TheJazMan

Legend
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  1. [ QUOTE ]
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    Count me among the minority who hates I14 and the MA and have cancelled 2 subs over it. I'm sure you'll have no trouble replacing my 2 accounts, but it's clear the devs didn't put enough (any?) thought into how this would affect player populations in the zones.

    If your goal was to turn all the zones into the equivalent of the Abandoned Sewer Network after nerfing the Kraken Trial: congratulations! The MA has been a huge success!

    If your goal was to turn every zone into a "PL meh!" zone: congratulations! The MA has been a huge success!

    All you've done is succeed in creating an "all-farm all the time" game in every zone. Again, if this was your goal, you succeeded beyond your wildest dreams!

    But in the meantime, I'll take my entertainment dollars elsewhere. I14 is a waste of my money.

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    Really?

    Funny how my experience doesn't match that at all.

    Let me guess. You played on Freedom and can't see past Broadcast.

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    I do dislike the numerous AE buildings. I think 1 every few zones would have been the way to go. It seems everyone hits the Mercy/Atlas buildings (well, more than other locations) - those others that don't want to take part in the mayhem are left to find another AE building with a decent amount of players.

    I like i14 and the MA, with some work, will be a cool feature. Right now it's not quite there but I am still enjoying it.
  2. Has anyone bought this pack via purchasing the MAC edition or other CoX edition?
  3. So, if we buy the MAC edition like it is noted on the announcement will we get the option to buy the magic pack? Or do what have to wait until the online store puts up a different AE edition?
  4. If we just get the AE edition will that give us the option to get the new Booster?
  5. I hope there's more than what we see. So far it looks kinda weak.
  6. I went on to test for the first time because I was excited by the MA. I have to say, at this point, I am not too impressed with it. We basically re-skin the NPCs and write our own dialogue. Being able to control which NPCs we encounter and where would have been a huge bonus. I am sure the MA will be upgraded in the future but right now....well...it's ok.

    It's too bad MA is the only feature in i14. It has great potential but that has yet to be realized.
  7. Wow. Those videos are pretty weak. The third one was pointless and a waste of time. Ah well. Hopefully i14 isn't the same.
  8. [ QUOTE ]
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    *sigh* The super secret attitude from marketing is just getting very old. I have been hyped up for this for so many months it's now gotten to be old news. Plus we have nothing new on the horizon to look forward too.

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    Fixt.

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    Yup. Feeling the same. For a feature that was about to be released with i13 it is taking a very long time. I am sure it'll be great and can't wait...but we're in March now...lol.
  9. [ QUOTE ]
    I have to admit I don't care about a lack of a map editor if I have 1,000 map choices now.

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    Yeah but there are only a few that are unique. Otherwise it's the same crap over and over
  10. [ QUOTE ]
    I am unable to contain all of my responses to your confused post, JazMan, so I'll just say this:

    /e popcorn.

    [/ QUOTE ]

    Good thing I never asked for your response!

    In short, I noted how the MA is a positive for the game and think anyone saying otherwise is being ridiculous The MA will not be perfect but it adds an entire new dimension to game play. Very important, IMO.
  11. [ QUOTE ]
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    How can anyone say this isn’t great?


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    How? I’ll tell you how.

    First, it will deflate the population of potential teammates. Want to run that Sewer Trial for the badge, and for the fun of it, because you haven’t run one in forever? Want to run the 2nd respec task force to re-do your character’s slots or powers? Want help taking down Infernal? Well, guess what? Your pool of participants will be reduced by the MA in a real, and not-insignificant way - those potential teammates who could have joined you are working - whoops! I meant to say “writing” - MA arcs and aren’t playing as characters.

    Second, it is a gimmick completely disconnected from the CoH game lore. Let’s face it, the MA is a stand-alone “feature” in the game that doesn’t develop any of the CoH backstory. It’s a flashy gimmick intended to sell box sets, and grab publicity and attention from the gaming world. In other words, it’s a marketing tool to get more cash into the devs' pockets.

    Third, the vast majority of “storytelling” will be cringe-worthy. Have you read through the fanfic in the roleplay section of this very forum? No offense to anyone, but it ain’t my cup of tea - I cannot spend more than 90 seconds reading through any of it before I cringe, embarrassed, and click out of it. A lot of my in-game friends cannot spell. A LOT. A lot of my in-game friends have no imagination when it comes to creating an interesting costume (copy-paste the “Enforcer” outfit and change the colors and body size, literally, to a dozen characters). A LOT. A lot of my in-game friends who have actually written character bios have produced only derivative and loopy ones (you have seen that thread in our forum where the person - however mean-spirited it might have been - was copying ridiculous character bios to his website blog, haven’t you?). A LOT.

    Fourth, the “writing” that will come from the MA is going to be very limited - sure, you can write NPC dialogue, or “begin the mission” dialogue, or “contact dialogue.” But that’s it. If I want to read a great story, I’ll go to Borders and buy a book, not log into City of Frickin’ Heroes! If I want to write, I will launch Microsoft Word and type, not log into City of Frickin’ Heroes! And truth be told, guess how many of my in-game friends RARELY paid any attention to what the actual text was associated with any mission, anyway? A LOT.

    Fifth, a lot of people won’t bother creating missions, because it will be too much of a chore. Guess how many of my in-game friends don’t go into minute detail with the costume creator? Guess how many of my in-game friends don't use the SG base editor to either create their own base or revise a current base? Guess how many of my friends log into the game just to have fun by blasting or smashing stuff since this is, in fact, a comic-book-based action video game and they want to unwind and need a break from “work” (whether that is a job, studying, or taking care of the kids, etc)? A LOT.

    Sixth, it will be filled with the usual horrific bugs and egregious exploits that will necessitate shutting down the MA entirely, and possibly even the game, for extended periods of time for emergency fixes. Merits. ‘Nuff said.

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    All I can say is wow your Friends must suck. My SG friends are essentially the opposite to yours.

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    I think this MA may save this game. CHAMPS is supposed to come out within a few months and by then we should see i14 and maybe i15. I14 could be great and the MA looks like it will be awesome.

    Anyone thinking this isn't a great option to have in the game is a few sandwiches short of a picnic...if you get my drift This game is so full of repetitive crap that all they do is throw the same rubbish at us with some new story angle. The MA will not solve this issue completely but at least we will get unique enemies and opponents and ideas.

    It's no secret CoX was losing subscribers and heading the wrong way and this might save it. Looking forward to it.

    The buzz about i14 got me excited enough to start playing again after my 3 month break - sadly, after an hour I remember why I took my break lol. Can't wait for 14.
  12. [ QUOTE ]
    What happens when someone makes an entire enemy faction of Masterminds? O_o
    For that matter, what happens when someone makes the faction entirely Controllers?

    So much pain to be had... Lockdown on steroids, and instant mob-multiplication on inhumane scale.

    It's gonna be fun. ^_^

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    I don't think we have the ability to make MM NPCs. I believe that was the info posted.

    I am wondering about the name thing for your NPCs etc. I am assuming all names will be out there and cannot be taken since this is a holodeck thing. Not a bad idea if that is what they are doing. However, I guess we could have several NPCs with the same name...ah well...can't be perfect!

    Also, I really hope future versions allow us to adjust the tile sets in the missions. That would HELP eliminate my #1 beef with this game....the redundant tile set/map!!!
  13. I think one main area you would want to avoid is too much text. If your descriptions and story is too lengthy that may cause a player to exit immediately. I know I will be trying to streamline my story...it will be difficult to find that balance of just enough story and fun missions...
  14. [ QUOTE ]
    Don't we have writers? I don't understand why they can't go to the lead writer and say "Hey, take three days next week and make a new story arc for Valentines" Recycling Snaptooth over and over and over for every holiday is not even funny anymore. I realize they have alot to do, but considering the small amount of new content (missions/storyarcs) we get in new issues....what exactly are the writers doing?

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    Honestly, I could care less if they drafted new stories etc because they would likely use the exact same maps or tile sets. No thanks. I cannot stand that and it happens all the time with this game...it makes me puke.
  15. Logged on for the first time in a while. Used the Pocket D VIP pass. Got to the D. Thought about doing the same old thing over again. Couldn't stand the thought of it. Logged off. I am thinking I will not be doing the Fling thing and will have logged on for about 30 seconds during this event.

    Yeah, this game is just the same old same old. Time to explore other options. I don't think I can wait for CHAMPS. Might move sooner.
  16. It was a pretty quiet year but from what we did get I think I liked the ITF the best. The funnest event. The only problem with that is the theme. Less fantasy, ancients rubbish and more super hero stuff
  17. I forgot to mention, I thought this was a very weak issue and made even lamer by not having any super costume pieces. But wait! We'll be able to get those sought after costume pieces with the Valkyrie pack! Oh yes! We can pay for them! Lucky us. So, after waiting 7 months for an issue we don't even get this extra little perk. Really weak.
  18. Why can't my lvl 8 scrapper cash in her candy canes for a recipe? It says inventory full but I don't have anything on my toon.

    Also, add a mission or make the costs of the Candy Keeper's items less candy canes. Running the same mish over and over is dull, redundant and boring. Unfortunatley, repetitiveness is the major problem with this game overall. I hope they address this now that they have a larger staff.
  19. They need to add a mission or two each year so it's not the same all the time.
  20. These were very poor as they used the same tile sets we have to see over and over. Pointless to add these. Why not just run through the missions that already look like this? It's the same thing.

    Having contacts based on existing characters and making ancient versions of them is also very lame. Make something new. It's not tough.

    Overall, these are very weak adds to the game and another reason I will quickly stop playing again. I13 didn't add much as far as play is concerned.

    I really don't get CoX and their ad. efforts etc. They missed getting the MAC version out for Christmas and they also added a very lame issue when they really need to step it up for the upcoming competition.
  21. TheJazMan

    Issue 13: BUGS

    NPCs walking through walls and other inappropriate areas. Specific example is in the Portal buildings in Peregrine.
  22. [ QUOTE ]
    They could fight back before. Nothing stopped them from doing so.

    Also, hit and run tactics not thematical to comic books? Have you ever read an issue of the Flash?

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    Well, unless you had some serious IOs etc your toon was beaten silly especially certain ATs. I didn't mind it before but could only stand it for a few mins at a time. It was just a waste of time. I am all for trying the new PvP.

    Overall, i13 is really weak. Not much to do. I like the new powers and day jobs are an ok feature but this issue needed more. Revamping a bunch of old stuff and then a few new things...bleh...
  23. I really hope it's not anything to do with the 5th Column. Enough of them already. Let's get some super hero stuff in the mix.
  24. I was in Best Buy yesterday (B.C., Canada) and they had time cards and the CITY OF VILLAINS box. I didn't know they still put that box out there?
  25. LH, you were one of the few red names that seemed to have some social grace. Too bad you're leaving...I hope it was your decision but it doesn't seem like it was. That's too bad.