Ouroboros and SSK


Gromar

 

Posted

Now, I'm not one to look a gift horse in the mouth usually and I'm not sure if this is a bug or working as intended but....

I'm on my elec/kin Corr on union and decided to do the ouro intro arc as I've never done it with a vill yet. I do Meder Lazurus' mish fine them more onto the Mender Tesseract mish and find myself in the Zig Breakout map scalled to L1 as I expected... only my avalible powers are Lightning Bolt, Ball Lightning, Transfusion, syphon power and assault... EG, my power picks up to L6.

Now obviously this is a result of of the SSK scripting kicking in and treating me as though I'm exemping down to the mish lvl with my powers +5 lvl's. Made the mish a breeze, but surely this isn't as intended as now the badge mishes and challenge mishes are going to be so much easier to do now!


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
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Posted

Quote:
Originally Posted by St_Angelius View Post
Now, I'm not one to look a gift horse in the mouth usually and I'm not sure if this is a bug or working as intended but....

I'm on my elec/kin Corr on union and decided to do the ouro intro arc as I've never done it with a vill yet. I do Meder Lazurus' mish fine them more onto the Mender Tesseract mish and find myself in the Zig Breakout map scalled to L1 as I expected... only my avalible powers are Lightning Bolt, Ball Lightning, Transfusion, syphon power and assault... EG, my power picks up to L6.

Now obviously this is a result of of the SSK scripting kicking in and treating me as though I'm exemping down to the mish lvl with my powers +5 lvl's. Made the mish a breeze, but surely this isn't as intended as now the badge mishes and challenge mishes are going to be so much easier to do now!
Working as intended, although the Live Patch notes seem to be missing the information.
Here's the section from the Test server combined release notes:

Quote:
Sidekicks/Exemplars
  • Players exemplared for any reason (teaming, flashbacks, zone, arenas) will now be able to use powers gained up to 5 levels above the exemplar level.
    • Example: A 20 exemplared to 1 will have their first 5 power choices instead of 2.
    • Example: A 50 exemplared to 45 will have access to all their powers.


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"Chew Electric Death, Snarling Cur!"

 

Posted

*noms on the possibilities*


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

I think the SSK system still needs a little tweaking. I was on a 6 person Positron team Wednesday night, and the team leader was 11. I was 10, but the SSK system SSK'd me to the team leder, bringing me to 10. *facepalm*

I expect we'll see a few tweeks to the system down the road.




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Posted

I like ssk and the simple way it changes with missions. I played with a friend and went from 50 to 2 and it was fun. However, I thought Ouroborous flashbacks were going to be different and levels stuck to the old system - ie a 10 - 15 contacts mission would be set to 15 for anyone over that level. This would make more sense since your character is going back in time.


 

Posted

Quote:
Originally Posted by Gromar View Post
However, I thought Ouroborous flashbacks were going to be different and levels stuck to the old system - ie a 10 - 15 contacts mission would be set to 15 for anyone over that level. This would make more sense since your character is going back in time.
That is correct. A level 10-15 arc will exemp you to level 15. You will have the accuracy, hit points, etc of a level 15 character. *AND* you will have access to powers up to level 20. ALL exemping has this change.


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