-
Posts
1437 -
Joined
-
Quote:Your build has a lot of problems. Just go with one of our builds above and modify it more to your tastes. The only things that should be changed, from builds like mine, are the attacks and controls and their slotting. All the defenses and utility powers are perfectly slotted in my builds(barring slight differences).So thinking about this a bit and getting a really good reference build from a alliance board, I came up with this build.
Now the critique:
1) Teleport is WAY underslotted. Look at my build above for the proper way to slot it. It is an endurance hog so endurance is top priority.
2) Mind Link is overslotted. Just put a few Hami-Os in there and be done with it. Membrane Exposure x 3.
3) Aim is WAY overslotted. 2 recharge reduction is all that should be in Aim. You have access to Combat Training: Offensive and Tactical Training: Leadership(of which you should at least take one of if not both, emphasizing the leadership toggle above the auto) which will cover your to-hit buffs.
4) Use the Luck of the Gambler: Recharge global at maximum level because it also enhances defense based on its level. That will save you slots trying to boost defense.
5) Indomitable Will is a bit under-slotted. It could use at least a generic endurance reduction IO. You will be running lots of toggles and attacking a lot.
6) You do not need the Leadership pool, but definitely not Maneuvers from it if anything. Assault is a possible choice from that, but you can easily soft-cap defense without Maneuvers thus saving a lot of endurance per second from that toggle.
7) Take Mask Presence earlier. It is very useful as soon as you can get it because of the stealth and defense it provides.
8) Leave Vengeance until last if you take it at all. People should not be dying often, but definitely not often enough to get that much benefit out of Vengeance. Also, you can't count on it because somebody has to die then not hosp or rez before you use it.
9) Dominate could be better slotted for more damage and about the same hold duration. Look to other slotting examples in this thread for better ways to slot it.
10) Aura of Confusion is overslotted and not very useful. Yes, you can confuse a lot of minions and lieutenants, but it won't work on bosses and those piddly guys die fast to AoE anyway. I would personally not take this power.
11) Total Domination is worthless. It does not last long enough to be worth it. An 18 second hold on a 68 second recharge is really poor. Controllers and dominators skip their own AoE holds often because they are just not efficient or recharged often enough.
12) Health is WAYYYYY overslotted. All you need are the 2 uniques from Miracle and Numina's Convalescence along with a "Heal" only set IO from those sets for the bonus, meaning 4 slots total at most. You can get by with just the uniques though.
Seriously, look at my two buiilds and compare the numbers they provide to the numbers of your build. They are a lot better with a lot more room to switch out powers and slot them.
No offense but, your build makes a lot of obvious mistakes that I just can't imagine anyone making after getting help and making a 3rd draft. -
Quote:My point was that there is usually enough people on the team and enough variety of buffs, especially with the leadership pool being more common and stacking, that Mind Link will not be missed, especially since Mind Link is not always up.5) "I think the general mindset, which isn't wrong, is "it's a click buff that isn't up all the time so it doesn't matter because I can survive well enough whether it is up or not"." I LOL'ed. Is this Je Saist's 2nd account? Like really? When you are solo or even on a team and personally don't need the +def, I can almost guarantee you at least one other person could use more defense unless you've got a few colds on the team.
People should be decently slotted so that they can solo which means grouping should be even easier, except for the most difficult content or weakest characters or dumbest groups.
I personally always try to play as much as possible without using temporary powers or even inspirations. I like to be good enough to not need them and I believe it makes me a better player because of it.
Take the tier 9 powers for many tank sets that crash after a short time. Those aren't always up and the crash is many times too dangerous so the tank has to rely on all his other powers most of the time. Why bother with the tier 9 then if you're not going to use it?
As for procs, I don't ever trust the RNG. Yes, those sound like fairly good average additional damage numbers, but you can't count on them and they aren't spread out like that anyway. They don't trigger at all if you miss, they could be wasted on an enemy that is already dead before your power hits and other things.
I just don't feel they are worth the slot if I have other powers that can benefit from the slot for an always on bonus.
Yes, I play conservatively. I like to be reliable and consistent even when I'm pushing limits. I don't settle for "I can win sometimes" when I could have "I win every time". -
Quote:Well, I don't ever remember seeing "this build is a respec build" anywhere.I suspect T_Immortalus did not understand what you mean by a leveling vs a lv 50 build.
Level 50 respec builds most often take powers available in the first 14 levels such as travel powers and minor pool powers such as recall friend last. Simply because it does not matter anymore when you take them, especially if they only require one or two slots. This works great if you are already 50
I don't think it is a good idea to do it that way anyway considering how common exemplaring is with Ouroboros and TF/SFs that lower your level.
I would just take a good build and level into it. -
Quote:The longer you can make Dominate last the less you have to refresh it and the greater the chance to stack past mez protection.Dominate is a Mag 3, 16sec Hold that recharges at a base of 8 seconds and does 77.17 damage on a level 50, unslotted.
With even a moderate amount of global recharge and some slotting, it's up every 4 seconds. So it takes you about 4 to 6 seconds to apply a Mag 6 hold to something for ~12 seconds. It doesn't really require any Hold enhancement.
You can get it up to 150 damage and make it last pretty long with decent slotting such as my builds above. It's not hard to do both with IOs.
Hold is a pretty powerful control too. -
Quote:So I am a bit confused by the lack of hasten in several of the builds given here; doesn't the lack of recharge hit your DPS?
I have 197% on my fire/rad corr and I still feel the need for more recharge - ideally, I want blaze to come up over and over and over again
Also regarding the team buff things, I do agree with that to an extent; generally people don't care too much for PBAoE buffs and run ahead - till they are about to have a really hard AV, in which case they tend to stick aroundEither way, I'd like to buff people but it's not a major priority.
Also, Dominate is the Fort's only major hold - if I slot that for damage, doesn't that mean that her hold ability is kinda, uh, gimped?
Recharge isn't everything. More is better, but not at the expense of other important things.
I just felt it wasn't worth the sacrifices necessary to take and slot Hasten in my builds above. It's also a pain to have to manage a long recharge short duration click since you can't put more than one on auto.
You also have to realize that you have locked yourself into flight, teleport and medicine as pool choices. Hasten will fill your last available pool. It all depends on what you want most and are willing to sacrifice.
I just don't think Hasten is really worth it especially when you are using IOs heavily. It's not necessary.
DPS only really suffers that much, if fully enhanced, when you have holes in your attack chain or use powers that do no damage. Aim should help keep your damage high even without Hasten. Aim recharges in 33 seconds for the builds I posted above without Hasten and lasts 10 seconds so it is definitely up very often.
My builds above actually enhance both the damage and hold duration of dominate fairly well. -
The reason most builds are 50 is that they are a goal to build into. IOs are prohibitively expensive at lower levels and will inevitably be replaced.
It's also better to make a level 50 build that you plan on building into as you level.
Take one of those builds you think you will really like and pick your powers and slot allocation as you go to end up with the same build.
After all, respeccing makes you choose everything in a similar manner to leveling up with the same limitations. -
Quote:Well, you wouldn't have to change the power animations and none of the numbers will change.Interesting.... but your idea still presents the original problem: Having to recreate quite a few aspects of the models, animations, and effects.
Change always requires effort anyway, and I think it is simple enough for those professionals to do a lot quicker than other more complicated things, like what they may have tried to solve the problem before.
This is all assuming that the power sets aren't locked as they are though. I can't think of any time a power set had a power completely removed and replaced since I started playing, so it is a possible limitation.
Edit:
My idea could also allow for forms to have that cool "Kameo: Elements of Power" "person inside a spirit" look. -
I agree. I actually like the purple mental powers look of them, but I would like the Aim animation they added for Radiation Blast and possibly others.
-
Quote:I disagree. Everyone on a team should already be well enough slotted to not need the buffs from Mind Link, especially when not every team has it available, that you can put it on auto for yourself.Also please don't be one of those forts that puts ML on auto on teams and fails to buff anyone else on the team with it. Put it on auto when you're solo if thats how you like it, but on a team putting that power on auto is a really bad idea.
It is common courtesy to try to hit others with the buff, but it isn't necessary.
It has also been proven time and time again that people really do not pay attention or even care about team buffs most of the time. I've seen people run away from Force Fields before they could be buffed despite the noise and others waiting patiently. A lot of people ignore the calls to "gather for AM" or any other AoE buff as well.
I think the general mindset, which isn't wrong, is "it's a click buff that isn't up all the time so it doesn't matter because I can survive well enough whether it is up or not".
I never plan my builds around other characters because they are never guaranteed to have the buffs I am expecting or even be the correct archetype to have a chance to have the buffs.
Just build to maximize your effectiveness and help out the team as much as you can without sacrificing anything that would benefit you a lot, unless you're specifically always going to team and want to go full support.
Edit:
I don't go for procs most of the time as well. I like reliability rather than random chance and something that isn't going to be up much anyway. -
This is my more expensive build because of purples.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Fighting
Villain Profile:
Level 1: Mental Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(40), Dev'n-Acc/Dmg/EndRdx/Rchg:50(40), Dev'n-Dmg/Rchg:50(42), Dev'n-Acc/Dmg/Rchg:50(50)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), DefBuff-I:50(7)
Level 2: Subdue -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Dmg/EndRdx:50(27), Apoc-Acc/Rchg:50(29), Apoc-Dmg:50(29), Apoc-Dmg/Rchg:50(34)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(7), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx/Rchg:50(9)
Level 6: Combat Training: Offensive -- Acc-I:50(A)
Level 8: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), Frbd-Stlth:15(11), Winter-ResSlow:50(13), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(13), Winter-RunSpd/Jump/Fly/Rng:50(15)
Level 10: Indomitable Will -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(19), S'fstPrt-ResDam/Def+:30(19), ImpArm-ResDam/EndRdx/Rchg:40(21), ImpArm-EndRdx/Rchg:40(21)
Level 12: Recall Friend -- EndRdx-I:50(A)
Level 14: Teleport -- Zephyr-Travel/EndRdx:50(A), Jnt-EndRdx/Rng:50(15), Jnt-EndRdx:50(17), Jnt-Rng:50(17)
Level 16: Dominate -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(36), Thundr-Dmg/EndRdx:50(36), UbrkCons-Hold:50(36), UbrkCons-Hold/Rchg:50(37)
Level 18: Fly -- EndRdx-I:50(A)
Level 20: Mask Presence -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(37), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 22: Foresight -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), DefBuff-I:50(23), ImpArm-ResDam:40(25), ImpArm-ResDam/Rchg:40(25), ResDam-I:50(27)
Level 24: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45)
Level 26: Tactical Training: Assault -- EndRdx-I:50(A)
Level 28: Kick -- C'ngImp-Acc/Dmg:50(A)
Level 30: Tough -- Aegis-Psi/Status:25(A), Aegis-ResDam/EndRdx:50(31), ImpArm-ResDam/EndRdx:40(31), ImpArm-ResDam:40(31), ImpArm-ResDam/EndRdx/Rchg:40(33), ImpArm-EndRdx/Rchg:40(33)
Level 32: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(33), GftotA-Def/Rchg:40(34), GftotA-Def/EndRdx/Rchg:40(34)
Level 35: Tactical Training: Leadership -- EndRdx-I:50(A)
Level 38: Confuse -- CoPers-Acc/Conf/Rchg:50(A), CoPers-Conf/EndRdx:50(39), CoPers-Conf:50(39), CoPers-Acc/Rchg:50(40), CoPers-Conf%:50(50)
Level 41: Psionic Tornado -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/EndRdx:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg:50(43), Ragnrk-Dmg/Rchg:50(43)
Level 44: Psychic Wail -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg/EndRdx:50(46), Armgdn-Acc/Rchg:50(46), Armgdn-Dmg:50(46), Armgdn-Dmg/Rchg:50(48)
Level 47: Mind Link -- HO:Membr(A), HO:Membr(48), HO:Membr(48)
Level 49: Aim -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(5)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3), EndMod-I:50(3)
------------
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1616;769;1538;HEX;| |78DAA594EB4E135110C7CF76B796DE0B6DA1B45028B4B4DC4A2B60B8189140518C5| |58C158C12CA0636B0B1EE926D09FACD073031DE12BFE007AF0FE02DD147F119BCBC| |80A973668E05ED479BF4FFDBFD9F39B333D33D2DDE59F430766F8E49A1858A5AAD9| |6E72D756BD730ABE5357DDB3C705C526BFB965A610EC65802AD72C95275433776B2| |4BA655DB37D49ADAB062254DBD7D605AB78EAF09AB75D9D8D52CCDA865FF5CB8574| |CB3925DAAE83BBBB536BC2E69156D0F76AA35DD34BCB4CC572135DD15B56D7D4B37| |B450614FDFCAAE16E64BE5E27EB9A8566B9A753702354EC2F70174449FBAC25E02F| |22CFD8AF01631F81A917F83587001240CB7B1B0C42D25843811C780871EB10EF9A4| |AC8D5BD11CA26B8C3082488C220A904FA67CB21CA04494B685D2B604118B1067A73| |8668FE2939C306607597607ED71D11ED72F808F796232BFF34411BE4EC4122472D2| |2EC599848B346BCB103A00DD2C94C6BBD00022050F71533BCC9DA0B980E5254BF67| |EC52E7C1E44C04D70219EC024FC6212FE43DCDAFF82F09CB08871C902C20D695BC5| |935AE94967A0D6A0184E908693A40E93D4EF000D6719E2C26212615A69A7B876FA5| |122D4612485888EA0F918EAEB10F575BC436BE83D62E413E103E123E21C3CA453FC| |029D549F0D4A8E8992639B68C960758B52BA27E122C2E2392C254EC38E5329BD34E| |55E9AB202BB7A44A33D0AADB42012768203711E6AE81335F4510D67C14A892E521B| |38C9814DC23A225D46E455C453683A23C23313680D9E224C22864E12C611CF207C5| |8840FCFA0357A9A304B98428C4D23E6A0982C85DBB23300456663FFF011A4CC518C| |941BA6B345E8521A4791317AC72F1EB7A8E115A571C098441B2F2B8D43F95F9FCF8| |DFF02E7157ECEAF72B9C6658DCB752E37B8DCE4B2CE65834B994BFD4B63B77F8A17| |34CD6586CB2C977000E43E8F74F003E5E6E2E1E2E5E2E3E2E712E012E412E572C8A| |5EE84CD32355DFF063924F11248FD3880EFC7AD0C5A3F8E2C49BA001741A6ACE201| |FF79B462937AE945FE0BB9E6A10F355BF9666BA2D91A6FB68EE6FD1B51F905E6| |-------------------------------------------------------------------|
Both this build and the one in my post above will give you easily soft-capped defense to all positions, lots of ranged and AoE damage, stealth in Mask Presence(much better than the concealment pool), Aim and Mind Link up fairly often and Hover/Flight.
Edit:
You'll also have very high psionic resistance and respectable smashing/lethal resistance as well.
Edit2: A Cardiac Core Paragon(when more alpha boosts are unlocked) would be the most benefit to these two builds to eliminate any possible endurance issues, give your attacks a nice range boost and give you even more resistance to mitigate any attacks that happen to get through your hover-blasting high defense.
(Though you could likely stand in melee if you want with these builds just fine, ranged damage is just usually less punishing.)
I've actually taken a fairly poorly slotted prototype of this build at level 29 and done very well, especially against enemies like Protean or anyone else with a psi hole or melee emphasis without a way to fly to close the gap.
Edit 3:
You get scaling resistance from Foresight and Combat Training: Defensive at 0.4%(last I checked) per percentage point below 75% health. Lower health doesn't necessarily mean death. Burst damage is the only thing to fear. Those 2 powers end up giving you just over 60% resistance when a hair from death, but even at 32.5% of max hp you will have 30% more resistance to all.
I find Hover-blasting easier to line up cones for melee enemies as well if you can hover a ways above them as they pile up directly below. You can't get ranged enemies to bunch up for AoEs anyway.
You could sacrifice Fly(rely on Hover/TP) and Confuse from my builds to fit in Aid Self and enhance it with some modification and no real loss of defense, resistance or damage. -
Well, I've been workign with the same requirements as you. I want Hover and Teleport and range if at all possible.
Here is my cheaper build(alignment merit funded) that should be a good guideline:
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Fighting
Villain Profile:
Level 1: Mental Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(27), Dev'n-Dmg/Rchg:50(36), Dev'n-Acc/Dmg/Rchg:50(37)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), DefBuff-I:50(11)
Level 2: Subdue -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(7), Dev'n-Acc/Dmg/EndRdx/Rchg:50(19), Dev'n-Dmg/Rchg:50(36), Dev'n-Acc/Dmg/Rchg:50(36)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(9), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx/Rchg:50(13)
Level 6: Combat Training: Offensive -- Acc-I:50(A)
Level 8: Hover -- Winter-ResSlow:50(A), LkGmblr-Rchg+:50(9), Frbd-Stlth:15(29), LkGmblr-Def:50(34), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(46), Winter-RunSpd/Jump/Fly/Rng:50(48)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam/EndRdx:40(13), ImpArm-ResDam:40(40), ImpArm-ResDam/EndRdx/Rchg:40(40), ImpArm-EndRdx/Rchg:40(43)
Level 12: Recall Friend -- EndRdx-I:50(A)
Level 14: Teleport -- Zephyr-Travel/EndRdx:50(A), Jnt-EndRdx:50(15), Jnt-EndRdx/Rng:50(15), Jnt-Rng:50(17)
Level 16: Dominate -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(19), Lock-Acc/Hold:50(34), Lock-Rchg/Hold:50(37)
Level 18: Fly -- EndRdx-I:50(A)
Level 20: Mask Presence -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(21), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx/Rchg:50(27)
Level 22: Foresight -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), DefBuff-I:50(23), ImpArm-ResDam:40(29), ResDam-I:50(43), ImpArm-ResDam/Rchg:40(46)
Level 24: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(25), Posi-Acc/Dmg/EndRdx:50(25), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(37)
Level 26: Tactical Training: Assault -- EndRdx-I:50(A)
Level 28: Kick -- C'ngImp-Acc/Dmg:50(A)
Level 30: Tough -- Aegis-Psi/Status:25(A), ImpArm-ResDam/EndRdx:40(31), ImpArm-ResDam:40(31), ImpArm-ResDam/EndRdx/Rchg:40(31), ImpArm-EndRdx/Rchg:40(50), Aegis-ResDam:50(50)
Level 32: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(33), GftotA-Def/Rchg:40(33), GftotA-Def/EndRdx/Rchg:40(33)
Level 35: Tactical Training: Leadership -- EndRdx-I:50(A)
Level 38: Confuse -- Mlais-Acc/EndRdx:50(A), Mlais-EndRdx/Conf:50(39), Mlais-Acc/Rchg:50(39), Mlais-Conf/Rng:50(39), Mlais-Acc/Conf/Rchg:50(40)
Level 41: Psionic Tornado -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Dmg/Rng:50(43)
Level 44: Psychic Wail -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(45), Oblit-Dmg:50(45), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(46)
Level 47: Mind Link -- HO:Membr(A), HO:Membr(48), HO:Membr(48)
Level 49: Aim -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(5)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3), EndMod-I:50(3)
------------
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1616;774;1548;HEX;| |78DAA5945B4F135110C7CF76B796DE68A12D97160A054A4B814223248A8948B828C| |62AC60A468D75031BD85877C97609FAE6073031DE125FF0C1EB07F096E847F13378| |898A3E28D63933C752ECA34DF8FFCECE99993333BB87FCB5191F63372699149E2EA| |9E57271CA5297D70CB35C5CD257CC4DD749D5DEB0D4127331C612682A162C553774| |63353B675AF686A1DA6AD5142B68EAD54DD3BA52BB274C4DF3C69A6669869DFDBBF| |02E9866293B57D257D7EC665C17B492B60E91AAAD9B869FB6F92EA4A6A7BCB6A22F| |EB86169E5DD797B38BB35385627EA39857CBB6665D6F831AC7E1EF167444BF8AC21| |E03726CDF1344F439A2F729A2EF1962DA0390D0DDC1221237296184278E0EB77D62| |1FF2497BF235EFC9D74BF966219F4CF9643988891A28AD87D2FA428819F073921F7| |34631D40D637691C9E98AC935A11D3B804696A00CC351DC1B6947CC4122374529EE| |565874325F1F20C55269420A91E94724E1102FB5C3BC093C3705263F9964FF7B073| |7357A093E44D083B8079308884904B63034F89026F10891D846BFBE1F082FA46D12| |2735D14987A1D690184E888613A60EC3D45A9486330F7E1131890839B490430BBD9| |40E6A2D33844FC3497CBA0BF5B58AFA5A5FE04EDB4BC21BAAEF15BDF9D788A37048| |BB7803ED549F034A8E89926397D12483A95394D2390E8B3616A7F1C6A986388D374| |7E3CD8DD12704515DA2D12E0577BA1B084E820B710C6AE81135F4500D47C094145D| |24BF61B6FEAF842F846D44EA3BE23E349D16EE696A7A809A1EA0A607A8E90C35FD0| |0DC0785FB6005DFD3D06FC24FC22FC4F00E62128AC992BB233B01506436F20FEF40| |CA51F2914607F1941CA143A95E45C6E81B3F516BA2861794EA056312059E52AA97F| |2BF7E6FABFF0BDCA7F93D3FC3E52C97252EE7B89CE77281CB452E97B814B954DE55| |A30307784107B94C7039C4251204B9C93D5DFC4279B9F8B8F8B9347209700972097| |18972D9E2527143B04C4D573E400E497C04522F0EE063AD298DA64FBB26493A0E8B| |105316F1BA7FDEDD7148DDF421EFC168FDD033F5A65CBD69ACDEB4BFDEB43BEF3FC| |42F12C5| |-------------------------------------------------------------------|
-
Quote:Actually, the form change customization is most likely only a coding issue, not graphics.However, I feel like I have to take issue with you saying this and my experiences are like apples and oranges. Yes, they aren't exactly the same... but both are round... and I was really only making that comparison with one aspect in mind: The fact that both are visual effects.
It's easy enough to change which graphical file is referenced in code to completely change the graphic players see, but the problem occurs when the code itself doesn't allow that very easily if at all.
They can change our costumes very easily, powers are now easily altered as long as there are options and eventually there will likely be an easy way to customize form powers.
It's just going to take time thinking of a way to do it either with the existing code or by redoing the necessary code.
It doesn't actually seem that hard to change the form power graphics from the position of someone open-minded and untainted by years of education and training to do things a certain way and no other way.
Just look at my idea above for an example.
They could just replace the form power with a new power that accomplishes the same thing in a different more flexible way, unless the power sets themselves are locked which would need fixing itself.
Edit:
Replacing the power could even be handled similar to how Inherent Fitness is handled. People would be grandfathered in until they respec. -
Quote:Actually, Power Surge does provide a possible way to make form changing power customization work.Quote:
Originally Posted by Securitron XI View Post
Shrug,
Seems simple enough to color the forms, if they can do it with Power Surge and such.. I don't see how the leap is that difficult to coloring Kheld forms.
I really want to be able to color the SoA lazers. The red inner core and red beams really restrict color choices in the costumes if you wish to coordinate a decent look.
Weapon customization shouldn't be that big of a deal, it's on the costume portion, not the power portion. Claws already have their animations etc.. pretty much everything in HEAT or VEAT has an animation somewhere in the base AT's... so why coloring it is such a big deal is beyond me.
I posted in the request thread, but I really don't expect to see this happen any time soon. I'm sure they are more focused on tweaking the upcoming Incarnate content.
next up for customization is power pools and epic pools.
Power Surge essentially makes your character completely invisible with an aura of electricity that is attached to the body like any other aura so that it moves with the body.
At least for humanoid form changes, they could just convert the form to an aura in some way and make the character invisible like Power Surge. The size change that comes with those form changes comes easily enough through relatively simple code.
This idea wouldn't really work for Nova form with its non-humanoid shape and animations, but maybe Nova form should be re-imagined and redone anyway considering how ugly the squid is.
The Power Surge example was actually a good idea. -
Quote:I was talking about the fact that canceling, if you have the previous deal for a year and 2 free months(under the rules above), would screw people out of those 2 free months if they wanted to take advantage of the same deal this year.Learn to read the thread before posting. People have already said if you're prepaid you can cancel your subscription but still have access through your prepaid time. Then after the 29th resub to get the free months.
Canceling before you have used all the time from the deal, both this year and likely last year with the same rules, means you lose the free months of the deal.
Therefore, people who got the deal before can't cancel in order to take advantage of the deal again, which is stupid. -
Quote:Well then, what do you think is the reason?No such restriction. We can purchase longer term subscriptions in many product fields.
I've seen so many "contest open only to residents of the Us and Canada" and "offer not valid in Europe" or whatever that seems to point to legal issues.
Maybe it's something with tax laws. -
Quote:I'm guessing, because of all the other stipulations with financial stuff between the US and Europe that seem to get in the way, Europe has some laws against defrauding customers that come into play here because NCSoft can't guarantee service for longer than 6 months.Cute
Too much to hope that somebody would actually try and explain this inequality to us I guess.
European laws probably don't let customers pay up front that far because they recognize that it is far too easy to take advantage of customers that way.
I'm guessing NCSoft also doesn't want to put the money and time and effort into working within European laws to make it happen either. -
I would love it if it went to the Guild Wars model.
We would actually pay for content then and thus encourage development of more better content rather than "stretching out small bits" to keep people subscribing as much as possible.
It's also hard to pay a recurring concrete subscription knowing my ability to pay fluctuates and I ever get the same amount of use out of every month.
It would be better to just pay for what I can when I can and still love the game and enjoy what I already paid for rather than not being able to play at all until I pay again.
I actually hope DCUO and CO(under their new pricing model) bring some competition to force a change to City of Heroes for the better.
The Guild Wars model, which Guild Wars 2 is set to share, is just better for everyone, the company and the customers both. -
This deal sucks and I'll explain my reasoning:
1) Anybody who gets the deal now, at least the one year with 2 free months deal, will be screwed out of the deal at this time next year.
Because....
A) Next year they will be on the 2 free months when the deal comes around again which means they can't cancel to get the new deal because it will remove at least one of those free months if not all remaining time past the 12 months.
B) They'll still have the same question next year of "how do I get this deal since my account expires after the deal ends?" and "can I get this without canceling my sub?" and apparently no company representative will bother posting to clarify these points, maybe because they like confused customers because they spend more when they don't need to.
2) You can't cancel your subscription before it is up or you lose the free months.
I'm betting this means they will bill you for the next 12 month cycle when the twelve months are up then give you the 2 free months with no way to change to another plan.
You're essentially locking yourself in for 2 years and 2 months in order to get 2 free months.
Maybe it's just that the wording of this deal is completely screwy, but I don't like it.
If you're going to do this deal give people the free month(s) up front and they'll still be locked in until the 7 or 14 month period is up and they can change the subscription at any time if their financial situation changes.
I can't afford such a long plan myself because I have to watch my finances month to month to be sure I'll have enough for necessities, let alone a game.
It just makes more sense to make these deals better for the customer to keep them coming back rather than to line your pockets while cheating the confused customer out of a deal. -
Quote:Well, it was easier for me in the store.I just signed up for Best Buy's Reward Zone Gamers' Club in less than 5 minutes.
Now I have 2 questions:
1- Can I buy the Complete Collection on an account that I have already applied the GR Preorder? If it includes a month of game time, it seems like a no brainer for $9.99.
2- Can I buy more than 1 at that price?
Also, I would contact support for City of Heroes and ask them the pre-order/complete collection question.
I don't think you can apply the Complete Collection code to an account that got the pre-order.
I know for sure that buying more than one Complete Collection is a waste as you can't apply the code to an account that already has it.
This is really annoying if you find a good deal on an old box you already have and just want the game time, but that's the way it is, sadly. -
Quote:You go into a Best Buy, or online but the store is easier and faster, and ask them to help you sign up for Reward Zone and the Gamer's Club."On November 29th, Cyber Monday, North American Best Buy® Game Zone members can buy the City of Heroes Going Rogue Complete Collection for $9.99 for one day only through BestBuy.com."
So hoping someone can help me out on this, because I was hoping to find a link to join the ultra exclusive Best Buy Game Zone members...not seeing it. Um, perhaps does that mean the Best Buy Reward Zone? the Best Buy Reward Zone Gamers Club? Or perhaps some place on Gamezone.com that is not leaping out at me when I stare at their website?
Please someone expand my knowledge and help me lighten my wallet, but only for only $9.99
Both are completely free. You don't need the Reward Zone credit card they will offer.
Once you're signed up, you just use your membership sign in to buy the collection at the website or just buy it in the store.
I suggest signing up in store and buying it in store since it is easier and saves time. Just make sure they get you signed up for Reward Zone and scan your membership card before any purchases or it may be a hassle to get it all worked out because of some funky computer glitch.
Edit:
Maybe you can only buy it online for the reduced price, but signing up for RewardZone and the Gamer's Club is easier i the store. -
Quote:Actually, they did exist as far as I remember, but they were removed from the store.I'm surprised that Ingame Item packs STILL do not exist for either the CoH DVD (Cape of the Four Winds, VIP/Destined One badge, Prestige Power Slide) or CoV DVD items (Arachnos Chest Symbol, Arachnos Cape). I'm sure there are people that would pay for a combined CoH/CoV Collector's DVD Ingame Goodies pack.
I got the CoH collector's edition pack for $10 back around issue 8, shortly after I started with the CoV collector's edition box(last one I ever saw and even the regular copy wasn't for sale).
I'm glad I bought it when I did, but hope they bring it back for others.
"Prestige Power Slide" is still the most awesome sprint power ever.
I also vote for them to fix the dumb store and probably extend the special prices for a total of 3 days.
I bought the Mac Special Edition item pack a while back and I couldn't even buy a single other booster pack at the time. Granted, it was a good thing that it stopped me, but it really bugged me that the stupid store had a fit about me buying more than one item.
I haven't even tried purchasing time for the game yet since I've been lucky enough to get deals for physical game time cards, but if it screws me over there too I may just say "they don't want my money so I'm taking it elsewhere, screw them".
They need to fix the store or risk losing the players they gained and veterans. -
Here is a hint:
Right-click on the power in your tray and click "info". Switch to the tab marked "detailed info" and there it will tell you everything about the power, even how long it lasts and how much damage it does for the time it takes to activate and recharge called "damage per cast cycle".
That's better than getting any "I think it's..." answer here. -
Quote:1) The NEW stuff is not listed on the wiki because it hasn't been added yet. That makes "An Instant Army" the new one.Could make sense, but I did Tina after GR came out, so I'm still lost. "An Instant Army" Is not listed as one of her Arcs on the Wiki, so I'm assuming that this is the old version of one that I did.
I'll end up doing them both through Ouro anyway (I don't like seeing things incomplete like that), I was just curious. Still confuse
2) You did the arc "An Instant Army" if you did her arc after Going Rogue because it was changed to the new one with Going Rogue/Issue 18.
3) I'm betting it didn't register as complete in Ouroboros because of the change and the fact that the developers have been monkeying with the npcs on those arcs to get them to award badge credit correctly, perhaps resetting the "completed" flag in the process. -
If I remember correctly there were a couple things that could do this.
Check your desktop settings for the icon and text sizes. If they are anything but 100% or 125% then it will affect the size of the game window. It's some "accessibility options" thing or whatever to help visually impaired people or people who just like larger icons and text on their high res small screen. It just doesn't play nice with City of Heroes. Windows is weird that way.
Are you in windowed mode or full screen?
If you are playing in windowed mode and can click the title bar of the game window then drag it to the left so you can click the "maximize" button in the upper right and it should snap it to the same size and resolution as the screen.
Make sure the resolution the game is set to is the same as your desktop resolution and that the scaling slider is set to the same resolution also.