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Teams for Boot Camp Season 2
Team 1-AKA: Big Fat Baby Head
Gristlebone- Capt
PhillyGirl- Capt
Jazno
EagleEyez
Z-oinks!
CoffeeChicago
Davpa
Private Nurse
Tanknation
Zatch
Des
Strike K
Flux
SunnySprite
Team2- Elephants in the Room (Formaly known as Treehouse Avengers)
Smallzies- Capt
Kara- Ringer Emp
Ska-Core
Byron Gyro
Cravax Deathbringer
Disturbed Crusader
Ellscry
Hemm
Kiasyd
R-tech
Linarra
Pimpstress Bambi
War-Nugget
Wac
Team 3- AKA: Mystic Waffle Hands
MP- Capt
Pixel- Ringer Emp
Titania Blue
General Lieutenant
Epoxy Man
E. Normus
Ice Knight
Konda1
Lady Gale
Arky Von Barky
Justaris
Vanum
Bug
Just a reminder for those people who were raging about their team name---- omg show up for the meeting--- I said that I was giving each team a horrible name so that you would have to re-name your team.
Looking at you Philly and Gris. -
-----No official meeting tonight!!!-----
If people want to show up tonight in game/ on vent. I will be announcing the teams. Then we will have a few options- either we can run some KBs so you can talk to and get to know your teammates or we can run some incarnate trials to help people slot up their alpha.
Also tonight is that badge thing on Freedom, Z wanted to remind us to log over there to try to break their server, I already have my characters on a AE mission sitting in Atlas park. -
Someone said teams are practicing for this...
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I'm clearly, not hardcore enough!
But seriously, looking forward to to this tomorrow, I appreicate PERC setting this up and looking forward to craziness in the zone.
<.< I don't know who put those 5 spirit trees infront of the giant door, jerks!!!!!! -
Quote:How's this?
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Good stealth, good perception, 53 kb protection (with no acrobatics), good enough recov and regen, 1700 hp, self heals, phase, 3 good range attacks and 2 good melees (of which 1 will be especially useful). I think the only thing I'm not satisfied with would be movement speeds, but those are kind of hard to figure up with DR, so I just heavily stacked runspeeds over-cap hoping it would be roughly the right amount.
So I tried really hard to hate your build. The first time I looked at it I was like, 1492 hp.. dead!!! But you didn't have accolades toggled on which brought the WS HP up to a respectable 1706.
I tried to look for holes in the build, I mean seeing all those glad armors made me think you wasted slots to pick up that +2.5%hp, but after looking at multiple things (dropping mire and picking up shadow bolt) it just didn't pan out.
The only very minor things I might change- I would switch essense drain from 3 mako-1 heal- 1 nuc to a 5 set of paneceas, you get the same +hp but you also pick up range/recharge.
I would switch SS from 2 celerities to 2 micros and put a stealth io in sprint.
So anyway, nice job dude.
Also I tested gravimetric snare the duration is 2 seconds unenhanced in pvp now so it appears to have been fixed from what Kara was talking about. There is a nice dot that lasts a few seconds after that could be helpful in situtations but WSs are still bad for pvp. -
Its nothing that great- I actually reworked my NW build- he has spirit sharks but it looks like fossilize might be better.
It has 28 points of KB protection, which you really don't need because you have 1000%kb resistance but Indomitable will is broken right now and supresses when you are mezzed. In other words, yes you will be KB'd if mezed first, but hopefully this will be fixed.
Pretty good +recharge- 102.5%
acc and damage are ok
recovery:end use ratio is very good
You have enough perception to see stalkers in full stealth
HP is kind of low only 1642- honestly I don't see how I can get it higher unless I split the apoc set and maybe switch to PPP to pick up a pet for the 4% from the purple.
I would have liked to have found a way to work in aid self but I have it on my build and honestly I barely use it. Either you are fine or you are dead when you character is def based.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
nw: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Villain Profile:
Level 1: Poison Dart -- GJ-Acc/Dmg(A), GJ-Dam/Rech(3), GJ-Acc/Dmg/End/Rech(3), GJ-Dam%(5), GJ-Acc/End/Rech(5), GJ-Dam/End/Rech(7)
Level 1: Combat Training: Defensive -- Krma-Def/EndRdx(A), Krma-Def/Rchg(7), Krma-ResKB(9), LkGmblr-Rchg+(9), Ksmt-ToHit+(42)
Level 2: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Acc/Dmg/Rchg(11), Ruin-Acc/Dmg(13), Ruin-Acc/EndRdx/Rchg(13), Ruin-Acc/Dmg/Rchg(15)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(19), Krma-Def/Rchg(21), Krma-ResKB(21)
Level 10: Indomitable Will -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(17), TtmC'tng-ResDam/Rchg(17), S'fstPrt-ResDam/Def+(33)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(42)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(23)
Level 16: Super Jump -- HO:Micro(A), HO:Micro(23)
Level 18: Stealth -- LkGmblr-Rchg+(A), SW-Def/EndRdx(25), SW-Def(25), SW-Def/EndRdx/Rchg(27)
Level 20: Invisibility -- LkGmblr-Rchg+(A), Krma-Def/EndRdx(27), Krma-Def/Rchg(29), Krma-ResKB(29)
Level 22: Mask Presence -- SW-Def(A), SW-Def/EndRdx(31), SW-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(50)
Level 24: Mental Training -- Run-I(A)
Level 26: Mind Link -- SW-Def/Rchg(A), SW-EndRdx/Rchg(31), SW-Def/EndRdx/Rchg(33)
Level 28: Phase Shift -- RechRdx-I(A)
Level 30: Assault -- EndRdx-I(A)
Level 32: Tactics -- Rec'dRet-Pcptn(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42)
Level 35: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Hectmb-Dam%(37), GS-%Dam(37)
Level 38: Elude -- SW-Def/Rchg(A), SW-EndRdx/Rchg(39), SW-Def/EndRdx/Rchg(39)
Level 41: Stone Prison -- GJ-Acc/Dmg(A), GJ-Dam/Rech(43), GJ-Acc/Dmg/End/Rech(43), GJ-Acc/End/Rech(43), GJ-Dam/End/Rech(46), GJ-Dam%(50)
Level 44: Fossilize -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dam%(45), Apoc-Dmg/EndRdx(46), GJ-Dam%(46)
Level 47: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50)
Level 49: Placate -- Range-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Heal/EndRdx(33), RgnTis-Heal/Rchg(34), RgnTis-Regen+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(39), Efficacy-EndMod(40), Efficacy-EndMod/Rchg(40)
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From what I saw- nothing that I would want from astrals or emp merits... so time to break them suckers open or convert them.
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Ok I have sent my feedback +notes on builds to most of those who entered.
Coffee I commented on your in the build thread.
Nugget- you saw yours.
EE, Zatch, GL, and Strike all sent.
MP, Tank, Titania- Working on yours still.
Epoxy- for some reason I can't open your build on my laptop, I will try again at home, I think I was able to view it there. -
I'm bringing my DB/WP scrapper to this... I am looking to team with a petless MM and rping stalker who doesn't use hide because what kind of pansy hides.
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Also, I sent some prizes your way, let me know if you got then or not, someone told me your global had no space in it so I think someone named @CoffeeChicago got some loot.... I will resend if you didnt get it.
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Hey Coffee-
I tweaked your build a little-
Def isn't that great in PvP- remember that it DR pretty heavily, looking at Arcana's DR table they sort of cap out at 20% def.
I would slot up more +perception so can hit and see stealthy foes.
I put in more KB because there is nothing more annoying then being KB'd and then getting attacked while you are in that animation and getting killed because of the 2 sec KB animation.
I added in more run/jump speed/height because as a blaster your best def is to get far away from the people chasing you.
I also made it a deep pockets build meaning its full of purples/pvp ios as that was what we were doing for the build challenge.
here is what I tweaked your build too:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Two Fry: Level 50 Natural Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols -- GJ-Acc/Dmg(A), GJ-Dam/Rech(3), GJ-Acc/Dmg/End/Rech(7), GJ-Dam%(9), GJ-Acc/End/Rech(46), GJ-Dam/End/Rech(46)
Level 1: Electric Fence -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(9), GravAnch-Acc/Rchg(37), GravAnch-Immob/EndRdx(40)
Level 2: Charged Brawl -- Mako-Acc/Dmg(A)
Level 4: Dual Wield -- GJ-Acc/Dmg(A), GJ-Dam/Rech(5), GJ-Acc/Dmg/End/Rech(5), GJ-Dam%(13), GJ-Acc/End/Rech(21), GJ-Dam/End/Rech(25)
Level 6: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(7), LkGmblr-Rchg+(36)
Level 8: Swap Ammo
Level 10: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(11)
Level 12: Assault -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/Rchg(25), AdjTgt-Rchg(34)
Level 18: Executioner's Shot -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(23), Apoc-Dam%(23), GJ-Dam%(43)
Level 20: Super Speed -- HO:Micro(A), HO:Micro(39), Zephyr-ResKB(39)
Level 22: Super Jump -- HO:Micro(A), HO:Micro(36), Zephyr-ResKB(42)
Level 24: Boxing -- P'ngS'Fest-Stun%(A)
Level 26: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-ToHit/Rchg(27), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(37), Rec'dRet-Pcptn(43)
Level 28: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(29), Armgdn-Dmg/EndRdx(29), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(37)
Level 30: Tough -- GA-ResDam(A), GA-Res/Rech/End(31), GA-End/Res(31), GA-RechEnd(36)
Level 32: Suppressive Fire -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(33), GladNet-Rchg/Hold(33), GladNet-EndRdx/Rchg/Hold(33), GladNet-Acc/EndRdx/Rchg/Hold(34)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), EndMod-I(43), RechRdx-I(45)
Level 38: Acrobatics -- EndRdx-I(A)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Sleep/EndRdx(46), FtnHyp-Acc/Rchg(48)
Level 44: Hoarfrost -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(45), RechRdx-I(50), RechRdx-I(50)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), Krma-ResKB(48), S'fstPrt-ResKB(48), Ksmt-ToHit+(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 50: Spiritual Total Radial Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- P'ngS'Fest-Stun%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(15), Mrcl-Heal(21)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(13), Efficacy-EndMod(39), Efficacy-EndMod/Rchg(40)
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Quote:There was a few people who wanted feedback on their pvp builds- I will be sending PMs back to each of you with my notes on your build. However, I wanted to break down each build here so maybe we can talk about things a little this week since we are not having an official meeting.-----Build Challenge----
Blaster-Dual Pistols/Elec manipulation- build for zone play
Warshade- Duelist build
Flying Crab- Duelist build (yes the character must take fly as a travel power)
Defender- Flying trick arrow/(xxx)- duelist/zone - You get to pick the secondary, I will give you a hint that one would be pretty superior to the others.
I'd like to share with you one of the top builds submitted in my opinion for the flying Crab- Not only did this person hit the important aspects of building a pvp character, he outlined a very solid strategy on how he would play this character as well.
----Flying Crab for duels-----
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Quote:-High HP (2326) [+32 for the IO that won't go in because of Mids error]
-No KBP, as the toon flies
-It has Phase as it's survival power.
-Web Envelope to be used to ground people, and have the pets attack them.
-Confront to annoy the grounded person so they don't kill the pets
Switched the 3 devastation's for the 2nd set of 3 apocalypses.
I would have built in some KB protection:
drop that fly stealth for a BotZ KB.
Switched out that 4th Shield wall in Stealth for a Karma KB
Slotted web envelope with 5 grav anchors (you are over the cap for +1.875HP) So moved one slot to a def power and slotted a Karma KB.
Moved the 2nd slot in assault to a def power and slotted a karma KB.
This wont cover force bolt or power push, but it will cover most other KB powers. While it is true you just flip when flying, you can not attack while flipping so in duels this could be an issue.
-----Warshade Duels----
Thank goodness no one even touched this one, lol.
If I were to try to make a WS for duels I would probably make a PB- but if forced to make a WS:
Build for max hp
You will need to fight people toe to toe to use most of your better attacks/build up/heal type of powers so you need to take gravimetric snare and gravity well to get them immob/held. I would actually take the rez power because after you die and rez you are invulnerable for 15 secs but you can still attack your opponent- so that gives you a huge advantage to try to make up for a death.
---Defender flying trick arrow/xxx (duel and zone)----
There was a lot of people who submitted for this which I thought was great, the majority of people either took archery to avoid redraw or sonic for stacking debuffs.
My only comment about those secondaries is that they lack the range of psychic blast. The base range on archery and sonic is 80 while psychic is 100 ft.
I think everyone got the idea that you are going to be a flying sniper, you need to be beyond the range of your opponents attacks while you can still hit them with yours. Keeping them grounded is the way to go with entangling arrow.
I don't think anyone mentioned this but using hover avoids -fly types of powers like impale so those attacks will not drop you if you toggle on hover, however, entangling arrow will drop you in hover, so you as a flying/sniping/ta have a huge advantage over other flying characters because if they start to fly/hover towards you, you can still drop them with your entangling arrow. This is another reason you must build for as much +range as possible so glad javs (+7.5 range), Panaceas (+7.5 range), Jav volley (+7.5 range) and glad nets (+10 range) are important.
Someone submitted the following for a tactics on a ta/arch which I thought was very well thought out:
Quote:- High HP (for a defender)- 1540
- Did not slot for -kb as it is flying. If it gets kbed it will just flip, but it should be high enough where that is not an issue.
- Slotted for ranged bonuses so that it can throw things from quite a distance
- Has high recharge (which even though DRed) will help with spamming TA powers.
- Has a lot of +tohit which will help avoiding missing (also tactics for perception).
- Has stealth + stealth IO in order to be invisible when not attacking (or being attacked).
- Has phase as a survival power.
- Has Super Speed in case it is knocked out of the air with a -fly.
- Has TK as more of a survival tool than anything else (if it is one v one in zone, it can throw tk when it has not attacked in a few seconds in order to get a few seconds break) Or can use tk from Straight Up after webnading people and possibly leave several TKed.
- Has Mind Over Body to cap it's resistance (before DR)
- Has lots of damage procs to help increase damage output.
Some individual powers to explain:
- Oil Slick Arrow- use entangling arrow to sandbox a target, then lolomfgbbq!
- Acid Arrow- keep those stalkers visible
- Flash Arrow- torture someone who has no emp on their team/no tactics
- Disruption Arrow- if there are melee pew pewing (or anything fiteclubbing), throw it down, makes my team do more damage
- Glue Arrow- slow them down more than TS already does, muhahahah
- Snap, Aimed, Blazing Arrow- basic single target attacks
- Dominate- Additional Single target, procced to hell, also can shut off rad/storm/etc toggles because of the mez
- Explosive Arrow- It's a really fast attack, if there is a rumble going on down below, throw it, might get a kill steal
- Rain of Arrows- If most of the other players are webbed to the ground, this will finish anyone off who is down on health or take off a chunk of health at least
This character would be a mix of damage and disruption in zone. It could be solo and fly high above a target to trow arrows at their face. It would be be used on a team to torment the other teams/players and help make it easier for my team to get kills.
So the key things here was to think about zone play-
You have to be self sufficient- so if we start and the end- lets look at epics/ppp.
The better choices for Epics would be:
Cold- you get a self heal, a 'shield' that you can slot both karma and steadfasts in for kb protection and hibernate.
Flame- you get a self rez which leaves you invulnerable for a few seconds and also stuns whoever is close to you so you can pistol whip that stalker that just AS'd you. This is actually ok, but for zone play its different then in duels were the most kills count, in zone its pretty much just who got the first kill.
Force- PFF, temp invuln. Both very nice, you would need to work in aid self perhaps to make this a viable choice for zone play or make sure you know the quickest way back to the base to regen hp.
PPP:
Leviathan- offers KO blow- the hardest hitting attack for blasters, its easily proc'd. ---Bonus style points to anyone who holds a target with KO blow then finishes them off with executioner's shot. The only draw back to this attack is it is melee.
Mu- offers a nice little broken power in the form of electric shackles- its not just the fact that it is the 2nd most damaging attack for blasters (and its ranged) that makes it so broken but the fact that it does -100% recovery. So hitting your opponent with can significantly reduce his/her ability to fight back or escape with phase.
Looking at DP/Elec I think most of you got the idea that you would need to play both ranged and melee, melee for your secondary to do its best work- hard hitting punches and end drains while DP isn't *that* horrible from range.
Overall, I thought everyone did a great job of looking at these not typical PvP characters and coming up with some very viable builds for them. I think someone even told me they rolled a dp/elec for pvp and had leveled to the mid 40's (I have to admit I cringed).
Again, great job all. -
Good job to the following people for participating in the PvP build challenge:
War-nugget
EagleEyez
Hemm
Neuronia
Gristlebone
Epoxyman
Zatch
General Lieutenant
Strike K
Madame Pistacio
Tanknation -
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Quote:Awww, why oh why don't I have a corr on Victory now? Is this a regular thing? If I so I may have to correct this error...
Hit me up in game if you wanted to roll a corr here for power gaming and needed accelerated xp obtainment.
@Masque or @Masque2... if I don't respond right away um... don't be upset, I've been told I miss a lot of my tells. -
Quote:Hey all. I fell out of PvP camp early when I got hit with a few random rolls of working Friday nights and missing out on planned activities (didn't want to be THAT guy). Regardless, I have been following along and picking up what I could here and there.
Question about the above chart...is it saying that no matter how much +def you build into a Blast/Con/Def/Dom/Corr/MM that defense gets DRd to 20% in PvP?
Keep up the good work/fun
yep. -
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Quote:I'd be happy to post my widow build. Im not sure its exceptional but it might give you a starting point.Does anyone know of an exceptional arachnos widow build that uses elude? Currently, my widow is more of a hit-and-run kind of toon, but I've thought about respec'ing, so I could use more of a tanking build with elude.
Money is not going to be a problem for me, so please do not hesitate to post an expensive build.
Thanks in advance.