Tannim222

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  1. I just checked and my stipend was received today.
  2. Unless one of our fellow players, a well known author, decided to smear her name with us and by extension her fans, than I'll take it at her word that she's on the outside edge of the loop when it comes to "the negotiations". To which, at last report, said negotiations are still happening.

    Such things take time as it's simply not a matter of:

    PS to NCSoft: Hey how much ya want for Cityof
    NCSoft: $$$$$$$$$$$$$$
    PS: tosses a breif case full of greenbacks on the table. That should cover it, see ya!

    Theres the IP, engine license (which involves a third party), in-house soft ware rights, possible request for hardware and costs, transer of data - be it game info, player account info, etc..., then there is various merchandise rights and on it goes and it all does end up in a dollar amount.

    Not only does PS have to negotiate with investor(s) once they have all of this various information from NCSoft. They may have interested parties they approached NCSoft with first, but once they hammer all the details out with NCSoft, it's then back to the investor(s). They might in turn request certain changes on NCSoft's first offer, and so PS goes back to NCSoft. And on that goes.

    All the while, NCSoft has to go about their business of shutting down the game on their end, and manage the business of the rest of the company. Which keeps execs busy, so they aren't at NCSoft's beck and call. Just a request for a new meeting can take days to go through, then there's the matter of scheduling, which would involve multiple departments execs, their legal dept, etc...
  3. This is more a what if question regarding mez resistance and magnitude. One of the things that I just didn't like in the game was how the seperate stats of mez resistance and function of magnitude and protection.

    To me it would seem nicer (for lack of a better word atm) if there was just mez resistance by type. That is fire based mez, psychic based mez (which could cover fears and holds etc...), and so on.

    Then those sets that carry that type of mez protection would be switched over to simply carry the equivelent mez reistance. So Tank Fiery Aura would have that rare 100% (+) Fire mez resistance. Should a mez attack land on a target, the attack would go against whatever mez resistance was present. Kind of like how damage and damage resistane works. Whatever is left over, is the amount of strength that mez has left.

    Theoretical example: Crushing damage based hold with base mez of 50% enhanced to 80% strength lands on a target with 75% crushing resistance. The hold takes effect, but is only at 5% strength. The base duration of 10 seconds enhanced to 16 seconds at 5% strength = .8 seconds.

    Also, sets could layer resistance and mez resistance. So a set like Invuln would have its resistance to varius types of damage, and have in Unyielding additional mez resistance. This would also be applicable for sets reliant on defense. IO sets with mez resistance would be more valuable for everyone as well.
  4. Quote:
    Originally Posted by COH_Myriade View Post
    /me do not want.
    Keep in mind that this is currently an NCSoft product. Given if any negotiations are successful in giving CoH to another company, the NCSoft player services would need to end either way.

    Also bear in mind that the department handling this may be entirely seperate from those involved in the negotiations.

    Until we hear definitively that the negotiations have ceased and / or fell through, there is still hope something can be worked out.
  5. They're all fun reads. I particularly enjoyed the Serrated Edge novels.
  6. About the quests and this is as I've been told, many actually have consequences. A quest to reinforce a town's defense wall, if not performed, will actually see the town get attacked and even over run.

    Think if as a hero, you get an alert that the Skulls are taking over a part of the city. If no one shows up to stop them, they will over run that part of the city. It's not major in the sense that all of the world is forever changed, but its more than, go hunt kill skuls. And your mission header reads: Defeat 10 Skulls in Perez Park. If you decide to skip it and keep levelling on, those 10 Skulls? Nothing happens.
  7. From my experience dealing with large companies looking at their profit margins (this is from the inside of a major healthcare provider with the understanding of the inner workings of many of their contracted medical groups).

    When a report shows something is in the black, its in the black. There's no taking into consideration well what about the cost of X. Many of the man hours and operational costs are included in the final figures. They may not take into account other factors, such as hardware costs like servers (I've seen that happen), but usually those would fall into the company wide operational costs if the company has multiple assets that utilize similar or shared technology.

    Now what you have to take into consideration with this particular scenario is the fact that the report points out that not only was CoH returning a profit, but that those returns were diminishing.

    To many companies, that's not "we're still making a profit on this venture), it becomes, we didn't make as much, or we lost this much from last time. The positive part doesn't take precedence, only the negative. So to NCSoft, it may look like CoH made X when it used to make Z. The execs end up only seeing that they didn't get Y anymore.
  8. I've got quite a few console and pc games that I haven't finished. Any free time I had to play a game pretty much went to CoH.

    While I enjoy a solo romp in such games, CoH is (was ) a great place to chat with people, to team up with and play game content with.

    I've lost count how many times I've helpled out others with their missions by either switching a character or sidekicking / exemplaring with them.

    I can't stand loot / gear grind fests like WoW and won't play that or any game like it again.

    I had considered GW2 as it allows you to solo quite a bit and has that dynamic teaming for spontaneous events which seemed really intriguing as level apparently doesn't matter much for those things. But this move by NCSoft has left sour / bitter taste in my mouth.
  9. Honestly shocked and saddened. I love this community and the game. Any free time I have is spent here on the forums or even playing around with the character creator coming up with costumes just for the sake of it.
  10. I find that not every week must offer me new tidbits or even large chunks of new info, but find the talks a simple, fun way of interacting with the devs.

    This week was really great since I gathered that quite a few of those chatting knew about the set, we got to joke around with the other devs who were chatting with us.

    Also, I often see new people in the chat asking about the game in general so these chats are a way of bringing in new players as well.
  11. Skythe for Titan Weapons, yes.
    Halloween themed staff? I'd like to see a human spine (or an enlarge version thereof).
  12. Stone Melee has plenty of disorient and knock downs as well. It's an endurance heavy set pairing with it electric armor negates the endurance issue once you have engergize and powersink.
  13. Changing Hide in Ninjitsu to a Cloak of Darkness clone is simple enough.
    The problems stem from 3 powers: caltrops, smoke flash, and blinding powder.

    Caltrops needs to be replaced by something entirely new.

    Smoke Flash: some say adding a to-hit debuff a la smoke grenade is a simple fix, except that...

    Blinding Powder: already has a to-hit debuff. Also, the devs may feel that it offers too much control with a sleep and confuse tied to it.

    And when you think about it, using smoke flash with a placate is simulating the ninja smoke bomb where the enemy completely loses sight of the ninja who disappeared when it went off. Losing the "ninja tools" from the set in favor of regen, endurance, or other such powers tied directly to making a character more sturdy is less thematic.
  14. Sorry that I didn't get the joke. I failed at reading comprehension by way of emoticon in your post
  15. Quote:
    Originally Posted by Smiling_Joe View Post
    I don't think you understand what I suggested. Taunt would give you a power that has a chance to proc extra damage. It's the proc chance that stacks per target, not the damage.

    And with taunt only hitting five targets, the duration would obviously need to be the same length of time as the range debuff: 12 seconds. Now, as taunt recharges in base 10, the effect would obviously be stackable.

    For what? 2 seconds? Here tankers have to choose between high defense/resistance IO builds, damage builds or recharge. The faster you can get taunt to recharge the more chance you have for the proc to fire.

    Proc for what, you might ask?

    Why double-hit, of course.



    Okay, that might be going overboard, but you get the idea.
    Double hit would probably be too far off the balance curve for regular play, not to mention it's an incarnate ability for a reason

    Another thing is, it'd be poor design to hinge Tankers doing more damage by having to constantly mash taunt. You want Tankers to use Taunt as part of their gameplay design, but not be married to it like that.

    Quote:
    Since gauntlet is already making to hit-rolls in the background (and messing up our attack to-hit rolls as well) why not add a damage component to gauntlet and call it good.
    Guantlet used to bleed Tanker damage into small AoEs as a bug. Fun, but not intended at all. And if such a thing were to happen, the end result is that you might as well just increase Tanker damage at base because they'd always have a constant source of new damage.

    Making so that it's a chance to proc and using some form of measurement on what dictates that chance can lend this additional damage to be balanced by its fact that it won't always be posssible.
  16. I often thought that Vigilence should be reworked to give Defenders a damage boost solo, with the ability to buff / heal themselves. However, all buffs, heals, and debuffs would be dimished while solo, and as the team size increases, the damage boost decreases, while buffs, heals, debuffs effectiveness would increase and the effect on the caster for heals and buffs decreases.

    So on small teams Defender buffs, heals, and debuffs may not be as strong as they are, on mid-sized teams, they'd be the same, and on large times, they would slightly be increased.
  17. [quote]This is a good idea as long as Taunt can be or already is flagged diferent to other kinds of "Threat".

    If so then no worries.

    What kind of Damage are you thinking of applying for the Proc? Or would it be based on the Damage Type of the attack used?
    Also would the amount of Damage be the same for all attacks (T1-T9) or would your T9 attack have a higher Dam Proc than the T1?[quote]

    I don't think there should be any difficulty in adding a flag on npcs for taunts. Think of it like a status effect with a debuff attached to it (to-hit debuff). Now the game would check when the Tanker attacks, does the npc have this flag? yes, check chance to proc - roll hit or miss. No? Do not check chance to proc.

    Damage type of the proc based on the secondary powerset's major type of damage is possible, but I'd think that would force the devs to tailor each of the powersets with this new ability. That's probably a lot of work and it might be easier for them to have a standard type of damage. The amount of damage would have to be the same for all attacks to help with balance factors and for simplicity sake. This isn't a "critical lite" for Tankers, it's a additional damage via proc.

    Quote:
    You could always attach the proc chance to the Taunt power itself. In other words, in addition to generating threat, Taunt grants the caster a power that grants a 2% (pulling numbers RIGHT OUT OF THE AIR) chance per affected target (for Taunt's maximum of 10) for the tanker to proc additional damage with each attack, similar to the way fiery embrace works.

    Would that not achieve a similar effect?

    Alternately, Gauntlet could be given a defiance 2.0-like effect that grants a small chance per target hit, but that would require.... a bit more work.
    First as Aett pointed out Taunt only hits 5 targets, really limiting the amount of chance for the proc to fire, and as it's auto hit- unless the chance was capped to something like 15% per target you might as well say press taunt and get 75% chance to proc damage.

    Not including taunt and only guantlet is possible, but also limits the pool of possible targets for the chance to fire mechanic to be feasable.

    Which is why I went with adding a flag to all Taunts (the single target Brute / Scrapper / Power Pool versions, and auras) as well as Guantlets (the Brute single target version and Tanker aoe version). This permits a Tanker gaining the ability to proc additional damage on targets under the effect of guantlet by a Brute for example.
  18. Everyone generates threat, but not everyone has a taunt effect unless they take the Presence Power Pool.

    The flag would specifically be for the proc to fire on targets under a taunt effect, which comes from the Taunt power (in all its forms), guantlet, and taunt-auras.

    Yes, this would potentially allow Tankers to gain additional damage while teamed with someone else that can taunt. That's on purpose. One of the issues brought up is having multiple Tanks on teams which can tend to make one tank or another feel a little less useful over another. This way, even a non-primary tank can still benefit from using Taunt even if he's not gaining the aggro off the other Tanker, the secondary can still benefit from doing some more damage. Don't forget, the chance to fire is based off how much Threat the Tanker is generating (if its possible to track this back to the tanker in a way to cause another power to trigger iow a proc).

    It also allows Tankers to gain some extra damage when teamed with Brutes. Which from other discussions, can generate a significant amount of threat themselves, relegating a Tank to almost must use Taunt to perform their role over the Brute. Having a damage proc, which as damage is part of threat, would only help Tankers in this area.

    What makes the proc idea interesting to me is that a specific number can be dialed in on how much damage the procs can be in order to not put Tanker damage too high as to make balance breaking issues that can occur when doing things like raising their damage cap, or melee mod can do.

    Figuring out how much potential threat a Tanker can generate over a given time frame, from one to multiple npcs, along with the average number attacks that can be fired within that time frame (from SO builds to high recharge builds), will give the basis for what how often that proc can potentially fire. Figure out the damage potential that can be generated in that time, and then you can start to dial in on the amount of damage the proc can provide.
  19. Quote:
    I think the Outcasts could use some more stories of redemption. It would be a nice counterpoint to the thoroughly evil Skulls and Hellions.
    Oh I like it. There could be a story arc that occurs as they fade out level wise that shows how many follow in the foot steps of their leader, and then, a higher level arc where they are a new formed super group, The Redeemed.
  20. For those that don't like the dialogue change into the poor attempt of an accent (or bad writing as some put it) here is the quote from Protean:

    bad writing is bad

    I'd say if you're unhappy about the change in the ethnic diversity of the group, chime in on beta, keep posting here, or even PM those devs working on these arcs.
  21. For the last several days I've had this idea kind of rolling around in the back of my mind and wanted to post about it to see if anyone had anything they'd like to add to it.



    When using Taunt, a temporary buff is given to the Tanker where all secondary attacks are given a chance to proc damage. However, the proc will only work on mobs with a taunt effect (be it from the Taunt power, guantlet, aura, from either the user or another taunting pc).

    Being that this additional damage is a proc, its a way to add damage to Tankers without messing with bade values, mods, or caps which throws balance of the game all out of wack.

    There are two things I can't quite figure out. First, is if there should be a way for the chance to proc increase over time. Second is if the proc damage should increase over time or if the damage should remain static.

    The idea going back to how fury started, where as the longer the fight goes, the more damage a Tanker would dish out. Right now I'm leaning toward a static damage proc but the chance increases based on the amount of Threat that Tanker is generating. Theoretically, if its possible to measure threat generated by a pc, then the longer a fight goes on, a Tanker may be able to consistantly proc additional damage.

    *edit*
    After further thought its probably a good idea to have the taunt-based-buff have a non-stackable, non-refreshing buff for the additional proc damage with a duration of something like 30 seconds. Something that would require use, but not be reliant upon spamming taunt for the buff.
  22. I'm not particularly attached to the back emblems being necessary for the skulls. The iconic part isn't an emblem stitched onto the back of a jacket like a biker gang, it's the skull masks made of human bone.

    The new masks look great.

    I don't mind the new hair styles either. I take them as an attempt to look like eastern european punk styles I've often seen depicted in movies.

    The new broken dialogue that attempts to give the impression of an eastern european accent will be (or has been) toned down.
  23. Quote:
    Originally Posted by Evil_Legacy View Post
    Wow sounds just like me. Hey, no one pointed out the particular mistakes on my posts. They just said basically what I said. There are mistakes in the post content.

    I told you that this behavior is one I viewed unacceptable but seems to me that most people on this thread said I was being overly sensative and throwing a fit.

    But again, it's ok for people to do it to me but not me to do it?

    Once again, now you know how I feel and you reacted the same way, the same way that people said was over sensative, rude, wrong perception, and one even went said it was trolling.

    But yeah if it makes you uncomfortable, like some people have been doing to me in the past, I'll stop. See it's no fun when the tables are turned.
    There are quite a few differences here. First, the original posts that started all this weren't meant to be harsh, critical, yes, harsh or offensive no.

    You're reaction however was or appeared to be overly sensitive. And yes, people reacted to your reaction sometimes in kind, others were harsh because it is the internet and people can be insensitive on the internet.

    People didn't retype your thread post pointint out all the errors though, they offered broad advice.

    Later you state that since everyone makes mistakes, they're basically being hypocritical in pointing out yours and that anyone who offers advice should take their own.

    The difference with these points of view are that others weren't saying "be perfect!", but instead offered advice for your posts to be easier to read.

    Charnage later asked for your help with his grammar / spelling errors - basically seeking specific instances.

    You only offered broad strokes of "your content". Which implies either the information of Charnage posts was entirely wrong, or his posts contained so many errors that it was difficult to read. Which wasn't the answer he was looking for, he wanted specifics.

    When I come into the thread to offer friendly advice, you don't reply with any sense that anything you've done even might be in the slightest way wrong.

    Those few people that offered contructive criticism in the beginning, in particular Rangle, you replied to them with derision.

    Saying things like "this is a take it or leave it situation" or "this aint english class" "im not getting paid for it". Is completely dismissive toward those that offered in no offensive way pointed out what it was difficult to read what you wrote.

    This is a forum for discussion, and it has been stated previously, presentation does matter. Imagine if you're in a room, I walk in, open my mouth to talk, but speak the same language, but at a clipped pace with slang and speed at which you're unfamiliar with.

    When I'm done speaking, you reply "I didn't understand that, you spoke too quickly and in a manner that was difficult to comprehend. Next time it might be more helpful if you at least slow dow."

    Then I reply by stating, "whatever, you don't get it."

    That's how this originally went down. Or at least, that's how it reads.
  24. Evil_Legacy, if it helps, I've read through this thread and having not previously posted here, I hope that I can offer a fresh perspective.

    Your posts to tend to contain a number of gramatical errors ranging from spelling, word choice, to phrasing and at times sentence structure. Personally, I tend to overlook such things on an internet forum as the person posting may not be a native speaker of the language posted. Or their poorer standard of writing may be influenced by any number of factors.

    As such, try not to take insult from anyone's statements with regards to your writing skills. If, however, you believe yourself capable of improving, may I suggest you do a couple of things before finalyzing your post.

    First, use line breaks at least after every several sentences. While in writing a paragraph is typical a minum of three sentences, forum posting is more free form. A single sentence followed by a line break and two sentences is okay.

    Second, use the Preview Post button and proof read what you've written. A block of text is difficult enough to read through, if it contains multiple errors within that block, it's even harder to read, and you may lose your audience.

    You can also use any number of programs to write your post in first, use a spell checker, clean up some errors, copy and paste into your forum post.

    With regards to the sense that multiple people were insulting you about the same subject:

    You have a right to feel how you feel, but that doesn't always mean how you feel is right. If you get upset at something someone says to you in a forum post (or any conversation), allow yourself time to cool off, or if your not mad or upset, then instead of becoming defensive, offer some grace toward your perceived offenders.

    Perhaps they didn't intend to offend you and any offense on their part was inadvertant. If so, a little grace and forgiveness on your part can go a long way to forge positive interactions with others intead of what amounted to in this instance, more of the same.

    Also, in a forum, or any conversation, if multiple people make similar statements directed toward you in an attempt to be helpful, even if it comes off as harsh criticism, and you feel as if you're in the "right" and their in the "wrong", look for the common denominator in the discussion.

    If multiple people say the sky is blue, and you say its teal, and you're the only saying that, perhaps there may be some merit in listening to the advice from multiple sources and re-evaluate your position.

    In the end, if you want people to be able to read what you've written particularly on a forum, make sure its as easy to read as possible.

    If people attack the information you've posted, analyze what information they provide, and if what they have is in error, politely post why and how its wrong and reiterate how your information is correct.

    However, if what they've provided proves to be of merit, thank them and apply it.

    Try to avoid getting involved with those who attack you personally. Insults that attack your person are against the forum rules, and "most" of the time that doesn't happen. If it does, disregard the poster, place them on ignore, and / or flag the post for a moderator.

    I hope this helps.