Talen Lee

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  1. Talen Lee

    Energy Transfer

    Placate is the only tool that stalker EM has that Brute EM lacks; Billz feels that stalker EM does not have mitigation issues, and that Brute EM does. Therefore, it must be placate that is doing the duty of mitigating all the extra damage, and the lower HP must indicate it's doing a ton of work on it.

    As far as 'hit and run' goes, you might as well discuss which AT is best at ferrying salvage around. It's not a tactic that anyone is built for, or provided particularly amazing tools for.

    I guess I just disagree with Billz as to the role of the stalker, and I feel that his description is dismissive of the stalker as part of the discussion of EM.
  2. Uh, didn't this come up in the (formerly) closed beta forums? That's why brutes got the barely-felt kick in the junk they got in GR; to bring them in between the scrapper and the tanker. The stalker isn't even on the same scale and it's meant to be - but there was not room or time for the changes. The problem is on Castle's radar, though.

    (Failing that, you can predict anything will happen, Soom (TN).)
  3. Talen Lee

    Energy Transfer

    So is it a reasonable permutation of your argument that placate represents enough mitigation for you to be happy with Energy Melee? Hide won't do it; hide replaces another power and doesn't diminish aggro. When you add in the fewer HP, surely that means that Placate is doing even more work than you feel EM should be doing for a brute?

    Also, isn't it rather disingenuous to claim that an AT that gets critical hits more often than a scrapper, a device that rewards making more attacks, to be 'hit and run'? If anything, the stalker, which lacks defenses and the utility power is even more focused on doing damage than scrappers and brutes.
  4. Quote:
    I want Stalkers to not pale in comparison to the other melee classes.
    You cannot empty the desert with a shovel, no matter how earnest your aim.

    This is a very big problem and it will be getting dev attention soon. TM.
  5. Permadom has just gotten easier and easier, and the budget threshold has gotten lower and lower.
  6. Talen Lee

    Energy Transfer

    Billz's notes are about the set lacking in mitigation. Do stalkers somehow get more mitigation out of EM?

    (I am coming more and more to be of the opinion that people making these complaints are complaining about brute performance primarily, given the positive tone that Ultimo had about it on a tank, and that anyone else can go to hell as long as They Get Theirs, Jack)
  7. Talen Lee

    Energy Transfer

    Well, sure, but are the problems you have for the set somehow not problems for the stalker?
  8. Talen Lee

    Energy Transfer

    But necessary to fix the set rather than fix Em tanks and brutes.
  9. Talen Lee

    Energy Transfer

    Quote:
    Originally Posted by Cyber_naut View Post
    But I'm sure you'll 'politely' respond again by telling me you don't feel my argument is worthy of your time to read, lol (which is odd considering all of your responses to my posts).
    You don't know how to skim-read, then?
  10. Quote:
    Originally Posted by BurningChick View Post
    You don't want to see her build -- it was ... ummm ... interesting. Health, Aid Self and Aid Other for +recharge. 2 sets of Efficacy (?) for Consume and Stamina. Stealth pool for muling LotGs.
    Efficay Adaptor didn't arrive in I9. It's only 5% from your overall calculations, but the End mod and knockback sets (which helped form the cornerstones of my first 'actual have it' sets) were in the next release.
  11. The thing that surprises me is that 20s placate sounds really scary vs a single target when your defenses are already gonzo. In most team play situations - where I feel my bane needed help - it seems kinda bleh, since basically any setup of placate+attack is going to lead to corpse pounding.
  12. Talen Lee

    Energy Transfer

    Quote:
    Originally Posted by Candlestick View Post
    Sorry, I tend to forget Stalkers exist. You really can't blame me.
    Well, that is the stalker's role - to be forgotten, scorned, unnecessary and embarassing.

    (Paging Test_Rat to the courtesy phone...)
  13. Quote:
    They are completely different ATs.
    Now, that's a rather disingenuous sentiment. They are definitely comparable to the stalker.
  14. Quote:
    Originally Posted by plainguy View Post
    Don't hate the game, I think its fun. But it was more challenging when you relied on a tank a bit more
    So, back when everyone was rubbish?

    (Nobody has to rely on a tank, in the same way tanks don't rely on teammates to kill things.)
  15. It's a new change that could be applied to Kheldians in a way that could make them better.

    So, no, it won't happen.
  16. Talen Lee

    Energy Transfer

    Quote:
    Originally Posted by Terror1 View Post
    increase radius and target cap of whirling hands
    So, uh, yeah, we're just making it thoroughly clear you don't really care about the set, right?
  17. Just be careful you don't wed it to a spamhappy DoT like Fire Cages. Could be useful on Ice, but I have no idea on how Ice plays.
  18. Talen Lee

    Energy Transfer

    Quote:
    Originally Posted by Candlestick View Post
    My fix to EM is pretty simple. Just make Whirling Hands a respectable AoE.
    The '**** stalkers' solution.
  19. I love that I can randomly drop 20 million on someone I'd never met in the D because he needed to make costume changes and couldn't afford it... and still have ten times that left over on a character who hadn't marketeered.
  20. Yeah, I was able to work up a build for my Fire/fire that had 45 S/L, thanks to Tough/Combat Jumping as a basis, but the build just lost out on other things that made it good enough. If you want to see how you feel with large amounts of S/L, get a Kinetic Shield from the marketplace, and run around with it on, to see how it compares to no defense.

    Typically, just enough defence to take the edge off the damage you're dealt, and give Healing Flames longer time between the moments you call on it, is all you need. I hit 25% SLEN and that was plenty against everything but cimerorans. And of course, +HP is also something you can make use of.
  21. Quote:
    I don't see the need to buff them
    What makes you say that?

    Would you say Banes are better than Stalkers?

    Would you say Banes are better than Stalkers when they have say, 2-3 seconds at best to engage a spawn before the rest of the team?

    What about when both get neither?