StrykerX

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  1. Quote:
    Originally Posted by DarkGob View Post
    Well sure, but you're using your forum time when you're tabbed out, not your game time.
    What if you have dual displays?
  2. I made a Time/Fire Defender and I was wondering whether you can stack Time Crawl's -recharge to really neuter an annoying boss or such, so I crafted a Power Analyzer to see what stacked and what didn't on it. From what I saw, nothing about Time Crawl stacks if you apply it twice to the same target... not the recharge debuff, not rhe -regen, not even the movement slow. Is this true or am I misreading things? And is that true of slows in general? (I rarely play sets with powerful slows so I've never really paid attention.)
  3. StrykerX

    Catalyst 11.9

    Well, the good news is that 11.9 seems stable as long as I never alt-TAB out of the game and avoid windowed mode. The bad news is that I usually crash very quickly as soon as I try to switch to another application (like Mids or Herostats ) and windowed mode crashes. Ah well, back to 11.4 for me...
  4. First, please leave the AT forums alone. If I have questions about a specific AT then the simplest, most logical place to go for answers is a forum based on that AT. If I have more general questions, like which AT to try a certain power set on or what AT is best for a certain task, then the general Archetypes and Powers forum is the place to go. There's no way to simplify the structure farther without making things more confusing because no AT plays enough like another to really merge them and since questions that get bumped off the first page are rarely answered you don't actually want high traffic in the individual AT forums. If there's some "the whole forum list should fit on one page" rule for web design then, respectfully, it does not apply to something as complex as a MMO. Besides, we can already collapse the various sections if for some reason we have an allergy to scroll bars...

    I do agree that Player Events and Supergroup Recruiting are probably unnecessary since those are generally server-specific and therefore can just go in the server forums. I would also think the Screenshots and Multimedia forums could be merged. The Oceanic and European forums could probably be folded into the CoH General Discussion forum but I'd suggest polling the players from those areas first to be sure they don't mind. You might also fold Badges and Gladiators into the general Player Questions forum. Oh, and you could definitely merge the two PVP related forums.

    But really, most of the existing forums need to be there. They're already as simplified as you can get without becoming muddled... if I want to know how Brute Electric Armor compares to the revised Energy Aura then I really don't want to wade through three pages of posts about Tanks or Scrappers. I'd much rather have to spin my scroll wheel for a second before clicking on a forum then wind up hunting through three times as many threads to find what I need.
  5. Quote:
    Originally Posted by Roderick View Post
    -Will Fulcrum Shift's -damage apply before they can attack me?
    The -damage will apply when FS hits, so it should apply before the targets can attack if getting hit by FS is what aggros them. If they see you before you fire it off or they are already aggroed on you they might attack while FS is animating though, as will any targets FS misses (though that doesn't really matter since those enemies wouldn't have -damage)

    Quote:
    -Will the +def from Hail of Bullets kick in before they can attack if I queue it while FS is animating? (I'm guessing not)
    That will depend on how they attack you. If they immediately turn and shoot you or punch you when FS goes off, then no. If they move first or hesitate for a second then yes, the defense will have probably kicked in. I'd suspect that enemies in melee range or guys out at the edge of the spawn and facing you will probably attack before you get the defense boost while the enemies that are a few steps away will waste enough time running up to you for the defense to apply, though range-preferring mobs like Council may well all turn and fire as soon as FS hits.

    Quote:
    -Does HoB Scourge like Rains do? (ie, if they're at full when I start, will later DoTs Scourge as enemy HP drops?)
    No. HoB is actually a weird DoT rather than a rain-style attack. It only makes one attack roll per target, and then has a bunch of damage ticks that only have a 60% chance per tick of firing. Scourge checks per attack roll rather than per damage tick, so either the initial hit scourges and all the damage ticks are doubled (which won't generally matter since a target weak enough to scourge at the beginning is probably toast from the normal damage) or none of them will scourge.

    Quote:
    -I doubt I'll be able to slot for many defense bonuses if I'm focusing on +rech. Will CJ + Weave + Maneuvers + Stealth + Steadfast + Gaussian's provide enough def to "probably" survive the Alphas I'd take? I can't use Mids' right now, so I'm guessing that's about 20-ish def total. Do Corruptors have access to Scorpion Shield?
    You'd be right around 19-20% defense to all with those powers, and Scorpion Shield is an option so that would boost you to nearly 40% S/L/E and almost 20% to all else... that should be plenty on spawns where HoB is up. The real test will be the spawns where you don't have HoB, since even high recharge builds can only use it about every other spawn unless they just wait a while (or are fighting bosses, but without a defensive secondary or softcapping that's not going to be easy to do).
  6. Quote:
    Originally Posted by Kitsune Knight View Post
    And as you mentioned GM... it sounds like you /petitioned this in game? You should use /bug for text errors and the like, that goes to the bug DB instead of a totally unrelated group in NCSoft (GMs will often just say to go to the boards for things they can't do squat about).
    From the latest patch notes:

    Quote:
    /bug should no longer bring up the /petition window by default.
    That's probably what happened. The OP /bugged it but got the petition window.
  7. StrykerX

    Beam Rifle/what?

    I thought about Kinetics but I didn't think it meshed as well with Beam Rifle for two reasons:

    1) Beam Rifle doesn't have a lot of mitigation and is single target focused, so a secondary that boosts survival seems to be the way to go. /Kin is great for damage but not so good at keeping you alive to deliver it.

    2) Beam Rifle's only AoE that's actually available every spawn is a cone, so it plays best from range. /Kin needs to be in the middle of a spawn to get full benefit from Fulcrum Shift and needs to be close to an enemy to heal. I really dislike picking combos that force me to repeatedly jump back and forth between cone range and melee (that's why I skipped Fire Breath on my Fire/Fire Blaster and took Combustion instead). I'd much rather pair /Kin with a primary that has PBAoE or targeted AoE attacks.

    Beam/Kin would probably be a great team build but I just think it would be annoying to solo with and I like to be able to solo well.
  8. StrykerX

    Beam Rifle/what?

    I'm trying a Beam/Cold big game hunter. High single target damage plus awesome single target debuffs, plus shields and some AoE debuffing to pull my weight on normal spawns.
  9. Beam Rifle isn't necessarily bad, it's just specialized. Beam has great single target damage over time but it takes time to ramp up and you have poor every-spawn AoE capability... since most Blasters rely heavily on burst damage and AoEs that can be bad. If you want to dish out maximum damage to bosses, EBs, and AVs then Beam Rifle is going to rock (provided of course that you have a way to stay alive )... Ice would be more survivable but I believe Beam does outdamage it against hard targets where you can use Disintegration often. I'm actually considering a Beam/Ice Blaster since /Ice gives enough mitigation to keep a single target Blaster alive... on teams it should play like a squishy, ranged MA Scrapper: pick a boss, make it disappear, repeat.
  10. Quote:
    Originally Posted by Shubbie View Post
    Im fairly sure dots continually check for scourge, I know Ive seen my ice and fire corruptors start scourging after the initial hit.
    Rains check continually, DoTs don't. DoT attacks (Shadow Maul, Gloom, Combustion, etc...) make a single to hit roll and then just apply their damage in several packets, while rains (Rain of Fire, Ice Storm, Rain of Arrows, etc...) make multiple to hit rolls and can Scourge on each.
  11. Quote:
    Originally Posted by PleaseRecycle View Post
    A case could be made that blasters kill stuff too fast to get their full bang per buck out of disintegrate. On the other hand, that's kind of an odd thing to say. Kill slower or you'll not be able to kill stuff fast! Wait, what? Still, it is true that defs and corrs will be proccing more disintegrate spreads, though their disintegrate-buffed attacks will be doing less damage to all of those enemies in the first place. This is getting confusing.
    Well, the problem is that Beam Rifle is one of the worst blast sets for AoE damage but gets the Disintegration mechanic to help make up for it. In theory you can Disintegrate a target, hit it with some single target attacks to trigger disintigration spread, then nail the spawn with your cone for extra damage. In practice, on a Blaster you'll either: a) kill your initial target before getting a spread, b) faceplant before you actually clear the spawn because even with disintegration spread the cone doesn't clear minions so you take a while to whittle down the spawn, or c) notice that other players with burst AoE capability have wiped out the weak enemies by the time you are set up to hit them with your cone. The Disintegration mechanic really only works well on hard targets since for anything else a Blaster with good burst AoE damage would work better, and if you are going after hard targets a Corruptor is going to contribute a lot more thanks to buffs and debuffs. It's not that Beam Rifle is all that bad on Blasters, it just fits the Corruptor / Defender play style a lot better since Blasters are usually all about the AoEs. On the other hand, a Beam Rifle Blaster would make a good boss killer presuming you can keep them alive... if you like fighting small groups of hard targets (like +3/x1/bosses or something) then Beam Rifle might be a good choice provided you can actually keep the Blaster alive (Beam/Ice might be interesting).
  12. I love slot levels... they generally make the last power I picked actually worth using. Picking up a cool heavy hitting attack is nice, but actually getting to use it at something approaching full power is better.
  13. StrykerX

    Monster Hunters

    Quote:
    Originally Posted by Dechs Kaison View Post
    As far as keeping the ninjas alive against a GM, just take [Provoke].
    That might depend on the GM. Ninjas are melee types and some GMs have very large PBAoEs so those could be a problem even if their targeted attacks are focused on the MM. Actually staying alive on a non-sortcapped MM that is being targeted by GM attacks could also be a problem... Thermal provides a lot more protection to teammates and pets than it does to the MM himself.
  14. I believe in I21 they're removing the interrupt time and possibly reducing total cast time on Gun Drone, so good news.
  15. Fire Sword Circle is hard hitting and fairly fast but only hits things in melee range, while Combustion is slower (especially since it's a DoT) but has a larger radius so usually hits more targets. I went with both (and no Fire Breath) on my Fire/Fire Blaster but she's built to pretty much permanently stay in melee range. For a DP/Fire Blaster I'd only take one of them though, since presumably you'll be spending a fair amount of time at range... probably FSC since it does more burst damage. I'd definitely skip Blazing Aura since anything in range of it is going to be in range of Burn and should generally have a life expectancy of about 0.2 seconds. Hot Feet is nice though, since it hits a large area and can provide a bit of mitigation by making things run away (a bit of Slow enhancement helps keep them in PBAoE range). On the other hand it's an end hog so if you plan to mainly fight at range and just move in for a few seconds at a time to use PBAoEs I'd skip it.

    You may want to go with Smashing/Lethal defense with some ranged defense to back it up if you solo a lot. If you don't mind going redside long enough to take patron powers then Scorpion Shield is fantastic, or else you can go with the Ice epic (though I absolutely hate the walking ice cube look on a fire character). Another option is to go Force Mastery for Force of Nature and Temp Invulnerability and build for some decent ranged defense, or even Flame Mastery and go with Fire Shield and Rise of the Phoenix (which turns faceplants into mini-nukes).
  16. Quote:
    Originally Posted by BasketballJosh1289 View Post
    Just random but can I forgo some of the purples for reds maybe? I know the purples are the best though and I dont want to downgrade to much just because of "money."
    Actually, for some builds purples are not only not the best, they are actually downright bad. The key to an effective build is to first plan out exactly what you want from it. Do you want high recharge to spam your most powerful attacks often? High defense and extra HP and regen to boost survivability? Lots of damage procs because you usually play with (or are) a Kin and are normally damage capped? What sets are "best" depends on what you want to accomplish... in the case of purples, they have higher than normal enhancement values and awesome recharge bonuses (plus some other things) that work at any level when exemping. That's great if you want a high recharge character, but if you are looking for ranged defense then a cheap Thunderstrike set is going to be a lot better for you than an Apocalypse set. About the only purple set that you can reasonably claim is always the best option is Ragnarok, simply because it's a beefed up version of Positron's Blast and that's the only other targeted AoE set that's worth looking at. (Seriously, can we please get a couple more targeted AoE sets like we did PBAoEs?)
  17. I always 6-slot my first two attacks on a Blaster, simply because there's not really any way to make a seamless ranged attack chain without both of them. Plus even on Blappers who don't generally use single target ranged-only chains it's hard to pass up the extra ranged defense from a couple of Thunderstrike sets (pretty much the only thing I ever slot a Blaster ranged attack with after the mid 30s or so).
  18. StrykerX

    Monster Hunters

    I believe Bots/Traps is the cheapest GM soloist (has been done using only SOs) so if cost is a factor that would be a good place to start, but ever since the MM pet AI got tweaked ranged pets are more annoying. Ill/Rad Controllers are probably the absolute best since with perma-PA they pretty much can't die, ever, to any single target unless they screw up... but that's an enormously expensive build. A Rad/Sonic Defender might be the best option... not as expensive as Ill/Rad and no worrying about pets.

    That's assuming you want to do it the purist "no temp powers" way, which requires significant regen debuffing. If you're willing to get your -regen from temp powers then all sorts of things open up, like Brutes or Scrappers or even Blasters. I don't think there's any Incarnate powers that allow enough -regen to matter on a GM or enough damage to take one down at full regen, especially since you can pretty much guarantee that a GM will swat any Lore pets like flies without support powers backing them up (and if you're playing an AT with support powers you can get -regen).

    Once I21 hits a Rad/Beam Rifle Defender might be an interesting choice. Beam Rifle is focused on single target damage and should be quite handy against hard targets.
  19. I'd really like a martial arts themed Blaster secondary. Give it good solid melee attacks that don't glow or involve elemental damage plus a couple of gadgets and self buffs. Until we get that I find coloring bright Energy Melee a very dark color makes the glow almost invisible and works reasonably well for a natural attack set, but I'd rather have attacks that look like martial arts instead of big heavy "brick" style punches.
  20. Quote:
    Originally Posted by Dr Harmony View Post
    Acrobatics will give you some slight Hold protection, enough for about 1 hold attack. So it wont help against enemies who spam status attacks, like Madness Mages or Rikti telepaths, and it's useless against sleep or stun.
    Acrobatics can make a huge difference on a Blaster with decent defense. Sleeps are really no big deal since you wake up on the next hit, and the majority of stuns are melee range (not counting those stupid Malta grenades) or very short duration (Rikti guns). I find on a non-Blapper the most dangerous status effects are holds, because they are usually ranged and tend to last a while... if you have decent but not sortcapped Ranged defense then Acrobatics is a good way to at least delay having a hold take effect long enough to start removing the enemies that are using them. And with softcapped defense you'll have better luck against mobs that do spam holds if they need to land two to affect you.
  21. If you've only been playing 2 weeks then honestly what you need most is practice. Blasters are one of the trickiest archetypes to play, and Fire/Fire is one of the hardest Blaster combinations because you have no mitigation whatsoever, just damage. No high end build will substitute for learning things like which enemies to hit first, when to fall back and regroup, and which enemies have stuns or holds... you know, all that stuff Brute and Scrapper players never have to bother with.

    I would suggest sticking to a basic build using SOs, common IOs, and a few cheap set IOs (don't worry about set bonuses yet, just go for really cheap uncommon (yellow) recipes that enhance two or three aspects of a power (like accuracy/damage/endurance IOs). Once you get a feel for the character and play him/her a while you can decide if you actually want to stick with it (again, Fire/Fire is hard mode and not everyone will enjoy it)... if you do then you can save up some inf and start on a higher end build.
  22. Some characters are a lot easier than others to play using just SOs / common IOs, but none are "broken" without sets. On a good team you won't need a lot of the set bonuses that you would rely on solo but in some cases you'll still be hurting a lot compared to an IOed build... for instance, a Stone Armor Tank on a team without a Kin.

    I wouldn't use common IOs though... you can frankenslot using a mix of cheap uncommon set IOs and a few commons cheaper than slotting all commons (many of the "junk" set recipes are under 1000 inf and don't need any rare salvage, most common recipes are more than that). I've fully outfitted a level 50 character for around 10-15 million inf before, and you'd have to work very hard not to have that much to spend. I'd suggest starting in the late 20s or early 30s and stick to level 26-40 IOs since the crafting costs really start going up after 40 for little extra benefit.
  23. To softcap S/L on a Blaster:

    1) Start with the Ice epic pool or (better option) the Scorpion patron pool. You'll have to go villain long enough to unlock patron powers but Scorpion Shield is great because it doesn't make you look like a walking ice cube and it gives Energy defense as well as Smashing and Lethal. You can go hero again after getting patron powers and not lose them, so figure on a little over a week total if you play every day to get the shield and go back to being a hero. Just be sure to spend any hero merits before switching alignment since you'll lose them. You'll have around 16-17% S/L defense (and Energy if you go Scorpion) once you slot the shield.

    2) Now add additional defense from other powers. Weave is handy.. I tend to take Boxing or Kick and not slot them, take Tough and not actually run it (drop a Steadfast 3% defense IO in it, and a Gladiator's Armor 3% defense IO if you're spending stupid amounts of inf) and then grab Weave. Combat Jumping also adds a bit of defense and so does Maneuvers if you can spare the endurance.

    3) Then get the rest of the way to 45% defense with set bonuses. This is the part that gets expensive. Kinetic Combat is handy for melee attacks (probably just Fire Sword unless you slot Boxing as a set mule) and Obliteration for PBAoEs (you'll have several of these). You can also slot two Rectified Reticle in Aim and Build Up (and Tactics if you go Leadership), plus there are a couple of other options depending on your build.

    For reference, I use this build:

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!


    Code:
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    It's a decent build that wasn't obscenely expensive and works reasonably well. Purples and PvP IOs would make it better but I didn't feel like spending that much...
  24. You can get decent recharge while softcapping S/L defense (and nearly capping Energy too, if you go villain long enough to snag Scorpion Shield). My softcapped Fire/Fire has 56% global recharge not counting the Spiritual alpha, and that's with no purples. Add a couple of purple sets and Hasten plus the T4 Spiritual alpha and you could get Hasten down to a few seconds downtime without losing defense.

    For a team build I'd say max recharge might be more useful, but for soloing you'll probably be better off with decent recharge and high defense unless you plan to use a lot of inspirations and try to steamroll things fast enough to get more insps before your existing ones wear off... I know that works well in ambush farms but in normal content I'd be surprised if it's a reliable tactic.
  25. Quote:
    Originally Posted by Ultimus View Post
    Wow I didn't know this either. So this must of really nerfed Fire/ Kin Controllers ?
    Not at the high end... the purpled out ones tend to vaporize most spawns before the imps can even get going.