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Posts
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Joined
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At the start of the arc, you have to meet the minimum requirements, as per any task force. So barring the last mission, you'd have to be level 15 minimum to participate in the entire thing. Though there's nothing that says you can't come and go as you please between arcs.
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(( Note: These contacts are based off what I remember for Ouroboros arcs, not all the contacts with the arc ))
Clockwork Sweep!
Get the Clockwork out of the warehouse before the Skulls get involved
Contact: Maurice Feldon
Level Range: 5-9
Mission Breakdown- 1 Door Missions (1 Defeat All)
*Single Badge Mission- Negotiator Badge*
Clockwork Captive
Contact: Athena Currie
Level Range: 10-14
Mission breakdown- 4 Door Missions (2 Defeat All), 1 Hunts, 1 Talks
Mind of a King
Contact: Colleen Saramago
Level Range: 15-19
Mission breakdown- 3 Door Missions (2 Defeat All), 2 Hunts
Synapse Task Force
Contact: Synapse
Level Range: 15-20
Mission breakdown- 9 Door Missions (5 Defeat All), 1 Hunts, 2 Talks, 1 Patrol
Investigate the psychic signal
Contact: Tina Macintyre
Level Range: 40-44
Mission breakdown- 1 Door Missions
*Single Badge Mission- Emancipator Badge*
(( You could also toss Penelope Yin into this sweep due to the Clockwork summon ))
Or...
Faultline Zone Sweep
The Rumbling of the Past
Contact: Jim Temblor
Level Range: 15-19
Mission breakdown- 3 Door Missions
'I Lost My Daddy'
Contact: Penelope Yin
Level Range: 15-19
Mission Breakdown- 3 Door Missions, 1 Hunts, 1 Talks
*Badge for completing the last mission- Rescuer*
The Buried Past
Contact: Doc Delilah
Level Range: 20-24
Mission Breakdown- 3 Doors Missions, 2 Talks
A Faultline in the Sands of Time
Contact: Agent G
Level Range: 20-24
Mission Breakdown- 10 Door Missions (3 Defeat All)
(( Since the last one not only has multiple AVs multiple times, but it's 10 missions long and for 1 sitting will probably be equivalent to a TF, that and unlike other Story arc Zones, Faultline lacks a Trail to unlock and play. )) -
I like positive responses thus far! Maybe I'll run another one this afternoon.
*starts to contemplate what to run* -
Quote:I tend to have the belief of Blasting helps the team. Heck, my Emp/Psi Defender has psi tornado going off as often as possible with the +recharge proc in it. From my Mid's build, she'll have Fortitude up every 15 seconds instead of 20 seconds if I blast. Not to mention the controls and damage of the blasts, regardless the set.Well my real healzor story was the last time I played my Infinity version of Mouse Police. she's an empath/energy, about level 22, and I got on a team with a moron leader who got mad at me because the team wiped 2-3 times (they were attempting stuff a couple of levels higher, and it it wasn't a great team) and I had the gall to try blasting in between heals. Never mind that my heals were firing as fast as they popped up and I was hardly short of endurance, he told me several times "JUST CONCENTRATE ON HEALING!" as if I were incapable of doing anything else, or as if doing nothing else was going to let me heal any faster.
After the second time I told him I thought he wanted a different kind of defender and quit. I put "Warning: I blast!" in my search comments. But frankly I rarely play my empath defenders because of morons like this. -
I know it's not May nor the Winter time for shows, as they are just now starting to pick back up. This is a "new" kind of sweeps that I've decided that it sounded like fun. I personally call it Zone Sweeps. Basically the idea is you take the story arc zones (Hollows, Faultline, Striga, Croatoa) and we run the entire story arc via Ouroboros and then do the Trial at the end. This means that we'd be doing 4 contacts in Ouroboros (maybe even get some Ouroboros badges) and then do the trial after we unlock it from the last contact.
Now, I did this once with a group this last Sunday, and we had I think three of us stay for the entire thing, picking up 3 others that stayed for the other 3 contacts and the trail. We did a Hollows Sweep. It was quite entertaining as we ran through it, grabbing badges and having an overall fun time with what the zone had to offer from story lines. What I'm looking forward to, is maybe starting runs of this once a week or more, offering a different zone or set of story arcs and TF to do on each. Like do a Vahz Sweep and doing all the arcs that have them as the major enemy group including the defeat of Dr. Vahz himself and maybe do a Posi at the end since it features Vahz to some extent (Only a general starting idea).
As for dates that seem to be working for me recently (though subject to change) is any time Tuesday/Thursday and nights of Sunday and possibly Saturday (depends on when I get scheduled). I was thinking of starting to pick this up as a new interesting idea that allows people to come and go (since Ouroboros arcs are only mini-TFs and people don't have to stay for the entire sweep), and allows people a new venue and idea to get badges, experience, prestige, etc. It also will give people the chance to have a strong group that's with them while completing story lines and getting merits (since everyone gets Ouroboros arc credit and Merits when they are on the team for Ouroboros).
Just to give an idea of the perks of this:
- A scheduled time for people to meet and do arcs together if they wish (and fill the team if someone doesn't make it)
- Gives you badges of the following types- Ouroboros accomplishments, Defeats, Accomplishments (since it opens TFs and there are their own badge missions in Ouroboros), Achievements (since you'll get most of the stuff that's there while on the team), Gladiators (from defeat badges and the untold ones like FFG), Accolades from other badges gained above, and for a stretch for categories Invention and Wentworths (since you do get drops of Salvage and recipes along with Inspirations, so technically you could get them...)
- What other benefit besides badges? Experience, Merits, Influence, Prestige, IOs, Salvage. A reminder, the mission complete recipes will be given at your character's level (so 50s will get level 50 set IOs on mission completes if it drops for you) and mission level appropriate generic/set recipes and salvage.
I'd also like to note that with times and the like, others are more than welcome to take some of my themes and run with them, or come up with their own. I don't have to be the only one that leads things and get all those tasty leading team badges for myself. I just figured that I'd toss out this idea and get an idea if others would be interested in this enough for me to come up with the careful planning of times and what not. As for the themes for the Sweeps, I can come up with that on my own and do them as I run them and broadcasting on the channels I have. However, I want to also get the word out that I'm doing these in case you don't belong in one of the global channels.
Note: I'm going to start editing in links to various Sweeps that I've compiled for easily finding them.
Clockwork Sweep
Faultline Sweep
Freakshow Sweep -
I think this is because the people who love corruptors have for the most part left the Defender forums, leaving those who enjoy Defenders here. Also, that doesn't stop the occasional other AT to come in and say the same type thing of Defenders are pointless.
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Quote:I've always found better use of smart players regardless of sets being better than a crummy of any power set. Then again, that could just be me.I'd rather a crummy player of most powersets than a smart player using trick arrow.
Yes, I realize I just said "I'll take a smart player over a crummy one" if you take out the rest of the words. However, that's truly how I feel. Give me a team of 8 smart tankers/defenders/etc. versus the greatest team make up one could imagine full of 7 idiots. -
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In my experiences with my endurance heavy Dark/Mace tanker, who has the hole of KB, a Kin is a good choice. I've had several kinetics characters on my team, some with speed boost, some without. The ones without tend to realize my endurance heaviness and uses blue bar heal quite a bit, and that keeps myself just as fueled as speed boost. Which means, I don't really care because that means I get to keep smashing things away still.
I say, as long as you're mindful of your team and are still supporting them, it doesn't matter if you take SB/ID. Or, if you have them you don't necessarily have to always use them. ID for whoever talks alpha strikes or any aggro pulling people who has a chance for stuns or knockback being effected on them. It's just like Clear Mind, you don't have to have it on everyone all the time. Is it helpful? Sure, but not needed constantly. -
Quote:Maybe it's just me, but I never just play half a character. I use my primary and secondary about equally, regardless what character I'm playing. I blast with my Defenders, buff/debuff with my Controllers, shields with my Scrapper, attacks with my Tank, as well as actually using their primary. You can't be any true AT if you aren't utilizing both. One of the prime reasons I can't stand Blasters, I just find their secondary fairly useless and want to have a full character, not a half a character.i think you misunderstood
if a controller has the choice for his next power, he'll probably chose an AoE hold or something controlly when a defender will chose to debuff or buff or heal if necessary ... it's the basics of CoH : primary and secondary powersets
but that's only theory ... blappers, scrankers etc proves you can do whatever you want ^^
Defenders should blast and buff/debuff and the Controller should control and buff/debuff, if you want to play a true Defender or Controller. Depending on the the situation what power they should use, along with teammates, etc. This game is majorly a roll with the team you have. If you aren't adjusting your strategy for your team, then you are definitely wrong. -
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Quote:This is true on my statement, however, some seem to have the mind set that all Empathy players are bad players. There are good Empathy players out there and I'd rather have that player than the buff bot Kinetics that only SB and ID everyone and then stands around for the rest of the time.I'm sorry, and I certainly don't mean this to be rude, but isn't that kind of a silly thing to say? Wouldn't you take a smart team playing [XYZ] over a crummy ? I mean you could put any AT/build in the first item and it would be equally true, right?
For instance:
I'll take a smart team playing Dual Blades Scrappers over a crummy anything.
I'll take a smart team playing Earth Controllers over a crummy anything.
I'll take a smart team playing Plant Dominators over a crummy anything.
I'll take a smart team playing Dark Tanks over a crummy anything.
I'll take a smart team playing etc. over a crummy anything.
Right?
It's like saying "I'd rather have a bad steak than cold poop." Duh.
Sorry, I know that sounded rude, but I'm just trying to point out that what you said really didn't say anything good about empath defs. In fact, by suggesting you'd select smart ones over crummy other things is actually kind of insulting. I wouldn't want to hear someone say they'd rather have me as their software engineer instead of a really crummy one. Gee, thanks. Damming with faint praise, I think it's called.
I'd be happy to admit I'm speaking out of turn if you could show me any AT/build where it would be better to have really crummy players of something else than a team of smart players with that AT/build.
Robin
Defenders should utilize both primary and secondary. Those that aren't, are not good Defender players. -
Maybe it's just me, but wouldn't you get a better +res toggle from a different epic? Power Boost doesn't help *that* much for a Storm/Dark in you can plug more holes. Temp Invul and Tough are overlaping each other, leaving the hole of Psi, Dark, Toxic, and maybe another one that you are simply not resistant to at all.
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I'll take a smart team playing Empath Defender over a crummy anything. It's the person behind the screen that makes a power set combo work or not. If you have "Healz0r" empaths, I'll take a 2nd or 3rd tanker.
Note: I'm still planning on bringing Defenders to red side so I can go toe to toe with Corruptors and show them who's the boss. -
Quote:First time for everything. Someone agrees with me! *dances*I so agree with this. Empaths can find that niche power, usually an AoE that doesn't do enough damage to aggro the whole room. Psychic Scream, Howl, Irradiate, Electron Haze, Tenebrous Tentacles can do a heap of helping to a team. High levels powers like Screech, Cosmic Burst, Will Domination can be the 'take out the sapper first' power.
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Quote:Sometimes attacking and the debuffs of your secondary can be equally if not more helpful than some primary and leadership powers. Just a thought.Honestly, if you didn't speak up and ask why they weren't using Fort/CM and what not, you have no one to blame but yourself. If the team was doing fine without(and by your own admission, it was) then I don't understand the complaints other than some senseless need to rant about not getting a buff you never asked for.
As to them not blasting, I never had more than the required first secondary power for an attack pre 20, I devoted my power selection to things to benefit the team(like my entire primary, and leadership). It's possible they did the same. -
It just seems that people forget that some powers have multiple layers, like an onion. Fortitude not only protects, but allows for more accurate and powerful hits. Sure healing is great, but it doesn't increase your ally's damage and chance to hit.
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Don't forget that Fortitude has +dmg and +to-hit. Making a Blaster or scrapper dealing a lot more damage and thus getting through a TF faster. Not to mention that it makes them safer with the +def.
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I'm not old enough to know the "old days."
*pokes his 18 month Vet badge, waiting for it to roll over to 21* -
Umm... I was playing on a team tonight as the only Defender as my Sonic/Psi on a team full of tankers, blasters, and scrappers, never a team wipe and only a couple of deaths after multiple missions (my character went from 14 with a full level of Patrol XP to level 17.5). The first mission was a tad rocky, but after that, it was smooth sailing. We knocked the difficulty up to +1 and still was not shaky.
We finally got another Defender on the team (granted I was running the team) and there was a mid teen Empathy Defender on the team. He had three powers from Empathy, Healing Aura, Heal Other, and Rez. Nothing else from his primary. When the tanks started to lose health due to, you know... only having +res bubbles, I expected to see them shoot back up with HP. Nope, nothing. He proclaimed himself a "Blaster with Heals", though in my honest opinion, a Blaster with Heals would, umm, heal?
However, due to one reason or another (my non enhanced +res shields, the Tanker's self protecting armors, green inspirations, or whatnot), the tank never really fell after the first mission. We also just got more and more aggressive as the night passed on.
On the other side of the coin, a little bit ago, my Empathy/Psi Blast Defender (in signature) was on an ITF. A couple of the teammates made the comments that they had never been on a TF before. I still took the bait, figuring that the likelihood of it going downhill was great. I used Fortitude on various teammates for various reasons at the times I used them along with AB, RAs, and the rare exception of Rez and the 3 heals that she has. Most of the time though I was dealing out Forts and using Psi Tornado (which has the +Recharge proc in it) to deal out more Forts and RAs when they got up. Overall the spike damage on some of the first time TFing Blasters were so great that I didn't even have a chance to heal them. The rest of the time that didn't use those is Psi Screaming and then the occasional ST attack from my 7 different attacks (plus Telekinesis making 8 if you want to consider that). +Def, +Regen, +Recovery, +Recharge, Knock up, -Recharge, Sleeps, Holds, and the couple of nukes. Yep, I used my heals, just not that much.
I'll leave my Tanker who refused to cooperate for a different thread. Though there was a mention of Tankers and Healers being work and not fun. Yeah, needless to say my diplomacy got him to initially quit when I called out his lack of being a team player and then my tells afterwards trying to inform him of the Defender and good teaming ways made him add me as a friend on my Traps/Elec.
Three powers! Fort, Recovery Aura, and Regeneration Aura makes my Emp/Psi run just peachy keen.
Edit Note: Added in about the +1 enemy difficulty. -
I have a Traps/Elec defender at level 22 (which I've yet to poke around with SOs due to doing a lot of Ouroboros with my level 50 Storm/Dark), but I think what some people realize about any long recharge set is knowing that you don't need to have one of every slow recharge power going at once. It's horrible when you only have one of them, but if you have 2 or more slow recharging powers, one group will get Poison Trap, while the next gets Acid Mortar. Throw in Seeker Drones every couple of groups as well and you'll have 2 slower recharging powers per group. On a fast moving team, that's usually all you'll be able to place anyhow, at least my experience with my Storm/Dark who gets Dark Pit and Freezing Rain every group and that's about it while on steaming teams. Maybe a cone or two if there's a stubborn group.
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