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Posts
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Joined
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I would say that Invunreability is the set to take if your intention is to actually tank.
Its almost impossible to pull stuff of an Inv tank, it often seems trivial to pull mobs off a WP tank - especially on my fire balster and Inv scrapper :P -
Ice/SS tank, Claws/Inv scrapper s/l, Dark/Dark defender ranged, Shield tank, SR brute, SR stalker, Night Widow,and Peace Bringer for ranged.
I find invulnerablility is amazing when you soft cap S/L. -
I had trouble with the updater tonight, thought it was borked but it was just really slow.
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hmm, I guess next time i get the urge to roll up another defender I should make another Huntsman instead and revel in my soft-capped defences, resistance and def debuffs, double assault, build-up, pets and mez protection plus aoe control and damage to make most ranged ATs weep with jealous rage
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So let me get this straight, the devs don't like stacking buffs and then they released VEATs???
No I don't get it...
Seems like a vendetta against defenders now. -
Meh, Babs was pretty easy for my huntsman
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I was testing dimension shift earlier today, the worst thing about it is the mobs affected still do attack animations and their target does response animations. For people unfamiliar with what DS does how the heck are your team mates supposed to remeber not to attack shifted foes in the heat of battle?
In the end I decided to respec it out like most people do -
So by that logic tanks are are already obsolete due to IOs, so why are you punishing defenders by dissalowing self buffs?
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So a self buffing solo empath might be about as tough as a SoA, with way less damage.
BTW you can soft cap a defenders ranged def fairly easily with IOs, so all that allowing self buffing would do is save the defenders some cash and allow for an easier time doing solo missions on the way up -
And controllers can already self buff by proxy at full strength, my earth/thermal can tank a GM thanks to a buffed up Rocky.
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I highly dought that defenders are a threat to a tanks postion if they can self buff. At best they would have to take a third rate taunt from the presence pool to even have a chance of holding aggro.
There is no way in hell I would want a defender to try and tank for my fire/fire blaster, willpower tanks give me enough cause to hesitate already :P
Even if a defender can match the defence their resistance and hitpoint caps are not even in the same universe as a tanks. -
Huntsman - btw take pummel and put it on auto
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I don't really see how being able to put single target buffs on yourself would be overpowered as a defender inherent. Admittedly some sets don't have single target buffs but they are generally not sets that have trouble soloing...
Its not like defenders would suddenly become tank mages, a soft capped blaster or a crab/warshade is still a far superior tank mage. -
I know the 'cottage rule' means that you can't change what powers you have in a set, but I would FAR prefer a flash bang grenade instead of serum - especially as my mercs/pain has a far superior option (to serum) in pain bringer.
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If the affected targets are in another dimension why not have them removed until the effect wears off?
Also to me it would make sense if they came out of it confused or stunned. -
I don't know about much shield scrappers but shield tanks are absolutly fantastic.
I guess if you just stand there and let council shoot the bejeebers out of you then they will eventually get you.
But I think most sensible scrappers will use the terrain and their attacks to their advantage, plus the bonus damage shield provides to kill the council guys before they become a problem.
I think one picks shield for the potential that you get from soft capped defence and IOs. There are a lot of def bonuses avalible in set bonuses, so its much easier to get say soft cap def on a shield character and have all the other benefits that shield gives like extra damage and shield charge than it is to add as much damage and an aoe mini nuke to SR. -
Why don't all you guys who can't get teams form a super group?
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I don't have a problem with the EU servers, I would rather team with EU players. At least most of them have a basic understanding of game machanics.
Though I have seen some that make me want to face palm of late, I imagine they are tactical geniuses in comparison to some of the Freedom car crash teams. -
I that case I vote go to Freedom if it makes you happy. I'm pretty sure you will hit 50 in a week if you really wanted too, what do a few missing vet attacks matter at lvl 50?
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OP, I don't see whats stopping you from playing on Freedom then. If its vet rewards then you have to decide what matters to you - vet rewards vs more players.
Please don't try and make us choose for you. -
Personally I feel that from a strickly Town Planning angle the profusion of MA buildings makes no sense.
If you think of it like an Imax Cinema then you would not expect to find it in every zone of the game.
A more logical approach would be to situate them in existing major enterainment hubs of the city.
For the Rogue Isles the most sensible would be St. Martial as its already a major entertainment hub and Cap Au Duable as its the most like a downtown CBD and also a media hub.
For Paragon city I would say that Steel Canyon is a major CBD and thus warrents one and so does Talos Island.
As a dedicated enterainment zone i think Pocket D is the most logical place to have a neutral one, it should be its own attached shard like the Ski Lodge.
If you have to have one in the RWZ make it a room in the base rather than out in the zone - hey Rikti, what to kill a load of heroes on one hit? nuke the AE building :P
Vets who have half a clue about aggro radius should have zero trouble getting to one of those places.
The MA contact should only contact you once you get to lvl 15.
I case you were wondering I work for Architects -
Summon Jonin - Always handy to have pet ninja
Quantum Flight - For quick getaways
Stalker Hide - when only the best level of invisibility will do. -
I have a 50 Shield/War Mace, he wipes out a wall spawn with one run though his AOEs - Build up, Shield charge, Whirling mace, Crowd control and Shatter = everything dead
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Also difficulty setting 2 is your friend as a pre SOs soldier, afer SOs its diff 4
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Wide area web grenade slows movement and recharge by 50%, it makes kiteing a piece of cake, also immobilizes most mobs.
Use venom grenade to add some damage and -Res. Single shot, burst and heavy burst to finish them off.
Web grenade also helps mitigate the knockback from frag grenade.
Dont bother with travel power, combat jump + hurdle gets you around the smallish CoV early zones just fine.
Pick up the ranged def passive and soldier manuvers for maximizeing ranged def. With web grenade you should not need to melee at all.
I took Single Shot and Wolf armour at lvl 1, 2: Burst, 4: CT Def, 6: Web grenade, 8: Combat jump, 10: TT manuvers, 12: Venom grenade, 14: Hurdle, 16: Heavy burst, 18: Frag grenade, 20: TT Assault, 22: Mental training