SuperOz

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  1. Cap,

    From an IC and RP point of view, my character was devastated and I expect my SG to feel the same way, don't get me wrong.

    But as a player? No. Not at all. Not even a little bit. Every attempt to invest the player in the events are stripped away from you courtesy of being reduced to the point of view of becoming a bystander and watching the world's most experienced and powerful hero walk into a trap like a grade-A level 1 hero.

    And any claim the Devs can make about this being a True Death hold so long as there's any support in the direction they're going with. And so far I can't see that being much more than divisive.


    S.
  2. I just wanted to peer in here and say that I deeply appreciate and support everyone that's posted their support for Statesman, even if the game has killed him off (for however long that lasts in comic book terms).

    For a long while, I've felt like CoH has been in the grim and gritty 90's where shock deaths and replacements were the norm. I miss the guiding lights and the decisions made that say 'we're better than this' and that are self-sacrificing and well....heroic.

    Maybe, just maybe, the Statesman haters can finally be sated of their hate (who can say though?) and we can start to find our own Brightest Day, seeing as after all this what this is all about.... *wry smile*

    I know at least my SG will be holding a memorial service on the appropriate time.



    S.
  3. Quote:
    Originally Posted by EU_Damz View Post
    In both the first and second missions [blueside] you get confronted by villains about being there.
    And they do....what? Care to fill in the blanks? I can tell you. They fight you, you beat them, they don't ever bother to try and find out what the heck's going on, and guess what...they won't until they see the news.

    Plothole.



    S.
  4. Quote:
    Originally Posted by Goliath Bird Eater View Post
    I'm sorry that you can't reconcile the fact that THE PARAGON OF SUPER-HEROISM in the CoH universe won't abandon his morals, even in the light of his daughter's murder. What, was he supposed to fly in and rip Darren Wade in half like some EXTREME 1990's cliche? He's our Superman analogue, for crying out loud! He's not going to kill, even if he really, really wants to.

    And as for plot holes (that aren't necessary evils in order to progress the story as it needs to be progressed), the only big one I can think of is villains not knowing that Darrin Wade is connected to Rularuu, as he flat out tells you at the end of his mid-level arc. SSA 5 could have progressed more or less as it does while calling back to that arc.


    Now, generally speaking:

    My villain didn't feel like got shafted. He feels like impaling Darrin Wade on his Crab Spider arms for doing his dirty work 20 levels ago and then making a power play like this when my character is also trying to amass cosmic power.
    Uh, Goliath...you didn't take my response in context. I was replying to why I felt Statesman wasn't in a rage and didn't do precisely what you just thought I was implying. Not remotely. In fact I was applauding him for adhering to those morals and deciding to take him in. I hope you will go back to the person's post I quoted and re-read so you may take this in context.

    Hope this clears things up for you.



    S.
  5. The problem Eldritch Knight is that he was, or else Mr. Wade would be a smoking pile of ashes on the ground.

    He intends to arrest him. He doesn't kill. He's thinking pretty calmly there, however stupidly.


    S.
  6. Quote:
    Originally Posted by Issen View Post
    What plotholes?! People keep abusing this word!
    I could write a very long post about the plotholes from the beginning of this story, but this thread is specifically about this chapter. But in the shortest version I can manage, there's:

    Statesman (who knows about Imperious) can't work out the obvious trap he's walking into despite it standing there in front of him;

    The fact that the very ritual intended to set this up is disrupted by the players has absolutely no impact on the ritual itself and proceeds at the convenience of plot and the players arrival, regardless of how quickly the seals are broken, is always late.

    Oh yes. The fact that the villains aren't remotely curious as to what's going on with heroes that keep making incursions into the Rogue Isles and do nothing about it.

    I think that's a nice short version.



    S.
  7. I had a friend go through this with me on the team but not entering as per my promise to myself about this event, and all was described and I could hear parts of it (we'd worked this out already).

    I'll say it now.

    It was not emotional.

    It was not moving.

    It was trying to and failing at manipulating the emotions of the player (who not only gets to watch this happen but is also apparently incapable of doing anything at all to stop it; I don't care if you're going to kill him, but for pity's sake at least make a modicum of effort to make the players more than bystanders and that their efforts are fruitless).

    Statesman isn't angry; he's going to lock Wade up. However, he just waltzes into an incredibly basic trap (what was the point of the glowy machines described to me in the second part if they didn't do anything?) and takes it as my friend and I joked about as well as Darth Maul saying 'look at me, I'm a standing target, cut me in half'.

    It's that rudimentary and that lacking in credibility.

    I fully expect the fallout to be pedantic ranting by those who want revenge, half-thought out plans by heroes and a deus ex machina to resolve the plot rather than anything we players are doing, because we've frankly achieved squat over the last four chapters.

    I didn't even play this and I can drive trucks through the plotholes. But with the 'beat you over the head' promotion of this, the earnest assurances you would be moved and the continued denial of any seeming victory, I'm left not really caring at all about the conclusion of this story now.

    There wasn't even a badge.

    The big game that launched last month that I'm sure this event in part was meant to distract us from does it better, has way more emotional impact and involves you. I strongly suggest Paragon Studios studies and learns.


    S.

    P.S. I don't know who is writing this, but stop using Geoff Johns as your role model. The horrible mashing of Silver Age ideals and graphic violence turned me off with the Superboy-Prime fiasco, and this story is following suit.
  8. SuperOz

    Tights!

    Quote:
    Originally Posted by Captain-Electric View Post
    As a fan of modern comic books who has tried to but can't stomach the comics of older generations, I just wonder-- my goodness, how did fans ever let them get away with that hee hee.
    Honestly? It's an iconic costume. That's based on 1930's circus performing outfits and it stuck. And there's an element of Robin Hood in there as well. That lasted through two Robins and it wasn't until Jason Todd 'died' that this particular iteration of the costume went with it.


    S.
  9. SuperOz

    Tights!

    Quote:
    Originally Posted by Noble Savage View Post
    This is the essential take-away, I think. Regardless of what we do, everyone's expressing a similar interest in adding realism/modern textures to these costume pieces. So we could potentially do a few things:

    --revamp original tights w/ subtle folds, seams
    --add new tights w/ heavy folds
    --add new tights w/ other basic textures (leather, etc.)

    And as a related side note, I'm seeing plenty of interest in:

    --masks
    --tights geo variation (trunks, skirts for men, jodphurs, etc.)

    (this is where we get into the Golden Age super-hero stuff--probably why the two topics became conflated in the first place).

    I think that's pretty much the consensus, David. As was discussed with trends in superhero costuming thanks to the recent live-action movies, we can see that modern textures look good on characters and we're becoming conditioned to accept that this is the norm.

    And that's a good thing!

    A and B would be my votes because despite C being what's out there in the movies, the gap is the older-school Golden Age costumes that are the legacy of this game's history (and I find it laden with irony this is being discussed in the same week Statesman is being killed off in Who Will Die).

    The modern sets are more than getting their due (I think the Olympian Guard set is precisely what 'Modern Age' costumers are looking for) and keeping that seperate is a good thing. And as others have posted, there's been a lot of modern costume options. It'd be nice to see the other end of the spectrum represented.


    S.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't think I can agree with this in the slightest. It is said that a good story needs a good villain, but I'm not sure a good story needs a good hero, at least when told from the perspective of a villain. Take something a simple as Bullfrog's Dungeon Keeper - it's a game with no antagonist. You play as the master of hellspawn and you go about defiling land after land, with only "the lord of the realm" trying to stop you, but it's always the same-looking knights who's never named. Even "the avatar" is just another faceless knight, just a lot more powerful.

    To a large extent, I find a villain who's obsessed with defeating a hero to be more pathetic and sad than impressive, as this obsession serves as a character flaw more than anything else. A villain with the ambition to rule the world is impressive, because he has a productive goal. A villain with the ambition to defeat his heroic counterpart is quaint, in the sense that just teleporting them both away to a barren world to duke it out between themselves seems like the best solution.

    To me, the Statesman is the ultimate representation of just this kind of damaging, embarrassing character flaw that sinks most good villains, and you need look no further than Lord Recluse, the man who comes off as the Statesman's spurned boyfriend than anything else. Hell, his moment of absolute triumph is defeating the Statesman, larger ambitions be damned. He's beaten the Statesman and destroyed the world, and he can now die a happy man. Which he does. At my hands. ... I can't respect that.

    Mender Ramiel has one of the best lines in the game, at least in terms of lines of narrative, right at the start of his arc. When "the coming storm" destroys the Ouroboros citadel, it doesn't stick around to kill them all. Why? Because they're defeated and helpless. The greatest shame for the Menders is not to die, but to be rendered irrelevant. Because "the coming storm" isn't a petty villain only obsessed with killing its arch rival. It is a cosmic disaster that is too big to HAVE rivals in the first place. That, to me, is what makes a good villain truly good.

    Forgive me Sam, but that's not what I was arguing. You and I both know that the key to any good drama is conflict and you need an antagonist and a protagonist to make that happen. If a villain is going to try and take over the world, it's not much of a story if noone's there to oppose him. That's the narrative role of the hero.

    If the villain's thwarted in his scheme, then it's a natural motivation to remove the obstacle in whatever way they can to continue on. But if you remove that obstacle, any tension in the situation's removed. I'm always reminded of the famous Doctor Doom story where Doom in fact succeeded in taking over the world, only to discover his life had no real meaning when he achieved his goal. All characters need to strive for something, no matter what it is, and without that, they're an empty cipher. They would in fact be the very faceless character you referenced above.

    Statesman's hardly embarassing, I'm not sure how you come to that point. Nor is he a flaw in Recluse's character. I have trouble seeing how you've come to that point, but I am aware you have a long-standing distaste of the status quo of heroes and villains in this game regarding their relationship. And that is really the key phrase; this game because of its inherently static nature demands a status quo to be maintained.

    We can never be the alpha characters because we, more than anything in the game, are transient. Other players will come along, we will move along in some form or another. NPC's have no such real life restrictions and can stay forever. Without the balance of heroes to villains, we may as well cancel our subscriptions and just play single-person console games.



    S.
  11. Eva,

    I think a large part of the problem then becomes 'what now?' for villains after that point. Statesman is the signature hero of the game. There is no cosmic-level equivalent that villains can aspire to take down, and having an antagonist for a villain to keep trying to take down is a necessary staple of drama, let alone superhero stories.

    I do feel there's a genuine morbidity (like people, even myself, have when we see a car accident) to proceedings, and I agree with Melancton in that the Phalanx particularly is being ripped apart not so much by their actions but by how they're being written. But that's a seperate issue.

    Honestly, I can appreciate a desire to do something new after ten years on the behalf of the Devs; there's a lot of these characters that are their own personal ones and they may well feel ready to move on. In some ways, I think what we're witnessing is CoH's own Crisis on Infinite Earths, based on what I'm hearing about Dark Astoria. Everything and everyone is escalating and I don't think it can be resolved through diplomacy.

    That being said, DC's original killing off of Supergirl was moving, heroic and genuinely surprising. This just seems like a wake gone wrong.



    S.
  12. This thought occurred to me just the other day when the announce date was confirmed, and after all the hype the community team have given it, all the 'yay, Statesman's dying, he's (insert your derogatory thought or comment here)' posts on the forums and even the promotional imagery.

    I'm not going to be in a rush to see Statesman die.


    Funny, even as I typed that it seems a bit morbid, because that's what effectively we're doing, even for a fictional character. I know, it's the same morbidity that drove sales for Death of Superman or the new Batman in the 1990's, but I'm increasingly finding that it's not something I find myself attracted to.

    Don't get me wrong, I'm not squeamish or perturbed by death in comics; I've probably experienced a bit more real-world death on a personal level than most people I know in the last six years especially, but that's neither here nor there.

    I haven't felt comfortable or felt the decision to 'kill off' Statesman was a good one for a while. I also think the various posters who deride Statesman for being a Marty Stu or a reminder of Mr. Emmert or a four-color hero (I could go on and on, but honestly nowhere near the level of some posters) also bother me a bit because I feel like the complaints may well continue on beyond the event, or the event may not be to their satisfaction, and I find that a bit morbid also.

    I admit as I type this I have trouble putting my finger on just what it is; maybe it's that I know this character is dying, that I can't do anything about it and that there are some expectations as to how I should feel when it happens.

    That it's not something natural and is a genuine reaction on my part.

    I've been playing another game, set somewhere far, far away, and even if the stories there are similarly linear, I at least feel I have a choice in my decisions, a choice to react and think about how I feel about them. I think I would at least like a chance to save Statesman, but I know that it won't matter, and that's almost like salt in the wound in some ways.

    And maybe that's the heart of it; I'm being asked to care....no. I feel like I'm being told I should. And I actually like Statesman, I've said as such. But this feels....hollow, somehow.

    Am I alone in this? Is anyone else just left feeling....not much at all?




    S.
  13. Quote:
    Originally Posted by Noble Savage View Post
    You guys are talking about a lot of different sets here. When I hear "Golden/Silver Age Comics," I think of super-heroes (jungle girls, for example, would be an entirely different genre--but a fun one!). If we're talking strictly about super-hero costumes, as I see it there are 3 possible ways to expand on the category:

    A) revamped old school/spandex tights similar to the ones we already have (adding a few details like seams but still mostly plain)

    B) modern tights (w/ ribbing, surface texture(s), subdivided surfaces) a la Ultimates 1 or Marvel movies

    C) pieces we just haven't made before (e.g. domino mask)

    What are you guys most interested in?

    A and C, really. The Golden/Silver Age is really not about textured costumes or textured anything, really. The Golden Age particularly is something whose roots you have to strongly consider.

    Both Superman and Batman's early costumes (and Robin's particularly) are all modelled on circus performers, with the only precursor to that being Zorro (and by a few short years, The Phantom). So there's a lot of short boots and gloves, simple belts, trunks over tights, and simple yet clearly defined disguises like goggles and domino masks...ones that definitely do not show the eyes. And these are physical pieces as opposed to the thinner 'painted on' styles that are currently in game.

    The other kinds of dominant archetypes you have are talented normal folks, The Shadow and Doc Savage along with The Spirit probably being the two most striking examples of their kind. As mentioned before, jodphurs and jackets, serious and 'responsible' hairstyles are the norm here. A staple of these types which even Indiana Jones paid homage to is the 'torn clothing' look that featured on so many Spirit and Doc Savage covers. Here's two examples:



    There are 'torn' costume options, but they largely just float over the top of the body or feature little actual detail. I've been a proponent for 'battle damaged' costume options for a long time, but these are so intrinsic to the era (the Golden Age particularly) that it's very hard to go past.

    There's one jacket in our options that deserves a look at, and that's the Retro jacket. A revamp of that where it's closer-fitting like the later Steampunk and Western sets would be very appreciated, as would a proper trenchcoat, again ala the Spirit and most famously, Rorscach.



    And that's really the two biggest camps of the whole Golden Age era; I didn't post any actual costumes, as I think other posters (and I must echo others in saying Amendment's post of Alex Ross's references is absolutely spot on in terms of what we're looking for here) have well and truly done the job.

    I should say accessories are an opportunity here; gas guns and bows and arrows and swords and sheaths are all over the place in the Golden Age. By and large these characters maybe have one or two special abilities (rarely powers) and reliance on a special gadget or gadgets is a big thing. Both chest and back details like ammo belts, quivers, pouches, that sort of thing is also a signature visual element of the era.

    And jetpacks. I've almost lost count of the number of Golden Age characters (up to and including Saturday afternoon serials) that feature a hero with some sort of jetpack. They're nearly always a 'rocket pack' and are either very engine-like in design or sleek and silver, but that's very much more a Silver/Retro Sci-Fi thing.

    I don't think it has to be said that sashes are a big thing here as well. Pirate or Zorro-themed characters abounded and Captain Marvel was the character with that look.

    The only thing I'd add even though I said the Golden Age isn't about textures is well...textures. By that I mean Golden Age costumes are largely about cloth textures and leathers more than the advent of what would be in the Olympian Guard textures, for instance. Spandex is more of a Silver Age invention (the Silver Age Flash along with the late 1950's Superman are prime examples of this), whilst the Golden Age is still more of an exaggerated reality rather than a seperate genre.

    Those are my thoughts, at least.



    S.
  14. Quote:
    Originally Posted by Amendment View Post
    There are so many options that are missing from the game, and it's been a disappointment over the past few years.


    The emblem overlays with the muscles in the tights, which works -very- well. If you could give us a few more options like a skull, or large letters, it would really go a long way.

    I've only skimmed this thread, but SilverAgeFan and Xanatos have got the right idea, definitely.

    Pardon the snip, but those images by Ross encapsulate what we're trying to express I think.


    S.
  15. Quote:
    Originally Posted by Eva Destruction View Post
    They're also not that popular with people who aren't American. When you make the world's most powerful hero so much an American hero, you're making certain implications that some non-American players don't appreciate. It's ok if said hero is more Dr. Manhattan than Superman though, because Dr. Manhattan is not set up as someone to unquestioningly emulate and look up to...so can you blame the players for pointing out Statesman's Dr. Manhattanesque aspects, and resenting the devs for expecting us to treat him like Superman despite them?
    Not for a moment.

    But I respectfully disagree that he's been painted as being similar to Dr. Manhattan. And I am also aware that you've commented several times in many threads your dislike for the character. All I offered in my post was how I would write him differently.

    What I appreciate in the character (his representation of the best of ideals of his nation of birth, a desire to serve, and above all to live up to his name as a statesman for his country and his kind) is what I personally see in him. That's not to say I don't take on board the negative criticisms of him, more that I can see those problems but choose to take him as a positive character instead.


    S.
  16. This, I think, is a question that's going to be raised time and again regarding any character who is seen as one of the following:

    Old school 'four color' hero

    A patriotically-themed and idealist

    A 'Mary Sue' who can apparently do everything and anything others can't

    Apparently arrogant and with no redeeming features


    The first thing I'd do to write the character is that I would expressly make a disclaimer that Statesman, Marcus Cole, is not in any way representative in personality, demeanor and general character that of Jack Emmert. This is a dead weight hung (and I would argue unfairly) upon the character by a figure that by the measure of the meta-story of the game and its canon does not exist in the universe. I can appreciate there is a great deal of negative feeling towards Mr. Emmert, but he is not Marcus Cole and he is not Statesman the fictional character. This is an utterly necessary seperation of real person and character that needs to happen in my opinion before anything else.

    Perhaps some people are bitter and unwilling to let go of their resentment of Mr. Emmert and project that onto Statesman. And that's fine, I'm not going to insist that they do, nor would I as a writer insist that they 'like Statesman because I say so'. But to write a disclaimer and to simply air and acknowledge that grievance I think is critical.

    So, to the character himself: a lot of patriotically-themed heroes aren't popular in a world of 2012 where morality is measured in shades of grey and nationality can be as much a rallying point of fanatacism as it can be nationalism...and sometimes they can be one in the same. So the first step would be to address just who Marcus Cole is. A man seeking to avoid a horrible death by mustard gas poisoning. Is he a coward, seeking to cheat death? Is he power-hungry? If we go by the other Marcus Coles, perhaps...but when he does gain the power, he voluntarily focuses his abilities to the service of others. No other Marcus Cole that we know of has done that, so we can mark this as a point in his favor.

    Marcus Cole is a patriot and a fair-minded man. He's not stepping in to voice his opinion about politics or anything else until the 1970's, when he declares the Phalanx above world politics. This is forty years after his debut as a superhero. That's remarkable restraint, but it also speaks of frustration after seeing a world war, the threat of nuclear war and yet humanity seems incapable of learning from sending itself to the brink of extinction.

    Combine this with his 'natural' attributes of being the Avatar of Zeus (who was indeed a haughty, arrogant and often self-serving god) and you have a wonderful conflict between Marcus Cole the man and Marcus Cole the Avatar of Zeus. I would write him as someone who has been pushed a lot more towards being the Avatar after the death of his wife (and I have written so in my own AE arc) because one of his key anchors to being truly empathic to humanity has died. I don't think that can be stressed enough. It also plays against the Mary Sue a lot; he can do a lot of things, but the one thing he would want to do more than anything, save his wife from death, he could not do. I can only think that would eat at him even now.

    Statesman as I would write him would be the 'wary god'. Not only has he lived the heights of being a great figure, he's also seen the downsides. Not only embodied in Stephan Richter, but the borderline actions of his own granddaughter, Manticore, and even himself when the Avatar tries to manifest itself fully.

    Whilst I wouldn't write him as being the first hero you'd meet in the game, I would write him at the end of the initial Atlas Park arc to thank the hero personally. He's had his hands massively full having driven back Recluse and trying to stabilise Galaxy City. Someone had to step into that breach, and it was the player character. If anyone is going to know the trials and tribulations that lie ahead, it's going to be him. I'd give him some mentoring lines, a reassuring word. I think something like:

    'I'll let you in on a little secret: when I first started out, I was making it up as I went too. Trust in yourself, trust in the heroes around you. I do.'

    That element of Zeus we often neglect, the caring father of his children, I think applies here. I think Statesman (even though it's not said) thinks of all the heroes are 'his' children. He is almost literally the wellspring from which they flow. And he wants to see his 'children' do well.

    I often draw the parallel between Statesman and the British character Doctor Who, because they share a tremendous number of character traits, up to and including being a godlike figure who is as equally feared and reviled as he is admired. The irony is never lost on me when the Doctor is referred to as 'The Coming Storm'...he can be capricous, dangerous, devious, enigmatic, wonderous, magical, loveable, worshipped, and even deified.

    But I bet both characters would tell you they fall far short of being any of those things.

    There's a great passage in one of the shows that I think is as much Statesman as anything I've heard (paraphrasing mine):

    'I've seen him; he's like fire and ice and rage.

    He's like the night and the heart of the storm in the sun.

    He's ancient and forever. He burns at the center of time and can see the turn of the universe.

    And...he's wonderful.

    He has saved your lives so many times and you never even knew he was there.

    He never stops; he never stays.

    He never asks to be thanked.

    But I've seen him.

    I know him.

    I love him.

    His name....is Statesman.'

    I hope what I've written here in my ramblings is how I'd write Statesman. Because of what I did write, that Statesman, my Statesman is in my head and I would give my right arm to put him in a medium where I could show everyone my vision of him. Maybe I still will.



    S.
  17. Quote:
    Originally Posted by Melancton View Post
    Oz, I think there are two distinct Statesman(s) (Statesmen? lol) in the mix.

    The first is the History of Paragon City backstory Statesman, who was best presented by Troy Hickman. Troy began, in his arc, to examine the aspects of Marcus Cole outliving pretty much everyone he knew and teaming with probably thousands of different heroes over the course of his career. The "worst nightmare" sequence scripted by Troy was another facet of this particular Statesman. This is the guy you are describing.

    The other Statesman is what I call the "straw-man dill-weed" Statesman. That guy is repulsively arrogant, self-righteous and unpleasant, allowing other characters, especially Manticore, to look good in contrast by playing off of him. He acts like a prize jerk in pretty much every situation he is in. He is a straw man whom the Devs repeatedly knock down.

    The first Statesman I shall miss. The second Statesman was designed with such a repulsive personna that I can only presume the desired response is to be glad he is gone.

    The one I'll miss is of course Troy's. I even choose to see the straw man a bit as Troy's, simply because to try and reconcile the repugnancy of his actions and character at times is impossible, so I selectively choose to see Statesman as well....Statesman.

    If and when he comes back (noone dies forever in comics as we know), he'll be a better man, at least in the game. I half-suspect that Emperor Cole might take his place in an attempt to redeem his horrendous actions in Praetoria (because to me that'd be culmination of his story in a lot of ways: the man who did try and do the right thing and yet sacrificed innocents and created a dystopia in the bargain as well as being compromised by the Well facing those consequences...but that's just me), but I like trying to see story possibilities.

    But until then, I'll be working out how to make a black armband in-game and hoping they do some sort of memorial service...


    S.
  18. Quote:
    Originally Posted by Melancton View Post
    Whoa.

    WHOA.

    WHOA.

    That is supermegawonderfulawesome, SuperOz. Brilliant Christmas gift. Well done, well done!

    This thread always brings a smile.

    Heh, thank you. I do want to do something for Wyll and Sister Flame's sister too....



    S.
  19. [QUOTE=Stormbird;4056305]Why would that be?

    Imagine, if you would... oh, a "World War MMO." We get a run through WWI. After a run of several years, we get peace - the MMO goes free for those that want to keep messing with it, but the sequel comes out. Many years have passed, there have been changes in the world due to the way the first one ended... now we have the second WWMMO.

    Honestly, I think it'd work for COH, too.

    *Spoiler warning for anyone who hasn't gone through that much of the game *






    I mean, there are several storylines that are just coasting as "finished" right now, and another that is being worked on that, once it's done - don't you think the world would have a breather?

    After all, superpowered beings seem to wax and wane in the COH world. Nemesis has tried uploading himself to the Rikti mental network - and failed. The Rikti have to sort out things at home - something our supers would likely not be welcome to - and those that stay on Earth and want peace would need time to integrate. Arachnos... well, that whole storyline just sort of stops when you hand Recluse his head. Not that it really had a continuing, evolving direction.

    Once the Coming Storm is finished... then what? It'd be fairly sensible to have a breather in there. The world's shaken up, the political structure and alliances get reworked (in order for 2.0 to have a "worldwide" focus) and things pick up again a few decades afterward ("Ten minutes into the future.")

    Quote:
    Originally Posted by Uberguy
    What I should have said is that I have never, ever played a game I loved playing that had a sequel that I also loved playing.
    [/qutoe]

    See... I have.

    Mechwarrior - starting with MWII, then MW3 - loved those. MW4 a little less, but I still have them.

    The Command and Conquer series, while under Westwood's actual care, was great. C&C 1, 2 and 3 are a lot of fun, as are RA 1 and 2. Then they handed things over to a different studio, got something completely and totally unrelated, different mechanics, etc. and called it C&C4 (which stinks on ice) and RA3 (which doesnt' stink as badly, but isn't RA.) But again - totally different studio doing that.

    Just for two (or three depending on how you count it) series off the top of my head.

    I really agree with a lot of this and it's why I've wondered at the very least idly what was coming after the Coming Storm, which to my limited knowledge was the single longest standing meta-story in the entire game. It started before the official start of the game with the Shivan invasion of the city and has now gone for 'round two' this year past.

    Stormbird is right, I think. There are a lot of major stories hitting a climax; the writers, rightly or wrongly, are taking genuine chances with their story, such as killing off Statesman (however long that takes to fully manifest in the game). Nemesis is still there, Recluse as well. But I can't help but feel the threads are being pulled together and the Fates are weaving their final story.

    As far as a CoH 2.0 would be concerned, I think it's a matter of commitment. At least two games I know of turned themselves into 2.0 of themselves with massive upgrades, being Anarchy Online and Age of Conan. Both went through massive graphics and game engine upgrades, and arguably became better for them. But that to me is an example of a company committed to their game and making the time and effort to make it better than it was before.

    I have no idea if CoH after eight years and being technically ten or older in the final washup could have that done; I know there is an approach in design currently where possible to just remove wholesale old code in favor of new, and even the most optimistic appraisal of the game engine is that it's a patchwork quilt rather than a silk sheet. When there's failures, there's cascading failures. A simple tweak to bases lead to problems that lasted weeks instead of days. The dev team even admits they're afraid to work on it because the original person who worked on them is gone and it's badly, badly broken.

    I personally think a rebirth both in terms of the technical side of the game and the story side of the game would be a better move than a whole new game that would effectively clean the slate. The same lore we often complain about being incomplete also makes the game alive and vibrant. There's history here, there's substance. We can all think of and refer to in-game history or events that are memorable. To start over again would, I think, require a fairly substantial world event that would justify it. Blizzard, being the juggernaut they are, could afford to do this and maintain the original player experience.

    I think recent design of powersets (say the last two to three years with examples like Dual Pistols leading into Titan Weapons) is something I could see looping back upon itself with revamps across the board to all powersets. It's a genuinely massive undertaking, but progression is the key word here, because I personally don't want to feel once the Coming Storm has come and been resolved in whatever fashion that this is the end of my story, my experience in the game. I'd want to see it as a new beginning.

    I wouldn't have a problem moving my Incarnates on, because those characters are becoming gods. There's no getting around the explicit message in that as far as in-game canon is concerned. Personal interpretation is just that. I can't imagine Incarnates wanting to hang around Earth anymore simply because there'd be a community of Statesmen and Recluses. What're they going to do, Safeguard and Mayhem missions?

    A new game would provide just that, but I think it would then have to stand apart from CoH 1.0 and be unique enough not to be associated with the older game. And would the devs and us the players want that? Would we want to leave Paragon City and the Rogue Isles behind? A secret hope of mine has been to see Praetoria City reborn, as it's not only the kind of city I would want to play in regularly, but it's just so well designed and a testament to what I think the devs would like the game to look like.

    There's so much to consider! Graphics, bodies, costumes, combat, environment...but speaking strictly as a player, I feel the game and the community is worth the investment. A CoH 2.0 would be welcome to me if the leadup to it justified a whole new game. But a reborn CoH 1.0 would feel more rewarding because I'd know the commitment was genuine.



    S.
  20. Quote:
    Originally Posted by Yamato_Iouko View Post
    I was actually thinking about that with regards to some of my responses. Statesman's about a 1/10th the age of the Doctor, but even with that, Marcus Cole is the better part of a century older than the man he's usually compared to, Clark Kent. Clark has the luxury of naivety because he's a kid compared to Statesman. When you see these characters that live longer than humans, you have to think about how these things weigh on them, and the fact that they realize they might be nowhere near their end. That these things will keep piling on. Honestly, I think having Marcus die before he lives to be over 1100 years old is merciful, considering how much having lived so long is already wearing on him.

    My only question is HOW will he be killed?
    Perhaps so....but I think the parallel is perfect, as there's so few characters with that particular mix of power and age in many mediums at all anymore.

    I think he'll do something self-sacrificing in the end. He has every ability to not be killed, and I think he'll choose to be, in order to save someone else. I think back to The End of Time and how the Doctor had every reason not to save Wilf, but he did anyways...because he was a hero.

    So's Statesman.



    S.
  21. Man, you would not believe what the kids got up to while you were out....



    S.
  22. I will miss Statesman terribly, and I feel I've understood him for a long time. I've seen the parallels to another long-lived character of great power, someone who could be considered a god.

    His name is the Doctor. Nearly a thousand years old, responsible for the death of his race, his family, everyone he ever loved. I'm not going to say anymore than that, because I have these Youtube clips that say it far better than I ever, ever could.

    Look at these and tell me you can't hear Statesman in there. And all I want to do is tell him it's okay.

    http://www.youtube.com/watch?feature...&v=uz_1HQY32LA


    These are his words, surely?

    http://www.youtube.com/watch?v=KEwKN...yer_detailpage


    This scene says to me all that I can think of about how he feels losing someone.

    http://www.youtube.com/watch?v=ij_LP...yer_detailpage


    And this little music video sums him up, I think:

    http://www.youtube.com/watch?feature...&v=IUld2qcyNpw


    Try standing in those shoes for a while and see if you think he's someone you can hate. I don't.



    S.
  23. Wonderful gorgeous scene and a homage all the way back to Flynn's climactic Robin Hood fight with Basil Rathbone up the staircase.

    If we had it, /swordsalute to you, sir. May Errol be waiting for you with a quick smile and a cold ale.


    S.
  24. Quote:
    Originally Posted by McNum View Post
    Die Hard is a great example, actually. Just rewatched it earlier today, and I think part of what makes it work so well is that both the hero and the villain have the special talent of Common Sense. Hans Gruber is a clever guy, both capable of planning and improvising, but so is John McClane, except John is perhaps a little better at improvising and has High Pain Tolerance as a secondary skill.

    It does help that there are some real idiots in that movie, though, but the Hans and John dynamic of smart villain and smart hero is really what makes the movie work. They both get to outsmart each other several times, and it feels like a battle of equals. And when someone does act stupid, well, they die. Or at least get some kind of comeuppance. Die Hard rewards cleverness and punishes stupidity, which makes for an altogether awesome film. We need more Hans Gruber caliber action villains...
    Agreed, agreed. Die Hard with a Vengeance almost pulled that off with the fairly glaring exception of 'oh wait, is that a live power line?' at the climax.

    Alas, even Common Sense is lacking as a trait now. Self-Awareness is big (watch the leads talk about how this is so much like reality show x, or mentions of at-the-time-of-filming 'current' social trends) and so is attitude. Apparently being loud and obnoxious counts as a survival trait (see also: gangsta attitude) as does being pretty and vacuous. The real problem here is that characters are now lacking any real depth and dimension to them and the reliance has become upon the visuals to sell the story.

    But this is more about corporate Hollywood more than the filmmakers.



    S.
  25. Heh, I remember studying this in my university causes. Believe it or not, Common Sense(tm) is considered a special skill assigned to the hero characters in these movies (ie the ones who live to the end and actually use their brains). Special talents are generally specifically written for the character who has exactly the right skillset, personality and level-headedness to deal with the scenario at hand.

    Perfect examples of this are Bruce Willis in the Die Hard movies, virtually any 80's action movie (Rambo, et al) where the character is 'the best trained in x,y,z situations', and the survivors of disaster movies. These movie universes are littered with whole populations of ridiculously stupid people (on purpose) so that the 'special skill' of Common Sense can save the day.

    This has started to be done away with, mind you. The zenith of this occurs in 2012 where John Cusack essentially has the Lucky special skill instead of Common Sense, as he careers from set piece to set piece, 'luckily' meeting talking heads that send him to the next CGI spectacular.

    But never ever expect disaster/apocalypse films to be populated by regular people. Only the principal cast matters; the rest are collateral.


    S.