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And at the time I thought the change to Whirlwind was unnecessary and mildly annoying. Not quite as annoying as when ragdoll physics apparently changed the appearance of Whirlwind, though. If you've already brought it up in multiple instances and ways and been moderated for it then it's likely they already know about it and either can't do anything about it or else (as you actually pointed out yourself) it's not really a major concern.
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The only GUI issues I've had is the whole thing flickering in and out of existence occasionally. And that's a very recent thing.
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Nope. The advantage to it is minimal at best. For the most part you don't manually dodge in this game. If an attack gets initiated on you it doesn't matter how well you move away while attacking it will still hit you. It might make kiting - an inefficient strategy - slightly less irritating in certain circumstances. They could remove rooting altogether and the only bad thing about it would be the wonky animations that might ensue.
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Unless you're suggesting that they somehow only manage to show up in missions my characters (or yours, or anybody else's) never do, then you are, in fact, suggesting they're involved in said storylines.
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This doesn't seem like a major concern to me.
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I generally wouldn't want these guys involved in my characters' storylines. On the other hand, I think it'd be neat if we got some story arcs where we got to play *as* the signature characters in their storylines. The SSAs would've been a good place for that sort of thing.
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Quote:Given your parenthetical exception, you are inherently conceding the point that iTrials aren't casual by GG's definition. I disagree with her definition of casual, though. "Casual", to me, means you can just jump right into it and it doesn't require an excessive amount of time to do. AT least some of them succeed on the latter point, but they all fail on the former.And hey, look, a league composed entirely of the first eligible people to come along does indeed have a good chance of succeeding on a trial (at least, on the easier ones), so those do indeed meet GGs definition of casual. UG tends to require more coordination, and more pickiness in forming the team, so that's not nearly as casual. I haven't done MoM and TPN enough to comment much on them.
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I'm redefining nothing. A Pick-up Group is a group that picks up whoever comes along. As opposed to cherry-picking by AT and/or Level/Level Shift. If it were a matter of being 'mostly strangers', nearly every group in every MMORPG would be a PUG and the term would be meaningless.
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Quote:Hogwash, analogies are rarely 100% analogous. And this one doesn't have to be to make its point, which is that the temperature of the bonfire relative to the sun is irrelevant to its temperature relative to my hand, the latter being the most important as far as my hand's location is concerned.Yes, but if you want to use that analogy, there would be a large fraction of the population living on the sun and enjoying it.
Also, there may be a lot of people living on the sun. I've never been there, myself. -
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I always support this suggestion, though the arm bands as an upper arm selection is a new twist. And one that makes me like the suggestion even more.
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Quote:Or they could just not make quickly scrolling through temp powers a necessity.They need a window size on it like every other window that is able to be resized >_> or make inherent/temp powers in a different tab that looks more like salvage window to be expanded and the icons be bigger
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I'm a VIP and I disagree with this statement. Not that I necessarily think they're bad, either. But I don't subscribe because they've garnered binary good faith from me. It just happens that what I would describe as a mediocre create-your-own-superhero game is the best that's available.
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The level 50 Badge should come with an Accolade Auto-Power that gives a 5% bonus to Max HP and End, a 5% Res (All) bonus, and a 2.5% Def (All) bonus, he suggested half-jokingly.
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Quote:Are you suggesting that people should only ask about things we already know, then?The better questions are:
Why do people ask about features not in the game as a not so secret way to lobby for such features when the Dev is only a community moderator and thus can only say, "suggestion noted."
Why do people ask about upcoming features whose details (release date, stats, etc...) haven't been announced when the Dev can't talk about unannounced release dates or features? -
I don't mind their absence, really. Of the three mentioned events, the only one I find somewhat interesting is the 'Deadly Apocalypse' (which I'm assuming is the event with the banners), and I've rarely seen anyone even seriously *attempt* to successfully complete it.
I cared about the Rikti invasions back when I was after Vanguard merits, but since I no longer need those...
Back when teams would readily form up to fight GMs, I was always happy to join. I remember when Lusca was spawning multiple instances in IP and a team or two of us systematically did three of them in a row. -
I like the Ranged/Armored suggestion.
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Quote:I heard it all back when I was having the issue not too long after it had gone live. I tried various suggestions (nothing involving crafted or acquired-in-PVP-zones Temp powers) to no avail. I have no explanation. My Tanker did it in pretty short order, and I would think my Blaster would pump out enough damage to do it at least as quickly. I tried it three or four times with that Blaster with no luck, though. IIRC, on one of those tries I got two-shotted despite a stack of Inspiration Defense buffs..... I know how this might come off, but - you're just flat out doing something wrong, or missing something.
The experience reminded me of trying to solo my Patron arc back when facing Heroes/Archvillains was compulsory. Use 'Fluffy' they said. I did, and 'Fluffy' died nearly instantly (which, along with his look and my other experiences using him afterward, ultimately made me regret respeccing into him at the boards' suggestion), doing very little to even slow Numina down before she laid waste to my Dark/Dark Corruptor. I think that was the first and only time I ever created a "team" - which is to say I begged for help from some higher level Brute to come punch Numina in the face for me. -
Quote:If I can jump right into a task and the task itself doesn't take a gratuitous amount of time and it's repeatable, then I don't mind a possibility of failure.I hate that there seem to be people in this game that balk at the slightest possibility of game content that's possible to fail.
Of course, if I can't jump right into it and/or it does take a gratuitous amount of time to do, then I might lose interest in doing it regardless of whether there's a possibility of failure. Likewise if the reward for success hardly seems worth the effort. Thus why I'm largely disinterested in doing TFs, and why I don't go out of my way to do iTrials.

