Talon_Mal

Citizen
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  1. Had a Concept since when i heard water blast was coming out, Titanic's Bane, took a while to decide on what power sets, ended up choosing Water/ice blaster. seems to be working out nicely so far, not uber or anything but fun
  2. I figured I'd write about this little combo using some early practical experience of Paleozoic the primeval saberkitty with a donuts obsession

    The first thing i'd say to anyone trying this is its Extremely team oriented, I could think of weaker soloers but not a ton of them, however it shines amazingly well as part of a team, feeling like I can do the work of two or more controllers, a quicksand+earthquake under one spawn, time patch and stalagmites under another and the team is just churning away at a prolific clip for even pre SO groups. Once some tougher fellow eats that alpha slide right in and let everyone pick the spawn apart


    The pairing seems slow and almost dull when things are going smooth but amazingly exciting when the team keeps going ahead and pulls off so much you have to use all your tricks


    Pro: A massive amount of controls, most quick recharging, both soft and hard, It took a 3 spawn accidental pull on a max team last night to really force me to use them all, and I was pretty much unslotted.

    Pro-Two single target holds, makes it much easier to maintain a lockdown on an annoying boss

    Pro: The Defense debuff of earth is always sweet but combining the various patches, earthquake, and a quick stalagmites and even poorly sloted powers can hit purples

    Pro: The various group buffs I expect to pick up in later levels will only help, enough spare power choices to pick up the leadership pool a bit too

    Cons: Damage is HORRID.. soloing is pretty slow because of that too

    Con: End woes against some groups if your team is moving on so fast that they don't realize your sucking end..(did not like the various Mu's for example
    Con: AV debuffs aren't as stellar as dark or rad

    Anyhow, its certainly a pairing i've enjoyed playing and hope others give it a go too
  3. Really Really disappointed... however..the offical readout from the market seems to be more a bundle price for five packs of +dam/+acc duals..along with self rez powers.. still.. I never plan to buy consumables at this rate

    <i>When the Undead rise, you need special tools to combat them. This kit contains : Holy Shotgun Shells (75), St. Louis Slammer (30), Self-Revive Power (5), and Large +Acc/+Dam Dual Inspirations (5). You can also summon a hulking Warwolf to fight by your side (5 charges). You're on a mission to send them back to the netherworld. Go.Hunt.Kill.Undead. Bubblegum not included.</i>


    Still another week of point saving..though maybe i'll bite the bullet and buy the barbarian costume set.. still a disapointment
  4. Been thinking of working on a new corrupter, and have never tried to make a AR character before, so figured i'd give it a try. Going to aim to do a mix of teaming and solo work.

    sick of time, and probably dark(have made many characters with both secondaries(even though mixing slow patches and ignites do have a deliciously evil thrill

    Some thoughts, Kin seems possible, increasing the recharge would be nice, however the in your face nature means that I'd likely not get the use out of the cones that i like, Rad seems like a good possibility(When is it not?) But again i've done it alot. Considering the cold/storm sets, but those seem to mature very late.

    Any advice or thoughts on what to try?
  5. Initial thoughts
    Gotta say the maps and look of the new trial is great. A wonderful looking house that its a shame you can't explore solo without folks rushing through

    I'm considerably less enthused by the difficulty. For those in the mid 30's and up, all in so's things are fine..but take your average 15, perhaps not even in full do's, and handling the toxic/zombies has always been hard for lowbies, just like zombie apoc, the fact that you can only have four members makes it much more likely that your team will be further limited in some way. (let alone if someone drops from those small groups). Coming up against the two AV's with only a 4 man team can be either A) very slow, or B) very deadly depending on the group

    When folks come right off the easy nature of the new sewer trial into this I think the'll be alot of frustrations

    Suppose i'd suggest in future iterations that the max number of folks be raised to 6 at least, and/or have the same downgrading of AV's that the sewer trial has
  6. Well I too have been getting the runaround from CS folks, Its given me such a headache when they constantly, work to politely say that there have been troubles, and i'm wrong, and this and that, no matter what logic i make of the past they seem to want to ignore it and talk about working perfect in the future...

    and just to clear my own head I'm going to write down my calculations, billing date of the 28th, account creation date..i think the 4th..its when I always got my vet badges give or take a day


    My own list
    1 for account creation
    1 for retail code
    16 for vet badges
    4 for four years
    1 Spending money at paragon shop
    8 100$ paragon point purchase

    and that = 31 tokens, which is what i have, nothing for september the 28th, no early token, heck no token for the fact that the end of the 28th cycle would have been another vet badge for me in the old system

    This is beyond frustrating, I really am starting to feel new life in the game, and overall the idea of freedom feels good, But how there handling there loyal customers is making me queasy
  7. Gotta agree with it pairing very well with Elec,Even at only mid teens it just feels so right , the strong resists are tasty, only early nitpick is the lack of a self heal(yes i'm spoiled playing mostly other sets that have some early sort of healing), Still the whole package just looks yummy as it matures