Tanaka_Hiromoto

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  1. Tanaka_Hiromoto

    So I16

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    Earth Assualt wont be good.

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    Yeah the close-to-zero information on earth assault definately shows that it will be a bad set.

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    lol pwnd XD
  2. [ QUOTE ]
    Why don't we just have the orange numbers appear over people's heads when you miss? It'll make people feel better also...

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    I dunno I lol'd
  3. [ QUOTE ]
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    If you want to be able to survive drone tps, just max out your super speed and when you are tped, you can just run away before drones attack.

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    Don't they instantly attack, if you're the only target? I don't think that'll work. That didn't work when I played actively =/ even with maxed out speed of running and jumping(and jumping height =P)

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    I've noticed lately that there is about a 2 second delay for them to attack, so long as you can get away before a dom holds you.

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    It's called travel suppresion and it will pwn your escape plan >.>
  4. Tanaka_Hiromoto

    Stealth

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    Stealth + stealth IO can be countered by having one source of perception
    That's 2 sources of stealth being beat by one source of perception .

    [/ QUOTE ]No, Stealth/Stealth IO are each half of full stealth. The appropriate comparison would be to compare them to the +Perception IO, which only counters one of the two.

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    only that other ATs that have built around stealth can now be stealthier too.

    [/ QUOTE ]No other ATs in the game are built around Stealth, that's the thing.

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    While it's true that stealth + stealth IO are both half strength they provide more stealth than the stealth cap allows .. So .. No matter what , it takes but ONE perception power to counter a stealth capped non stalker/soa

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    You're saying that like it's a bad thing. Imagine this scenario:

    There is an enemy in the zone that's capable of a devastating amount of damage, but you can't see him because he's got more steath than you have perception. Suddenly you're hit with several attacks, and you have no idea where from - and then you're staring at the "Go to hospital" button while you're still trying to figure out what killed you.

    What have I just described? A Blaster or Dominator under your proposed "higher stealth caps for non-stealth-based ATs" plan.

    The reason Stalkers and VEATs get a higher stealth cap (and that those caps are balanced relative to other ATs) is not only due to the fact that they rely on stealth to deliver their critical attacks, but also due to the fact that those characters are melee-based. They need the stealth, not only because it's required to set up the majority of their damage, but also because they need to be able to get into melee range unseen to actually execute those attacks. Give a Blaster the same stealth cap as a VEAT and suddenly you've got an enemy that can lob lots of damage really fast, from an 80+ foot range (much more if they're an /Energy Blaster with Boost Range).

    You might not know this, but many people in zones don't have any perception beyond base (not even the +percep IO). I've been on both sides of the fence, and it's far more aggravating to not be able to see something at the 571-foot stealth cap than it is to be seen by someone when I'm at the 571-foot stealth cap.

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    but ... attacking brings you out of stealth ... what youre saying is that its worse to be attacked by a blaster thats in stealth than it is to be attacked by a stalker in stealth.

    i dunno .. i find it kinda the same , the blaster, whether or not in stealth, is still gonna attack you from 80 ft, whether you see him or not. so whatever the case you have 80 ft to travel before youre going to hit him/her if youre melee and if youre not melee then it just means that he got the first shot ..

    and remember, i didnt suggest they have the same cap as stalkers .. i merely suggested making the stealth cap for non stalker/SoA ATs to be slightly higher (thus you would still be able to see them from a decent range if you get some Perc)
    or as one of the other posters said lower the base perc

    of course , i know none of this is falling in any ears that can actually do anything , but its still interesting what other people think stealth in this game should be like =)

    please post your thoughts on the matter =D

    Edit: typo (and it's a pain to edit posts on an iPhone >.> )
  5. AND SHEATHS FOR OUR SWORDS !!! for the love of god please !
  6. Tanaka_Hiromoto

    Stealth

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    Stealth + stealth IO can be countered by having one source of perception
    That's 2 sources of stealth being beat by one source of perception .

    [/ QUOTE ]No, Stealth/Stealth IO are each half of full stealth. The appropriate comparison would be to compare them to the +Perception IO, which only counters one of the two.

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    only that other ATs that have built around stealth can now be stealthier too.

    [/ QUOTE ]No other ATs in the game are built around Stealth, that's the thing.

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    While it's true that stealth + stealth IO are both half strength they provide more stealth than the stealth cap allows .. So .. No matter what , it takes but ONE perception power to counter a stealth capped non stalker/soa
  7. Tanaka_Hiromoto

    Stealth

    well its no use speculating ... as in theres no use in suggesting anything ... if we are actually listened to this problem with stealth wouldnt exist in the first place ... but oh well ..

    sigh ...
  8. Tanaka_Hiromoto

    Stealth

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    You can build around stealth. And your suggestion wouldn't change that, you'd still be seen likely just as often.

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    Can I build around stealth and be unseen by people that have but ONE +perc source ? >.>

    [/ QUOTE ]Why should ONE source of full stealth beat ONE source of full perception? One should counter the other.

    And again, you can't ignore the SoA or Stalkers, raising the other ATs will impact the SoA at the very least which 2 of the 4 branches are built around stealth (unlike the other ATs where Stealth does nothing but stealth).

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    KitsuneKnight is 100% correct.


    I don't think the whole zone needs to be running around at increadible levels of stealth. Any AT can achieve decent levels of stealth, for which opposing AT's would have to counter (or not see them at all). But they don't need to have SoA levels of stealth at all.

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    but theres already a whole lot of people running around at amazing levels of stealth ... they just all happen to be on villain side =(
  9. Tanaka_Hiromoto

    Stealth

    I think either you don't understand me or I don't understand you :S

    Stealth + stealth IO can be countered by having one source of perception
    That's 2 sources of stealth being beat by one source of perception .

    And SoAs and stalkers have placate which is what puts them back in stealth after attacking , these two ATs will still be invisible to everyone that can't see them now , only that other ATs that have built around stealth can now be stealthier too.

    So SoA and stalkers attacks are not being affected , neither is their defense
    Sorry if I'm thick :S
    Just need a little more information , please don't be mad :S

    Pre thanks
  10. Tanaka_Hiromoto

    Stealth

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    You can build around stealth. And your suggestion wouldn't change that, you'd still be seen likely just as often.

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    Can I build around stealth and be unseen by people that have but ONE +perc source ? >.>
  11. Tanaka_Hiromoto

    Stealth

    Everyone can build around +perc but not everyone can build around stealth then .. Ok ...
  12. Tanaka_Hiromoto

    Stealth

    what yorue suggesting is that SoAs are going to be unhappy that normal ATs are getting the same stealth cap as them ? ...

    but i mean SoAs are being seen as we speak given that their stealth cap requires 2+perc powers ... right ? so whther or not other ATs get a bump to their stealth cap shouldnt really matter, SoAs will still be invisible to quite a few players , they will still be able to use whatever powers require them to be stealthy , and other players will now actually benefit (somewhat) from trying to be stealthy.

    im not saying everyone should become a stalker , but that right now hitting the stealth cap for non Stalk/Soa is a joke..
  13. Tanaka_Hiromoto

    Stealth

    so then stealth "cap" will forever mean hide behind the glass window >.> ... during the day ...

    edit: typo
  14. Tanaka_Hiromoto

    Stealth

    why would raising the cap of non stalk/arach step on the toes of SoAs ?
  15. Tanaka_Hiromoto

    Stealth

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    I would say at least make it so that more than ONE +perc power is requirened to see a non stalker with stacked stealth ie stealth + stealth IO or stealth + sup invis

    [/ QUOTE ]It's already like that. Base perception is 500ft, and non-Stalker/non-Arachnos stealth cap is 571.5ft. If you have no +perception, you will never see a stealth-capped opponent. (Well, until they hit you, which drops their stealth...)

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    so what youre saying is that if someone has, for example FA, he/she will not be able to see a stealth capped non stalker/arachnos ?

    if im not mistaken , all you need to see a stealth capped NON stalker/arach is ONE +perc power.

    and what i was earlier suggesting is, at least make it so that the stealth cap for non stalks requires people to pick up at least 2 sources of +perc. right now any secondary with +perc can already see a stealth capped non stalker/arach. could the devs make it so at least these people with +perc built into their builds would be required to take an additional +perc to see stealth CAPPED foes ? i mean ... cuz right now the stealth "cap" is so low its like trying to hide in a well lit square room with no furniture ...
  16. Tanaka_Hiromoto

    Stealth

    I would say at least make it so that more than ONE +perc power is requirened to see a non stalker with stacked stealth ie stealth + stealth IO or stealth + sup invis

    2cents tossed
  17. I wish travel powers could be customized
    I wanna change the way I run ...
    I wanna be able to do flips when I jump
  18. You won't be seeing them with just those 2

    And to the guy above me
    He would be able to slot 2 lotg of he's picking phase .. One in invis and one in stealth ..
  19. Tanaka_Hiromoto

    How does...

    Point taken but Meldash could you please clarify that last Point?

    Thanks
  20. Tanaka_Hiromoto

    How does...

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    Taunt, Mezzes, Knock Up/Back, Webnades, toggled debuffs, the F button, and most important of all having a team.

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    Taunt just makes it a necessity for them to close distance to attack you doesn't actually bring them closer, it does however slow both of you down
    Mezzes, not a lot of meleers have any and if they do they slow you down to cast it and probably will only slow your opponent down to your speed .so not closing gap

    Knock up knock back, most ranged pvp toons have bought into enhancements that prevent themselves from being KBd , and There aren't too many ranged kb ku attacks in melée sets , normal attacks that do KB you would still need to get close to them first ..

    Webnades , this does work to bring a flying target down and slow them down a little.

    Toggled debuffs , not sure if there are too many melée ATs with those :S

    The F button, this only works if the target is immobile , given that when anything at all happens you're both slowed

    Having a team works wonderfully

    So apart from having a team or spamming webnades is there anything else to close the gap ?
    Or am I using some of these suggested powers inefficiently ?

    <== Is looking for more information ,please correct me if I am stating anything inaccurately :S

    Thanks guys
  21. Tanaka_Hiromoto

    How does...

    A melée toon close range vs a ranged toon ?
  22. [ QUOTE ]
    wow, this thread is still alive?

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    it will NEVAR die !!!!

    PROVE MEH WRONGSSS !!!!!
  23. btw ... this thread ... sooo full of win ! XD
  24. this was the best day at work ... EVAR !!!
    I spent the whole day reading each and every page of this thread !! i even shared a few pages with my colleagues

    and to the OP I will be more than willing to fight you on my own scrapper ... on infinity.. in the arena :P
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    People are retards. True fact.

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    see I told you A ,B or C man LOL XD