Kheldian build


Blocki

 

Posted

Wanting to go pure human but decided to take the dwarf at 22 for a panic button. However, thinking of respeccing out.
This is my current planned build. Any comments most welcome.
I know a few of the slots are off kilter and will probably be slotted at different levels, but overall, these are the slots i was looking at.

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Exported from Ver: 1.7.3.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: kronosx
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
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01) --> Gleaming Bolt==> Acc(1) Acc(3) Dmg(9) Dmg(19) Dmg(36)
01) --> Incandescence==> DmgRes(1) DmgRes(3) DmgRes(7)
02) --> Glinting Eye==> Acc(2) Acc(5) Dmg(9) Dmg(17) Dmg(36) Rechg(42)
04) --> Gleaming Blast==> Acc(4) Acc(5) Dmg(11) Dmg(17) Dmg(36) Rechg(42)
06) --> Shining Shield==> DmgRes(6) DmgRes(7) DmgRes(11) EndRdx(50)
08) --> Swift==> Run(8) Run(31) Run(31)
10) --> Essence Boost==> Rechg(10)
12) --> Radiant Strike==> Acc(12) Acc(13) Acc(13) Dmg(46) Dmg(46) Dmg(48)
14) --> Thermal Shield==> DmgRes(14) DmgRes(15) DmgRes(15) EndRdx(48)
16) --> Health==> Heal(16)
18) --> Incandescent Strike==> Acc(18) Acc(19) Dmg(21) Dmg(21) Dmg(34) Rechg(40)
20) --> Stamina==> EndMod(20) EndMod(23) EndMod(23)
22) --> White Dwarf==> DmgRes(22) DmgRes(40) DmgRes(40)
24) --> Conserve Energy==> Rechg(24) Rechg(25) Rechg(25)
26) --> Quantum Shield==> DmgRes(26) DmgRes(27) DmgRes(27) EndRdx(50)
28) --> Solar Flare==> Acc(28) Acc(29) Dmg(29) Dmg(31) Dmg(45) Rechg(45)
30) --> Build Up==> Rechg(30) Rechg(46) Rechg(50)
32) --> Photon Seekers==> Acc(32) Acc(33) Acc(33) Dmg(33) Dmg(34) Dmg(34)
35) --> Dawn Strike==> Acc(35) Dmg(37) Dmg(37) Dmg(37)
38) --> Reform Essence==> Heal(38) Heal(39) Rechg(39)
41) --> Pulsar==> Acc(41) Acc(42) Acc(43) DisDur(43)
44) --> Restore Essence==> Rechg(44)
47) --> Quantum Flight==> Rechg(47)
49) --> Light Form==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Energy Flight==> Fly(1) Fly(43) Fly(48)
01) --> Cosmic Balance==> Empty(1)
02) --> Rest==> Rechg(2)
10) --> Combat Flight==> Fly(10) Fly(39) Fly(45)
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22) --> White Dwarf Strike==> Acc(22)
22) --> White Dwarf Smite==> Acc(22)
22) --> White Dwarf Flare==> Acc(22)
22) --> White Dwarf Sublimation==> Heal(22)
22) --> White Dwarf Antagonize==> Acc(22)
22) --> White Dwarf Step==> Range(22)
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Posted

You don't want to slot up gleaming bolt, the damage is terrible.

On my all human PB, I basically chained Incandescant strike, radiant strike, and gleaming blast. Plus using solar flare when the attack chain was down.

That was with perma hasten though, so if you want it to be a perfect chain now you will need to use 2 recharge in every attack.

3 Accuracy is really overkill anyway, 1 Acc 3 damage 2 recharge should do fine.

On the shields, I would now put 3 Resistance, 2 end reduce in every toggle, EXCEPT for Thermal shield.
The amount of fire/cold damage in the game is extremly low, and definatly never caused me a problem. The only main fire damage later on is CoT, which you dont get a LOT of post 40 anyway, Carnies which are just burn patches you should step out of anyway, And Nemesis flamethrowers which are just slow DoT.

I just had a single resistance and an end reducer in it. With ED I would just change it to two end reducers.

If you want a panic button, I would definatly take Quantum Flight earlier, 47 is a bit late to panic
Its a superb power still, despite all he whining that goes on about it. Instant activation phase shift, how nice is that?

Plus you dont really need to slot it anymore cause its not useful as a travel power. You can just throw it on and get the hell out of there.


I would really consider taking Light Form at 38 too. If you turn it on while running your normal toggles, You can pretty much tank AVs. I know I used it to tank Anti Matter. Energy AVs are great for kheldians, because of the extra boost from incandescane, you can pretty much hit the resistance cap with Light Form.

I would also consider changing photon seekers slotting to 1 Acc, 3 Damage, 2 Recharge as well.
You want these guys up as often as possible, cause they do a crapload of damage if you summon them right in the middle of a group, and will pretty much hit every single foe.

Pulsar I wouldnt bother with, the disorient is very minor and only affects minions as far as I know.

Slotting up swift is a waste of slots too imo, Its far easier just to make a bind for fly, and just toggle it on and off to move around.

Could also be usful just to try and fit hasten in the build too, So you can pop it on after conserve power to get it back a bit quicker, cause all human PBs are pretty endurance intensive once you are churning out radiant strike, I Strike and solar flare. End just disappears.

Hope that helps

(Man you can tell im bored at work ;o)


 

Posted

Also, forgot to mention I would try and fit Tough in there too, Just to raise your S/L resistance a little. Cause its a bit low since ED.


 

Posted

Thanks for the post.
Wasn't too sure on the actual usefulness of light form and quantum flight, reason i was thinking of taking them late.
Will definitely have another play around with them.
I've found that my attack chain is ok, though i do run out of end, but that's more down to my outdated so's and not having had change to do some influence swapping. Will see how it goes with 1 end redx on the shields.
As for accuracy, 2 accuracy all the way for me. Just don't hit enough with 1 only. Plus, in pvp it's a major boost. And although i'd like photon seekers up more often, i'd rather hit everything in sight and blow em away, hence 3 acc. (heard the ai and acc was a bit dodgy too)
Hasten would be nice but i'm gonna try and do without, but if pulsar isn't too good then i've got an xtra 2 powers (if i remove the dwarf)
Slotting swift is very worth it though. You try running away in pvp without. I have fly/hover binds set up too, but 3 slotted swift is a godsend. Speedy speedy speedy.


 

Posted

After a brief sojourn to sirens call last night, i think some modifications are in order.
Revised build as follows.
Also, what is the best way to slot light form??
I'm not sure what to get at 49 so just stuck Proton Scatter for want of anything better.

---------------------------------------------
Exported from Ver: 1.7.3.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
---------------------------------------------
Name: Kronos X
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
---------------------------------------------
01) --> Glinting Eye==> Acc(1) Acc(3) Dmg(7) Dmg(25) Dmg(31) EndRdx(42)
01) --> Incandescence==> DmgRes(1) DmgRes(3) DmgRes(29)
02) --> Gleaming Blast==> Acc(2) Acc(5) Dmg(9) Dmg(15) Dmg(15) EndRdx(40)
04) --> Shining Shield==> DmgRes(4) DmgRes(5) DmgRes(27) EndRdx(43) EndRdx(48)
06) --> Radiant Strike==> Acc(6) Acc(7) Dmg(9) Dmg(11) Dmg(13) Rechg(40)
08) --> Essence Boost==> Rechg(8) Rechg(45) Rechg(46)
10) --> Swift==> Run(10) Run(11) Run(13)
12) --> Hasten==> Rechg(12) Rechg(17) Rechg(17)
14) --> Super Speed==> Run(14)
16) --> Health==> Heal(16) Heal(50) Heal(50)
18) --> Incandescent Strike==> Acc(18) Acc(19) Dmg(19) Dmg(21) Dmg(21) Rechg(40)
20) --> Stamina==> EndMod(20) EndMod(23) EndMod(23)
22) --> Build Up==> Rechg(22) Rechg(34) Rechg(34)
24) --> Quantum Shield==> DmgRes(24) DmgRes(25) DmgRes(27) EndRdx(45) EndRdx(48)
26) --> Solar Flare==> Acc(26) Acc(29) Dmg(31) Dmg(31) Dmg(33) Rechg(42)
28) --> Conserve Energy==> Rechg(28) Rechg(33) Rechg(33)
30) --> Quantum Flight==> EndRdx(30)
32) --> Photon Seekers==> Acc(32) Acc(34) Acc(36) Dmg(36) Dmg(36) Dmg(37)
35) --> Reform Essence==> Heal(35) Heal(37) Heal(37) Rechg(39) EndRdx(39) EndRdx(39)
38) --> Light Form==> DmgRes(38) DmgRes(48) DmgRes(50)
41) --> Dawn Strike==> Acc(41) Dmg(42) Dmg(43) Dmg(43)
44) --> Thermal Shield==> DmgRes(44) DmgRes(45) DmgRes(46) EndRdx(46)
47) --> Restore Essence==> Rechg(47)
49) --> Proton Scatter==> Acc(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Energy Flight==> Fly(1)
01) --> Cosmic Balance==> Empty(1)
02) --> Rest==> Empty(2)
10) --> Combat Flight==> Fly(10)
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Posted

As for slotting light form, Personally I just had it with 1 recharge in it when I had perma hasten, But now I would just do maybe 1 Resistance, and 1 recharge if i had a spare slot.

You will easily cap your res if you run with your other shields at the same time.


 

Posted

I noticed that it was capped on the hero planner.
Will save me a slot for elsewhere then with 1 dmg res and 1 end rdx, but just for safeties sake, i might go 2dmg res 1 end redx, as i'm not sure i need the slots elsewhere.
Ta.


 

Posted

I wouldnt bother with the end reduction, Light form gives you a huge boost to endurance recovery so it will just rocket back up to the top.


 

Posted

Really. That's handy. 2 dmg res 1 recharge it is then!
Cheers Xironia.


 

Posted

No Probs, Absolutly dead in work when no one breaks their pcs so I need something to do


 

Posted

Well i made it to 32 last night and got photon seekers. They need some serious slotting to be effective. Kinda wish i'd gone for dawn strike first now. But in pvp they are gonna be quite handy.


 

Posted

Tried Dawn Strike on Test just yesterday.
Even with Build Up I was not able to one-shot a white Possessed Scientist, a yellow Behemoth Lord Lt. and a blue Void Seeker.
This was solo with 1acc/3dam +2 SOs.
Failed to impress me... but the light show was nice


 

Posted

[ QUOTE ]
Well i made it to 32 last night and got photon seekers. They need some serious slotting to be effective. Kinda wish i'd gone for dawn strike first now. But in pvp they are gonna be quite handy.

[/ QUOTE ]

Don't worry about that, At first I thought they were quite pants too, But the second you get 3 damage in there you can just jump into the middle of a group and let em loose. Everything will take a big triple hit of -200 ish

And to dawn strike, yeah it seems a little bit underwhelming at first too, Its by no means as strong as blaster nukes. Its mainly good to finish a group off.


 

Posted

I'd planned on slotting 3 acc 3 dmg. Should be enough for each one of them to hit and do some serious damage, especially with build up.


 

Posted

Don't think build up will buff them, as they are a technically a pet.


 

Posted

Will have to test that.
If they are technically a pet, then technically i should be able to 'control' them. As i can't and they just wander off wherever they feel like, then they should get my buffs. Otherwise they should be able to be buffed by others.


 

Posted

They are set as a summon though, And I know stuff like pets, blizzard and burn dont get buffed. I THINK That it wont work, But I can check when I get in from work.


 

Posted

Checked the hero planner i used and it gives an increase in damage for them when using build up - but they are known to be wrong - so i'll check it for myself in a bit.


 

Posted

[ QUOTE ]
You don't want to slot up gleaming bolt, the damage is terrible.

[/ QUOTE ]
That very much depends on how you look at the damage output of a power. I just did some quick tests, and here is what I found:

Gleaming Bolt: BI: 1.39, Recharge: 1.5s, Activation: 1s
Incandescent Strike: BI: 9.89, Recharge: 20s, Activation: 3s

In terms of brawl index, the amount of damage per minute you can inflict is:
Gleaming Bolt: (60 / (1.5 + 1)) * 1.39 = 33.36
Incandescent Strike: (60 / (20 + 3)) * 9.89 = 25.8

So Gleaming Bolt is actually capable of dealing more damage per minute than Incandescent Strike. That may surprise some people. Of course, I realise that these figures don't really mean much when you're playing the game. What is really important is the amount of attacks you can chain together. The more effectively you chain attacks, the more damage per minute you're able to deal.

I've always found that Gleaming Bolt is a great gap filler when your attack chain breaks down. It has a very fast recharge, and only uses a very small amount of endurance, so you won't need to slot endurance reduction and recharge rate in it.

That's not to say Glinting Eye is not useful. It is very useful. I just think it's wrong to dismiss Gleaming Bolt because its damage initially seems very low.

[ QUOTE ]
3 Accuracy is really overkill anyway, 1 Acc 3 damage 2 recharge should do fine.

[/ QUOTE ]
I very much agree with this. My personal preference is go with two accuracy though. I find when I'm soloing +3s, one accuracy is just not enough. Personally I find it incredibly frustrating when a long activation power such as Incandescent Strike misses.

[ QUOTE ]
Pulsar I wouldnt bother with, the disorient is very minor and only affects minions as far as I know.

[/ QUOTE ]
Personally, I can't live without Pulsar. I tended to solo a lot, and the voids and quantums were a huge pain...until I got Pulsar. You can effectively run up to a +3 void, fire off Pulsar, then finish him off with your attacks before the disorient wears off. For me, that makes Pulsar incredibly useful. You will need to slot it for accuracy and duration at least. It's also not true that it affects only minions. It does seem a bit temperamental as to what it does affect though. For example, it seems utterly useless against robots, yet incredibly useful against Hatched Krakens in the Sewer Trial (yes, it disoriented a Giant Monstser!). It always works great against voids and sappers!

I would agree with everything else that Xironia has said. I would like to add a couple of more things though:

Reform Essence is an absolute life saver. I recommend you try and fit it in your build as early as possible. Glowing Touch is also a great team power, especially if you don't have an empath on your team. It will need to be slotted heavily for health and recharge reduction though.

Finally, I can strongly recommend Combat Jumping and Acrobatics. This wasn't something I used in my build until very late on, and I'm very sorry now that I didn't choose it earlier in my character. The amount of times I got held, knockbacked, and immobilized was just incredible. These two powers helped immensely to reduce the frustration.

Although Solar Flare is a great AoE, it inflicts a lot of knockback. I lost count of the amount of times tanks complained about that power. Just make sure that when you do use it, you have a good relationship with your tank.


 

Posted

Think it was 238 Tanks at the last count Mol. I only counted the ones that didn't threaten to kill you though...