to 4 SOs under ED? and if not, why? -
Great Update Mephe! was hoping you'd do this. Thanks!
(A question about the hover thing earlier, has anyone that wants to be a flying Fire tank have a bind to do the Hover-drop-burn-hover thing? IS it even possible? to bind that?)
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/signed
I thought I already signed this, but maybe they deleted my post because I swore.
Anyway good job Krunch, and as I said before the only change is that I would like Hurl sooner as I signed on to throw *stuff*