Takumi

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  1. Like I stated, within the current MA animation times, I want multiple strike animations. Like StJ. Straight Punch to Roundhouse Kick. Forward snapkick to left Punch... Stuff like that. Something more than we have now for MA. Because StJ just kicks it's *REDACTED* in sheer appearance.

    And I'm one of the people who say Thunder Kick sucks. I literally avoid using that strike whenever I can get away with it (I use it whenever all other powers is on cooldown, and only then.)

    As for SS, I support the Entertainment Wrestling animation styles, as an option.

    And I wish to repeat, if you want to sell them on the store like costume bits, I will happily purchase them. Just like I did for Street Justice AND Titan Weapons (With which I'm a little disappointed, but that's neither here nor there.)
  2. That's what I meant as well. Sorry, didn't mean to confuse.
  3. Quote:
    Originally Posted by BrandX View Post
    Eh. Most people don't actually like the idea of paying extra for it. I'm sure there's been more than one forum goer who's said "Id pay extra for it" and didnt really mean it.

    Me. Id just love to get the animations of at least StJ and MA combined. They'd be great to mix and match. MA already has something close to Sweeping Cross as an alternate for one power.
    As someone who WILLINGLY paid for the Cyborg, Martial Arts, Magic (and I hate mages) as well as the Street Justice and Titan Weapons bundles, I WILL put my money where my mouth is.

    They make an alternate MA (And SS) animation set, using the newer techniques (a la Street Justice), using the same animation timing, I would happily buy it.

    Quote:
    Originally Posted by Forefinger_ View Post
    I think that all the sets should have alternate animations available as long as they are similar in time to the power that they are alternates for.
    Quote:
    Originally Posted by BrandX View Post
    that would be nice of course. And of course, all the same animation times.
    Of course. That would be the best thing ever.
  4. Oh God, Thunder Kick, what a dumb looking strike... That needs an option to change it's animation...
  5. Quote:
    Originally Posted by Angelxman81 View Post
    They said spend almost same time and resources doing new alt animations for existing powersets than creating brand new powersets that can be sold.
    Maybe they should work on alternate versions or the old powersets or alternate animations and sell them in the Paragon market.
    Only viable way to get new skins for existing powersets, they are not going to do it for free, need to get resources back, so...
    I'd be willing to do this. I'd be willing to pay $10 for a more 'Karate/Kung-Fu' MA animation set.

    Quote:
    Originally Posted by BrandX View Post
    I know it would likely create a little extra work without the payoff (or not as much as one), but I think it'd be nice, great, awesome if they'd just take the animations of all three sets and make them alternate animations for the others.

    Personally, I'd love to combine MA and StJ animations!

    I'd much rather have Eagle's Claw animation instead of Crushing Uppercut's animation.

    It's be a bit faster on StJ, so they'd have to shave some time off EC for StJ, but that would be love!

    StJ and MA have been shown to be pretty equal in terms of ST DPS, not sure where they stand on AOE DPS, but I think even with shared animations between them, people will flock to one set or the other purely on the mechanical grounds (some people just won't care for StJ's combo system).

    Also I'd like to get Storm Kick's animation on my StJ user.

    Storm Kick, Rib Cracker, Spinning Strike, Eagle's Claw...that to me would make for one of the best hand to hand fighters in CoH animation wise. I know, it's all personal opinion, but still!

    I'd even pay a little extra for it if needed. And I hate to suggest that for animations they already have, but seeing as how trimming of animation times and adding a bit for others would have to be done, and they'd likely want to see a bit of added return for it to make it worth their time now, Id do it!
    And you know, what? I agree. A lot of the moves in StJ look very MA to me. To combine them would be awesome!
  6. To me, Mr. D, it does. But they've always looked a little lame.
  7. And let's throw in Superstrength in there while we're at it. Now here's the thing. I LOVE Street Justice, when I resubbed and got my free points, I picked it up tout suite. The problem lies in how ugly and lame both SS and MA look, animation wise, comparatively.

    So, for those who are not likely going to read this I'm going to lay out some wishful thinking on my part, and hope others have suggestions, and/or constructive criticism. Bear in mind this is animations only, I'm not going to debate the various power levels between them, cuz I don't care.

    I'm also probably be rambling as I'm laying out my thoughts from brain to forum post.

    So, Brass Tacks:

    First off, the momentum mechanic is not exactly new (Dual Weapons did it first with it's little bonuses after a combo) but it's something that should be evaluated for all power sets. It's a cool feeling to see your powers having a little boost, appropriate to it's effect. I don't know much else, but this should definitely be look at.

    Moving on, second. Animations. Street Justice has several moves that fit in MA and SS, not to mention have multiple action animations. The basic combo starter you get is a two punch set. Personally, I think that SS and definitely MA should get multiple animations for certain moves.

    MA's Cobra Strike would be best served by a two hit strike, maybe a 'pressure point' animation?

    SS's Knock Out Blow would look cool with a short stomach jab, crouch then slam into an uppercut.

    MA's Eagle Claw needs to be redone, period, neither the jump kick nor the 'face smasher' is all that impressive. Maybe a two or three hit combo, like stomach side kick to a head punch?

    Crippling Axe Kick should be a double, spinning jump kick, with the second kick a slamming down strike as an option.

    Crane Kick should have a Spinning Back Thrust Kick. Spin around once, and let loose with a leg strike.

    In general, for Martial Arts, should have something more Karate and/or Kung-Fu in animations choices.

    As for Super Strength, maybe go the WWE/TNA/Etc. Wresting route. Big wind up punches, stomach kicks, big knees, spinning clothes lines for knockdowns.

    Also, for Animation considerations, anything that has multiple strikes either hits, or misses, on it's first strike. In other word, if Eagle's Claw does 124 points of damage, it does 124 no matter how many animations it does to get it.

    My two pence. Comment as you please, just be positive, is all I ask.
  8. Quote:
    Originally Posted by Emperor_Justin View Post
    I agree that CoX has plenty of tech options for a while. I'd say put magic/ancient type costume options at the top of the list for new costume content. Followed by more animal/alien/beast type options. I also wouldn't object to a few more modern-day additions, like when they gave us access to different kinds of blazers, ties, slacks, and dress shirts. Like more trench coat options or something.

    Oh and uh, back accessories. For the bajillionth time. I love you devs!
    I want the Vanguard back unit, dammit!
  9. So can someone show me a pic of the PPD hardsuit costume 'power'?
  10. Must be nice to be American... Being Canadian means we miss out like the EU kids. And we're CLOSER.
  11. Quote:
    Originally Posted by Obscure_Blade View Post
    Yes. And for each costume slot; so you can, say, use the classic Foot Stomp in your first costume slot, and the new Ground Punch animation in your second.
    Oh wow. OK, I'm sold!
  12. Apparently, there's going to be some animation changes for Super Strength and Martial Arts, a secondary set of moves. My question is, can you choose which ones you want for which powers?

    Other than that, though... CAN'T WAIT!
  13. I checked a bit until my laziness thwacked me in the back of the head and said stop it!

    But a thought hit me. Because I REALLY like this game and the setting, I was wondering if anyone has thought of making a Roleplaying gamebook for City Of Heroes? Or a Source book for a known system (Mutants and Masterminds is a great system that keeps in the comic mode.) or just generic information book. You know highlights of the city, known heroes and their powers... Origins for various heroes, villain organizations and all that. All put into one or more books.

    Personally I'd be willing to buy several books if necessary.