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Quote:You missed the point big time. Sure in the blog (if you read it) he does mention a bit on the sexualization, but it's mostly about proportions. I wont put words on the guy's mouth but basically he is talking about the artist in charge of the design, not about the game in general. Here is a quote from the blog:Honestly if that guy don't like the game because the way the women are portraied...well let us say that not everyone likes apples
Quote:Now last time I took on HTK, I got many, many comments along the lines of OMG ITS JUST THE STYLE WTF U DONT KNOW WHAT UR TALKING ABOUT or U R JUST JEALOUS HTK IS MORE AWSUM THAN U!!!1!eleventy1!! And, yes, Im aware that HTK is not illustrating using a North American style. However, theres a huge difference between even vanilla anime style and the distorted freak-shows that HTK creates. -
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Quote:Think it depends a lot on the race. There are some tiny "cute" baby looking race that seems to be rather flat-chested (and similiar to Tera's controversy "pedo bait" race)Does anyone know what the minimum sliders look like on B&S? CoH could go rather athletic (not entirely flat) at minimum. That'd be a more interesting comparison, as if B&S couldn't get down into average human range, then it's the designer's and game's choices, not the player's.
Hypothetical: CoH at minimum is A, B&S at minimum is DD. (Not actual sizes, exaggerated (possibly) just for example.). Then CoH "the game" can be compared to B&S "the game"
Hypothetical: CoH and B&S have minimums of A, and maximums of DD. (See previous disclaimers.) Then it's down to CoH Players versus B&S Players.
I think what we have seen so far are the defaults for every race.
I been googling around and so far have not seen anybody customization, everything I find seems to be on facial customization. There are some things I can't see due to work filters though, like youtube vidoes. -
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Quote:This game has no option to create "lemonboobs". The idea of lemonboobs are boobs that look like sideways lemons, often with nipples that tend to not only be pronounced but also on top of an already pronounced aurora.Not only does this game have lemonboob even on the lowest settings, in the beginning of CoH all female characters had hard nipples until the devs removed nipples altogether. So don't try pretending this game is innocent of doing the same thing as B&S.
Basically this:
AT some point CoH had nipples but they were textures, nothing more. In this game you just had a chance to do rather flat boobs or basketball-shaped-gigant-boobs, but not lemon shaped ones. -
Quote:That would make a lot more sense, I never seen that report before so I can't understand it and was confused where the loss was reflected.Heh? NCSoft didn't lose money this quarter, they had some of their biggest profits ever seen. 47,200 million KrW profit in 3Q versus a 7,800 million loss in 2Q. Actually they had about the same profit in 3Q that they had in the previous 4 quarters combined. And since sales only increased by 35,400 million means NCSoft were able to cut costs by around 20,000 million since last quarter.
This is the breakdown of profit per title translated to USD:
$41,990,356 Guild Wars2
$35,088,296 Lineage
$29,918,392 Blade&Soul
$24,677,040 Aion
$12,182,800 Lineage II
$09,360,604 Others
Still odd that GW is making only 20% more than Lineage 1, but I guess that's some good profits there. -
Few more thoughts:
If I'm not wrong, NCSoft released Blade & Soul in addition to Guild Wars 2 during Q3... This should have meant huge profits for the company... the company should have not faced any losses... even considering the costs of closing down City of Heroes. Without CoH closing costs their profits likely were razor thin... that's not good, not in the month that should have been their biggest month in a long time...
It sounds to me NCSoft is in BIG trouble if they are not able to release Blade & Sould AND Wildstar in the west within the next quarter. -
Quote:Actually, due to a lot of costs associated with laying off those 80 people (by law they were all employed until 8 days ago so there was no savings PLUS severance pays) they saved nothing out of CoH's closure. They won’t see any "positive" impact from CoH's cancelation until next quarter and that assumes they paid off every closure expense they had to during the previous month. I think there still will be some severance packages being offered in this next quarter, for the few staff members that will remain until shutdown.IMO i think the reason they made so much more in Q3 was release of GW2 and laying off about 80+ poeple
The closure of this game would have the opposite effect. They lost more money, not less. Should the game be operating normally and players spent money in subscriptions and points things would have been better for them. The release of the new Bio power set and the new super pack was definitively going to have a small burst in profits for the quarter too; instead they were running CoH for the quarter at zero profit and still paying the non-working employees.
I am sure they would have been at zero loss, or less than 100k in losses, should CoH not been killed. Given I think CoH was still (I think) bringing in about a million in profits per quarter, NCSoft would have seen no losses at all and instead seen some tiny profits.
Mind you, I am not saying CoH was the only thing taking them down to a negative. The launch of GW2 likely involved an insane marketing budget, but that’s something that would have happened regardless, and given the game’s main source of profit are sales it’s also something that cant be killed or even lowered without huge backlash in sales.
Quote:i dont think ncsoft will see the full effect of dropping coh until Q4 or even next year
Another thing “worries*” me is that this quarter included the huge burst of profit from launching GW2. Sales of games ALWAYS drop after the first month, so those sales will not be as good for next quarter. What will keep things afloat then?
I may be wrong, some other stuff may bring them some money. A Christmas miracle may bump GW2 sales for the one quarter. Or perhaps they will entirely kill marketing budget for GW2 (that may be stupid since the game can only make money as long as it sells new copies.)
*To be honest, it does not worry me. They deserve all negative that comes to them. -
It's one of those shows that had a great idea but never designed for perpetuation. "Save the world in 24 hours!!!" OK... then next session... hey... guess what? Got to save the world again... and yea you only got 24 hours again.
And yea, you got to be extremely dense and oblivious to not have heard of 24. I dont think even living in another country justifies it these days.
Quote:...but in spirit of the thread, I also have exactly 24 level 50s. There are people with many, many more. I'm sure some will stop by and brag. -
Quote:There were a few huge issues with iTrials:If the itrials dried up with a fixed solo path, then that would show us that the majority only ran them to get the shinies and never enjoyed them in the first place.
In either case, you'd be proven to be the ****** you so love to be around here.- It took too long to get a team together.
- The auto-queue tool was rarely used for them (most people just wanted to fill their groups before queuing up defeating the goal of the tool.)
- The tool was not cross-server
- There was not enough variety in the trials.
- They were lag-fests (ever been in an iTrial with 16 masterminds?!)
Even if solo path was slower, I would not have to waste my evening looking for a trial that may get to form by the time I got to log out, and then for what? To run the same thing again? Even if I had time to play I would not waste most of it waiting for a team to do these things.
I know this tech was hard to get working but this type of content required cross-server teaming to be possible. Even World of Warcraft, the most densely populated MMO out there, found they required cross-server teaming for this type of content to work efficiently. -
We talking "we never had enough time" disclaimer, or "we stuck to the design" disclaimer? I have been given both over time for different things various devs wished they were able to have done differently.
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I was thiknking more along the lines of being cheaper for self-satisfactory reasons.
Quote:All it does is clog up my sinuses. I've gotten into the habit of popping allergy pills if I plan to do any serious drinking.
Quote:... which also helps me get drunk faster.
Ok, yes, I'm a cheap date. -
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Quote:The raiding thing was not something Posi did out of pure "i want to develop a raiding MMO without quitting my job" whim. He did it because it was what people were demanding.If they didn't use the excuse of hoarders they could've left the shard system in play for all the slots and continued on the normal-play-for-advancement path. But Posi wanted to wear the raider game big boy pants so if it wasn't done with 47 of your closest friends it wasn't cool.
Players dating back to very early in the game (see Hamiddon) wanted content where multi-group leagues were required to defeat encounters. Some always hated Hammidon, but there were a lot of players that loved to do Hammiddon and Rikti Ship Raids as often as possible. These players always complained there was not enough of it in addition to there not being enough (any) end game content.
Quote:aiXP didn't slow anyone down that had the stockpile of parts to instantly slap together a T3 or T4 for hybrid. They had to see Magi farms as the result of the new experience type.
IMO, the best approach would have been for alternate XP trees, not literally levels but you gain a full level you get your Alpha T1, then you have to earn the second level of Alpha that may take 2x to earn the T2, etc etc. Right now you just get XP to unlock the slot. I would have made you go through having to go through 2x versions of each to unlock each additional tier. Also it would have used normal XP, not restricted to content from certain zones. Just encourage the pursuit of xp in those zones or trials by giving insane xp values there.
There would not be any capability to hoard components with such a system, and progress would be predictable (lord do I hate randomness in progression systems and yes, I ignored inventions until Merits arrived.)
Quote:I recall, and no one else does, that they said in the early stages of the Incarnate development only Alpha would function outside of the raids.
Quote:What we got was rolling judgements and destinies making every AT the same. -
My guess: they did not want to add its own category box and for some reason did not think it should be an Accolade nor inherent so they tossed it in the next best category: Temp.
I think even if they wanted they cant change the location after things are launched because things broke big time, at least not without creating a new power and revoking the old one from everyone's build. -
Quote:My view is they made incarnate progression insanely powerful.Blocking access to those abilities for no reason other than "well, we think only raiders should be allowed the l33t gear!!!" was a moronic decision for this game. This game was never WoW and the devs shouldn't have tried to act like it was.
The system could have been seen as optional should it have offered less drastic bonuses, or at least bonuses that are mainly useful only against raid targets (lets say, damage procs that only trigger against Pretorians.)
Making things insanely good, and universally usable resulted in everyone feeling it was simply necessary.
The more I think about it the more I come to think they should just have increased the level caps and demand insane XP for each new level. I also disliked, btw, the fact that all incarnate abilities were homogenized across ATs. Alpha was perfectly fine since its nature was precisely to boost your powers but the rest -
Quote:Discrimination is only real when the one complaining is the target. When he discriminates, it's just "objective observation" or "education."Games, life, how we treat each other here shows how we treat others elsewhere. Forcing anything on anyone when it's neither necessary nor warranted nor even helpful or beneficial is a waste of time and money.
It's sad when people that are victim of discrimination dont even notice how they treat others. -
Quote:Hmm without having played WoW in a few years and having no special hate for the game (although have grudges about their login system being extremely insecure) I have to say your comment sounds a bit contradicting.The rep comes quickly, there are enough things to do to break up monotony, you get the rep by playing the game and if you don't like playing the game, then why do you need another excuse to not play?
This is just looking for things to complain about.
First you say the rep comes quickly... but then say the monotony can be broken up doing other things... but the rep you get playing the game.... those 3 things just dont sound compatible.
If it can ever be monotonous then it does not come in quickly.
If it can be entirely earned by "just playing the game" it should never be monotonous.
And mind you: if it takes multiple weeks of daily gaming (if the previous poster is right) then there is no way it can be considered quick and any activity you do to break the monotony likely will just extend the time it will take for you to earn the rewards.
Not saying this kill the game at all, btw. The argument started with me bringing WoW up and my point was about industry standards: end game content IS a grind mainly intended for team cooperation at the end game. Its optional only as long as you dont care your Power Cap to be lower than the Power Cap of anyone with more social and active guilds. When I played WoW last, I never cared about the uber epic stuff. I found gearing up the regular random and eventually epic dungeons good enough for what I cared (and all I cared was to feel my power increase as long as it took for me to eat up all the soloable lore-focused quests available to me.)
The incarnate end grind in CoH had a similar goal to the uber-slow/raid grind found everywhere else in the industry. It was not intended for everyone, it was a direct response to the constant whining from industry vets that there was no equivalent to the WoW raid advancement in this game. -
Quote:Thanks for that. So... I guess at the end it's insanely worse than any solo progression we got.More to the point, Valor Points are worthless regardless of source unless you do those dailies.
Every single Valor Point item in MoP is gated behind Pandaria faction reputations - to be able to spend them, you HAVE to spend weeks (literally) grinding out the various faction reps first.
Imagine the entire Incarnate system being gated behind your character clearing 300 iterations of the Midnighter arc, and you get the idea. -
Quote:WoW is not "totally team based", you can easily solo your way to the level cap and then you are (were, Venture says latest expansion took a different approach) forced to team up.Soooo this means that WoW is totally teamed based and COX only recommends that it be done the team way?
Although WoW was never a herding game (should say not always, some classes did a good job at herding via kiting) solo was always an alternative. In fact, "soloing that next quest in my log" was the biggest appeal WoW had for me when I played it.
Mind you: the cross-server auto-find-team queue system made doing these team content easy for the soloist. He did not have to spam for group anywhere, or be part of a big and active guild, or be insanely social. A recluse can hop on a queue and get a dungeon team very quickly. Trials here would have benefit from such a cross-server teaming system.
Not saying I loved the iTrail based end game progression in this game. I sort of liked Dark Astoria as a source of progression but felt it was too repetitive. It would have been better if the repeatable missions simply had more variety. -
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Quote:Now lets translate this to a game like WoW, go try to get the end-game merit-thingy they use to progress for end-game armor in a team in random dungeons.Running two hours worth of the solo path I earned enough iXP to make 10% progress on my first two Incarnate powers. This was with difficulty settings set to +1/x4.
Running just one Underground Trial (which takes about an hour and a half) earned me the remaining 90% and even got me about 5% into the next two Incarnate Powers.
Then do the same solo... oh wait: they dont let you even do ANY progress towards that solo. -
Quote:There have been some leaks indicating that there were indeed 2 attempts to push CoH 2 but both were disregarded by NCSoft. One was a full separate game, the other one was an "evolution" of CoH to turn the game itself into a 2.0 game.Point is CoH 2 never was even discussed in the seven years of life of CoH and that tell much about the real state of the game. That is a game that could survive but not spawn a sequel. None was willfull to risk with a CoH2 not NCsoft, not Cryptic that did sold its quota of CoH to develop is own game. I think very unlikely that someone would risk it now
But I do agree with you, no one cared about publishing a CoH 2 because the name did not carry the marketing strength to justify it. -
Quote:Yea missed that, although she was in the back of my head when i wrote that. I just had (and perhaps still do) she was not actually part of the development team until at least after launch. I was under the impression she was either Q&A or had a community role at least at launch, and slowly dipped her feet into the game dev side of things. But yea, given today she is lead designer and has been around all this time, she would be definitively a key figure.Melissa "War Witch" Bianco has been with the game since February 2002. so yes, she's been there all along. I think from some things that were said at various events over the years that she was there before Matt. Since I can't find anything listing his start date like I did Melissa's, I'll have to rely on inference from other things that were said over the years.
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I guess, but the post I replied to was very specific about the strength of the IP so I am guessing he was talking about a true IP sequel.