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Posts
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Joined
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Are you playing on Union or Defiant?
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Union.
[Edited to add:]
One of my global friends, again playing on Union, lost his contacts and missions too. One character was missing them straight away when he logged in and a second one lost them when he zoned.
Unfortunately I can't give you any more details, but hopefully he'll post in this thread with more info.
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I've been only playing heroes for the past few days. Mine don't seem to be affected by the contact & mission list bugs so far.
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Hm. I was following this for a while through global channels, until I first lost global friends and then channels, and finally mapserver connection.
The login server seems to be up, but there's no way I'll log in until this gets fixed. Somehow I've managed to dodge all the recent bugs, and this might be a good time to stop stretching my luck... -
- I miss the original Issue 3 sound effect of Full Auto. A lot.
- I miss Issue 3. People had not yet discovered cookie cutter builds, PvP was not yet in and the game had the feeling of cooperative discovery, instead of being a farm-fest at upper levels and "must be Invinc for phat expz! No SK!"-cluster%#&! at lower levels. People had the time and inclination to stop and think about tactics, and it had to be done, since everything was new to everyone.
- Related to above, I miss getting random invites to missions other than farms after hitting lvl 46.
- I miss the Issues before consignment houses, when you couldn't see the masses of commercial inf-farmers and how little the powers-that-be seem to be doing to contain them.
- I miss the times when this game had challenge and levels meant something. And when the game didn't mostly consist of trying to game the game and cheat the system for what seems like most people.
- I miss debt.
- Like many others, I miss the original Hollows. It taught basic tactics and aggro avoidance to people. -
Tales of Gimpitude, pt I
In which the fearless Dominator protagonist takes on an Arch-Villain:
The end draws near.
Such a good loser... -
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They are all listed as having a 50% debuff. TG and Transfusion are effectively perma even if they don't stack (although all other debuffs on TG do). LR on the other hand isn't quite perma. That should mean that Rad is slightly less effective than the other two but it actually seems to be several times better.
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The difference between TG/Transfusion and Lingering Radiation does seem really dramatic based on the GM fights I've been in. I wonder what's happening under the hood...
Maybe the -Regen on LR has longer duration than the listed 30 seconds? -
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I could keep an arachnos LT from regenning for 2 minutes with it, that's when I got bored
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Heh, it was really late when I posted the OP so it didn't occur to me to test TG out on something smaller.
Nice to know it still works on something.
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From the i4 patch notes:
# Dark Miasma/Twilight Grasp now debuff the targeted foesÂ’ Regeneration Rate.
# Dark Miasma/Howling Twilight now debuff the targeted foesÂ’ Regeneration Rate.
The powers ingame description has yet to be updated.
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Yes, I know very well that they should have a -Regen component. The bit you quoted just drove me to test Twilight Grasp for the first time since I7 was released... -
I was in Croatoa today, with a group fighting Eochai & Jack and we had a dark/ defender in our team. Said defender kept insisting that Twilight Grasp doesn't have and never has had a -Regen component. This came as a slight surprise to me since I've played a Dark Miasma defender to lvl 50 myself and the Regen debuff has been very useful in taking down several AVs.
I haven't played my 3D Defender for some time, so I decided to join a few GM fights with her and see how that debuff works now.
Looks like it doesn't...
Is it just the I7 mob Regen buff making the TG -Regen (50% debuff according to the Prima Guide, I hear) seem like nothing, or have they removed the effect completely?
Any thoughts on this? -
Melancholia, lvl 48 Dark/Dark defender here.
What time will the raid start at btw? -
<Neo>Whoa</Neo>
And he didn't mention anything about it today.
Grats Kid!