Tempstra

Apprentice
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  1. Well since when does a stone tank need a heal to the toon. Really i set this up to be good dam buff as much as i can but including soul drain and all of that adds to it but i also didn't get it because there were other things.. to get to keep you good for running and recharge because thats the must need really for a stone tank.
  2. Well here is my stone/dark tank build that im currently playing but here is a good strong build for him and the after effects if any questions post them

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Ston3 Bab3: Level 50 Natural Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Dark Melee
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    ------------
    Level 1: Stone Skin
    (A) Aegis - Resistance: Level 50
    (25) Aegis - Psionic/Status Resistance: Level 50
    (25) Steadfast Protection - Resistance/+Def 3%: Level 30


    Level 1: Shadow Punch
    (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    (3) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    (3) Mako's Bite - Accuracy/Damage: Level 50
    (9) Mako's Bite - Damage/Recharge: Level 50


    Level 2: Smite
    (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    (11) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    (11) Mako's Bite - Damage/Recharge: Level 50
    (13) Mako's Bite - Accuracy/Damage: Level 50


    Level 4: Earth's Embrace
    (A) Numina's Convalescence - Heal: Level 50
    (5) Numina's Convalescence - Heal/Endurance: Level 50
    (5) Numina's Convalescence - Endurance/Recharge: Level 50
    (7) Numina's Convalescence - Heal/Recharge: Level 50
    (7) Miracle - Heal: Level 40
    (9) Miracle - Heal/Recharge: Level 40


    Level 6: Mud Pots
    (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    (13) Obliteration - Accuracy/Damage/Recharge: Level 50
    (15) Obliteration - Damage/Recharge: Level 50
    (17) Obliteration - Accuracy/Recharge: Level 50
    (17) Obliteration - Damage: Level 50
    (42) Eradication - Damage: Level 30


    Level 8: Rooted
    (A) Numina's Convalescence - Heal: Level 50
    (19) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    (23) Numina's Convalescence - Heal/Recharge: Level 50
    (23) Numina's Convalescence - Heal/Endurance: Level 50


    Level 10: Shadow Maul
    (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    (27) Obliteration - Accuracy/Damage/Recharge: Level 50
    (34) Obliteration - Damage: Level 50
    (43) Obliteration - Accuracy/Recharge: Level 50
    (43) Obliteration - Damage/Recharge: Level 50


    Level 12: Recall Friend
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50


    Level 14: Teleport
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50


    Level 16: Swift
    (A) Run Speed IO: Level 50
    (27) Run Speed IO: Level 50
    (46) Run Speed IO: Level 50
    (46) Run Speed IO: Level 50


    Level 18: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    (19) Miracle - +Recovery: Level 40


    Level 20: Stamina
    (A) Endurance Modification IO: Level 50
    (21) Endurance Modification IO: Level 50
    (21) Endurance Modification IO: Level 50


    Level 22: Taunt
    (A) Perfect Zinger - Taunt/Range: Level 50
    (33) Perfect Zinger - Taunt/Recharge/Range: Level 50
    (33) Perfect Zinger - Chance for Psi Damage: Level 50
    (37) Perfect Zinger - Taunt/Recharge: Level 50
    (37) Perfect Zinger - Taunt: Level 50


    Level 24: Hasten
    (A) Recharge Reduction IO: Level 50
    (36) Recharge Reduction IO: Level 50
    (36) Recharge Reduction IO: Level 50


    Level 26: Minerals
    (A) Luck of the Gambler - Defense: Level 50
    (31) Gift of the Ancients - Run Speed +7.5%: Level 40
    (33) Luck of the Gambler - Defense/Endurance: Level 50


    Level 28: Soul Drain
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    (31) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50


    Level 30: Rock Armor
    (A) Gift of the Ancients - Run Speed +7.5%: Level 40
    (45) Luck of the Gambler - Recharge Speed: Level 50
    (46) Luck of the Gambler - Defense: Level 40


    Level 32: Granite Armor
    (A) Gift of the Ancients - Run Speed +7.5%: Level 40
    (34) Luck of the Gambler - Recharge Speed: Level 50
    (34) Luck of the Gambler - Defense/Endurance: Level 50
    (36) Luck of the Gambler - Defense: Level 50
    (39) Luck of the Gambler - Defense/Recharge: Level 50
    (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


    Level 35: Dark Consumption
    (A) Performance Shifter - Chance for +End: Level 50
    (37) Performance Shifter - EndMod/Accuracy: Level 50
    (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    (39) Performance Shifter - EndMod/Recharge: Level 50
    (40) Performance Shifter - EndMod: Level 50


    Level 38: Midnight Grasp
    (A) Hecatomb - Accuracy/Damage/Recharge: Level 50
    (40) Hecatomb - Damage/Endurance: Level 50
    (40) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
    (42) Gravitational Anchor - Immobilize/Endurance: Level 50


    Level 41: Char
    (A) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    (43) Lockdown - Endurance/Recharge/Hold: Level 50


    Level 44: Fire Blast
    (A) Apocalypse - Damage/Endurance: Level 50
    (45) Apocalypse - Damage: Level 50
    (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
    (50) Apocalypse - Damage/Recharge: Level 50
    (50) Apocalypse - Chance of Damage(Negative): Level 50


    Level 47: Fire Ball
    (A) Ragnarok - Damage/Endurance: Level 50
    (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
    (48) Ragnarok - Accuracy/Recharge: Level 50
    (48) Ragnarok - Damage/Recharge: Level 50
    (50) Ragnarok - Damage: Level 50


    Level 49: Super Speed
    (A) Celerity - RunSpeed: Level 50


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    26.5% DamageBuff(Smashing)
    26.5% DamageBuff(Lethal)
    26.5% DamageBuff(Fire)
    26.5% DamageBuff(Cold)
    26.5% DamageBuff(Energy)
    26.5% DamageBuff(Negative)
    26.5% DamageBuff(Toxic)
    26.5% DamageBuff(Psionic)
    3% Defense(Smashing)
    3% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    4.56% Defense(Energy)
    4.56% Defense(Negative)
    3% Defense(Psionic)
    3% Defense(Melee)
    6.13% Defense(Ranged)
    3% Defense(AoE)
    12% Enhancement(Heal)
    50% Enhancement(RechargeTime)
    42% Enhancement(Accuracy)
    10% FlySpeed
    274.1 HP (14.6%) HitPoints
    10% JumpHeight
    10% JumpSpeed
    MezResist(Held) 2.75%
    MezResist(Immobilize) 6.6%
    MezResist(Stun) 4.4%
    MezResist(Terrorized) 2.75%
    19.5% (0.33 End/sec) Recovery
    80% (6.26 HP/sec) Regeneration
    2.52% Resistance(Fire)
    2.52% Resistance(Cold)
    3% Resistance(Psionic)
    37.5% RunSpeed



    ------------
    Set Bonuses:
    Aegis
    (Stone Skin)
    5% RunSpeed
    3% Resistance(Psionic)


    Steadfast Protection
    (Stone Skin)
    3% Defense(All)


    Mako's Bite
    (Shadow Punch)
    MezResist(Immobilize) 3.3%
    28.1 HP (1.5%) HitPoints
    3% DamageBuff(All)


    Mako's Bite
    (Smite)
    MezResist(Immobilize) 3.3%
    28.1 HP (1.5%) HitPoints
    3% DamageBuff(All)


    Numina's Convalescence
    (Earth's Embrace)
    12% (0.94 HP/sec) Regeneration
    35.1 HP (1.88%) HitPoints
    6% Enhancement(Heal)


    Miracle
    (Earth's Embrace)
    2.5% (0.04 End/sec) Recovery


    Obliteration
    (Mud Pots)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Numina's Convalescence
    (Rooted)
    12% (0.94 HP/sec) Regeneration
    35.1 HP (1.88%) HitPoints
    6% Enhancement(Heal)


    Obliteration
    (Shadow Maul)
    MezResist(Stun) 2.2%
    3% DamageBuff(All)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Blessing of the Zephyr
    (Teleport)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Perfect Zinger
    (Taunt)
    MezResist(Terrorized) 2.75%
    10% (0.78 HP/sec) Regeneration
    5% Enhancement(RechargeTime)
    2.5% DamageBuff(All)


    Luck of the Gambler
    (Minerals)
    10% (0.78 HP/sec) Regeneration


    Gift of the Ancients
    (Minerals)
    7.5% RunSpeed


    Gaussian's Synchronized Fire-Control
    (Soul Drain)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    35.1 HP (1.88%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)


    Gift of the Ancients
    (Rock Armor)
    7.5% RunSpeed


    Luck of the Gambler
    (Rock Armor)
    10% (0.78 HP/sec) Regeneration
    7.5% Enhancement(RechargeTime)


    Gift of the Ancients
    (Granite Armor)
    7.5% RunSpeed


    Luck of the Gambler
    (Granite Armor)
    10% (0.78 HP/sec) Regeneration
    21.1 HP (1.13%) HitPoints
    9% Enhancement(Accuracy)
    MezResist(Held) 2.75%
    7.5% Enhancement(RechargeTime)


    Performance Shifter
    (Dark Consumption)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    35.1 HP (1.88%) HitPoints
    2.5% (0.04 End/sec) Recovery
    2.5% DamageBuff(All)


    Hecatomb
    (Midnight Grasp)
    4% (0.07 End/sec) Recovery


    Gravitational Anchor
    (Midnight Grasp)
    4% (0.07 End/sec) Recovery


    Lockdown
    (Char)
    3% DamageBuff(All)


    Apocalypse
    (Fire Blast)
    16% (1.25 HP/sec) Regeneration
    56.2 HP (3%) HitPoints
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Ragnarok
    (Fire Ball)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)






    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  3. Tempstra

    Invul/Nrgy Tank

    well my tank invul tank is lvl 50 atm and i finally came out with a build that is very powerful without Unstoppable, me personally i don't like the after effects on it. Personally think it should go like MOG but watever but here is the build everyone enjoy this. If anyone has questions post them.
    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Ninji's new build: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Fighting

    Hero Profile:
    ------------
    Level 1: Resist Physical Damage
    (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    (9) Reactive Armor - Resistance: Level 40
    (43) Reactive Armor - Resistance/Endurance: Level 40
    (46) Reactive Armor - Resistance/Recharge: Level 40
    (46) Reactive Armor - Resistance/Endurance/Recharge: Level 40


    Level 1: Barrage
    (A) Pounding Slugfest - Accuracy/Damage: Level 30
    (33) Pounding Slugfest - Damage/Endurance: Level 30
    (33) Pounding Slugfest - Damage/Recharge: Level 30


    Level 2: Temp Invulnerability
    (A) Impervium Armor - Resistance/Endurance: Level 40
    (3) Impervium Armor - Resistance: Level 40
    (3) Impervium Armor - Resistance/Endurance/Recharge: Level 40


    Level 4: Dull Pain
    (A) Numina's Convalescence - Heal/Recharge: Level 50
    (5) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    (5) Numina's Convalescence - Endurance/Recharge: Level 50
    (7) Triage - Heal/Recharge: Level 30
    (11) Triage - Heal/Endurance/Recharge: Level 30
    (17) Triage - Endurance/Recharge: Level 30


    Level 6: Energy Punch
    (A) Pounding Slugfest - Accuracy/Damage: Level 30
    (7) Pounding Slugfest - Damage/Endurance: Level 30
    (11) Pounding Slugfest - Damage/Recharge: Level 30


    Level 8: Unyielding
    (A) Impervium Armor - Resistance/Endurance: Level 40
    (9) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    (17) Impervium Armor - Resistance: Level 40


    Level 10: Hover
    (A) Luck of the Gambler - Defense/Endurance: Level 50
    (15) Luck of the Gambler - Defense: Level 50
    (34) Gift of the Ancients - Run Speed +7.5%: Level 40
    (34) Luck of the Gambler - Recharge Speed: Level 50


    Level 12: Bone Smasher
    (A) Kinetic Combat - Accuracy/Damage: Level 35
    (13) Kinetic Combat - Damage/Endurance: Level 35
    (13) Kinetic Combat - Damage/Recharge: Level 35
    (15) Kinetic Combat - Damage/Endurance/Recharge: Level 35


    Level 14: Fly
    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50


    Level 16: Swift
    (A) Run Speed IO: Level 50


    Level 18: Invincibility
    (A) Luck of the Gambler - Defense/Endurance: Level 50
    (19) Luck of the Gambler - Defense: Level 50
    (19) Serendipity - Defense/Endurance: Level 40
    (29) Serendipity - Defense: Level 40


    Level 20: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    (21) Numina's Convalescence - Heal: Level 50
    (21) Regenerative Tissue - +Regeneration: Level 30
    (31) Healing IO: Level 50
    (31) Healing IO: Level 50
    (33) Healing IO: Level 50


    Level 22: Stamina
    (A) Performance Shifter - EndMod: Level 50
    (23) Performance Shifter - EndMod/Recharge: Level 50
    (23) Performance Shifter - EndMod/Accuracy: Level 50
    (45) Performance Shifter - EndMod/Accuracy/Recharge: Level 50


    Level 24: Whirling Hands
    (A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    (25) Eradication - Accuracy/Damage/Recharge: Level 30
    (25) Eradication - Damage: Level 30
    (27) Eradication - Accuracy/Recharge: Level 30
    (40) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    (40) Scirocco's Dervish - Damage/Endurance: Level 50


    Level 26: Tough Hide
    (A) Luck of the Gambler - Defense/Endurance: Level 50
    (27) Luck of the Gambler - Defense: Level 50
    (34) Luck of the Gambler - Defense/Recharge: Level 50


    Level 28: Build Up
    (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    (31) Adjusted Targeting - Endurance/Recharge: Level 50
    (43) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    (43) Adjusted Targeting - Recharge: Level 50


    Level 30: Resist Energies
    (A) Reactive Armor - Resistance: Level 40
    (37) Reactive Armor - Resistance/Endurance: Level 40
    (40) Reactive Armor - Resistance/Recharge: Level 40
    (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40


    Level 32: Resist Elements
    (A) Reactive Armor - Resistance: Level 40
    (37) Reactive Armor - Resistance/Endurance: Level 40
    (42) Reactive Armor - Resistance/Recharge: Level 40
    (42) Reactive Armor - Resistance/Endurance/Recharge: Level 40


    Level 35: Taunt
    (A) Mocking Beratement - Taunt: Level 50
    (36) Mocking Beratement - Taunt/Recharge: Level 50
    (36) Mocking Beratement - Taunt/Recharge/Range: Level 50
    (36) Mocking Beratement - Accuracy/Recharge: Level 50
    (37) Mocking Beratement - Taunt/Range: Level 50
    (46) Mocking Beratement - Recharge: Level 50


    Level 38: Total Focus
    (A) Kinetic Combat - Accuracy/Damage: Level 35
    (39) Kinetic Combat - Damage/Endurance: Level 35
    (39) Kinetic Combat - Damage/Recharge: Level 35
    (39) Kinetic Combat - Damage/Endurance/Recharge: Level 35


    Level 41: Maneuvers
    (A) Gift of the Ancients - Defense/Endurance: Level 40
    (45) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
    (48) Gift of the Ancients - Defense: Level 40


    Level 44: Boxing
    (A) Absolute Amazement - Chance for ToHit Debuff: Level 50


    Level 47: Tough
    (A) Impervium Armor - Resistance/Endurance: Level 40
    (48) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    (48) Impervium Armor - Resistance: Level 40


    Level 49: Weave
    (A) Luck of the Gambler - Defense/Endurance: Level 50
    (50) Luck of the Gambler - Defense: Level 50
    (50) Serendipity - Defense/Endurance: Level 40
    (50) Serendipity - Defense: Level 40


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Celerity - +Stealth: Level 50


    Level 2: Rest
    (A) Empty


    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    2% DamageBuff(Smashing)
    2% DamageBuff(Lethal)
    2% DamageBuff(Fire)
    2% DamageBuff(Cold)
    2% DamageBuff(Energy)
    2% DamageBuff(Negative)
    2% DamageBuff(Toxic)
    2% DamageBuff(Psionic)
    16.8% Defense(Smashing)
    16.8% Defense(Lethal)
    6.13% Defense(Fire)
    6.13% Defense(Cold)
    13.9% Defense(Energy)
    13.9% Defense(Negative)
    8.62% Defense(Psionic)
    9.88% Defense(Melee)
    10.8% Defense(Ranged)
    4.56% Defense(AoE)
    3.6% Max End
    20% Enhancement(RechargeTime)
    9% Enhancement(Accuracy)
    5% FlySpeed
    224.9 HP (12%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    MezResist(Held) 2.75%
    MezResist(Immobilize) 8.8%
    12% (0.2 End/sec) Recovery
    102% (7.98 HP/sec) Regeneration
    2.5% Resistance(Fire)
    1.26% Resistance(Energy)
    1.26% Resistance(Negative)
    12.5% RunSpeed



    ------------
    Set Bonuses:
    Steadfast Protection
    (Resist Physical Damage)
    3% Defense(All)


    Reactive Armor
    (Resist Physical Damage)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Pounding Slugfest
    (Barrage)
    8% (0.63 HP/sec) Regeneration
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)


    Impervium Armor
    (Temp Invulnerability)
    2.5% (0.04 End/sec) Recovery
    1.88% Defense(Psionic)


    Numina's Convalescence
    (Dull Pain)
    12% (0.94 HP/sec) Regeneration
    35.1 HP (1.88%) HitPoints


    Triage
    (Dull Pain)
    4% (0.31 HP/sec) Regeneration
    14.1 HP (0.75%) HitPoints


    Pounding Slugfest
    (Energy Punch)
    8% (0.63 HP/sec) Regeneration
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)


    Impervium Armor
    (Unyielding)
    2.5% (0.04 End/sec) Recovery
    1.88% Defense(Psionic)


    Luck of the Gambler
    (Hover)
    10% (0.78 HP/sec) Regeneration
    21.1 HP (1.13%) HitPoints
    7.5% Enhancement(RechargeTime)


    Gift of the Ancients
    (Hover)
    7.5% RunSpeed


    Kinetic Combat
    (Bone Smasher)
    MezResist(Immobilize) 2.75%
    28.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Blessing of the Zephyr
    (Fly)
    3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Luck of the Gambler
    (Invincibility)
    10% (0.78 HP/sec) Regeneration


    Serendipity
    (Invincibility)
    4% (0.31 HP/sec) Regeneration


    Numina's Convalescence
    (Health)
    12% (0.94 HP/sec) Regeneration


    Performance Shifter
    (Stamina)
    5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    35.1 HP (1.88%) HitPoints
    2.5% (0.04 End/sec) Recovery


    Eradication
    (Whirling Hands)
    1.8% Max End
    3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    42.2 HP (2.25%) HitPoints


    Scirocco's Dervish
    (Whirling Hands)
    10% (0.78 HP/sec) Regeneration


    Luck of the Gambler
    (Tough Hide)
    10% (0.78 HP/sec) Regeneration
    21.1 HP (1.13%) HitPoints


    Adjusted Targeting
    (Build Up)
    2% DamageBuff(All)
    1.26% Resistance(Energy,Negative)
    9% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Reactive Armor
    (Resist Energies)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Reactive Armor
    (Resist Elements)
    MezResist(Immobilize) 1.1%
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


    Mocking Beratement
    (Taunt)
    1.8% Max End
    MezResist(Held) 2.75%
    2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    7.5% Enhancement(RechargeTime)


    Kinetic Combat
    (Total Focus)
    MezResist(Immobilize) 2.75%
    28.1 HP (1.5%) HitPoints
    3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


    Gift of the Ancients
    (Maneuvers)
    2% (0.03 End/sec) Recovery
    2.5% Resistance(Fire)


    Impervium Armor
    (Tough)
    2.5% (0.04 End/sec) Recovery
    1.88% Defense(Psionic)


    Luck of the Gambler
    (Weave)
    10% (0.78 HP/sec) Regeneration


    Serendipity
    (Weave)
    4% (0.31 HP/sec) Regeneration






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  4. I have a problem with this build here... im invul/nrgy and with all the changes i can't seem to fit in Energy transfer can i get help with that?
  5. Okay there is a build out there that makes a invul tank as strong as a stoner if you have the build pls email me under @tempstra
  6. [ QUOTE ]
    [ QUOTE ]
    How will level scaling work? Will every mission automatically scale to your current level (+ difficulty, team size, etc.) or will it be predetermined by the "architect"?

    [/ QUOTE ]

    This is complicated. Every critter has a level range where they are valid. When you make a mission, all of the level ranges must overlap at some point. If you are outside this level range when you go to play the mission you will be brought up or down to the level rang of the mission.

    Example, I use critters A (1-54), B (34-45) and C (40-48). The level range of the mission is (40-45).

    If I am level 5, I will play mission at level 40.
    If I am level 50, I will play mission at level 45.
    If I am level 42 I will play at level 42.
    If I am level 5, but have set my difficulty to max, I will play at level 38.


    Note: I said mission here, not arc, each mission has an independent level range.

    [/ QUOTE ]

    But is it possible to get all your powers and slots at that level or will you have to play with your current powers and have weak ones?
  7. Well if it ends at server maintenance don't complain. There is no point on that to do that experience alot more chance to level your toon alot more.
  8. I have to admit this one is my noob story.

    I hit level 32ish and was sk'd to a SG mate I think level 45ish or so. Anyways, I needed to shop and was trying to find the Science guy in Brickstown. (this was before Vidiot Maps was known about).

    So, she & I are flying around and I saw some players grouped below us, I flew down and asked them twice where the science store was before I noticed they were level 36 Council.

    Luckily, Mentor was in range or else I'd have eaten it.

    Tempstra.
  9. Any chance of seeing an Fire/Ice guide?

    I have great fun with mine, but am starting to get to the more difficult stuff at level 28.

    Tempstra.