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Posts
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Joined
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Dinosaur with frickin' laser beams (possibly a joke...)
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Even if it is a joke I want it!
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In the style of the TV character who shares a name with this game - I give you Dr. Cox
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Great reviews Master Z!
Could you review mine please? ID is in my sig. Would be great. -
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Here's a thought - the MA is only available, like Ourobouros, to lvl 25s plus. You need to do the tutorial before you can touch the system.
As it is, new players even if they're not farming/powerlevelling are still seeing a lot of the content for 'later on' (i.e. mobs that appear after certain levels etc). So put a level cap on the MA, that'd be my solution.
Oh and remove it from Kings, Mercy, Atlas and Galaxy. Any other zones? Oh yes, Port Oakes.
Yes, it removes early level heroes/villains from enjoying different content to the starting stuff. Heck, you never know, it might encourage developers to make some more new content for those levels to alleviate the boredom?
*rolls on floor, laughing, clutching stomach*
I know, it's sad to laugh at your own jokes, but...
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^This is one of the best solutions I have seen so far. I also think diminishing returns would work nicely as well.
My currant thoughts about MA and farming can be found in my signature. I facepalm every time I see someone spam broadcast with 'MA Farm team looking for members' and my face is beginning to hurt. -
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The only thing it might detract from is Hero 1's iconic cape if a load of Brits start doing the same. And IIRC, no player characters can have signature character costume pieces. Other than that, a great idea.
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I did think that last night tbh, so I thought instead of a helmet, just a half helmet patten. I was thinking a full cossie pattern as well but i think just a chest pattern, or detail would be good enough. -
I thought it would be nice to have costumes based of different countries from around the world. Like a helmet, face pattern, cape and chest detail.
It would include
United Kingdom
United States of America
France
Germany
Australia
Sweden
Italy
Denmark
And more...
I understand it would be a lot of work, but it would be great to have. -
Does anyone have a link the the first Illusion guide? I can only find the 'REAL' version.
Cya Illusion_Master. -
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If I could just select the level range of Longbow, Family and Private security guards as 5-14, I'd remove them in a heartbeat.
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With the changes in i15 you will be able to. -
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If there isn't more to i15 then I will delete the Blaster that I am currently working on. It is level 45 and the highest I have ever got with that AT. That's how much faith I have in the Devs.
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Can you film it and put it on YouTube so we can all watch you shoot yourself in the foot?
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Sorry to disappoint, but there are always little things that come with an issue that are only ever mentioned on the patch notes. So, I won that already. -
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SO you all got damz to put up with just a TAD bit longer.
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Which is no bad thing. -
My name is Thorny Devil. I am a 42 month veteran and I play many alts but my main is a Zombie/Dark Mastermind on Defiant. I will not be leaving any time soon.
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I'm confused. Is this the announcement from posi or just questions dug up from the forums or something completely different?
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I think the requirement for the Virtual Slayer should be dropped to 25000 enemies defeated in test. Just **** Terminator. Infant. All 5 requirements for defeats in test should be the same as the requirements for custom enemies in published arcs/missions. Or swap the requirements round, Virtual Slayer is 25000 and Terminator is 50000.
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A number of people are moaning about it being small. The only thing I don't like about it is there being no SF for villain between 30-35 or 40-45. But there is definitely going to be more. They are bound to know a small issue would disappoint the majority of players, and with CO round the corner they can't afford to [censored] of players. As I recall they have never told us everything about an issue right away. And as someone said (think it was JD) Posi needs something to tells us in the announcement. And I'm sure if someone on test was to ask the guests if i15 will be bigger then what we have seen so far they will say YES!
So I'm optimistic. If there isn't more to i15 then I will delete the Blaster that I am currently working on. It is level 45 and the highest I have ever got with that AT. That's how much faith I have in the Devs. But I wont be leaving the game as there is still a lot of things I haven't done.
If people don't like my optimism then sorry.
If people are optimistic with me, then please say why. -
Apart From the fact that villains still don't have an SF between 30-35 or 40-45, I quite like it. There is bound to be more added. All that for an anniversary? Naa will defiantly have more. Have faith in the Devs for a change guys.
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COSSIE CONTEST UNDER HAMI! Last one to die wins!
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LMAO! Hami: "Your cossie looks like you found it in a dumpster, you loose. ROAR!!" *One shots player* -
I want to see Arachnos invading Atlas Park and Longbow invading Cap au Diable.
But I would also like to see Hamidon replace the earth statue which Atlas is carrying.... -
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The cake should be nerfed in honor of the occassion
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Makes no sense.
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Happy Birthday City Of Heroes! -
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We're not going to ruin the surprise...but suffice it to say that all CHAOS is going to break loose in-game on our anniversary date and you're not going to want to miss it! From 11am EDT on April 28th to 12am EDT on April 29th
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From 11am to 12am is 13 hours not 1, if it was 11am till 12pm that would be 1 hour.
Anyway, I wouldl like to know the times on EU servers, if they are gonna be at same time or adapted to our zones.
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From 5pm BST on April 28th to 5am on April 29th (I think), converting the time zones.
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Or they could put a max on how much salvage and recipes can be sold at. Like unique ones will have a max of 20m, rare - 10m, uncommon - 5m and common - 1m. Just a crazy thought I just had.
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Oh no the tide is turning, withdraw your arcs while you can!
He's turning evil! Ruuuuuuuun!
sanctuary! sanctuary!
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Nooo, sounds like the perfect time to put mine up for reveiw.
Please review my arc Col. Arc ID is in my sig.