Thammuz

Informant
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  1. [ QUOTE ]
    Even with the reduced effect because of ED, It is still important that you 6 slot your holds with Hold Duration SOs. Every little bit of extra hold time helps

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    I've not played a controller much, so I may be completely wrong here. Wouldn't it be better to slot your holds with two recharge reductions and four hold durations? Or maybe even three of each? Your holds might not last as long, but you can fire off significantly more of them.
  2. Thammuz

    Kheldian build

    [ QUOTE ]
    You don't want to slot up gleaming bolt, the damage is terrible.

    [/ QUOTE ]
    That very much depends on how you look at the damage output of a power. I just did some quick tests, and here is what I found:

    Gleaming Bolt: BI: 1.39, Recharge: 1.5s, Activation: 1s
    Incandescent Strike: BI: 9.89, Recharge: 20s, Activation: 3s

    In terms of brawl index, the amount of damage per minute you can inflict is:
    Gleaming Bolt: (60 / (1.5 + 1)) * 1.39 = 33.36
    Incandescent Strike: (60 / (20 + 3)) * 9.89 = 25.8

    So Gleaming Bolt is actually capable of dealing more damage per minute than Incandescent Strike. That may surprise some people. Of course, I realise that these figures don't really mean much when you're playing the game. What is really important is the amount of attacks you can chain together. The more effectively you chain attacks, the more damage per minute you're able to deal.

    I've always found that Gleaming Bolt is a great gap filler when your attack chain breaks down. It has a very fast recharge, and only uses a very small amount of endurance, so you won't need to slot endurance reduction and recharge rate in it.

    That's not to say Glinting Eye is not useful. It is very useful. I just think it's wrong to dismiss Gleaming Bolt because its damage initially seems very low.

    [ QUOTE ]
    3 Accuracy is really overkill anyway, 1 Acc 3 damage 2 recharge should do fine.

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    I very much agree with this. My personal preference is go with two accuracy though. I find when I'm soloing +3s, one accuracy is just not enough. Personally I find it incredibly frustrating when a long activation power such as Incandescent Strike misses.

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    Pulsar I wouldnt bother with, the disorient is very minor and only affects minions as far as I know.

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    Personally, I can't live without Pulsar. I tended to solo a lot, and the voids and quantums were a huge pain...until I got Pulsar. You can effectively run up to a +3 void, fire off Pulsar, then finish him off with your attacks before the disorient wears off. For me, that makes Pulsar incredibly useful. You will need to slot it for accuracy and duration at least. It's also not true that it affects only minions. It does seem a bit temperamental as to what it does affect though. For example, it seems utterly useless against robots, yet incredibly useful against Hatched Krakens in the Sewer Trial (yes, it disoriented a Giant Monstser!). It always works great against voids and sappers!

    I would agree with everything else that Xironia has said. I would like to add a couple of more things though:

    Reform Essence is an absolute life saver. I recommend you try and fit it in your build as early as possible. Glowing Touch is also a great team power, especially if you don't have an empath on your team. It will need to be slotted heavily for health and recharge reduction though.

    Finally, I can strongly recommend Combat Jumping and Acrobatics. This wasn't something I used in my build until very late on, and I'm very sorry now that I didn't choose it earlier in my character. The amount of times I got held, knockbacked, and immobilized was just incredible. These two powers helped immensely to reduce the frustration.

    Although Solar Flare is a great AoE, it inflicts a lot of knockback. I lost count of the amount of times tanks complained about that power. Just make sure that when you do use it, you have a good relationship with your tank.
  3. Although I've been playing this game a long time, I'm a complete noob when it comes to PvP. I recently took a trip to Bloody Bay and Sirens Call and I enjoyed the experience quite a bit. However, I wasn't entirely sure how to behave in these zones, and at times it felt a little uncomfortable as a result. The last thing I want to do is spoil the experience for other players.

    There are many unwritten rules in a PvE environment that people adhere to, simply because it is courteous to other players. For example, you don't steal other peoples kills, or jump up and down on a team members dead body. My question then is for the more experienced PvP players. Are there any particular hard and fast rules that all players should respect when in a PvP area?
  4. I've got approximately 600 hours on my all human lvl 50 PB. Unfortunatley, I haven't played it much since ED so I can't really comment on the possibility of an all human build in i6.

    Staying all human from lvl 1 to 50 would be fairly tricky. The hardest aspect of playing a PB is knowing which powers are good, and how to best utilize your slots. Personally, I made a couple of bad decisions early on which really made it tough (and at times very boring) to play. There are times when you'll really have to grit your teeth and slog your way to the next respec. Like a previous poster mentioned, it's important to realise that a PB is not a scrapper. It actually has some fairly decent support powers. Once I'd found a good build it was very easy for me to solo on invincible and not be too bothered by the voids and quantums. It was also a lot of fun.

    The easy route is definitely to use bright nova and white dwarf in the early levels, and then respec to human sometime after lvl 34. However, if you do this your likely to know very little about the qualities of the human powers and then end up creating an awful human build.

    If you want a real challenge, go for an all human build from the start. You've already got a lvl 50 character, so you should now be looking for something a bit tougher and ultimately more satisfying. There are no hard and fast rules about playing an all human PB, but unlike no other AT you can have a lot of fun experimenting trying to find the perfect build to suit your play style.

    Good luck.
  5. Just in case anybody cares (which they probably don't), I just thought I'd let you all know I'm back!

    What do you mean you don't remember me?