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Posts
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Joined
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i just wanted to say after specifically rebuilding, and playing a peacebringer on the beta server that the buffs are almost hilarious in how much of a joke they are.
at firsthand glance they seem great because you're running capped resist, and 40%-115% damage (with IOs) all the time alongside having 30+% defense through IOs are stuff.
the issue is that the crash in light form is really, REALLY significant. even with permanent light form that small gap for the animation of light form playing will get you iced faster than before, alongside losing the majority of your health/endurance if you're not sitting at full (and in my case, i rarely am as i chug end like CRAZY since peacebringer powers happen to cost a ton of endurance alongside the several toggles that are run for defense)
so you'll be trucking along barely able to damage enemies (because a constant 40% buff to damage is still worthless to weak/slow attacks) when whoops your light form crashed and you don't have any endurance also you're being held now whoops you're dead
also the mez protection is pretty much only barely useful since it's a whopping 3 points which means once you run into any of the higher level groups in any significant number you get held/stunned/mezzed and die anyways. thank god in my respec i took dwarf fo- oh wait no light form just crashed again welp i'm dead -
turns out the surprise is that somehow some people want peacebringers to be nerfed.
also i just realized the resistance part of the inherent power is now gonna be practically useless since you're running capped resists most of the time if your dude has IOs and stuff. same with the mez resists i guess.
actually the inherent is more or less inconsequential/useless anyways outside of the damage buff, which is the only real significant one. except you'll never get a significant amount because what the hell are the chances of someone creating a specific team makeup for a peacebringer in a game where it's almost inconsequential after a certain degree of damage/debuff is reached regardless of the team numbers if you're the correct archetype (see: not peacebringers as they provide neither and will probably never provide either)
variability is supposedly one of those important traits for kheldians, where they can act as a tank, a blaster, a scrapper or whatever but the precursor to being variable is not sucking. if you have a ton of tools but they're all worn down, dull, useless or whatever it doesn't do you or anyone any good. even if they were mediocre or 'average', the format with the IOs creates characters who have insane output into the important regards of survival and damage to where the results are practically the same at reasonable levels (not +4x8, but even just +0x4) past a certain point for many archetypes. peacebringers are really obviously not one of these archetypes.
they're a joke and will continue to be a joke until they get a buff that doesn't leave them as ineffective as ever compared to literally every other archetype. -
hey i have a cool idea why not just give peacebringers a special type of cosmic balance that gives them a significant flat bonus to everything on top of the current bonus that specific ATs give ok that's my idea thanks for listening
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just sayin' at the end of the raid there were 46 people in zone, not counting hidden folks
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something i commissioned from cashoo once again showing her very nice work.
i really like the detailing on the cloth folds and boots.
edited out for color version -
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super anime design peacebringer alert, wee-ooo wee-oo
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just a character with some costumes that i think would look good drawn
traps/sonic character, supposed to have a real classy style to the costumes
hard to tell in the screenshots but the first costume has white gloves, while the second is just bare hands -
here's a non-fire way to use bioplasma: use it on peacebringers