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Posts
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Joined
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No, because that would give Heroes even MORE merits / day.
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I meant to say if an opponent is less than 20%, not 80%.
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Stacking your ST poison with NG on targets in PVP. There is an effective hold you can stack with your Oni. CM.
You forgot Weaken's -SPecial -
Quote:It is not slow enough if a scrapper can EASILY run away, and if I try to run to catch up, I'll lose my pets he'll one shot me. It is NOT fair and balanced and YOU know it.OMG, Cry me a river. This is exactly the kind of person that the devs cater to and go and change PvP for. (i.e. lolI13)
There is already to much travel suppression as is and if you can't figure out how to PvP in the button mash, slowness that is the PvP that we have right now then you should just give up or maybe ask someone for some suggestions on maybe some build advice or attack chain advice. Asking for more nerfs is just so sad... -
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I would love that if an opponent is less than 80% and flees, the "victor" gets a chance at a PVP IO. MMs get cheated TOO MANY TIMES out of the kill as they can't keep up with other ATs.
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It is unfair to MMs who can't move at the speed cap, unless they want to get out of BG. Stupid melee toons KEEP RUNNING AWAY AT ONE HP and I can't catch up to them or I'll get one shotted. Increase travel suppression higher so the wussies die.
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Why are they adding more hero content than villain content? I'm angry at the devs. :<
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I can't wait to educate a whole plethora of MM noobs in a couple weeks.... Lrn2macro, you have more than 3 buttons to command your pets. There is an advanced pet menu. Buff your teammates, then your pets! GAH
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Quote:I can't be sure other people are not exaggerating their claims and falsifying their data. Or even, actually keeping track of the number of possible kills.Please read up on statistics, 1:200 =/= 1 every 200, very simple principle that not many seem to get. Your having good luck statistically. When people say the drop rate is broken they are basing it on multiple experiences from multiple people. From ones that farm all night and get 0 drops to ones like you that get drops frequently and with low kill numbers. Please read up on the principles of Probability, Population sampling, and odds, before determining from you 2 experiences that the drop rate is not broken. Thank you.
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Animated Tails
No more tails lying about like dead weight! You will now be able to select tail body parts that will react to your movement and have a swaying or swishing idle animation mode. You will need to go to a tailor to upgrade to the animated version.
http://www.cityofheroes.com/news/gam..._overview.html -
Quote:You can somewhat search for existing teams. Find people whose names are in grey in /search. It means they are in a team.Ah, this would probably be my fourth choice. It's riding low for me right now, though, because I've been playing Star Trek Online for the last week.*
The ability to filter out people on teams when searching is long overdue, as is the ability to directly request to join existing teams. The ability to search for existing teams would take more to implement, but it too has been requested for a very long time.
*Seriously, STO has seven PvP maps. Seven. That's actually even less than it sounds like, because the 4 space maps are virtually identical in practice (you're in space), and the other three maps are small, symmetric, ground maps. It's also a very PvP-centric game, to the point where one faction (out of two) has only PvP; imagine if CoH had only 4 maps in addition to Pocket D, but travel time was longer to get to missions. It's atrocious.
PvE content isn't much better. Guess what percentage of your total time is spent in either totally free space or an asteroid field, neither of which are distinct from space PvP. (Hint: It's over 2/3.)
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In 10 zone kills yesterday I got ANOTHER PVP IO.
Drop rate is not broken.
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Quote:IMO, the team formation in this game is one of the smoothest in any game. Our LFG tool rocks. It is not my fault if you (collective) don't take 2 seconds to set your LFG status and complain about not finding teams.I see a lot of repeated suggestions and complaints, but I'm curious: What do you think the most important problems with the game are right now?
Personal answers:
Unnecessarily clunky team formation
Lack of supply and excess inflation on markets, especially Red
Lack of PvP support (distant third place, though)