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Posts
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Joined
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Quote:Yeah, that's true. I'm not sure how much GR is going to help though. It's also *possible* that a number of players will migrate away from one faction (Villains probably being the most likely candidate for that), which could make it even harder to find teams in some zones. Time will tell how things work out though.Co-op zones can also host co-op TEAMS, which gives players more leeway in choosing characters, and makes it easier to form up a team, especially for villains. Hopefully this will be less of an issue after Going Rogue, if enough players choose an alignment that allows them to team with both factions.
Honestly I've never been a fan of the concept of side-switching (too many things that can go wrong or just plain be weird). The system as it has been presented so far does seem to have potential though, so hopefully things will work out for the best. -
Quote:The Villain arcs do tend to be (sometimes far) less complex (in terms of number of missions and travel, not story), but there is great content on both sides. Personally I feel that there is a greater concentration of "good" arcs Villain-side, and that many of the really good arcs show up there, but that's a fairly subjective thing. (One notable exception is the EAT arcs. The HEAT arcs give an interesting story, while the VEAT arcs are, to put it mildly, lackluster)...What sort of glutton for punishment are you? Oo The old Hero content is HORRIBLE. And I dont even mean that in a story sense. Some of the story stuff is quite cool, but it's hamstrung, gutted and filleted by absolutely atrocious mission setting.
A typical bluside arc, after you have exhausted The Hollows and Faultline;
Regarding adding new faction-limited content, a common objection is that dual-faction content reaches more people, and is thus more "efficient" to add. However, content does not really need to satisfy characters, it's there for the *players*. While there are some players that choose to exclusively play one faction, most players I know do in fact play both Heroes and Villains (this would actually be an interesting statistic to look at - how many players play exclusively one faction?). There is of course the possibility that dual-faction content will be played more times per player for some subset of the players, but at least most players would get to experience the content either way.
(side note: the most "effective" way to give single-faction players more content is to get them to start playing the other faction too. This will of course not be a viable option for some players, but it seems that there are some players that pretty much stick to one faction because of inertia)
Having content limited to one faction gives more freedom to customize the content to said faction, and often this can give "better" (at least in the sense that they're better suited to that faction) arcs. It is of course also possible to make good dual-faction content, but I feel that it's nice to have a mix of the two. Personally, I don't mind in the least if some issues are "Hero-focused" and some are "Villain-focused", because either way, I'm going to play through the new content with multiple characters.
Co-Op *zones* do in fact have a major benefit in that they can host Co-Op TFs. This can make it much easier to start up TFs (particularly villain-side), especially on the smaller servers. Then again, this is less of an issue when the high-level TFs don't require a big team (and some of the later high-level TFs don't).
It also gives players more leeway in choosing characters to use for a TF, and that's also a plus. Still, faction-specific zones could be pretty neat too... -
Quote:Actually, the transition seemed to start earlier than that.Thats only because whoever wrote the Rikti dialogue for most of the RWZ missions had a complete slip in what was 'funny' when it actually wasnt, and what worked, and how this didn't. They tried to make the Rikti more comedic, which failed miserably, and should never really have happened.
At first, the Rikti seemed to use a consistent sentence structure. Then later on, word order suddenly seemed to become in flux. At least that's how I perceived it.
It gave the impression that the writer(s) of the new Rikti dialogue wasn't involved with the initial design of the Rikti "language", and tried to preserve the general (superficial) appearance of the language, without actually keeping any consistent sentence structure.
Of course, it could have also just been a fluke. -
Brutes.
I like pretty much all the ATs, but Brutes have a wonderful mix of offense and defense (and they thrive on non-stop fighting). -
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Quote:It'd also be a great opportunity to advance that (largely neglected) story line.Every time the topic comes up internally, I bring up the Blood of the Black Stream. I like the concept, I like the backstory, I like the powers...no one seems to like the amount of TIME they'd take, though.
I'd be perfectly happy with an issue containing nothing more than a Blood of the Black Stream EAT combined with some BotBS-specific content (HEAT-style, not VEAT-style) and some general content relating to the BotBS.
Not that that wouldn't take a lot of time of course... -
Update:
The current top bid is for 2.5 billion.
If there are no additional bids by Sunday, the recipe will go to that bidder. -
Tragedy ensued as a costumed flash mob gathered outside City Hall in order to raise awareness about global warming. Ocho, the Gravity Controller responsible for keeping participants attached to the South Pole, unexpectedly abandoned his post to join a costume contest, and in the chaos that followed, unfortunate participants suddenly found themselves plummeting to the ground below. When asked to comment, Ocho replied "Well, at least I finished 4th in the contest".
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest. -
Since the markets were down last weekend (thus somewhat complicating the transfer of inf), I'm going to keep this open for a bit longer.
Also, so far I have not gotten a bid over 2.2B, so you don't need to think of 3B as the minimum price. -
Quote:When in doubt, go with Comic Sans!does any one know what font is used for the City of Heroes logo? or is it custom?
(sorry, don't know the real font) -
swipe
spin
lunge
bash
cocoon
slice
impale
unstoppable
focus
eviscerate
flight
barrage
claw
strike
pulverize
If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest. -
At the moment, Global only appears to be down for players playing on Guardian. On all other servers, Global is accessible.
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I heard back from a VU Op, and it seems that they have not yet had anyone dropped from the channel by using the command. They have plenty of spare room at the moment though, so it makes sense to open the channel anyway since the command is likely to work by the time they'll need it.
I would guess that the member you heard say that the channel was full before i17 just assumed that the command had been used to clear space, since the re-opening of the channel coincided with the supposed addition of the command. -
The markets are down until further notice (we can probably expect it to be down for at least the weekend), while they are working on a problem with it.
You should expect that your items will still be available when the markets return. -
Quote:CoH has not been shy about using more than 1GB of RAM in the past, even on systems with less memory than yours. I mentioned 1.2GB because that was the number you mentioned in the post I replied to. If you had not only been skimming my posts, you might have noticed that I have previously mentioned that other memory usage numbers you have quoted are not necessarily excessive either.1.2 GB of ram? In later posts I stated, both Physical and Virtual ram shot up past 1.6 on its own with in 15 minutes only, not counting all other programs I was running, and according to a tech i called today at NC, CoH shouldn't be using, at any given time, more than 1, at all. Odd that you are saying you are saying otherwise.
It is not the CPU... I am extremely experienced with computers. Its not, the CPU, if the CPU was having issues, there would be corruption all over the place, not just the game, not just vent. Obviously you didn't read what I said I did WITH vent, you just skimmed it, or you would have read, that I've gotten vent TO work, but there are now BIGGER issues, like my entire connection dieing out, due to the slow down of my entire system.
The CPU usage for Vent and CoH is as its always been, no more. That part did not change from Issue 16 to Issue 17. As stated earlier, tomorrow when I have more time I will try other drivers as Tex suggested. First the 10.4 drivers (which I am unsure will work, other people with them are having constant crash problems) and then my older 8.12 drivers, which up until I17 and my switch to 10.1, worked, just fine. If I try the other drivers, and it continues its not my system, sorry to say.
By the by? I have a 3.2 Ghz Dual core Processor. Its a monster processor that has had MANY other games, programs and what have you running, with zero problem. I HIGHLY, doubt, it could POSSIBLY be my monster-processor.
I've also talked to a few of my professional tech friends? They also agree, it is not the processor. As its using the same amount it had been Prier to I17.
If high CPU usage was the issue, you would not necessarily get "corruption all over the place", you would get slow performance for other applications. Slow performance for Ventrillo (specifically due to high CPU usage by other programs) is one known cause for sound issues with said program.
Yes, your processor *should* be able to handle the load, but, as you may have noticed, *there appears to be something wrong*. The interesting thing is then to determine *what* is wrong, and being able to rule out things that are *not* wrong is very helpful in that process. Note: Rule out, not dismiss.
Also, it seems somewhat unlikely that high memory usage *on its own* would cause the system issues you are describing. In your extremely experienced opinion, does it seem likely that a program using less than half of your (rather significant) available memory would cause the severe reactions you are seeing? You may want to run that by your professional tech friends too.
As I've said from the start, it's very possible that i17 comes with a memory leak, but a high memory usage is not in itself proof of a memory leak. Ruling out other possibilities helps. Figuring out why it's happening to you but not everyone else helps. Narrowing down the exact circumstances in which the problem occurs helps.
Now, this forum is a place where players can get help from other players. You should ask yourself what your purpose here is; do you want to vent, or do you want people to try and help you?
If it's the latter, I would suggest that you drop the attitude, stop insulting and neg-repping the people who try to help you, and *start answering questions*, regardless of how silly they may seem to you.
Posting the CoH Helper/Hijack This reports that were previously suggested could also be helpful. -
Quote:Clearly the only viable alternative is to make one of the costume pieces he uses unavailable for us mere mortals.When Castle was placed in Peregrine Island as a contact, there was a lot of concern from various people that players could copy the costume completely. I had to insist on the costume not getting a unique piece added to it. While I'd love to get unique bits added, it wouldn't have been *his* costume anymore.
How about pants? -
Quote:Again, 1.2 GB memory usage doesn't seem excessive on a system with 3+ GB RAM (frankly, I'd be more concerned if it never grew beyond 1GB). Also, with 3+GB of RAM, you'd have plenty of memory left even with a program using 1.2GB. So, while maybe there could be a common root cause for the instability and "high" memory usage (and again, I'm not convinced that 1.2GB is excessive), it doesn't seem likely that high memory usage alone is causing your performance issues.Well, I've been doing more testing. I tried a suggestion that someone put up in the forums, about turning Ventrillos Priority to "High" In the task manager. It seemed to work for a bit it, there were no skips, or anything. but my memory usage with City of heroes, Even Virtual memory, went up to near 1.2 Gigs in Atlas Park, the game began to lag, Vent went totally insane, and I disconnected from -both-. Yet my internet connection, the Modem itself, stayed connected, I couldn't even access my e-mail through Outlook Express UNTIL I closed City of Heroes.
It has gone beyond simply Vent, now its draining and working over SO much Memory, its causing my entire system to slow down, and my entire connection to falter. There has to be something wrong with City of Heroes. A lot of people I speak to, are having the SAME issues, some can't run ANYTHING with out CoH now, and some even get lagged out before getting DCed, all of this happening after I17. I've tried all your suggestions, none of them have changed anything, and the memory/Virtual memory is building up so fast, by the Megs.
Did you check your CPU usage with CoH + Ventrillo running?
Have you tried shutting down other 3rd party programs/services (most notably the ATI HotKey Poller)?
Do the CoH lag issues persist when you have NO other programs (including Ventrillo) running?
Does Ventrillo continue to exhibit sound skipping if you set CoH's processor affinity so that it only uses one of your processor cores?
Have you tried limiting your FPS? -
Quote:If high CPU usage is the problem, there are some ways you can reduce it.Bug Description: High CPU which is intefering with vent, but only when Clicked on game and mostly durning load screens.
Bug Description: High CP usage not allowing Venterillo OR Skype, Which was never a problem before i17
First, make sure that Vsync is on. Simply put, with Vsync off, the game renders things as fast as it can, regardless of if the monitor can keep up or not. With Vsync on, the game waits for the monitor, which leads to tiny pauses, effectively reducing CPU (and GPU) usage. You could also try to enable Triple Buffering in your graphics drivers (this often helps when Vsync is on). It might be a good idea to try with it both on and off though.
You can artificially limit the frame rate even further to reduce CPU usage even more. By typing "/maxfps <number>", the game will not render more than <number> frames per second. A lower value should result in lower CPU usage, which *might* help (if nothing else, it might help rule out CPU usage as being the issue).
("/maxfps 0" will remove the limit on maximum fps)
You could also try increasing Ventrillo's priority (locate it in Task Manager, right-click, select priority), and see if this helps. Note that some programs can become greedy when their priority increases, which might render other programs unresponsive.
edit: Apparently there's an option for "Process priority class" in Ventrillo under Options/Misc
Note also that it is possible that there are issues with the interaction of CoH and Ventrillo (similar to the reported issue with the ATI HotKey Poller), and that it might not be this easy to work around it.
Have you checked if disabling push-to-talk in Ventrillo makes any difference (that would also require keyboard polling)? -
Quote:....Ok... what are you not understanding exactly? I've tested the /unloadgfx... doesn't help. The memory IS going up uncontrollably even standing still, AND THIS, HAS, NEVER HAPPENED, BEFORE ISSUE 17!
I've been using Vent AND City of Heroes for 2 years now ,and Have not EVER had this issue! Everything I have looked up on Tech sites, and my own vast knowledge of computer systems, leads me to believe THIS IS A MEMORY LEAK! It is also effect people who never HAD this issue Prier to Issue 17. THIS MAKES ME BELIEVE, AND MANY OTHERS, THERE IS A MEMORY LEAK ISSUE, IN ISSUE 17!!!!!
It is not my Video Drivers, It is not MY Computer, It is not Ventrillo, is it only happening AFTER Issue 17 went live, and onto the main servers. I am not sure HOW MUCH clearer I can be!
I have tried even turning down my Video settings, turning off ALL Ultra Mode Settings, Heck , even turning it down lower than what I originally had it prier to issue 17. It is STILL happening.
My video Card, is an ATI HD 4870 1 Gig GDDR5 Memory. My Processor is a 3.2 Ghz Athlon. I have 4 Gigs of Memory, and I use 3.25 of it. By the time I am in Atlas park for more than 5 minutes, my memory usage goes up from 504 Megs, to 1.58 Megs. CoH should not be using nearly that much. If you mean to tell me only people with 64 Bit Operating systems, and more than 4 gigs of memory, can ONLY run City of Heroes now? City will lose a lot of people. As I said, I've tried the LOWEST Graphic Settings, and the memory still went haywire.
i17 came with significant changes to the graphics system. Things have changed. Just because the problems started with i17, that doesn't mean that the cause couldn't be the *interaction* of i17 and something else (like drivers, something with your computer, or Ventrillo).
When more memory is available, many programs will end up using more memory (taking advantage of what is there). CoH is one of those programs. Since you have a lot of memory, you can expect a high memory usage. With your memory, a 1.6 gig memory usage doesn't necessarily seem too excessive (hey, I'm getting 600 megs just by going to the login screen). Even if it's using more memory than before, that's not necessarily because of a memory leak, it could just be using more memory (remember, graphics system changes).
At any rate, even if CoH is using 1.6 gigs of memory, you should have plenty of memory left for other programs. Doesn't it seem a tad odd that memory leaks would be causing your Ventrillo issues when by all rights there should still be plenty of memory left for Ventrillo (I haven't used Ventrillo in a while, but I'm sort of assuming that they haven't upped its memory requirements far above 1GB)?
On the other hand, there have been reports that CPU usage has gone up in some cases with i17. There have also been claims that the increased CPU usage is interfering with voice chat programs such as Ventrillo.
Have you tried monitoring your CPU usage while CoH + Ventrillo are running?
3rd party applications have been shown to cause issues with i17. Have you tried turning off all 3rd party applications (including Ventrillo) and check if your CoH issues (lag, sound skipping) persist? Yes, I know that this is not an acceptable long-term solution, but at the moment it is known that some 3rd party programs cause issues, and they are trying to determine which ones (presumably so that they can prevent these issues from happening).
Have you disabled the ATI HotKey Poller?
Is your Vsync on or off? Turning Vsync on can in many cases reduce CPU usage.
Again, it's very possible that i17 introduces a new memory leak, but it seems to me that you're focusing too much on "high memory usage, must be memory leak", and thus potentially overlooking any other possible causes. It definitely couldn't hurt to try to rule any other causes out. -
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Actually, are you sure that they used the command to clear up space?
VirtueUnited is currently sitting at 1393 members.
As far as I know, there have been at least two channels succeeding it (VU2009 and VU2010). It seems *possible* that 1000+ members have left the channel since it was deprecated, and that it was decided to return to the channel now that they're aware that /chan_timeout will make reaching 2500 members a non-issue. -
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Quote:Hmm. That's great. Do you happen to know what value they used? Maybe the limit is higher than what was said in the Beta patch notes (7). Or maybe the problem is just limited to Test for some reason...And yet, on Virtue, the channel 'VirtueUnited' was resurrected precisely because the Ops were able to get it to work to clear out all the old users.
It would also seem to confirm that it works "retroactively", which is great. -
Quote:What programs/services that "should" be running can vary, based on your computer and the programs you have installed on it.It disabled everything, except my virus protection I think. What items do you think I should change to leave running, and how to get a list of things to ask with as well. Either way, I do a bit of surfing and play this game on my computer. It all went ok after this temporary fix, and until they find out how to fix it totally, like they did with the /sync bug this will suffice for now....
A list of the programs/services you disabled can be found in the same place you disabled them, with msconfig under the Startup and Services tabs.
If you want to try to track down which program(s)/service(s) is causing the issue, you could re-enable them a few at the time (there's a checkbox for each item), and see if/when the problems return.
Once you identify a set that causes the problem, disable them one at the time, until you can (hopefully) narrow it down to one (or a few) programs.
I'd suggest that you start with the Startup items, and leave Services for later. -
Quote:That was added in Open Beta.was pretty sure we asked for that in closed beta. either way we requested that they show us the last 5/more info again
and yet ignored the request for another click to close the info back up.
Yes, the More info feature was asked for in Closed Beta, but since it wasn't available at the time, there was no need to ask for a way to minimize that extra information.
The request to be able to minimize the item info was presumably made too late to be considered for the build that was pushed Live. That's unfortunate, but hopefully they'll be able to add it Soon(tm).