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A fair amount, I'd say. A slight bitterness that varies in intensity. A faint sweetness in the stalks. A sort of sweet and peppery taste to the florets (kind of like some flower petals). And often I find a sort of metallic taste behind it all - it's a taste I often associate with freshwater, and thus I assume it comes from water stored in the vegetable.
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Quote:Or, to put it in terms a five year old might use:Well, Elec/SD (or Elec/SD/Blaze Mastery more specifically) is a combo that does one thing extraordinarily well: AoE damage. It has both Shield Charge and Lightning Rod which deal massive amounts of damage and have large radii.
WHAM! FWA-ZASH! Yay, they all fell down! -
Yes, it is. The game doesn't define any "core powers" - such powers are thus definitively your own expectations of what someone with a given powerset should take.
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The only way it could be an acceptable expectation is if Speed Boost were a tier one ability and the hero in question was a controller. Otherwise, expecting someone else to have built their character to your desires isn't so much acceptable as it is unabashedly foolish.
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Quote:There's also only so many ways to punch or swing a sword someone might say. You could probably call some of the attacks in Broadsword "Bigger Sword Slash", "Biggest Sword Slash", and "Ultimate Slice of Cuttingness".You want to come up with nine different ways to hit somebody with a shield? So far we have three, shield hit, shield throw, and shield charge. Okay, give me six more.
Bigger shield hit?
Biggest Shield hit?
The ultimate shield smash of victory?
There's only so many different ways to swing your arm with a shield on it. Seriously, why are we even arguing about this? The set is never going to happen, plain and simple. As if we need more Captain America clones running around.
And the way I'd do it, you'd only need six attacks plus a taunt/confront, a build up, and the toggle I mentioned before. -
I can cope with Rooted, but I'd also have to say that it isn't a lot of fun. At the very least, I'd say to bring the speed debuff to about the same level as Increase Density. And rather than completely disabling jump, it'd be better if it just lowered your ability to jump a great deal, leaving you able to make short hops over annoying curbs and such. Cutting off Superspeed and Sprint (and Ninja Run) seems pretty silly, too, when you can achieve similar running speeds with an outside buff or three.
And really, someone with that much influence over earth and stone should be able to propel themselves at a pretty good clip on the ground rather than necessarily being slowed. -
There's nothing random about Zelda, and it's not my fault you're unfamiliar with Marvel's Swordsman, etc, but I could also say:
"There's similarly no point in making a War Mace set if you can't hurl it (or, given the hammer now, shoot lightning bolts with it)." -
I almost never make calls for people to "gather" for any AoE buffs. I simply position myself as best I can while the team is rolling and fire them off. That whole hey-everybody-stop-what-you're-doing-and-gather-around-me thing has always seemed a bit self-important, bossy, and irritating to me.
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Absolutely. There should be some defense there, but it need not necessarily be the prime defense. Especially in a world of superhumans.
I was merely ribbing BrandX for taking the stance that the shield should be the primary defense, then saying "This is why morons use the shield to block," indicating that blocking with shields is a moronic activity. Contextually, the intended phrasing was probably "This is why you use the shield to block, morons."
Quote:My dad use to enter SCA tournaments. he's shown me some home movies of them, and you'd be surprised how many people just block with a shield. You might also be surprised by how many people would get disqualified because they break their arm via blocking instead of using the shield to deflect. And how few people think to use the shield offensively. -
You could give the nuke a placate-type effect and perhaps a short invisibility/phase. It'd be more desirable than either cramming a random teleport down the player's throat or running into the middle of a crowd and fiddling with the teleport mechanic in order to nuke and leave.
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Quote:Sort of, though doubtful they'd be so cute. The Hydra enemies in the game could be reskinned with a more translucent, jellylike appearance to get the job done. The unique power for the set could be to combine all your slimes together into one really big slime for a time.like in dragon quest?(1st thing that came to mind)
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The two are not mutually exclusive. Shields have performed both tasks for time immemorial.
Quote:or it has a +defense so minor that everytime I saw a Shield/Fire Armor fall in combat I'd have to say "This is why morons use the shield to block".
The Defense bonus could be fairly significant. As I recall, Katana and Broadsword both have significant defense components. I'd possibly put a very minor (perhaps less than 1%, but stackable) +Defense in the attacks, and perhaps give the set a toggle that's sort of a counterpart to Against All Odds, granting a +Def of, say, around 7% to 10% with a damage penalty exactly counter to AAO's damage bonus for enemies in range. Thus Shield Defense is geared somewhat towards offense, and a Shield Offense set could be geared somewhat towards defense providing a bit of delightful symmetry. -
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It has potential. Make it Energy/Lethal damage and it could be a laserific counterpart to Energy Blast.
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Quote:I generally advertise my defenders as defenders, and my controllers as controllers. Whether I take Speed Boost or not depends on the character. I often wish that Siphon Speed worked more like Siphon Power and that Speed Boost was some other power that wasn't a single target buff of relatively short duration.I've said it before. And I'll say it again. The problem with KINs who don't take it (and if you don't want to, don't) is they'll advertise themself as KINS, knowing full well that people will invite them to the team EXPECTING them to have SB, when they can easily say...
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Says who? If it was created, it'd almost certainly be a purely melee set. As I recall, BAB was complaining about an inability to make a projectile out of shields due to limitations of the game.
Quote:No one is disputing that. What they're saying is "whoever uses a shield just for offense and not for defense is an idiot".
Hence...Shield/Shield is the only way it would work. But you'd have people crying "I want my Shield Offense/Fire Armor Scrapper" which we all know is stupid. -
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Contextually, it goes along with "tl;dr" which is generally accepted to mean "too long; didn't read." Ergo, "it wasn't very long at all." But mostly, that facepalm pic is one of the worst I've seen. And by all means, feed my red in retaliation if you like. My sig will thank you for it. I strangely find myself fighting a losing battle against the green and associated positive commentary.
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Quote:Give the "Shield Offense" set a defensive buff power and voila, regardless of whether you have Shield Defense having a Shield potentialy gives you extra defensive capability. This also complements the fact that Shield Defense has an offensive power rather nicely.The general gist of the above being: Unless it locks you into Shield Defense as your only partnered powerset, the whole idea is patently stupid. You can carry a shield, throw it at people, hit people with it, but you can't block with the darned thing? The shield's primary function is to protect you. Being able to take Shield Offense without the game forcing you to take Shield Defense ranks right up there with Assault Rifle Melee (you know, that rifle set where you can't actually fire the rifle).
So that's why you lose all of its defensive bonuses when you use Shield Charge... -
Judging by Paragonwiki, it doesn't look like FotG gives a Defense bonus anywhere other than in PvP, which isn't very useful compared to Obliteration.
And Shield Wall doesn't look particularly good outside of PvP, either. Pretty much every set other than Karma seems more desirable to me. -
The Scrapper's steady, reliable damage from start to finish may have more appeal to some than the Brute's rollercoaster of damage.
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Do I recall correctly that this power used to automatically hit? Is the accuracy necessary for all effects now, or just the damage?
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