T_Immortalus

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  1. Quote:
    Originally Posted by Techbot Alpha View Post
    I'm having truly weird and BLOODY ANNOYING issues with CoH at the moment. As in "It's the only damn game, either on PC or Xbox, that lags right now."

    And by 'lag' I mean ping going from its usual 200-300 mark to up to and over 4-5k. Insane amounts of rubber-banding, power lag...not for enemies, mark you, THEY can still smack me about just fine, but I can't hit back. Chat lag, all kinds of crud.

    Before you ask, NO, it is NOT my damn rig. It is also not the net, I did the speed check and suchnot. When the net used to be bad (back in Uni halls) I could still play CoH smoothly. Anything else went and died in a hole, though.

    Now I can even play TF2 smoothly, while CoH is in the hole.
    So...if that was to do with game memory leaks, that would at least give me some comfort in that it will probably go away next patch. Or something. Either way, though, it's stopping me playing at all at the moment, which sucks. And it's making me go all Karkat on channels...
    Welcome to my world.

    I've been saying ever since issue 18 that this game is getting steadily worse netgraph results with each patch, even to the point of lag(always means high ping to me) when things should be running perfectly.

    The common denominator?
    City of Heroes' messy shoddy code(mostly due to Cryptic's original coding and it not all being replaced with a coherent whole new engine)

    It's as if CoH destroys its own network communication by trying to reconcile the disorderly network traffic when absolutely anythign doesn't go perfectly with the ping.


    Does nobody else remember the constant crashes on BAFs when they first came out?

    That same crash, when the power trays empty, team window goes screwy, your screen may spin and you sometimes see your character moved from the BAF to the park area of Imperial City(it's that huge a map sadly, which makes it very inefficient) and then you crash shortly after that, is still happening to this day, though more rare due to being triggered by packet loss(hello CoH's self-destructing network communication) and lag rather than happening with absolutely perfect ping like originally.





    I know we should count ourselves lucky that CoH doesn't get into the "infinite rubber-banding loops" that Champions Online has commonly(which require forcing the game to close if they don't crash it themselves), but what we have is still not good at all.
    It makes sense, though, that these 2 games would have such poor network communication evident since they were made by the same shoddy company with the goal of "pushing a game out as fast as possible".

    For a game that was made during the days of dial-up being common, and intended to run on such a low-bandwidth connection, this game has the worst amount of network issues obviously due to trying to push too much information through the internet and servers on top of bad network code.
    This game should run much much better, especially since practically all of us have much more bandwidth and reliability than dial-up.

    Not to mention, our computers can easily handle CoH.




    By the way, I'm actually not experiencing the issue much, but I team very little these days, partly due to all the incarnates with level shifts and the fact that still causes a crash if they're leading the team(at least).
  2. Ok, there is a pattern.

    This option is checked every time I go to the tailor for the first time on a character during that play session.
    If I log out, I have to uncheck the box at the tailor when I first visit after logging in.

    I assume it is because of my account status as Premium/Free that explains why VIPs do not see this.


    Either way, it's annoying.
  3. Quote:
    Originally Posted by Kitsune Knight View Post
    It's not bugged.

    Freezing Rain, Rain of Arrows, Bullet Rain, and all other Rain-type powers have two scourge rolls for each tick. Go check out Red Tomax's guide on the Titan Network.
    That is not how it is bugged.

    Rain of Fire actually does 3 times the base damage when it Scourges because the damage number for each tick is 2x for Scourge on top of the normal 1x.

    Look at the detailed info in game.
    Look at Ice Storm also. Ice Storm does 0.5x smashing damage plus 0.5x cold damage plus 1x Scourge cold damage for a total of 2x damage.
    Rain of Fire does 1x fire damage plus 2x Scourge fire damage.

    It is clearly set to the wrong number.
  4. You can try downloading an archived driver from Nvidia.
    I know driver 285.62 works.
  5. The hero side zone markers, particularly in hazard zones, are mislabeled, only on the map, with the equivalent level villain zone name, rather than the hero zone name they should have.

    The nav bar is correct when you click the market though.


    I suspect this is related to the known issue that makes sister Solaris', and others, waypoint on screen point back to her while the map has the correct marker location somewhere else.
  6. Anybody else have experience with corruptor primaries that they would like to share?

    Honestly, I have only ever leveled a Radiation Blast corruptor, nothing else.
    I need opinions, advantages/disadvantages and strategies, hopefully comparisons also.
  7. Another idea:

    I find that stealth suppression works rather well at disabling the stealth function of a power.
    If you do something to suppress stealth and THEN activate another stealth power, that new stealth power doesn't immediately hide you.

    Perhaps a similar thing can be done with brawl for pets that should stay at range.
    They could add some sort of "brawl suppression" function to the ranged attacks so that they suppress brawl when they are recharged so that they still use brawl when they have nothing else to use but will stop as soon as a better power is ready.

    You could just make such a function part of the pet itself in one that is not meant to use brawl ever, such as Phantasm or Singularity or Protector Drones or the Arsonist pet.



    This idea is more difficult and far-fetched, in my opinion, than my previous ideas, but maybe the developers will find this idea easier to implement and/or better.
  8. Another thought, maybe you have a problem if you leave your computer/game on too long, which happens to show up after a certain amount of time that ends up being at night.

    If that is the case, giving your computer a break will solve the issue.
    It could just be cumulative wear from a long time of use running rather warm.

    Edit:
    Modems(and broadband access boxes, which run very hot all too often) and routers also experience this. They may need a break too.
  9. Quote:
    Originally Posted by newchemicals View Post
    You have some rotten luck with crashes T_I
    It's all those lost packets on my already not so fast internet.

    Plus, I think I'm special. LOL


    Although, it is a good thing that I am in the situation I am in. It brings out these problems that would otherwise go unnoticed until they become even larger and problematic for everyone someday.
    You don't test anything under "ideal conditions" after all; you test near the point of failure to ensure that "ideal conditions" will never get close to seeing problems.

    Edit:
    I wish they would hire me to test for them.
    I like finding and figuring out these issues even if they hamper play.
  10. This game has very inefficient code that is very susceptible to network hiccups.

    I'm guessing your internet provider dials down the available bandwidth at night, supposedly because people need the internet less(greedy ISPs never wanting to give what you pay for).
    This is causing you a bit more trouble.


    You would probably have to call your internet service provider and give them an ear-full, but I wouldn't expect a change of policy without many more people complaining and mayeb legal action.

    Best to shop around for another provider and play when you can actually play until then.
  11. I went through some AE farming session tonight, and every run I would crash right after entering.

    I first thought it was just the usual "incarnate leading the team, team status error, random lost packet and resulting slow crash".


    Then, I had a run where I didn't crash. Something was different.
    I noticed the leader didn't have the leprechaun out.

    So, I told the leader to put out the leprechaun. I didn't crash that whole run.

    Ok, so the leprechaun was not entirely the issue.


    Next run, I told the leader to immediately summon the leprechaun, first thing upon entering, like he/she had done every run that I crashed.
    Sure enough, I crashed immediately when the second group was aggroed, as expected.


    The mission was 511104 in the usual Crown of Glory arc, "defeat Hector's generals", huge cave map.

    It was most definitely caused by summoning the leprechaun before anything else happened in the mission, but I am unsure how specifically.
  12. Quote:
    Originally Posted by Lucretia_MacEvil View Post
    At this point, I'm probably just going to get a better graphics card, since this one isn't that good anyway, apparently.
    Don't spend money if you don't need to.

    Your graphics card can obviously handle the settings it was at since it wasn't overheating.
    You just have a driver updating issue, and like that old driver can't do things a newer one can.

    Like I said, contact your computer's support line and get them to help you. That is what they are there for.
  13. Quote:
    Originally Posted by WanderingAries View Post
    except I was trying to do it withOut using the licensed name >.<
    LOL
    I don't think you can ever get in trouble for saying or typing Batman or that phrase unless you are trying to call it "my own creation" and/or making money off it.

    If that were so, we would all be in serious trouble for practically everything we say.
  14. T_Immortalus

    Rain of fire

    Quote:
    Originally Posted by Draeth Darkstar View Post
    There is another, significantly more likely reason that it has never been changed: it isn't a priority. It's a trivial bug
    I've seen them go out of their way to crush much more "trivial" bugs than this one simply because they make one specific build more powerful than intended.

    This is 150% of the damage this power is supposed to do.
    That's a pretty big boost, and other powers have been changed for much less reason.


    If you think 150% base damage is "trivial" then you obviously say "meh, Fire Blast is overrated", ignoring how common it is, and are the insane one.




    And yes, they're human and the game has a LOT of powers and currently the corruptor detailed info for attack powers is severely broken(doesn't show anything past the 2.5% chance to scourge line, so it looks like most powers have no secondary effects) and has been since at least issue 21.

    They do not notice something unless they have specifically looked directly at it or it is reported by the players and....
    1) They can't see everything, especially since they are busy.
    2) They can't see every post so it was likely discussed but they ignored it(or misinterpreted double scourge damage as double total damage which is WAI) or just never saw it discussed.
    3) Nobody reported it, which is likely because who would report a bug that helps them with no bad effects?
    (I have seen players exploit every little advantage they can. Just look at IOs for examples of that.)


    Believe me, this will be changed as soon as they actually see how broken it is compared to powers like Ice Storm that actually work as intended.
  15. Quote:
    Originally Posted by Memphis_Bill View Post
    Tried to duplicate that and couldn't.
    It seems completely random, like there is some variable that isn't staying set one way or the other.
  16. Quote:
    Originally Posted by Lucretia_MacEvil View Post
    Okay, serious WTF moment...

    I clicked the uninstall button, like you asked (omg, everything's huge and pixellated), and then installed the 12.2

    I checked device manager, like before and it says EXACTLY THE SAME THING!!!!

    See?!
    Time to contact your computer manufacturer's(or the place you bought it through) support and get them working on helping you update the driver.

    It seems you have a serious issue with that which we are not equipped to handle.
  17. T_Immortalus

    Rain of fire

    Quote:
    Originally Posted by Draeth Darkstar View Post
    To the best of my knowledge, Corruptor Rain of Fire has been the way it is since City of Villains was in closed beta.

    Is it possible that it will be changed, like the long, long, long overdue Hamidon Enhancement exploit? Yes, but don't hold your breath.
    1) Yes, it has been.

    2) It's a very easy fix, which means it is either intentional or they just never noticed it or had it brought to their attention by players(who wouldn't want their favorite overpowered power to be nerfed).

    I'm pretty sure that this time the fix is easy and it will be fixed a.s.a.p. now that they know about it(if they got the message).
    If not, it must be "working as intended" which would mean that other powers/sets would need to be buffed to be on par with Fire Blast. there is a reason "Fire Blast is the best" is the most common sentiment whenever anyone asks about which corruptor primary to pick.
  18. First, save the 12.2 driver to your computer, don't open it immediately.

    Second, click that uninstall button there and uninstall the driver.

    Third after you are sure the driver is uninstalled, manually run the 12.2 program you saved to update to that driver.


    That should work.
  19. Quote:
    Originally Posted by newchemicals View Post
    Ah, I should play my level 53 fire/dark more to make them fix this then.
    I just want sets to be more balanced.
    I have always found the corruptors underperform compared to other archetypes, but then I never played Fire Blast.

    If rain of Fire is actually "working as intended", such that Fire Blast was intentionally made as good as it is, then maybe they will buff other corruptor sets in simple ways to be on par with Fire Blast and thus much more fun.

    If this is a bug they want to squash then fixing it will at least stop the "Fire is king" flavor of the month prevalence and actually make more variety more common.
    Other power sets will have a better chance of getting more attention from players, getting more guides and having more variety in builds and strategies.
  20. T_Immortalus

    Rain of fire

    Quote:
    Originally Posted by Codewalker View Post
    tl;dr version:
    I was just asking "can you slot it with accuracy? will it do anything beneficial?" not what it would do.

    So, I guess if I use a rain power I'll put at least one SO of accuracy in it, probably 2(or 2-3 nucleolus).
  21. Quote:
    Originally Posted by The Grim Heaper View Post
    I'm 99% certain it was an attempt at humour, parodying Adam West's Batman, a-la;
    BM: "Great Scott! It's a [something]"
    R: "Holy [blankety]-[Blank], Batman!"

    [something] in this case being Wiki-link, and [blankety]-[blank] being Titan-URL, and "Batman!" was replaced with a combination of powersets and epic power pool that WanderingAries felt was a pretty good approximation of what Batman would be in our game (Archetype restrictions on powersets being omitted).
    Yeeeeaaahh, I didn't get it at all before you just explained it.
    I have used the "holy blank, Batman!" a lot, and that paraphrase of it was still too far out there.
  22. T_Immortalus

    Rain of fire

    Quote:
    Originally Posted by Codewalker View Post
    The summon has 2.0 accuracy. It's meaningless.

    RainofFire (the auto power that the pseudopet actually uses) has 1.0 accuracy, meaning each tick only has a 75% chance of hitting an even-level enemy. It activates once every 0.2 seconds for as long as the pet lives, which is 15 seconds.
    So....should you enhance the power for accuracy or not?

    I thought it was practically guaranteed to hit enemies so long as they were within the AoE.
  23. Quote:
    Originally Posted by microc View Post
    To the op as you said this is a new pc to you looking at the cpu temps there high to start off with and looking at the temps looks like to me the gpu fan may not be working or connected to the video card
    When has 48C been high, or 66C been too high?
    (Edit: for under load conditions)

    You do know that computer parts operate well above ambient temperature correct?
    I happen to know that those temperatures are perfectly functional and even cooler than my currently functional computer.


    His/her computer is not overheating, unless it is something other than the motherboard, CPU or GPU.



    Edit:
    Those temperatures are perfectly normal for when the game is running well.
  24. Quote:
    Originally Posted by Lucretia_MacEvil View Post
    Memory: 10240MB
    .Net Memory Report: 7794MB out of 10014MB available
    That doesn't seem right to me.
    Can anyone more technically inclined explain this?

    10240MB seems like an odd number for RAM. I didn't think RAM would be setup in a multiple of 5 sticks of 2GB(and 10 sticks of 1GB is even more strange).
    Normally you have 4-6 slots for RAM on a motherboard, filling them with identical sticks of all 1GB or 2GB to end up with multiples of 2 like 4GB, 6GB, 8GB and 12GB.

    That just looks odd to me.
  25. T_Immortalus

    Rain of fire

    Quote:
    Originally Posted by Codewalker View Post
    Keep in mind that the accuracy from your sets won't really affect rain of fire since it's a pseudopet.

    Well, it sort of does. It inherits the buff, but not the power, which will have anywhere between 0.01 and 10.25 seconds left on it. So on average, only the first 1/3 of the ticks will have their accuracy increased by it.

    Kind of a minor issue since you're generally better off slotting damage unless you're at the ED cap, but something that might affect the overall damage nonetheless.
    Accuracy doesn't even matter for Rain of Fire. It has 2.00x chance to hit, which is 150% chance(I believe since 1.00x is 75% chance).