TheShadowWalker

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  1. Quote:
    Originally Posted by Rent_ View Post
    I actually did raise this issue early on in CB. Ignoring players is what they do best.
    -players/+villains. lol
  2. Quote:
    Originally Posted by Captain Fabulous View Post
    This. With so many other MMOs vying for my time I can't and won't devote endless hours of boring repetitive gameplay trying to level up yet another character thru the same stale missions I've been doing for almost 6 years.

    Seriously, be thankful I'm still playing (though I question why more and more these days).
    Scale XP to the amount of vet rewards earned!!!
  3. Here ya go devs, a freebie: make xp increase per vet reward. Problem solved.
  4. [ QUOTE ]
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    Praetoria will be the catalyst for side-switching but once you've become villainous you can't just hop dimensions and go "Weee! I'm good again!" Doesn't work logically, technically or at all with the narrative.

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    I agree with the first part of your post but this is not true. Redname already said you could switch back and forth.

    [/ QUOTE ]

    Read more carefully. I know you can switch back and forth. However, hopping across a dimensional barrier does NOT automatically make you a good guy. If you go to Praetoria and start kicking puppies and pushing old ladies into traffic you can't just waltz back to another dimension and go "Oh hey, I'm a good guy." It doesn't make sense at all. NOBODY would believe you story-wise, and gameplay-wise it would just be ridiculous. You're one or the other, not one when you're in one dimension and another when you're not. Yeah there's the possibility of a gray area alignment that would sit somewhere in the middle but that would logically just mean that you stick to one side or the other but you tend to lean towards the other. Anyway, like I said, I'm done. Just wanted to clarify what was mis-interpreted.

    [/ QUOTE ]That would be awsome if you really had to kick so many puppies to become a villain. Just line them up on the wall and then you have to launch a hundred or so into the horizon. Don't forget the whimpering sound that fades as they go.
  5. No sign of villain SF contact yet?
  6. Steps to bringing pvp back from the dead:

    1st.) Undo all of the nerfs for at least but maybe even further to about five issues ago. Honestly, it's a bunch of garbage. Diminishing returns? If you can't pvp with the way things where then, it was because you either lacked the integrity or was trying to pvp on a toon that was never intended to perform that way in a pvp environment. It's just spitting in the face of people who took the time to roll and level a toon that worked with the way the game was designed. My first toon I trying to pvp on was a dark/dark corr. Insteading of crying that ever one was over powered, I learned what worked and developed that type of class.

    2nd.) All classes should function in pvp as they do in pve. There was no need to shuffle the numbers around. This was the first major mistake. It gave you two variables to look at when considering class balance and it seems that is stretching any attention pvp could hope to recieve out side of more nerfs.

    With these changes, you can tell if something is either over powered or under powered instead of basing it off of the biggest group of whiners. Too bad this will NEVER happen because the current pvp condition is not exploiting some form of pve. R.I.P. PvP skills.
  7. This is the greatest thing to happen to CoX since CoV and if you do not agree with me then your opinion is WRONG.