Steampunkette

Legend
  • Posts

    1724
  • Joined

  1. Quote:
    Originally Posted by Golden Girl View Post
    It's for the greater good, citizen
    I thought there was no "Greater Good" which was worth committing evil towards..?

    Or is that just your hypocrisy showing? =-P

    -Rachel-
  2. For me? 10s for everything but the Epic ATs.

    I'd -really- love to get the hasten effect down to something less noticeable, or customized to match the style of my character. Or Super-speed to be an electric aura off Velocitrix's feet (Elec/Elec dom heroine)

    -Rachel-
  3. Quote:
    Originally Posted by Mr_Right View Post
    This is my attempt at altering the Teleportation Primary and Secondary. Altered portions are in Bold after each power:
    Cool changes, no complaints from me, really. Though a few notes.

    For Flurry of Blows I described the -animation- as the "Flurry" or "Shadow Maul" multi-punch attack, with the fists entering short lived portals that open up in front of each of the targets in an AoE to punch them. No teleport pet needed, just a fast-DoT fireball with the animation time of Flurry more or less.

    The Tier 9 in the primary is supposed to be a fast-cast targeted AoE Nuke. You point at a group which vanishes and reappears as if they've teleported, then they take a TON of damage, including random energy type damage (Psi, toxic, Energy, negative Energy, Fire, or cold) The animation itself is up to anyone's guess. But I wanted to avoid the "Teleport something in to hit them" nuke, since the set was more focused on using the telelport -itself- or the teleporter to hurt the target.

    The changes, however, are pretty cool and enhance the set. Not sure if they're OP or not, but we'll have to wait and see!

    -Rachel-
  4. Quote:
    Originally Posted by Golden Girl View Post
    Well, it's a little bit more than that

    For example, not everyone the Arachnos minions fight red side would be accepted as heroes blue side - for example, just because the Circle of Thorns might fight Arachnos on the Rogue Isles, that doesn't mean that the Thorns will be welcomed in Paragon City as allies in the fight against evil
    I think the Technicality is that they are a direct arm of "Freedom Corps", not that they fight Arachnos. Their method, motives, and goal are all suspect.

    -Rachel-
  5. Quote:
    Originally Posted by Scythus View Post
    Those were quotations. Parentheses are those funny half-moon things: (text here).
    Argh... Half a brain today... found out my Grandma died back in January and noone bothered to tell me... Forgive my lackluster posting!

    -Rachel-
  6. Steampunkette

    Animorph pack

    Quote:
    Originally Posted by JACKSONofSPADES View Post
    I was a little iffy on mentioning other games, thank you for clarifying. This does make a lot of sense to me now, however I initially felt that each Issue seems to be a fairly large project and did not think that this idea would be too far'fetched for such a project.

    Now that you mention it, it does make sense that the other games have that option, as they already have animal "skeletons" at their disposal (and a butt-load of cash), or are "building their MMO from the ground up".

    However, this is still something I would like to see implemented, no matter how unlikely it may be.
    Cool. cool. And yes, each issue -is- a fairly big thing.

    But we only have about 60 devs, and some work with costumes, some work with animations, some work with artwork for maps, others work on text, strictly. Still others engineer new options and methods of interacting with the engine (Mission Architect, Multi-choice text, etc) and still others manage the various groups without adding in nearly as much output as the people they supervise.

    All in all, it's a fairly small operation when it comes to advancing and maintaining such a well-designed MMO. =-3

    But here's hoping! Animals and Muscular females!

    Maybe fat guys and gals, too!

    -Rachel-
  7. Steampunkette

    Animorph pack

    Quote:
    Originally Posted by JACKSONofSPADES View Post
    1. I don't believe I was talking to you, nor did the post I was talking about mention any of this at all.

    2. A lot of these are obvious things that would need to be - wait, let me rephrase that: ALL OF THESE are obvious things that would be handled right away. Obviously I don't mean, LET'S POOF INTO A WOLF UNTIL WE MOVE SO WE CAN ONLY STAND STILL! YAY!

    3. WoW did all of those motions with bears and cats. Obviously it wasn't that hard.

    4. Looking at a bigger picture: WoW has animal bodies (that work fine no matter which way your running, or WALKING), and DCUO is going to have them as well. Do we want to get left in the dust? I don't know... I don't...
    1. You're posting on an open forum, which basically invites any and everyone to respond to your post.

    2. Yes, all of these things are fairly obvious requirements. They're also incredibly labor-intensive requirements. These are the sort of resources you need to -start- a game with, unless you have the incredibly deep pockets of another game we're not supposed to mention.

    3. The game we're not supposed to mention has pockets so deep all of the players of CoH standing on each other's shoulders would not be able to see -out- of a pocket deep enough to hold one-year's revenue for that other game we're not supposed to mention.

    4. That other game we're not supposed to mention NEEDED Animal bodies in order to have NPC animals so at level 1 you could hunt little wolves or bears or what have you. City of Heroes is a superhero MMO, where such animal skeletons are almost completely un-needed by NPCs. Ergo the investment to payout is -far- smaller than you seem to believe.

    Too much work for too little result. And by "Too much Work" I mean "Enough work that unless you're building the MMO from the ground up, don't bother adding this feature"

    -Rachel-
  8. Steampunkette

    Animorph pack

    Quote:
    Originally Posted by JACKSONofSPADES View Post
    So how much of my post did you actually read?
    Well let's see. Need a moving forward, forward left, forward right, backwards, backwards left, backwards right, strafe left, strafe right, intermediary animations for each of the intervening motions on a given side (Left forward to strafe left, then strafe left to back left, then back left to backwards... etc)

    THEN there's jump, jump forward, jump forward left, jump left, jump backward left, jump backward, jump backward right, jump right, jump right-forward...

    And then there's the hundreds (literally, hundreds) of attack animations that have to be developed and perfected...

    And do we want them to have the "Walk" power? Go for another full set of directional animations. Idle animations, ninja run? Fly pose, fly in each direction including down. OH! And the arm-flailing "KOed while flying" animation and the arm-flailing "Ran off of a cliff-edge" animation.

    How many emotes are there?

    THEN we can start talking about the actual model itself! Skins, costume pieces, costume options, bounding box size and shape...

    And this is just to add ONE animal shape as a player option.

    -Rachel-
  9. Quote:
    Originally Posted by Eiko-chan View Post
    You don't want to be like me, GG. I think Emperor Cole is kind of sexy.
    Well... Do you agree with her that Arming Longbow is the duty of NATO as opposed to seeking permission to attack Arachnos, themselves?

    Seems kind of an underhanded action that would almost certainly get them slapped by the UN.

    -Rachel-
  10. Quote:
    Originally Posted by Golden Girl View Post
    Disarming Arachnos would go a long way towards helping world peace
    Maybe... But Arming Longbow would not.

    -Rachel-
  11. Quote:
    Originally Posted by Golden Girl View Post
    I don't think NATO is really in the arms-dealing business
    Technically... http://www.nato.int/issues/arms_disa...rol/index.html They shouldn't be giving arms to ANYONE.

    -Rachel-
  12. Quote:
    Originally Posted by Eiko-chan View Post
    Longbow might not be part of NATO, but they are canonically supported by NATO (third paragraph).
    Suppliers don't always -give- training or weapons away.

    And almost certainly not to people who don't work for them, directly.

    They could just be -buying- the stuff, rather than getting freebies. In which case it's not supported, but supplied.

    -Rachel-
  13. Quote:
    Originally Posted by Golden Girl View Post
    Longbow are backed by NATO - that's quite official

    And as the Rogue Isles aren't a part of NATO, there's not much they can do to try and stop Longbow carrying out their mission.
    Please link to the supporting evidence, please?

    This says that the Freedom Corps has no direct connection to any government agency, and was created by two private citizens. Longbow is part of the Freedom Corps.

    -Rachel-
  14. Quote:
    Originally Posted by BrandX View Post
    First thing first, you're obviously putting in RL world laws and such, when in CoH verse would obviously be different than RL world laws.

    There's also already inconsistencies from what the game lore says to how it happens in RL.

    And she doesn't throw away lives. Those who join Longbow, volunteer, and know what they're getting into. Not to mention, if it was as many lives as people like to say it is, there would not only be a population problem about now, but there likely wouldn't be any Longbow either.
    The game world is based on the real world with some specific changes (Superheroes, the Might makes Right act, Rikti War, etc) but generally you're supposed to assume that things are the same, aside from where you're specifically told they're different.

    Gravity still works beyond specific ability to circumvent it, for example. People still go shopping in grocery stores and sometimes pick up a pizza or bucket of chicken on the way home from work. Should we assume thos things -don't- happen, as they normally would, since the game world doesn't expressly state it? Sometimes you have to apply real-world logic to the game world.

    And if a group of licensed people who were licensed by a Law Enforcement agency, basically deputizing them for active crime-prevention and criminal recovery services, were to invade another nation and attack that nation's citizens: the backlash would be horrendous.

    If a bunch of off-duty NYPD officers went to a middle eastern nation and started attacking any citizen who they suspect of being an insurgent or terrorist, they'd be rightly apprehended by the government, tried, and convicted.

    That's basically what's happening, in this case. And that army of NYPD officers is taking orders from a publicly known figure, the connection is well known.

    This page contains plenty of telling information. Both the blatant acknowledgment that Libby put the group together, and the fact that the Flame units hide when the press is around to keep people from being exposed to their use of weapons that are, according to the rules of war, banned from use.

    They even put the word Heroic in Parentheses.

    And then you get into the Vanguard/Longbow fighting issues which shows a private military organization putting itself above and ahead of a United Nations military force.

    Regardless of their intent, their method is horrid. And as for my comment on throwing them to their death: Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.

    Quote from the Longbow Guardians information.

    Can you imagine what would happen if, for example, Bill Gates used his vast fortune to hire, equip, -maybe- train, and dispatch an army overseas to attack citizens and soldiers in another nation? The backlash from the US Government would be bad enough... Add in the use of Flamethrowers and it would be... Wow... just -insane-.

    That's basically what's happening here. And the difference between a Longbow Agent and a Freedom Fighter: Longbow is an external force INVADING the nation they seek to free. They are not, under any circumstances, Freedom Fighters which are groups primarily made up of the Oppressed.

    Stop for a moment, and realize you're on the same side of this discussion as the Ideological Imperialist. That should be a big warning for you.

    -Rachel-
  15. It would almost be lol worthy if I wasn't 99% sure you are 100% serious.

    -Rachel-
  16. Quote:
    Originally Posted by Golden Girl View Post
    No it isn't - it's Dominatrix
    He was talking about the Primal Earth Miss Liberty. Who is a scum-sucking pile of garbage who throws away the lives of promising individuals by the hundred every hour or so.

    That's not even including the fact that she equips her troops with Flamethrowers and releases them into heavily populated areas with a lot of flammable debris lying around.

    Shall we go into the fact that she's running a private army into a sovereign nation recognized and protected by the UN to try and depose the current ruler, regardless of the legitimacy of his rule..?

    It's amazing the Nukes haven't already started flying between the US and the Etoille, all things considered. She's literally invading another country without governmental consent or backing. Intra-governmental treaties don't even exist for the world of hurt she's inviting on herself in a legal sense.

    True proof that Steven Richter is a comicbook villain rather than a real person: Miss liberty hasn't been arrested and/or killed.

    -Rachel-
  17. Quote:
    Originally Posted by Eek a Mouse View Post
    Why would Praetorian Cole choose the same name as Primal Statesman when Marauder, Anti-Matter, Dominatrix, Mother Mayhem, Neuron, and Battle Maiden all have distinctive names?

    Sure, it COULD have been, but he would be an anomaly.
    Well... I think in several of those cases it's a matter of nearness to concept. Positron to Ant-matter, Neuron compared to Synapse. Battle Maiden being what a Valkyrie is.

    In Dominatrix's case I think it's not her -name- or super identity so much as a nickname/title/derogatory statement about who or what she is. And Mother Mayhem is probably just alliteration on her psychotic break (insisting people call her "Mother") with a derogatory comment behind it.

    I think Statesman might have been "Captain Republic" or some other two-word name involving a typically masculine title and a description of the form of government he served or a key theme to that government. But simply remaining "Statesman" certainly fits, as well. remember: The others all took or were given their names -AFTER- the Divergent history took over pretty hardcore. Cole's was before the major and defining events.

    -Rachel-
  18. Quote:
    Originally Posted by Hot_Head_Mike View Post
    I was just thinking Tyrant really doesn't have a super hero name as far as I know besides the one he was given by the Primal Earthlings. So what was his Super Hero name before he went all autocrat?
    He was PROBABLY Statesman.

    Outside of killing Richter, he seems to have accomplished, more or less, the same things in his life up to the major divergence of the nuke being dropped on LA.

    He still opened Pandora's box and unleashed superpowers into the world, and he was still a crimefighter until he gave up, in disgust, at what humans were capable of.

    So I'd have to say his superheroic identity was Statesman, in pre-Nuke Praetoria. Tyrant being the name we (of Primal Earth) and the Resistance gave him. Though the Resistance probably weren't -naming- him Tyrant, per-se, but just -calling- him a Tyrant.

    -Rachel-
  19. Quote:
    Originally Posted by AzureSkyCiel View Post
    I-... like this... A lot.
    I think I'd role it up and play it.
    This is the kind of response most any poster loves. Thank you! =-3

    Quote:
    Originally Posted by Pedro Schwartz View Post
    Even if i have more hopes for a PPD and Heavy Hands PEATs,this sounds like a good idea too!
    I dunno! I think both could make good classes, or at least decent customizations for energy blast and assault rifle and energy melee...

    What is it, in particular, you like about the suggestion? I'm fond of the fact that whichever way you go (Undercover Loyalist or Resistance) your primary goal is to destroy Praetoria, at first... =-3

    -Rachel-
  20. Quote:
    Originally Posted by GuyPerfect View Post
    This is true for any damage buff. Unless you save your weakest attacks for last, under no circumstances is this something that only applies to Scourge.
    Oh, I definitely agree, Guy. But Scourge is, by far, the most blatant abuser of the issue. You don't hit Build-up when a target is low enough on HP to one-shot, but you do Scourge them.

    But Build Up (Aim, Fulcrum shift, Any other damage bonus) can effectively be used on a target from 100% HP to 0%. Scourge has a CHANCE to finish killing off a mob that you're already pretty much done killing. In the great "Solo Debate" of Defenders versus Corruptors the static 30% damage boost is far better than the Average 25% damage boost which only clicks in when enemies are already almost dead.

    25% overall damage boost which is -actually- a 100% damage boost proc which requires the target to be near-dead before it hits, compared to a 30% constant damage boost. No contest for which leads to better soloability.

    When finding out who does more damage, overall, I err on the low side of the utility of scourge and call it a 15-18% damage buff. But that's just me.

    -Rachel-

    *Edit* For those intent on sniping at my post because I err on the low side of the variable damage bonus and it's utility, please Look at This Page. Frequencies and Averages are a good rule of thumb, but are by no means a definitive measure of what the outcome will actually be.
  21. Quote:
    Originally Posted by Schismatrix View Post
    Of course that applies just as well to attacks hitting at all. By your metric all attacks should also be assumed as hitting at the minimum amount forced by the streakbreaker code, not the actual average you will generally see in play.
    Low side of the variable. Not minimum.

    Basically: Where you see a 25% damage increase I expect a 15-18% damage bonus. Especially when you get a percentage increase based on a percentage per percentage below a percentage.

    Scourge is more or less useless against minions (the greater part of the foes you're going to face) since you're already going to 3 shot them, 1/3rd of their hit points in the first shot, 1/3rd in the second, 1/3rd in the third. Scourge and you'll hit them for 2/3s of their life when they've got only 1/3 left. Waste.

    Often against Lieutenants it becomes mostly useless because the higher percentages don't kick in 'til about 1/4 of their total HP is left, whih you can probably knock off with a single target moderate damage attack.

    Ultimately Scourge is handy on Bosses, useful on EBs, Great to have against AVs, and Fantastic against Monsters and GMs... but that's about it, for me.

    So yes. I look at your wondrous damage curves and err on the low side of the average. Being an insurance agent taught me to do that since you have to plan for the worst and hope for the best when it comes to averages for things like life expectancies and chances of negative familial traits hitting children and grandchildren and cousins.

    -Rachel-
  22. Quote:
    Originally Posted by GuyPerfect View Post
    Were you at 100% HP?
    Crit!

    -Rachel-
  23. Quote:
    Originally Posted by Olympus_NA View Post
    My only problem with anything hamidon related is I want something fresh and new, unless it's something players crave like the VEATS, before they came out I loved Arachnos and always wanted to make a toon as one, and we got that ability. So the problem would be that we would get devouring earth powers... no...I've seen lots of those underlings and can honestly say no thank you. So something related to the Praetorian story but not yet seen.
    Try this on for size..?

    -Rachel-
  24. There's been a running gag on the forums from time to time about PEATs or Praetorian Epic Archetypes. I figured I'd take the gag and make it a touch more serious while hewing towards it's comedic birth.

    The Devoured Epic Archetype, a PEAT.

    The Devoured Epic Archetype would be a Natural origin EAT with both Resistance and Loyalist Praetorian story-paths unique to it's type.

    The Resistance Path would be that the Infected human is seeking to aid the Resistance in taking down Cole, the only human capable of harming or stopping the Hamidon. Initially, the character's allegiance is to the Hamidon itself, and their primary goal is to destroy Cole and then the Sonic Fences keeping the citizens of Praetoria safe. Once that goal is accomplished, the Devouring Earth will tear down Praetoria and kill all the humans.

    They join the Resistance under the guise of a naturalist mutant who has control over plants and stone. The Resistance, eager for new recruits, accepts the story and helps them to fight against Cole, their joint enemy. After the initial Storyarc the PEAT character can choose whether he wants to continue to aid the Resistance, or Defect to Cole's side as a Loyalist. This option is granted only after the Nova Praetoria arc is completed, the arc which releases the PEAT character from Hamidon's direct control.

    The Loyalist Path would be infiltrating the Regime as a PEAT with the ultimate goal of becoming close enough to Cole and his Praetors as their lackey to destroy him, and the Sonic Fence, so that the Devouring Earth can kill all the humans. They would join Powers Division as a Naturalist mutant with control over plants and stone. Powers Division, required by law to accept all powered individuals, will accept the story and help them to fight the Resistance.

    The Loyalist PEAT must complete their Nova Praetoria storyarc, in which they break free from Hamidon's direct control, and are given the ability to make their own choices. At which point they can choose to join the Resistance or continue to aid the Loyalists.

    Regardless of which path they pick, after they complete the initial PEAT arc they are cut off from the Hamidon and can no longer contact it telepathically for more missions directing them to contacts or information about which option to choose on their missions beyond Nova Praetoria.

    After they reach Imperial City, both PEAT arcs focus on destroying or exposing other Devoured characters and delves into the truth of what happened to the Hamidon. Whether or not a character continues on the PEAT line or chooses only the standard Loyalist or Resistance arcs they will, on occasion, be ambushed by minions of the Devoured in much the same way that PBs and WSs are attacked by Nicti, but in ambush form and usually consisting of several weaker than average foes to represent their lack of advancement compared to the PEAT character.

    These ambushes would continue into Neutropolis, but end on exiting Praetoria.

    It should be noted, that Devoured Players would -look- human, and not be monstrous to facilitate their ability to infiltrate the Loyalists and Resistance for Hamidon's ultimate goal. Being an obviously Devoured monster would mark them for immediate death.

    The Primary Powerset of the Devoured Epic Archetype would be divided much like the Peacebringer or Warshade Primary Powerset. 13 powers to choose from, with certain levels opening up 2 options at a time. This gives them a bit of build flexibility and makes a single archetype feel almost as if it were multiple ATs. Each tier opens up at the normal level (tier 1 and 2 at level one, tier 3 at level 2, both Tier 4 powers at level 6, and so on)

    The Secondary is similarly oversized, and contains elements of control, buffing, and personal defense. It also offers a "Play" to tie into the primary by creating Emanators which can buff the part, and with a Tier 7 power from the primary set: Animate and follow the group around.

    All of the powers in both sets take marked advantage of the new bout of animation customization that I presume will function like the SS and MA customization (Same attack, different animations). This allows players to choose a single type of DE to emulate (Boulder, Herder, Fungi, Crystal, Swarm) or to use a mix and match method to best encapsulate their Devoured character, or roleplay their character in a different way, if they prefer.

    Praetorian Epic Archetype Primary Powerset: Devoured Assault

    Tier 1: Devoured Strike: Single Target melee attack, Moderate damage and recharge, Chance to KD. This power takes advantage of the new animation options to animate as either a Stone-fist or Crystal-fist attack or a spine-styled lunge with options for Wooden spikes, Crystal spikes, or Chitin spikes.

    Tier 2: Devoured Lance: Single Target ranged attack, Moderate damage and recharge, Chance to KD. This power takes advantage of the new animation options to animate as either stone or crystal spears or as a thrown spine attack with customization for crystal, wood, or chitin arm-spikes.

    Tier 3: Thrall: This power functions similarly to a Mastermind pet summons, with one, two, or three randomized devouring earth underlings based on your level. However, the underlings are uncontrolled. The minions are crystals, mushrooms, herders, swarms, or boulders, chosen randomly at every summoning. Attempting to summon more only fills your quota of three. Possible customization, later, for specific underlings. Alternatively, multiple identical powers which lock the PEAT character out of choosing the others, which create a specific set of pets.

    Tier 4: Devoured Slam: Single target High damage moderate recharge melee attack with a chance to Immobilize. This attack can animate as Stone or Crystal Mallet, or a double-arm thrusting lunge with spine-customization for wood, crystal, or Chitin.

    Tier 4: Devoured Grasp: Minor damage single target Immobilize. It animates as either Hurl boulder, with the boulder transferring into the standard earth control immobilize with both crystal and stone customization, or as Impale, with wood customization for a transition to "Entangle" from plant control or as a chitinous spine which follows the standard "Impale" animation and adds dripping venom.

    Tier 5: Devoured Crash: PBAoE Moderate damage attack with chance to KD, animates as Tremor or with animation customization as Thorn Burst with customization options for crystal, wood, or chitin spikes.

    Tier 6: Devoured Blast: Cone Moderate damage attack using the "Throw Spines" animation with crystal, chitin, and wood customizations, or the Minions of Igneous "Gravel" attack with crystal, stone, and insect customization.

    Tier 7: Minion: This power functions in all ways as "Thrall" but creates a normal minion-sized DE monster and you only get 2 at the highest level. They retain their normal ability to spawn an underling class pet on defeat, which lasts for 60 seconds or until destroyed.

    Tier 7: Walking Emanator: Very Long Recharge "Special" power, transforms the targeted Emanator into a minion class pet which follows the caster and provides it's standard AoE buff to all allies near it. This power can be used on Enemy Emanators, as well. The pet emanator lives for 60 seconds.

    Tier 8: Devoured Sweep: Melee Cone Moderate damage, moderate recharge. This power would animate as the Ripper power with Crystal, thorn, and Chitin arm spike customization, or as Crowd Control with a stone or crystal mallet or Chitin blade.

    Tier 8: Devoured Burst: Moderate damage ranged Targeted AoE. This power would animate as Fissure, with stone and crystal customization, or as Hurl Boulder with Crystal, Wood, and Stone options as well as a Hive option. on impact the hurled Boulder animation would explode outward with thorns, stone, shards, or insects for the Hive animation.

    Tier 9: Will of the Earth: Summon a crystal filled with the Will of the Earth mold at a targeted location. All enemies within a small area take superior damage, any enemy corpses in the area are targeted with an "Unchain Essence" style power (max of 10 targets) which creates uncontrolled underling class Devouring Earth monsters in the area. These underlings last for 2 minutes and follow the PEAT character. Same potential customization of pet options as Thrall or Minion. Very long recharge.




    Praetorian Epic Archetype Secondary Powerset: Devoured Emanation


    Tier 1: Sturdy:
    An automatic smashing/lethal resistance power with a slight hit of Toxic resistance as well.


    Tier 2: Healing Emanator:
    This power functions as a tree of life emanator, and animates as either the DE Tree of life, a cairn, a patch of mushrooms, a crystal emanator, or a small hive with a few swarm insects floating around it. It lasts for 60 seconds, or until destroyed.


    Tier 3: Nature's Guard:
    This is a toggle self +res(Smash/Lethal/Toxic) power which can animate as a trio of stones or crystals floating around the body or as a "Fireflies" aura of leaves, or as the Swarm aura.


    Tier 4: Resistance Emanator:
    This power creates a DE Cairn at the targeted location and provides a PBAoE resistance (all) bonus to nearby allies. It can appear as a set of crystals, a tiny tree, a stone cairn, a patch of mushrooms, or a small hive with a few swarm insects floating around it. It lasts for 60 seconds, or until destroyed.


    Tier 5: Nature's Grasp:
    Targeted AoE no damage Immobilize. This can animate either as Stone Cages, Roots, or a wide area web.


    Tier 6: Nature's Warden:
    This toggle power grants protection from hold, immobilize, and stunning effects as well as KB effects so long as you are near the ground. In addition it grants a small resistance bonus to all damage types. This power animates as a trio of stones, crystals, or leaves circling your head, or as a swarm of insects flying around it.


    Tier 7: Protective Emanator:
    This power creates an emanator which grants all allies in it's immediate area a mez protection of 2. It can appear as a set of crystals, a stone cairn, a patch of mushrooms, or a small hive with a few swarm insects floating around it. It lasts for 45 seconds, or until destroyed.


    Tier 8: Empowering Emanator:
    You create an emanator which grants all allies in it's area a large recovery boost. It can appear as a set of crystals, a stone cairn, a patch of mushrooms, or a small hive with a few swarm insects floating around it. It lasts for 30 seconds, or until destroyed.


    Tier 9: Confusion Cascade:
    Targeted AoE Confuse, long recharge. Functions as Seeds of confusion, but is power customizable for crystal or stone dust, seeds, or swarms of insects around the afflicted target's heads.


    Tier 10: Nature's Defender:
    Toggle Self+Resistance(Fire/Cold/Energy/Negative/Confuse) Animates as the Fireflies animation for Crystals, Stones, or Insects, or as a trio of leaves floating around the PEAT character.


    Tier 11: Nature's Wrath:
    Point Blank Area of Effect Hold. no damage, can animate as Salt Crystals, Vines, Multi-Target Fossilize, or Cinders with the Smoke animation replaced by swarms of insects.


    Tier 12: Power of the Earth:
    Self-Rez +pet summon power. On clicking this power four uncontrolled Allied DE Lieutenants spawn as you rise with half health, half HP, and a fairly hefty Damage Debuff on yourself. These DE Lt class enemies will not follow you, but will stay on the map until defeated or the mission ends.


    Questions and comments would be deeply appreciated.

    -Rachel-
  25. Steampunkette

    Knock...forward?

    Quote:
    Originally Posted by MaHaBone23 View Post
    I was playing my sonic blaster a few nights ago, and it struck that it would be both cool and thematic that there was a moment of Knockforward (in other words, Knockback in reverse) right before she exploded her nuke. The idea was that she was inhaling such a massive amount of air to summon that sound, she actually pulled enemies towards her, and sometimes into range of her nuke.

    Seems like this would be a very handy effect, to help keep enemies clustered or to snag/retrieve fleeing enemies. Gravity Control in particular seems like a proper place for that sort of effect.
    This has actually been answered, repeatedly, in several ways.

    Basically the engine "Can't Do That" it's just not a variable Cryptic designed into the Engine and cannot be hardcoded in without months or years of toil and testing for the small benefit gained by being able to knock enemies toward the caster.

    The option to create a Psuedopet "Behind" the target has been brought up, but facing hasn't ever been addressed by the engine, either. And in the case of KB pets appearing behind moving targets you'd get diagonal motion, if they were to spend the months or years required to hardcode and test facing in the engine itself.

    Great idea for CoH2, but non-functional in CoH. Sorry. =-(

    -Rachel-