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Posts
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Joined
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I am jealous of the HP cap and acro in Silvers build, If i dump the spiderlings in my build i could squeeze it in. I do agree with sant that the regen bonus slotting is probably overkill and could be used to 6 slot some more powers. i am not jealous of silver leaving out Inferno. I love to Nuke, especially when you can beat the end crash when DP is slotted for endmod.
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That is true about Consume, your not going to get to use it for that long. I was considering the use of Web Envelope before you cast RoF but that's all up to you. Hot feet will slow them down a little but if your locking them down they cant run anyway. I have dreamed about having the chance to Immob mobs ever since i made my Fire blaster years ago so i guess i am biased lol.
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I'm confused too lol, that build is nothing like the one that came up when i clicked the data link this afternoon on my work laptop. It had 45 S/L resistance and capped ranged def lol....maybe something went wrong on my end, unless u stealth edited it on me!! j/k!! lol Or like you said i was looking at someone else's build entirely. Now that i am looking at this correct build, nice job. Maybe slot Consume with EndMod/ACC/Recharge from performance shifter and efficacy adapter then one Endmod from that set and a recharge IO. I'm guessing your gonna use FB/FSC and burn as your AoE chain after you lock them down then clean up. I would try to get RoF in there instead of hot feet but that is personal taste. Sorry for the mix up.
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Quote:.
Here are some of he high points of my proposed build:
-Capped S/L Def
-Nice Melee Def
-Almost PermaHasten, good recharge
-good global Damage and Accuracy buffs
-Great AoE damage, decent ST for backup
-Web Envelope to holds baddies in a clump as I kill them
-several spec. IOs for QoL: -KB/IO, +Per/IO, +Stealth/IO (which when added to SuperSpeed yields ghetto invisibility)
Not a bad build, but i see a few things wrong with the "high points" of the build and what i see in mids. You are soft capped to Ranged, Energy, and Negative Energy. But only have 13% def to smashing and lethal. Now you do have 45% RESISTANCE to S/L, but the cap is 75%, not sure if you thought you were capping Defense when you slotted for it. And i dont see Hasten in the build at all. To get that lvl of defense you usually have to sacrifice recharge and other nice bonuses so when i saw almost perma hasten in the highlights i HAD to look lol. Unless you mean you are close to 70% global recharge from set bonuses, but perma hasten usually means getting the actual power to recharge before it wears off. All and all not a bad shot at capping a blaster though. -
Sweet build Donna, i remember sending you a PM last week to show me what you did with your Fire/MM, i guess you just sleep the mob then DP and commit arson. In any case i think most of these builds would work
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Here is a staminaless build with 113.8% recharge and capped S/L. I added the Scorpion PPP for the AoE Immob and Shield.
I dropped Fire breath because i live in melee range but if you wanted to AoE Immob/RoF/Fire Breath from a distance then run in and DP/Fireball/PSW you can drop the Spiderlings and play with the slotting.
You can squeeze 118.8% global recharge out of this build by using Efficacy Adapter in Drain Psyche but it really isnt worth it. That set doesnt ED cap recharge and doesn't add any regen to the power, i prefer frankenslotting that power to get the most out of it. Whether you slot it for mostly regen or end mod, having both is nice. I like end mod for beating the nuke crash with the fewest targets possible. Now ask yourself this.....Can you live without stamina???
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Mental: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(43)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Immob/Rng(40)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(11)
Level 4: Mind Probe -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(15), Hectmb-Dmg/EndRdx(31)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dam%(17), Posi-Acc/Dmg/EndRdx(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(21)
Level 14: Super Speed -- Run-I(A)
Level 16: Concentration -- RechRdx-I(A), RechRdx-I(23)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(31), Apoc-Acc/Dmg/Rchg(33), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(33)
Level 20: Drain Psyche -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(23), Numna-Heal/Rchg(25), Dct'dW-Heal/Rchg(27), Efficacy-EndMod/Acc(27), P'Shift-EndMod/Acc(46)
Level 22: Maneuvers -- LkGmblr-Rchg+(A)
Level 24: Super Jump -- Jump-I(A)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 28: Tough -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(43)
Level 35: World of Confusion -- CoPers-Conf(A), CoPers-Acc/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Conf/EndRdx(36), CoPers-Conf%(43)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(39), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Dmg(45)
Level 41: Web Envelope -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Immob(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/Rchg(42), Enf'dOp-Immob/Rng(45)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 47: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Rchg/Hold(48)
Level 49: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-Dmg/EndRdx(50)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Knock%(29)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
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Set Bonus Totals:- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 19.3% Defense(Smashing)
- 19.3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 113.8% Enhancement(RechargeTime)
- 57% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 6% Enhancement(Immobilize)
- 5% FlySpeed
- 112.9 HP (9.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 10.8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 18% (0.3 End/sec) Recovery
- 36% (1.81 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 3.75% Resistance(Negative)
- 5% RunSpeed
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I would take a look at the guides section. Your power selection and slotting are WAYYYY off. Unless this is a joke, then you got me to waste my time lol. Putting a slot in rest is never recommended.
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Was thinking about combining these two powers to produce a mag 4 stun on a Rad/MM/Soul blaster. Anyone try this combo yet? was wondering if it was reliable before i went ahead and rolled one.
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Good point! Endurance is always a problem, and consume isn't up enough to refill me every time i need it. Take away the 8% recovery i get from the purples and it would get even worse. Tempered readiness might be a better set for that power, or you can frankenslot it. that would put ya a tad under the S/L soft cap..... I should change my toon name to CaB Junky because i fiend for them.
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Here is a Fire/Fire/Mace build for the AoE Immob. It is has capped S/L, 30% melee defense, and 87.5% global recharge. The new burn and and AoE Immobilize changed my attack chain a little. My old build didn't have either of those fire powers. Obviously, you said you didn't want to use purples so you will have to supplement those for sets that give lesser recharge. I figure it will cut it in half. Chain goes, Web Envelope - RoF - Burn - Fireball - FSC - clean up with ST. I think a fire mental would be kinda cool to do this on too. Let me see what i can come up with in mids. BTW, with the incarnate system coming out don't give up on some of these 50's just yet! lol Maybe pick one to purple out for when the issue hits
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
BlowTorch: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(43)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Acc/Immob(45)
Level 2: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(9), Ragnrk-Acc/Rchg(11), Ragnrk-Dmg/EndRdx(11)
Level 4: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx(15)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 10: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(23), Armgdn-Acc/Rchg(23), Armgdn-Dam%(25)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25)
Level 14: Super Speed -- HO:Micro(A), QckFt-EndRdx/RunSpd(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(27), P'Shift-End%(27), EndMod-I(46)
Level 22: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(31)
Level 24: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(31), Apoc-Acc/Dmg/Rchg(33), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(33)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-EndRdx(29), RctvArm-ResDam(31), S'fstPrt-ResDam/Def+(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 32: Consume -- P'Shift-EndMod/Acc(A), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Rchg(39)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 38: Hot Feet -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(39), Oblit-Acc/Rchg(39), Oblit-Dmg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 41: Web Envelope -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Immob(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/Rchg(42), Enf'dOp-Immob/Rng(45)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A)
Level 47: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
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Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 26.1% Defense(Smashing)
- 26.1% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 23% Defense(Melee)
- 3.63% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 6% Enhancement(Immobilize)
- 87.5% Enhancement(RechargeTime)
- 66% Enhancement(Accuracy)
- 5% FlySpeed
- 122 HP (10.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 6.6%
- 20% Perception
- 13% (0.22 End/sec) Recovery
- 26% (1.31 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 3.75% Resistance(Negative)
- 5% RunSpeed
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I vote Fire/MM. You could try to perma Drain Psyche along with capping ranged Def. That would give you major end recovery/regen along with a sick AoE chain and a capped positional def. Activate Fire Breath or Psi Scream out of range then Super Speed in to the middle of them. The power activates at max range hitting all the mobs and in turn making them activate ranged attacks. Drain Psyche/Fireball/PSW. I think running a blaster at the speed your thinking of is gonna take major endurance and DP is the solution. Oh yeah, and eat plenty of candy. It drops so much at x8 you can argue you dont need any enhancments at all LOL hmmmm.
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I love my fire^3 blaster. Yes i die here and there but i like the challenge. Purples are my best friend if im solo. There are so many AoE's i have changed my attack chain umphteen times. At the moment - Fire breath (Out of range) Aim + BU SS into mob - Fireball - FSC. Blaze and firesword bosses and move on. Consume and RotP when necessary lol If only i can get my hands on an AoE immob one off these days lol maybe when i turn ebil?
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I ran a Spines/fire team and it was insane. It was called Hot and Thorny if anyone remembers. We added cold defenders for defensive shields and +end later on. I wold join you guys on a spines/elec for the +end.
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A search of "respec crash" produced Zero threads on this topic. And looking back 5 pages didn't produce one thread about this topic either. So I have a couple of things i would like for you to learn to do, and a couple things i would like to teach you in person. But thanks for the sarcastic internet tough guy response. Go ahead and delete this thread wanna be Mod. Oh thats right, you cant.
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I crash everytime i hit back during a respec. Anyone else?
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Just noticed i had swift instead of hurdle. I switched that because i have SS as a travel.
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I have been gone for a long time and want to finally slot my SS/SD. I have all these enhancements already (gonna have to strip some old toons i dont play anymore) Anything you guys can see wrong with it? Besides being crazy expensive lol. Like i said, Ive been gone since last March so go easy.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
cunning linguist: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), RedFtn-EndRdx(7), RedFtn-Def(9), RedFtn-Def/EndRdx(23), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(50)
Level 2: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(36)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(15), RedFtn-Def(15), RedFtn-EndRdx(17), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(19)
Level 10: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(21), Mrcl-Heal/Rchg(23), S'fstPrt-ResDam/Def+(36), GA-3defTpProc(45)
Level 12: Active Defense -- HO:Membr(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(25), Numna-Regen/Rcvry+(25), Panac-Heal/+End(27)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/Rchg(29), GSFC-ToHit(31), GSFC-Build%(31), GSFC-ToHit/EndRdx(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-Acc/Rchg(21), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(39)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(34), Zephyr-Travel(34)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 28: Boxing -- Acc-I(A)
Level 30: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(37)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(40), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(45)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Grant Cover -- EndRdx-I(A)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 0: Ninja Run
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Set Bonus Totals:- 21.5% DamageBuff(Smashing)
- 21.5% DamageBuff(Lethal)
- 21.5% DamageBuff(Fire)
- 21.5% DamageBuff(Cold)
- 21.5% DamageBuff(Energy)
- 21.5% DamageBuff(Negative)
- 21.5% DamageBuff(Toxic)
- 21.5% DamageBuff(Psionic)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 13.5% Defense(Fire)
- 13.5% Defense(Cold)
- 10.4% Defense(Energy)
- 10.4% Defense(Negative)
- 6% Defense(Psionic)
- 16% Defense(Melee)
- 14.8% Defense(Ranged)
- 16.3% Defense(AoE)
- 54% Enhancement(Accuracy)
- 92.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 174.3 HP (11.6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.05%
- MezResist(Immobilize) 10.5%
- MezResist(Stun) 2.2%
- 22% (0.37 End/sec) Recovery
- 26% (1.63 HP/sec) Regeneration
- 10.1% Resistance(Fire)
- 10.1% Resistance(Cold)
- 15% RunSpeed
- 2.5% XPDebtProtection
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This is the build i use on my fire/shield. He is pretty sweet, If only BoF didn't suck so bad.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(7), RedFtn-EndRdx(9), RedFtn-Def(9), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(13), RedFtn-EndRdx(13), RedFtn-Def(15), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(19), Numna-Heal(21), Numna-Regen/Rcvry+(21)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Fire Sword Circle -- Armgdn-Dmg(A), Armgdn-Dam%(34), Armgdn-Dmg/EndRdx(34), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(36), Erad-%Dam(36)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 28: Breath of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40), Posi-Dam%(40)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(45)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-%Dam(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 44: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]19.5% DamageBuff(Smashing)[*]19.5% DamageBuff(Lethal)[*]19.5% DamageBuff(Fire)[*]19.5% DamageBuff(Cold)[*]19.5% DamageBuff(Energy)[*]19.5% DamageBuff(Negative)[*]19.5% DamageBuff(Toxic)[*]19.5% DamageBuff(Psionic)[*]11.8% Defense(Smashing)[*]11.8% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]10.8% Defense(Energy)[*]10.8% Defense(Negative)[*]3% Defense(Psionic)[*]20.5% Defense(Melee)[*]18.6% Defense(Ranged)[*]18% Defense(AoE)[*]39% Enhancement(Accuracy)[*]6% Enhancement(Heal)[*]72.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]150.6 HP (11.2%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 11.6%[*]MezResist(Immobilize) 12.7%[*]MezResist(Stun) 2.2%[*]13% (0.22 End/sec) Recovery[*]22% (1.23 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]10% RunSpeed[/list] -
Glad you signed, now can u do the same for redside???
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With common and uncommon salvage off the charts expensive i have been using tickets to craft most of my recipes lately. It would be nice if we could have our recipe window open at the same time as the AE vendor. Then i can buy salvage with tickets and see what else i need as i purchase it. Just a QoL issue.
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Sigium:
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*glances at location*
BROTHER!
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IantheM1:
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Hey, I'm in Jersey too.
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jersey ftw
rogue isles might be a city of villains
but jerseys a whole state of em
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Dirty JERZEEEEE in da house! I work in Jersey City, St Paul's ave FTW.
I, like many, hate blue caves. When i am running papers/radios with a team, a lot of team leaders avoid enemy groups that spawn caves. When running in the many Superteam events i have been involved in this is always the case. "No Caves/No Rescues" is said in team chat often. They are hard to navigate with travel powers on, and they give you no room to function. Blue caves are not the only culprit of this though. Council caves and Orenbega maps are guilty of this too. I try to avoid these maps when i can, but with so many of them in the game i have come to accept them. -
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First..I been farming for like when tanks farmed and there was no cap arrgo "Freak farm" went to the new hottest thing fire/kins i farm the wall alot with my fire/kin with no problems
never die.I think its how u slot the build that counts more then the Archtype that your using to farm the wall.
You guid is at most fair to about half of it. The other half is red side farming and i cant tell you nothing about it 4 i dont care to play red side it bores me to death.
Now back to farming heroes side
1. farming boss's can be done if you know what your doing
i solo 8 man under 17mins where it takes most farmers to run 6 man 15min-20 but thats cuz their new "maybe"
2.On boss farming add this note to guid 1"stay out of range 4 feet so u dont make em pull out axe.2 char em now sometimes u hit they still fight but siphon anything and they begain to choke keep spaming char and us what ever mastery u have plus siphon and cage imps will kill off the rest
while u get contol over boss's if u use fireball u are adding to the imps same with psi tornado,
Its really not hard once u get the hang of it,
If u want to see me do it ill be glad to show anyone,
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OW! My eyes! My brain! My sense of literacy! Please do the internet a favor and invest in a dictionary, as well as learning about the amazing new inventions called "punctuation" and "grammar".
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Next week we will introduce this amazing concept called, "white space" to break up walls of text.
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LOL.....The was funny. Me laughed hard really really good. Maybe he's an ESL student??? -
I play an Elec/fire also in an all Blaster/Defender SG. If you choose another travel you might be able to soften the blow by starting with Ball Lightning at range then jumping in to hit FSC/Short Circuit. Or another Combo of AoE/ST/Control you had in mind. This might get the spawn to "alpha" with all ranged/AoE attacks playing into your strength The two holds would be nice to use on a boss then drop a Burn patch on him. Activation time is definitely a factor when playing this combo. I originally had an idea of making an all PBAoE blapper using BL/SC/FSC/Combustion but i found the long animations to be deadly but its still a blast to play.