Stalk_obot_EU

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  1. [ QUOTE ]

    "By level 20, everyone has Assault (required) and some other team oriented powers. Assault stacked 8 times gives us a +120% Damage bonus, or +280% with AM which nearly caps our damage. A couple people should have Tactics to help us hit with Flashfires (among other things). Several people should have Lingering Radiation (LR) to help debuff AV Regen. A couple people should have Grant Invisibility to help us stealth TF missions. A couple people should have Mutation (a Rez), just in case. Enervating Field (EF) will help take down AVs faster. ...."

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    thats for a controller set unless Im much mistaken in regards to flashfire, controllers by their very nature can control agro in terms of aoe immobs stuns and holds that corrupters cannot match in a 8 man mob spawn and dependant on mob type some nasty suprises can pop up. Maneuvers takes this risk away almost entirely, the def is better than a fully slotted sr at base or even an ice tank fully slotted with maneuvers AND tough with maneuvers slotted. We can slot our attacks for damage and lets face it, 3 damage SOs + 8 AMs is gonna take anything down in seconds so assault is kinda pointless. As I say we can slot for damage in our attacks but we have no way to slot anything else for def, we need this and we need it stacked, we will be SR corrupters at worst and eluding corrupters at best. Also taking your point on acro, with def numbers like this getting hit by anything let alone kb will be slim to say the least. AMs also give huge status effect res, dont get me wrong, Im planning to get acro at some point but manuevers stacked will have far more benefit in a team environment.

    Also I beleive that a controllers damage cap is higher than that of a corrupter, due to our huge aoe damage anyway we really done need to grub for higher damage numbers with assault

    The whole point of the superteam is the 'team' aspect as set up by Solar Flash, though discussion, play and number crunching I firmly beleive what he has evolved his build into is ideal and optimised.

    Im 100% behind Solar Flash on this
  2. [ QUOTE ]
    Great time tonight, hit 12 by the end. Build looks great to me, one thing though.

    Isn't Vengeance only available post 20?

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    heh good point
  3. it was more like 1% when the holds slipped, mainly because I think the trollers/blasters started alternating damaging attacks and slowed down the hold spammage.

    It worked and thats all that matters, woulda been a swine if hami lived with so little to go
  4. I agree with the above build in its entirity, we were blitzing through the missions like it was nobodys business right up untill a council mission were we were getting KBd all over the place, our monster damage pulled through but was still a pain in the [censored]. Maneuvers would pretty much eliminate this as virtually nothing will hit us, to put it into context the def we will get from 8 sets of manuevers will be more than 3 sets of ice sheild buffs and 3 sets of glacial sheild buffs and MORE as will will have def v fire and psionic AND we dont have to keep rebuffing all the time which we all know is a pain. Oh and also if someone dies (unlikely but you never know) and we have vengence slotted we will essentially be corrupters running more than elude (70% on its own) with 84% def to all

    Its a super dynamic setup and very low maintainence, with DOs the AM blanket will be very easy to maintain, with SOs it will be effortless and we will really come into our own. No individual buffs to cast, just need to stay grouped and catch that lovely AM. We were hoping to get some Hero AVs spawned in the mayhem mission (lvl 10 ) as we were just that confident

    A total blast.
  5. [ QUOTE ]
    Thanks Stalk, but I want to avoid personal buffs like aim and the fitness pool. Area buffs are of greater benefit, because they benefit the entire team. On top of that, with leadership and rad debuffs, nobody needs Aim. And nobody needs fitness with 8 stacked AMs either.
    Please stick to my build folks

    [/ QUOTE ]

    aim is burst damage and will be more than beneficial to a team based around fire damage. It was taken at the expense of travel powers which are not needed with mayhems.

    Stamina is post level 20 which is your "free reign" power picks I beleive, and besides which should anyone need to catch up they will be severly hampered with no stamina on rads toggles and you cant say people will not be left behind.

    I have done specialised teams before, ar/devs rad/ /rad fire/therms bubble/ and plan these things in great detail. I had everything you specified in before level 20 and MORE so please advise how my build wasnt "beneficial to the team" Perhaps a little more thought and analysis would ahve been beneficial
  6. Heres how I would do it, pretty similar as you cant really go too far wrong with either sets (unless u pick flares )

    Rain of fire is a better choice than fire breath, the 30 degree cone is horribly narrow and you will miss large amounts of 8 man spawns. Rain of fire is normally a stay away from power but in a combined environment it would be insane 4 RoFs per mob and you wont need to do much else, much higher damage, much better mob coverage. 4 do one mob, 4 do next and just keep alternating.

    Leadership is great if everyone takes it and this is where my own team started to fall down as should they want to do any soloing to catch up with the group (if they missed a session) its a huge end drain and the benefits are outweighed by other powers. That said with 8AMs and all the debuffs by the time you have planned on leadership its largely moot, maneuvers would be the better choice over assault as damage wont be a problem and will help survive any odd alpha attacks. Base def of manuevers is 3.5% which alone kinda sucks, with 8 thats 28% to EVERYTHING which makes you SR corrupters, slotted with 3 SOs you get 5.5% def from each and a massive defence of 44% that tanks can only dream of.

    I would recommend leaving travel till mid to late 20s as they are not needed with the mayhem mission temp travel rewards which gives you 4 hours of travel time thats more than enough I have some alts in the 30s without travel yet

    I heartedly recommend running on minimum gfx specifications, avoiding arachnos lab missions like the plague and enjoy the fireball orgy

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Corruptor
    Primary: Fire Blast
    Secondary: Radiation Emission
    ---------------------------------------------
    01) --> Fire Blast==> Empty(1)
    01) --> Radiant Aura==> Empty(1)
    02) --> Fire Ball==> Empty(2)
    04) --> Accelerate Metabolism==> Empty(4)
    06) --> Rain Of Fire==>
    08) --> Radiation Infection==> Empty(8)
    10) --> Maneuvers==> Empty(10)
    12) --> Enervating Field==> Empty(12)
    14) --> Aim==> Empty(14)
    16) --> Hurdle==> Empty(16)
    18) --> Blaze==> Empty(18)
    20) --> Lingering Radiation==> Empty(20)
    22) --> Health==> Empty(22)
    24) --> Stamina==> Empty(24)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    02) --> Rest==> Empty(2)
    01) --> Scourge==> Empty(1)
    ---------------------------------------------
  7. You want a couple of dispersion bubbles running in the clearing phase, these can be quite invaluable and prevent mass deaths as invariably the wrong people get held first.

    Jack frost also has a hold attack I beleive, Jack is an accepted norm on the US raids.
  8. [ QUOTE ]
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    well acro does give you protection from one hold so is limited form of mez protection, you can also knock "real" mez protection off with 3 of the same status effects stacked, I have had integration dropped by a EM stalker before as the secondary stun effects all landed.

    [/ QUOTE ]

    Iirc acro doesnt protect you from proper holds like those of troller or dominator. (not counting telekinesis)

    Secondly, EM has way better disorient chances in its attacks than mace. Id swear the disorient chances cant be better than 5-10% for most of mace attacks excluding clobber. I have never ever ever anywhere dropped any toggles out of bloody anybody with mace. Not even my blaster cant drop for instance dispersion bubble unless you get extremely lucky with the 5% toggledrop chance so dont give me that [censored]. NOTE TANKS DONT HAVE TOGGLEDROP CHANCES IN THEIR ATTACKS UNLIKE BLASTERS OR STALKERS

    If somebody starts to argue about usefulness of Maces disorients in PvP I label them headcases before resorting to stronger words. ANd I bloody had to keep my fionger off the cap button becuase you dont seem to have a clue.

    [/ QUOTE ]

    Doesnt matter if the number is .0000001% per attack to land a disorient, its like when you fire off aim and build up with 2 acc SOs in your attacks and STILL miss, the fact remains the chance is there and that was the only point I was making.Is the set useful in PVP? its probably at the bottom of the pile for any attack set IMO but thats not the point. Shannon said it can drop mez protection and the simple fact of the matter is it can

    Acrobatics will protect you from ONE controller hold or ONE dominator hold and thats it, if its a domination hold acro will fall, if not then acro will resist ONE hold from ANY AT. You have an inherant hold resistance built into each and every AT which alone is not enough to stop any hold from any AT but coupled with acro you have resistence to a mag 3 hold which is as strong as holds get UNLESS domination is running. Acro also offers zero protection Vs telekenesis, its KB protection not repel, only unyeilding and entropy sheild have repel resistence in the game AFAIK. Acrobatics is only KB resistance and minimal hold resistance, sleeps, disorients and immobilises still get through.

    And there really is no point in getting upset over this or making assumptions over what I have a clue about.
  9. [ QUOTE ]
    You call acrobatics mez protection in PvP. Right.
    I think I had best stay quiet now. Not a good way to start a day especially after suffering from insomnia.

    ps. You HAVE a mace tanker, dont you?

    [/ QUOTE ]

    well acro does give you protection from one hold so is limited form of mez protection, you can also knock "real" mez protection off with 3 of the same status effects stacked, I have had integration dropped by a EM stalker before as the secondary stun effects all landed.
  10. [ QUOTE ]
    [ QUOTE ]
    Those disorients that mace gives soon knock mezz protection off some ATs in PvP

    [/ QUOTE ]
    EX
    CUSE
    ME??

    edit:..........just exactly WHAT are you basing THIS on??

    [/ QUOTE ]

    well it will knock off acrobatics but thats not really mez protection, but seeing as each attack seems to have a disorient effect if all secondary effects land it would technically only need 3 attacks to land to knock off mez protection
  11. he/they have been doing it for ages now

    and account sharing is against the EULA if my memory serves
  12. [ QUOTE ]
    Ive had a couple that have gone over 2 hours . Damn some people being to competitive and not willing to lose.

    [/ QUOTE ]

    actually we went into 3 hours+ and the last 2 hours of that was you and KS ganging up on me in a FFA
  13. [ QUOTE ]
    Woooo Team Defiant takes the Cake and Eats the Jelly Too....
    Another Hami-O and another eventful evening
    Very Small turn out but just made the raid all that more interesting

    [/ QUOTE ]

    80 people who know what they are doing is infinately better than 200 who dont
  14. [ QUOTE ]
    EDIT!

    I turned on names display for the group shot so I could get as many hero names in as possible as there is no way we could get that many ppl in a screeny and say who was who!


    [/ QUOTE ]

    I presumed, but given that a lot of people at the raid didnt really know what was going on I just thought I would hijack your picture to hopefully make it easier for them next time, heres hoping it becomes more regular and people listen and stop with the damn fulcrum shift

    oh and I went and killed defiant hami after Union hami, and killed freedom hami at 4am this morning making a personal best of 3 hamis in a day
  15. [ QUOTE ]
    Post Hami piccy!

    [/ QUOTE ]

    For anyone who doesnt know turning off everyones names helps reduce lag hugely in the raid
  16. fire/fire was my most fun toon leveling to 50, with a good emp and or kinetic you can blast-tank your team through the levels very quickly. You also get an end recovery power in the secondary. There seems that there are some stinkers in the fire manipulation set but this just means you can fit more pool powers in or take all but burn (which is a joke) if you are going to have back up as you will destroy everything in your path.

    I loved leveling my fire/fire
  17. eu raids are always a pleasure compared to the chaos of the US ones
  18. Stalk_obot_EU

    Clear Mind

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    Stalkers need hide to do any significant damage(except EM stalkers)

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    Did you happen to see mine and Xanthus's (teamed) match last night after yours?

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    He's got one, I've got one, Imaginary's got one. We know what they can do.

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    of course, thats what he said in the post i quoted I dont think anyone out there doesnt know what EM does, more I was asking if he saw the match to extole the virtues of EA, the malaigned secondary.
  19. Stalk_obot_EU

    Clear Mind

    [ QUOTE ]
    Stalkers need hide to do any significant damage(except EM stalkers)

    [/ QUOTE ]

    Did you happen to see mine and Xanthus's (teamed) match last night after yours?
  20. Stalk_obot_EU

    Grudge Match!

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    Noticed yesterday, when I was by an Arena Kiosk, that Fire Guardian and Silver Weasel also had a duel. With suprising results

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    fight my sonic jum
  21. [ QUOTE ]
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    • Stalker and Scrapper versions of Impale have had their range reduced to 40 feet. This change is being made to bring the power more in line with Blast power sets' short range, high damage attacks.

    Source

    All i can say is about time

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    What is the range at the moment?

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    80

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    or to put it in context the same as blasters furthest ranged attacks with the exception of snipe.

    Long overdue change speaking as someone with a spiney scrapper and stalker.
  22. Stalk_obot_EU

    Test Fights

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    Stalk i love your fire/ta

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    You haven't fought a fire/ff

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    hes talking about on his inv/em, that may cause you some issues that doesnt on mine
  23. Stalk_obot_EU

    Clear Mind

    [ QUOTE ]
    Aside from lacklustre PPP's and a smattering of slots for non-PPP powers, there's not much difference. So I'd probably say high was mid-thirties +.

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    And isnt that the sad truth , 40-50 adds little to villains but so much to heroes, sc and wb can throw things back and forward and can be loads of fun, but in the arena at lvl 50 the gap is almost comical. All my comments ahve been on villain ATs as a whole and my beef really is with the PPPs which just follow a weak lacklustre formula for each AT

    corr - shield, tool(immob/buff/end drain), hold, pet
    Dom - shield, tool(end drain/disorient/debuff), attack and pet
    MM - Shield, attack, immob and hold
    Brute - 2 attacks, immob and pet
    STalker - attack, [censored] weak snipe, hold and pet

    I mean really, how incredibly lazy and pathetic were they to introduce these? Im fairly sure they have all sorts of numbers showing how the [censored] pet raises dps to x% over heroes but number rarely tell the story. Heroes epics all bring something new to the table and are different to the others