Tater Todd

Legend
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  1. Tater Todd

    Dark Control

    Quote:
    Originally Posted by Evil_Legacy View Post
    hm might have to build a dark/dark and or a dark/poison. Got a good concept for a dark/poison in mind.
    You better proc the crap out poison trap mister!/misses!
  2. Tater Todd

    Dark Control

    Quote:
    Originally Posted by Evil_Legacy View Post
    On other sets I have played and enjoyed, Poision, storm, never could get into kin on other sets except this one kin/archery defender was the only time I actually liked Kin as solo as far as fun factor.
    Kin is tough to love because it's blooms very late...kinda like TA.

    Kin on a defender is easier to deal with because Transference and Fulcrum come early.

    I used to hate my kin toon but once I hit 38....the rest was history. I still rarely play the set though. It's very busy and it can tire you out real quick if you play it to much.
  3. Quote:
    Originally Posted by Thirty-Seven View Post
    I feel like that is an overstatement... but... that might just be a knee-jerk reaction to such an absolute statement.

    I would argue that PerfShifter or perhaps one of the Numi/Miracle Procs is better.
    Oh yeah PerfShifter is definitely up there. I did say it's one of the best though. Especially if you're not a fan of KB in certain powers. Which some of us are not.
  4. If only it was easy to get your hands on the spawn series...*sigh*.
  5. Tater Todd

    Dark Control

    Quote:
    Originally Posted by Evil_Legacy View Post
    solo survival with a little damage. Everything else is secondary.
    Hrmm, well as far as damage from the Secondary goes Poison and Storm are top picks...TA could work as well once you get perma hasten type recharge and Kinetics could work as well...the extra recharge could boost your chance of survival by making key powers up more often.

    It all depends on your play style really. What Secondaries are you familiar with and you enjoy?

    Personally, I would go Kin as a safe route but if you can handle some madness /Storm and Poison would be great as well! ^___^

    EDIT: Just in case I probably should tell you why I think those secondaries compliment Dark Control so well

    /Storm- The -ToHit plus the defense from mist adds survival extra "defense" throw in the -To Hit from Hurricane and you have a winner. Plus the Immob is for letting Tornado do its thing. If you have the proc in it the immob will at least keep LS from Kb'ing foes.

    Stacking HoD and Thunderclap is fun...or switching between to the two haha even more mitigation.

    /Poison-Poison Dishes out Decent -To Hit. From Weaken and Venomous Gas which plays nicely with Dark Control's gobs of -To Hit. Poison also deals high levels of -RES with the right procs.

    Poison Trap is amazing with procs...I still smile and shake my head when ever I use it.

    /TA-Flash arrow meshes with Dark and the Poison Gas Arrow will offer some mitigation when HoD isn't up. Shadow Field allows you to do some TA Shenanigans w/o faceplanting.

    /Kin- Well we all know what Kin is capable of heh.
  6. Tater Todd

    Dark Control

    Quote:
    Originally Posted by Evil_Legacy View Post
    alright then.
    I would go more into detail but I have to head in it's 4 am here!

    What are you looking for mostly? Survival, Damage, Support?
  7. Tater Todd

    Dark Control

    Quote:
    Originally Posted by Evil_Legacy View Post
    What are some sets that match up good with Darkness Control?
    All of them Fit pretty well actually but a few of them shine more than the others.

    Darkness Affinity
    Poison
    Radiation Emission
    ForceField
    Storm
    Time
  8. I've stopped keeping tabs on it. This is the most I ever did an event but this IO means so much to me...how can one stop?
  9. Tater Todd

    Illusion dom

    Quote:
    Originally Posted by Lonelyshade View Post
    This is one of the cases , where a set was nerfed too much , that all that is left is Phantom Army .

    Flash used to be low recharge , to offset less control at lower levels , and cause controllers had to move in close to use flash . thus endangering them to AOE .
    Spectral Wounds used to be higher damage ,offset was that partially healed up .
    Superior invis used to be high def equel to tankers , that is why the extreme endurance cost
    Now it is rubbishe defense , but the extreme endurance cost remain .
    Grant invis well the def value even supressed says it all .
    Spectral Terror wasn't even used back then cause the mobs would run away aggro other mobs and bring them all back to you , till fear fix.

    Everything balanced but the negative still remains .

    So yes Phantom Army is the last power remaining in the set .. oh the old days of 9 phantom army and 2-3 decoys and 3 phantasm out .

    Illusion set past infact allowed a total diverse playstyle , from stalker - tank - MM , at the cost of being one shot , if things went wrong .

    I rather them go trough Illusion itself , they can't touch Phantom Army .
    But the rest of the power have become , less then other controllers powers .
    If you want damage gravity is the damage control set . since it still uses the old values.
    If you just want illusion set it self , well not much left in that set , that powerpools cannot duplicate in a minor way .
    I have heard the ancient lore of all of the other control sets but Illusion! This explains so much...wow.

    It's true the only thing left in Illusion now is 3 decent powers...well 4 counting Deceive lol.

    It's a darn shame that they cannot scrap the set and start from scratch...if they did the NCsoft building will probably have to go underground LMAO.
  10. I still can't believe that they haven't Fixed the Oil Slick Arrow Bug with Pets...oh well.
  11. Tater Todd

    Illusion dom

    Also excuse my rebuttal :P but I think that a vast majority of Illusion players proc their toon out like crazy to squeeze out that extra damage. If you say "No one uses procs on their Illusion/ Controllers." I sure do so that's at least one person! The devs also include edge cases especially in this situation and I've going to be one of those people who will push the limit. That should be a concern to them even more in this situation!

    /Storm has Freezing Rain which puts Controllers and Doms on equal footing. With the AH proc you can get up to -50% Res. -30% No proc

    /Darkness Affinity in SUPER extreme cases can have two Tar Patches out at the same time which puts the controller at -60% Resist.

    /Cold is a situational case since it takes a crazy amount of recharge to get Heat Loss even close to perma. With Cold a controller has the potential of debuffing a mob up to -80% due to the AH proc in Sleet and the -RES from Heat Loss. -60% No proc

    /TA gets up to -50% Res. -30 Res no proc.

    /Poison...one of my favorites since I first started playing COH dishes out high levels of -RES as well. roughly -90% RES on your main debuffed Target and -75% Res on everything else. Even without procs poison can dish out roughly -50% Res.

    These sets are great for improving the performance of Phantom Army by debuffing the mob to the floor and quite a few of these sets have great survival tools as well tools for -Regen and APP Blasts.

    I still don't see how Sleet can contribute that much compared the above high debuff sets. One can also factor is other powers like the damage of /Poison Trap and Oil Slick Arrow.
  12. Quote:
    Originally Posted by mr. Dj View Post
    and here's the first crackpot conspiracy...

    People assuming the illuminati and lil' wayne had something to do with the shooting as depicted by 12 skeletons shown sitting in a movie theater in wayne's new music video "my homies still" that came out the day before the actual shooting.

    My head hurts -_-
    *epic facepalm*
  13. Quote:
    Originally Posted by Forbin_Project View Post
    Don't worry if that guy was a real copycat he

    1. Wouldn't have been speeding.

    2. He wouldn't have been driving with his hazard lights on.

    3. He wouldn't he have pulled over for the cops.

    4. He wouldn't have volunteered the information that he was concealing weapons and "intended" to use them.

    Despite the stockpile of weapons and ammo, this guy wanted to be caught and went out of his way to do it.
    It just irks me that there's so many idiots out there. To think that someone would copy him just for some little notoriety
  14. I would love to have little Jack-Jack form the incredibles as my weapon of choice lol.
  15. Quote:
    Originally Posted by Wicked_Wendy View Post
    Okay you have been here for 7 years but..

    1. have you posted a minimum of 10 comments that sparked 10 pages of outraged replys?

    2. have you engaged a minimum of 50 other forum members in heated debated that required at least 5-7 posts before you both got bored and looked for another argument?

    3. have you been contacted via PM by a redname at least 4 times and told NOT to use personal slurs or attack a member personally?

    4. has anyone actually put you on ignore becuase they simply can not stand your opinions any longer?

    5. and perhaps the most important of all.. has anyone contacted you and given you your secret decoder ring and shown you the secret hand shake?


    If the answer to any of these questions is no .. you are still a rookie.


    LOL .. its all based on number of posts as previously mentioned. See you already had the answer but i just padded my post count by adding mine to the list. Go Hunt..... Post threads!
    1. Maybe
    2. Yes and Sio probably has as well. Sio is just being bashful
    3. No, but I tend to always break the signature rules lol.
    4. Yes, two that I know of actually.
    5. Wha?

    Quote:
    Originally Posted by Hyperstrike View Post
    They Terk Ur Jerbs!
  16. Quote:
    Originally Posted by Arcanaville View Post
    ! ! !




    ! ! !




    ! ! !
    Curse my gaming youth! Your post reminded me of Sonic Drowning lol.

    http://www.youtube.com/watch?feature...&v=71UH6ndmm8g
  17. Poison Gas Arrow Still could stand to be a higher Mag and Tick more.
  18. Tater Todd

    Illusion dom

    Quote:
    Originally Posted by Grendar View Post
    I dunno. A lot depends on exactly how much damage PA actually does, I can't find it anywhere. Even then, a lot depends on the target. Against a single hard target maybe, though a lot of that "damage" will be through the 'Troller debuffing their resistance and regeneration. Against a mass of soft targets it's no contest, the Dom would win hands down. Illusion has pitiful tools for damaging large spawns, while Doms have 10 and 16 target AoE's. Even against a single hard target, a Dom with enough recharge and, say, Drain Psyche and temp powers could probably debuff their regen enough to kill them.

    I think the fact that Illusion hasn't been proliferated has more to do with the Devs wishing they had never made Illusion in the first place rather than them necessarily thinking that it would be overpowered on Doms. Giving the players anything that can't be countered is a bad idea, and invulnerable henchmen pretty much top the list of dangerous ideas.
    I'm on the fence about which AT could get the most damage out of Illusion. I would have to see the numbers and actually try Illusion on a lvl 50 Doim to truly know the answer. Controllers in my mind have more damage potential than Doms...unless the Dom is rockin' /Fire/Fire or maybe /Ice Mastery and still Controllers seem to be able to pull ahead. My Illusion/Poison and Illusion/Cold can TEAR through mobs of +8 with ease and that's thanks to procs, PA's damage, Phan and the crazy amount of debuffing those two sets can do.

    In fact my Illusion/Kin can Take out a big +8 mob with only 1-2 uses of PA...and that's impressive when you consider the only one who was buffed from Fulcrum was you and Phantasm.
  19. Quote:
    Originally Posted by Madadh View Post
    Please, leave my Ax alone. And I'm pretty leery about TA getting messed with, too....
    *Steeples Fingers*

    Yes, I'm curious as well.
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Well sure it's never going to be as solo friendly as the top end sets but it would be more solo friendly.

    I don't think it could be made as solo friendly as the top sets without becoming something other than Empathy .
    True, I would just want small tweaks here and there like making both Auras Perma and maybe the Fortitude change. I don't want to change the set entirely...I just think that it needs to be more inviting especially for the players who are on low populated servers or players who can't play during prime hours.
  21. Tater Todd

    Illusion dom

    Quote:
    Originally Posted by Most_Amazing View Post
    Well considering the main issue with Illusion on Dominator's seems to be that everybody realizes the ability to abuse an "unaffected tank" on a damage dealing character is unfair. Seeing the many solutions that you all have posted I've got one more idea for you guys to kick around.

    What if they gave PA a decent amount of HP to make them survivable as tanks, because that is their purpose in a control set. However they added a similar mechanic to the one in Masterminds where they shared damage. Initially it sounds bad but keep in mind that this shared damage would be "illusion" damage that would naturally heal itself in time, I imagine this heal would only affect you because your technically not being hit, it's merely an illusion that you're hurt. Keep in mind the Phantom Army would still be unaffected by buffs.

    So over all you'd have a 3 tanks and yourself sharing damage.

    Main things to realize
    1) You take 25% of incoming damage since your sharing damage, but considering that your taking very little damage elsewhere because of the aggro that PA is holding this doesn't seem that unfair. Essentially it's like having a shield that gives you 75% resistance to all damage types.
    2) The damage you take via Phantom Army WILL heal back!
    I think a Controller can deal more damage with Phantom Army than a Dom can.
  22. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Well if Fortitude was a group buff then it would affect you while solo, which would help solo Emps a lot.
    I don't know though...I think it would need a touch more than that to make it super solo friendly...or enough to pull stubborn people like me over to the Green Side.

    Even Pain isn't quite enough for me to want to attempt solo.

    I also might be still suffering from Beginners Trauma. Trying to solo a Empathy/Elec defender on a dead server *rocks back and forth*.
  23. RIP buddy you were amazing and a pioneer!
  24. I would love for us to get 7 more extra slots one day...why 7? I dunno. It sounds cool.