Is this the Fire/Fire Padded mission solo'er?


Emain_Macha

 

Posted

I have levelled up my Fire/Fire now to 31. After some soul searching, I made my peace that until I hit around 36-37ish I won't have softcapped S/L - such is life. However, on teams I am doing ton of damage and having a blast, no pun intended.

For those who don't know my Paragon Project, I am going to level the best Blaster, Corruptor, Brute, Scrapper, and SoA I can to the following specs and playstyle:

-goal: create a character that can solo padded missions, and an thereby level himself just as effectively as if he had found a really good team - maybe even better!
therefor goal is also: most xp/min in a solo padded mission of +A/xB where A and B can be any numbers that work toward max xp/min
-no pvp
-character gets shelved @ 50
-therefor no purples or hamis
-However, as far as IOs, the sky’s the limit, price is no object. Usually I slot for sets as soon as I can, say around 22 or 28.
-To enhance survivability on this blaster, aiming to softcap S/L Def and boost Melee Def - and also kill as fast as possible as a dead baddie is the best defense
-Little or no dying, possible ways to ditch and restart without dying or riding the death line too closely (I have modified my stance of this slightly -I don't mind the odd faceplant provided I don't get several in a row, and the debt is quickly wiped up by the vast xp/min rolling in.)
-Not a pet or device character, but a kicking-a$$ character.
-As I work toward softcapped Def, I will pop a purple before each fight to help bridge the gap.

Anyways, I think I can begin to put this into play as my 30s progress, and on into my 40s, until I complete this character @ 50 - here is my proposed build. Constructive criticism highly desired!

Here are some of he high points of my proposed build:
-Capped S/L Def
-Nice Melee Def
-Almost PermaHasten, good recharge
-good global Damage and Accuracy buffs
-Great AoE damage, decent ST for backup
-Web Envelope to holds baddies in a clump as I kill them
-several spec. IOs for QoL: -KB/IO, +Per/IO, +Stealth/IO (which when added to SuperSpeed yields ghetto invisibility)

The Global Totals are:
+8.5% DamageBuff(ALL)
+20.5% Defense(Smashing)
+20.5% Defense(Lethal)
+24.9% Defense(Melee)
+36% Enhancement(Accuracy)
+65% Enhancement(RechargeTime)
+45.2 HP (3.75%) HitPoints
+Knockback/up (Mag -4)
+20% Perception

Here is the finished build:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(34), Decim-Dmg/Rchg:40(34), Decim-Acc/EndRdx/Rchg:40(34), Decim-Acc/Dmg/Rchg:40(39)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(5), Enf'dOp-Acc/EndRdx:50(5), Enf'dOp-Immob/Rng:50(19), Enf'dOp-Acc/Immob/Rchg:50(29), Enf'dOp-Acc/Immob:50(29)
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(3), Posi-Dmg/Rng:50(7), Posi-Acc/Dmg/EndRdx:50(7)
Level 4: Fire Sword -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(31), T'Death-Dmg/Rchg:35(31), T'Death-Acc/Dmg/EndRdx:35(31), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(43)
Level 6: Super Speed -- Clrty-Stlth:50(A)
Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(13), Posi-Acc/Dmg/EndRdx:50(15)
Level 10: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(17), Oblit-%Dam:50(23)
Level 12: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(13), RechRdx-I:50(46)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(17), RechRdx-I:50(43)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
Level 20: Stamina -- P'Shift-End%:50(A), EndMod-I:50(21), EndMod-I:50(21), EndMod-I:50(27)
Level 22: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(37), Decim-Acc/EndRdx/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(39)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Maneuvers -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27), S'dpty-Def/EndRdx:40(40), GftotA-Def/EndRdx:40(40), RedFtn-Def/EndRdx:50(40)
Level 28: Boxing -- KntkC'bat-Acc/Dmg:35(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Weave -- LkGmblr-Rchg+:50(A), S'dpty-Def/EndRdx:40(33), GftotA-Def/EndRdx:40(33), RedFtn-Def/EndRdx:50(33)
Level 35: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Flares -- Acc-I:50(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), S'dpty-Def/EndRdx:40(42), GftotA-Def/EndRdx:40(42), RedFtn-Def/EndRdx:50(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 47: Hot Feet -- Sciroc-Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx:50(48), C'ngBlow-Dmg/EndRdx:50(48), Erad-Acc/Dmg/EndRdx/Rchg:30(48)
Level 49: Consume -- Acc-I:50(A), EndMod-I:50(50), EndMod-I:50(50), EndMod-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run

Thoughts?


For Great Justice!

 

Posted

Quote:
Originally Posted by Metatron_NA View Post
.
Here are some of he high points of my proposed build:
-Capped S/L Def
-Nice Melee Def
-Almost PermaHasten, good recharge
-good global Damage and Accuracy buffs
-Great AoE damage, decent ST for backup
-Web Envelope to holds baddies in a clump as I kill them
-several spec. IOs for QoL: -KB/IO, +Per/IO, +Stealth/IO (which when added to SuperSpeed yields ghetto invisibility)

Not a bad build, but i see a few things wrong with the "high points" of the build and what i see in mids. You are soft capped to Ranged, Energy, and Negative Energy. But only have 13% def to smashing and lethal. Now you do have 45% RESISTANCE to S/L, but the cap is 75%, not sure if you thought you were capping Defense when you slotted for it. And i dont see Hasten in the build at all. To get that lvl of defense you usually have to sacrifice recharge and other nice bonuses so when i saw almost perma hasten in the highlights i HAD to look lol. Unless you mean you are close to 70% global recharge from set bonuses, but perma hasten usually means getting the actual power to recharge before it wears off. All and all not a bad shot at capping a blaster though.


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

Quote:
Originally Posted by Clutch_NA View Post
Not a bad build, but i see a few things wrong with the "high points" of the build and what i see in mids. You are soft capped to Ranged, Energy, and Negative Energy. But only have 13% def to smashing and lethal. Now you do have 45% RESISTANCE to S/L, but the cap is 75%, not sure if you thought you were capping Defense when you slotted for it. And i dont see Hasten in the build at all. To get that lvl of defense you usually have to sacrifice recharge and other nice bonuses so when i saw almost perma hasten in the highlights i HAD to look lol. Unless you mean you are close to 70% global recharge from set bonuses, but perma hasten usually means getting the actual power to recharge before it wears off. All and all not a bad shot at capping a blaster though.
I am a little confused.

1) Hasten is Level 24. It's right there.

2) Mids is telling me that Hasten will have a ~144 second recharge time. Since Hasten lasts 120 seconds, that means 24 seconds without Hasten - that's not bad I think compared for a build not primarily focused on Recharge.

3) Again, reading directly from MIDs, it says udner totals that my Smashing/Lethal Defense is 45.9%. That's soft-capped, right?

4) Again, according to MIDs, my global recharge pre-Hasten is 65%.

All in all, I appreciate your feedback, but it is either entirely inaccurate and you need to take a second look, or I am utterly confused and doing something really wrong.

However, as ar as I can see, everything I said is accurate as of what MIDs is telling me - is MIDs wrong? Or perhaps you have more than one instance of MIDs open and were looking at the wrong one?

Here is the detailed breakdown from MIDs:

Decimation
(Fire Blast)
MezResist(Immobilize) 2.75%
13.6 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)

Enfeebled Operation
(Ring of Fire)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)

Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)

Touch of Death
(Fire Sword)
MezResist(Immobilize) 2.75%
18.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Positron's Blast
(Fire Breath)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)

Obliteration
(Fire Sword Circle)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Rectified Reticle
(Aim)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
20% Perception

Rectified Reticle
(Build Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)

Decimation
(Blaze)
MezResist(Immobilize) 2.75%
13.6 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)

Luck of the Gambler
(Maneuvers)
7.5% Enhancement(RechargeTime)

Karma
(Maneuvers)
Knockback Protection (Mag -4)

Steadfast Protection
(Tough)
3% Defense(All)

Luck of the Gambler
(Weave)
7.5% Enhancement(RechargeTime)

Obliteration
(Burn)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Luck of the Gambler
(Scorpion Shield)
7.5% Enhancement(RechargeTime)

Enfeebled Operation
(Web Envelope)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


For Great Justice!

 

Posted

I'm confused too lol, that build is nothing like the one that came up when i clicked the data link this afternoon on my work laptop. It had 45 S/L resistance and capped ranged def lol....maybe something went wrong on my end, unless u stealth edited it on me!! j/k!! lol Or like you said i was looking at someone else's build entirely. Now that i am looking at this correct build, nice job. Maybe slot Consume with EndMod/ACC/Recharge from performance shifter and efficacy adapter then one Endmod from that set and a recharge IO. I'm guessing your gonna use FB/FSC and burn as your AoE chain after you lock them down then clean up. I would try to get RoF in there instead of hot feet but that is personal taste. Sorry for the mix up.


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

Why RoF instead of Hot Feet? Doesn't RoF have a stronger "baddies run away" component? Does RoF do more damage than Hot Feet?

One of the things I like about Hot Feet is I can just leave it on and it does its stuff.

I'll consider the Consume change, but since I will retire this character at 50, I don't imagine I will get much if any use out of Consume no matter how I slot it.


For Great Justice!

 

Posted

That is true about Consume, your not going to get to use it for that long. I was considering the use of Web Envelope before you cast RoF but that's all up to you. Hot feet will slow them down a little but if your locking them down they cant run anyway. I have dreamed about having the chance to Immob mobs ever since i made my Fire blaster years ago so i guess i am biased lol.


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

Quote:
Originally Posted by Metatron_NA View Post
Why RoF instead of Hot Feet? Doesn't RoF have a stronger "baddies run away" component? Does RoF do more damage than Hot Feet?

One of the things I like about Hot Feet is I can just leave it on and it does its stuff.

I'll consider the Consume change, but since I will retire this character at 50, I don't imagine I will get much if any use out of Consume no matter how I slot it.
Was curious how this build was treating you. Recently rolled up a fire/fire myself and thought I might use this as a baseline.

Thoughts on how things are going would be great.


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

nm - did a second build on my fire/fire and got the answer. Can't get the Mace patron pool on a hero-side blaster.


Too many alts and not enough time.

 

Posted

Quote:
Originally Posted by Emain_Macha View Post
Forgive what may be a silly question, but for a hero-side blaster can you take Mace Mastery or does the blaster need to be villain side for that patron power to be available?

You need to become a rogue then a villain so you can run the Villain patron arc to unlock those powers. Villains can just respec right into the hero epic powers, for once villains dont get the shaft.


I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Thanks for the input. I really dig the build, but would like to work in hover and flight for concept reasons. Would you see either dropping AIM or BU as a viable option to work that in? If not, what would you suggest?

Thanks!


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

Quote:
Originally Posted by Snowvein View Post
Thanks for the input. I really dig the build, but would like to work in hover and flight for concept reasons. Would you see either dropping AIM or BU as a viable option to work that in? If not, what would you suggest?
I don't suggest dropping Aim or Build Up. You should try to use those two powers as often as you can. You may not always use them right as they recharge, but they probably should not be recharged long before you use them. If you really find yourself not using them, then drop them, but you should try to learn to use them, they are very potent.

Drop Super Speed and Hasten? Hover works much better with Fly Speed slotting, so the slots in Hasten would go into Hover, Fly is fine with the base slot. Take Swift instead of Hurdle, it makes you fly faster.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.