How does...
Taunt, Mezzes, Knock Up/Back, Webnades, toggled debuffs, the F button, and most important of all having a team.
maybe TPF too? =/
What neeto said
Having SuperSpeed usually helps as well.
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Taunt, Mezzes, Knock Up/Back, Webnades, toggled debuffs, the F button, and most important of all having a team.
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Taunt just makes it a necessity for them to close distance to attack you doesn't actually bring them closer, it does however slow both of you down
Mezzes, not a lot of meleers have any and if they do they slow you down to cast it and probably will only slow your opponent down to your speed .so not closing gap
Knock up knock back, most ranged pvp toons have bought into enhancements that prevent themselves from being KBd , and There aren't too many ranged kb ku attacks in melée sets , normal attacks that do KB you would still need to get close to them first ..
Webnades , this does work to bring a flying target down and slow them down a little.
Toggled debuffs , not sure if there are too many melée ATs with those :S
The F button, this only works if the target is immobile , given that when anything at all happens you're both slowed
Having a team works wonderfully
So apart from having a team or spamming webnades is there anything else to close the gap ?
Or am I using some of these suggested powers inefficiently ?
<== Is looking for more information ,please correct me if I am stating anything inaccurately :S
Thanks guys
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Mezzes, not a lot of meleers have any and if they do they slow you down to cast it and probably will only slow your opponent down to your speed .so not closing gap
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Every melee has access to some kind of soft/Hard control. The PPP's for vills have holds/immobs as do the APP's for heroes. Get your powers straight.
Also if you immob or hold somebody, they stop. As in, they are immobile, or held in place. So as long as you move towards them while they are in this state you will close the gap. Not shure how you think a held person will still move as fast as you. Sounds pretty illogical.
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Knock up knock back, most ranged pvp toons have bought into enhancements that prevent themselves from being KBd , and There aren't too many ranged kb ku attacks in melée sets , normal attacks that do KB you would still need to get close to them first ..
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With that argument then there's nothing you can do for anything, cause everytime you damage them they could just heal, or everytime you try to debuff accuracy they could just build for +Acc...yes some people have KB IO's but the vast majority don't.
You're right in that there aren't a lot of Ranged KB/KU attacks but they exist, in certain sets. Just because you don't want to roll a Claws or a Super Strength doesn't mean that the tools aren't available.
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Toggled debuffs , not sure if there are too many melée ATs with those :S
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Brutes get them, and I'm not sure if tanks get a similar power.
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The F button, this only works if the target is immobile , given that when anything at all happens you're both slowed
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Using the F button can close the gap when you lose visual on them.
Point taken but Meldash could you please clarify that last Point?
Thanks
You may have them targeted but actually not see where they ran off too, that's when hitting F can point you into the right direction.
A melée toon close range vs a ranged toon ?