Techbot Alpha

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  1. I once managed to get a net total of no result from those four. Two debuffs, and two buffs that negated the debuffs. Made me chuckle
  2. Techbot Alpha

    Variable Names

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    Ahh, good, no work for me to do here
  3. Quote:
    Originally Posted by Dr_MechanoEU View Post
    Can we have a full proper skeleton set?

    I don't mean the Skeleton mask but something like these guys:
    This needs to happen, and it needs to happen yesterday
  4. Techbot Alpha

    Epic Archetypes

    Quote:
    Originally Posted by ClawsandEffect View Post
    The only one of the Epic ATs that makes any sense to start on the opposite side is the Warshade.

    And they would actually be a Nictus, not a true Warshade.
    Mine had 'amnesia' while he was in Paragon.

    i.e. he was still too weak after the trip to Earth to do anything about being in Paragon, so just played along and instead focussed on not getting his face beat
    Now he's 50 redside and back to SCIENCE!!
  5. Quote:
    Originally Posted by Zyphoid View Post
    Synapse was very clear that he wanted us to have those extra slots. I would not be surprised if he finds a way to get them to us at some point.
    I approve of this
  6. Quote:
    Originally Posted by Dechs Kaison View Post
    MFing Warshade. Nothing else is as fun.
    Still waiting for I24, that pop-up tray saves so much clutter and makes shifting even more painless. I still need to finish IO slotting my guy, too
    Niiiiicctuuuuuusssss pooowwwwaaaaaah!
  7. Yeah, that always struck me as weird and broken...


  8. One does not simply stop rolling Alts
  9. Quote:
    Originally Posted by Nihilii View Post
    I like tankers as they are now, but even then I think the best change they could make is to remove the AT. It attracts too many entitled drama queens who believe they should be the star of the show and/or take themselves way too seriously - not just in this game either. I don't know what it is with certain people and tanks. Overcompensation maybe?
    Where's that damn 'Like' button gone...?
  10. Quote:
    Originally Posted by AzureSkyCiel View Post
    We also still need the Kheldian Powersets and Arachnos soldier/widow sets.

    No, the Keld sets don't need the form shift, we have novas and dwarfs as enemies, so we can make do. We don't need the Arachnos soldier/widow special costumes for the powersets, it's just that they have some cool powers I'd like to give some of my custom critters.
    I'd still like to have the Arachnos costume in the AE CC, and I honestly don't understand why getting EATs in there is such a massive hurdle....

    Other than, y'know, having left the AE to rot long ago?
  11. Quote:
    Originally Posted by Acemace View Post
    It's an issue that extends beyond the most resilient melee classes, why play a Blaster or Defender when there are Corruptors, or Stalkers when there are Scrappers, Trollers when there are Doms....
    Eh, I actually think that's partially true. I'd differ with the parallels though.

    Why play a Corruptor when Blasters do better damage and Defenders buff more? But why play a Blaster when Scrappers etc. are as damaging and way more survivable? Why play a Blaster (a problem I've run into now, this one) when I can blast and blap just as much with a Dominator, and I get a mez shield AND I get mez and control?

    I find it funny, though, how I've never got the Stalker/Scrapper comparisons that people keep bringing up. I find the two balance out pretty well and, ultimately, they are two takes on the same theme which let Players chose which they prefer, with Scrappers being maybe a bit more straight-forward while Stalkers do more burst damage and are a bit sneakier. I wouldn't say either is *better*, though.
  12. Quote:
    Originally Posted by Johnny_Butane View Post
    Brutes have the same survivability caps as Tankers. They are only shy 10% max HP of a Tanker at the caps.
    Brutes have much higher damage caps than Tankers. Tankers aren't shy 10% of Brute damage at the cap, for AoE or ST.

    If it's OK for Brutes to have potential for high survivability and high damage, it' would be OK for Tankers.

    If it's NOT OK for Brutes, it shouldn't be allowed.

    Allowing it for one AT and not the other, as the situation is now, is not in anyway fair. It's a blatant double standard.

    You say Brutes are fine as they are.
    So then you can not object to having the Tanker damage cap increased to bring them in line with Brutes. Because it's either that or gut Brute survivability.


    .
    I don't have any objections that make Tanks a bit less slow solo.

    HOWEVER; just because Brutes have the same res cap does NOT mean that they always reach it. Tankers get far, far better def/res numbers than Brutes do. It's beyond easy to S/L cap my Invul Tank without even touching IOs. I cannot say the same for Brutes.

    I'm not going as far as some to say that Tanks are 'broken', because they still do what they are designed to do; the best def/res with moderate damage. That said, no, I would not be against QoL improvements to make them a bit more hitty, both teamed and solo, and for the devs to have another look at their numbers in comparison to other ATs.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    Here's what I mean:



    This is Tech Crey, Tech Wired and Techbot on a base, unaltered female model, and they conform to the female form perfectly. Whether that form is realistic or desirable isn't really the issue, but that's the "default" look Paragon Studios picked for women, and when used as textures over Tights, these armour sets look appropriate. Considering these seem to have been painted over a flat chest, they fit the female chest shape without too much distortion.

    These seem to work well to me. Are they the problem?



    These are the Tights version of Defence plus the Armoured version of Tech Wired with Large boots and gloves, as well as the Armoured version of Steampunk with Large Robotic boots and gloves, plus the Tech Banded boots since that set has no boots to go with it.

    The Defence set looks pretty much identical to the previous screenshot. If anything, the alternate-fabric areas on the sides of the torso seem distorted in how they "ride up" over the breasts, whereas it's clear they were designed for men to sit on the sides of their chest. I imagine having a thick seam like that over the breast might chafe.

    The other two are obviously somewhat ungainly, but that has less to do with the pieces being designed for men and more to do with the fact that the Armoured top and bottom geo is crap. If anything, comparing the female Armoured top to the Male armoured top will yield almost no similarities. Women have a much narrower waistline, where their Armoured tops actually meld into their model's lower abdomen and upper... Buttocks, whereas for men there's a very obvious jutting fold like like they're wearing a baggy shirt, which clips with pretty much every belt I've tried to use it with.

    Speaking about the bottoms specifically, I want to point out that of all the textures you can use the Armoured bottom with, the old ones work the best, as they're designed to fit the geo shape. Tech Wired, Steampunk, Armour Plate and Medieval look AMAZING with that geo. Techbot, Valkyrie, Tech Sleek and the newer ones look like crap because their textures are just split wherever the armour mesh happens to jut out.

    The Steampunk gloves ARE horrible, there's no question about that, but they're horrible less because of their bulbous model and more because their texture is hideous. Extremely low resolution for a texture that's supposed to convey a lot of fine detailing just results is a fine mess, and there are few better examples of this than Steampunk. We either need higher-resolution textures that can show the texture's details, or otherwise we need textures that try to show fewer fine details and concentrate on the larger ones.

    When it comes to the shape of the female bottom and the Large Robotic gloves, this is likely crossing over into personal opinion, but... I personally like them. The gloves are easily my favourite in the game and I've used them repeatedly. The pants... They're a bit weird, but I like their shape and I plan to use them more often. I'm not sure if they're specifically feminine, possibly because I'm not sure we have a static definition of the term, but they're feminine enough to my eye.

    Again, that's not to argue, but more trying to figure out exactly what you're referring to, and if it's something I'm not seeing or if we just disagree on the matter of aesthetics.
    ^ THIS! This ALL needs to happen! Thank feck I'm not the only one sick of that old dinosaur...

    And yes, some HD texture re-passes are desperately needed...
  14. Changing Brutes, frankly, is a really stupid idea. Why? Because it's changes to another AT entirely, with it's own separate issues and balance stuff, and not actually working on the target AT, i.e. the Tank.

    Brutes seem to function pretty well on their own right now. That's fine; leave them alone. Or else you'll just end up pissing off a whole other bunch of players and probably not actually 'fix' Tanks one bit.

    It's Tanks that need looking at, so look at Tanks.
  15. Techbot Alpha

    NPC pick-ups

    Quote:
    Originally Posted by Forbin_Project View Post
    Considering that most of those NPC's are supposed to be normal people it makes RP sense that they can't run as fat as a super hero/villain. We are playing Meta Humans. We are vastly stronger, and faster than the average human so of course we can easily outdistance them.

    And before anyone complains about not wanting RP in the game, this is an MMORPG. If you are gonna play an RPG your going to encounter RP in the game mechanics.
    I can;

    Pick them up and carry them
    Give them a piggy back
    Have a minion carry them over their shoulder
    Drag them along in a force bubble
    Teleport them with me
    Turn them invisible and make them fly with me
    Encase them in ice and use them as a weapon

    Argument? Invalid.
    It's shoddy NPC mechanics, just like it's always been, and it sucks. End of.
  16. Techbot Alpha

    NPC pick-ups

    They need to obey pet A.I., bad as it may be for MMs, because at least then they would keep up and eventually track you, rather than you having to play babysit for the brainless munchkins all the damn time.

    This is the #1 reason why Escort missions suck.
  17. Techbot Alpha

    50+

    What is this I don't even
  18. Eh....I like SS/WP on my Brute. He's actually the only Brute I can like, so far.

    And I also love my Invul/Energy Tank to bits. What's that, an army of Romans, Talons and Monsters? Pfft, you lot wait here and make some more pottery, I've got this...
    *Sound of slow but steady and painful carnage from the Valley*

    Still, I wouldn't be adverse to any buffs they can give Tanks.
  19. Meh, I just don't remember the clicking-on issue or the whacky line-break problems before then.

    Either way, though, the character-bio box NEEDS a gorramn fix, and it needed it last year.
  20. Quote:
    Originally Posted by Chyll View Post
    I'm not sure how "digging around in 8 year old Fossil Code" is any different than "time and manpower"...

    (And if it is fossil code, they've got no one to blame but themselves.)
    Because the CC is a fairly stable system that seems fairly straight forward. It's simply a case of making the models and parts (time and manpower) and then slotting them into the interface (as far as I can tell)


    The Base Editor is, by Dev accounts, a prehistoric mess of wild code and evil that could break as soon as someone breaths on it. And break stuff that has nothing to do with the Base Editor.
    And they inherited it from Cryptic, so they aren't totally to blame
  21. Quote:
    Originally Posted by DarkGob View Post
    No, it was broken way before AE came out.
    Really? I remember when they 'fixed' bits of AE the return key functionality and being able to click in the text box were whisked off to some magical other realm...
  22. Quote:
    Originally Posted by Mr_Morbid View Post
    Then there's the Bruiser who always opens with a long activation time rock throw when he should be up close smashing. The arsonist, of course, runs right on in to the melee.
    The way I can best sum up my frustration with my MM;

    Imagine that you have six pets...and they are all Arsonists.
  23. Quote:
    Originally Posted by I Burnt The Toast View Post
    I think my "problem" is that CoH was my first mmo and I compare every one I have tried to it and frankly none of them meet the same results of ease of use/fun for me.
    Pretty much the same here. Tried two others to date. Both had terrible UI design, one was horrible for a new comer, the other was repetitively grindy even at low levels. It will be a very class act that finally pries me away from CoH.
  24. Given how stupidly rarely they drop, I don't think a 1 shard = 1 thread conversion is unreasonable now. At least then they'd serve some useful purpose again.