St_Angelius

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  1. Quote:
    Originally Posted by Obitus View Post
    Do those characters play near-identically, though? That isn't a rhetorical question (in part because I'm typing on an iPad, and can't look at Mids); I'm honestly curious what, to you, passes for functional diversity.
    I can assure you they don't, Arcarna's toon lacks primaries that are essential to neo's concept but has more of the primaries attack that don't fit in neo's build. Remus just looked at the builds, in passing i might add as he is under the mistaken impression that neo flies, which he doesn't, and made incorrect assumptions as to what powers were put in to replace the slots freed up by inherant fitness. Then goes on to critasize the build and my un-smart choice of powers and slots. Basicly, Neo doesn't fit into his narrow definition of a good build, so is completely dismissing it in as an example of how it is diferent from another blaster with the same primary and secondary powers.
  2. Quote:
    Originally Posted by RemusShepherd View Post
    You sacrificed powers from your secondary to take Fighting, two travel powers, and Maneuvers. She sacrificed equally from primary and secondary to take Fighting, and two travel powers, and Combat Jumping.

    That's supposed to be diverse?

    Before Stamina, you would have taken Super Jump and she would have taken Fly and the two of you would have been much more different. She's better in melee, you're better at range, but that was possible to do before or after inherent stamina.

    (I should also note that I don't see any use in your two-slotted maneuvers. What is that, 2.28% with Weave as your only other defense? Combat Jumping would have been a shade less defense, effectively no endurance, and free up a slot. But then -- with a smarter build -- the two of you would have been even more similar.)

    The builds you posted prove my point. Instead of one blaster who jumps and one blaster that flies, we have two blasters that both fly. One can jump and one can superspeed, but they're a lot more alike now than they would have been before.

    er, no, i did not sacrifice any powers from my secondary, I gained 1,, boost range, I also gained the 3 fighting pool powers, someting my build was too tght to fit in before. SS and SJ were both in my build before, I wasn't forced to take them.

    You also didn't look very well at my build, Neo chamber doesn't fly, he does run and jump. and in aition to my 2 sotted manouvers I do also have CJ, weave and temp invulnerability for always on defences, and tough for always on resistance as well as click powers in PFF and force of nature.

    Then to top it off, you are suggesting we both build just like you do and make our very different blasters more alike? Seriously?

    Our builds may not work for you, but they work for me and Arcarnaville. and work very well thank you.
  3. Quote:
    Originally Posted by RemusShepherd View Post
    I'm going to explain this simply and in kindergarten terms.

    Sally, Joe, and Betty all have baskets that can hold three fruit. They can each take one of apples, oranges, pears, and bananas.

    Sally takes everything but the oranges, Joe takes everything but the pears, and Betty takes everything but the bananas. They all have different baskets.

    Now someone gives them all baskets that can hold more. They all take an apple, an orange, a pear and a banana.

    Each of their baskets are more diverse. But the baskets as a whole are uniformly the same.

    Diversity arises both because of what you can take and because of what you have sacrificed. We lost more than we gained. I don't think I can make it any clearer than that.

    I am, however, very sorry for everything I said about Boost Range. Thankfully, the fact that it's useful doesn't change my point at all.
    Then I refer you once again to the build's both Arcarnaville and I posted for our Engry/Energy/Force Blasters and and ask you to tell everyone here how me and Arvana were forced into identical buils with inherant Stamina.
  4. Quote:
    Originally Posted by Arcanaville View Post
    E. Rethink the build from scratch factoring in inherent stamina.
    Got there before me. That's exactly what I did.

    Quote:
    Originally Posted by RemusShepherd View Post
    Before, the blaster would have to get a travel prerequisite, a travel power, and the three powers in Fitness. They had room for for 20 powers up to level 38, after which we can assume are filled with epics. Minus 5, that's 15 powers and 3 powers less than they have available in their powersets. Let's assume at least at first they all drop Boost Range, since it's probably the worst power in the AT.

    Well, first let me dissagree about boost range. Far from the worst power in the AT, and my Archery/engergy blaster, Tess Trueshot knows it when she is sniping from beyond the draw distance of the game.

    And as for the rest of what you wrote, show just how blinkered you are with builds. I didn't suddenly gain 3/4 new power pick with no slots to put in them, I gained the ability to take the powers I would have loved to have fitted in the build but couldn't and than move slots from powers that were just put there for somewhere to go in the original build.

    And as for cotume options being a useless gimmick. You do realise that the "robust character creator" was, and has been since launch, a major selling feature. The ability to have a completly unique looking character is a huge plus for this game, and thematically apropriate. It also adds hugly to the diversity in the game. Just because you dislike it that is no reason to remove it when the vast majority love it.

    So, you are playing a game, where you care so little about your characters individuality (you hate the continually growning costume creator), and complain got their stories feature their (Paragon studio') characters. Please, name me an MMO, remotely on par with CoH that doesn't feature that worls major figures? Would you play LOTR:O and complain that there is too much of The Fellowship featured in the mission? Or how about that direct competition who's IP is bassed on a comic book universe rather tat a PnP RPG. Would you complain that Batbloke, Super Dude and Green Lamp are featured too much? oh, and btw, I would recomend that game as I've heard their character creator is severely limited as you obviously aren't happy here.
  5. Quote:
    Originally Posted by Arcanaville View Post
    With that said, this is what my Energy/Energy blaster looks like now:
    And for comparison, here's what the build for my Energy/Energy/Force blaster looks like:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1593;701;1402;HEX;|
    |78DA65945B4F135110C7CFB68BA5854A0B94160A0205A4B6746D05BC47126EC6040|
    |C91E89B214B59DB4D60775D8A8AD7F829BCC5EB8B0F065E54F453787FF413A8A8DF|
    |A08E3BFFD20DDD047EB3F39F993367CF9CCE5E9B6CDC3C7D774C48C189657575756|
    |19CFE9734DB379FD73523AF097A1ACE6A6666A2A8AE2CDA9A8FDEE3885938A71A05|
    |6D49993234BBB0CE997D156D7ECDB24CBB5411675543B7D696D5926E1AE1334651B|
    |335A3A4548CC09C692E2BF396A62D353AE68CA65ABA51083A2FD37AA158A2B7A68A|
    |B4A4D9AB45DD6A9EB2F4BC326DDA798DEAFF5F753D46ED29F47754549E729DB8471|
    |894857C9FB9E701F89059FF087C49CCC962A59AEB11E384982C0213E024F3184142|
    |7DE935E735BE01DF32F76E81EF98A1F7CC23042F72BD8FA13D61363F059F315B9F8|
    |32F98C70975C8ADBBEE717C6D37C09BCCD82DF036B3E30EF30465F990EBFBC8F53A|
    |3E313B3F835F98FBBE82DF98094AF44BFC4DFC6968600FD846310D1C233544C8489|
    |2F69DD7EE232D082D18F73ABEA176A649DE26684DBB6A9E2484A185E1EB053D54B3|
    |85F7235A3AD8E7255F84E3BD91ACC4F1C3E008B36F9429536C14B1D110B41630C2E|
    |C0F304F51543BBE5DFB21DE53FF3038C2DC3F0A1E0671DE515A27CEB9523CC9BE41|
    |F032A10BFBEBC2BE06C1314237D6ECFE4135BB48FBC93CF00BDC06AF724EEA0AB34|
    |448705D9140BD30F53180B5067A110FBEA2A348A2C724F69E0A33378242A459F3A6|
    |31EB4398F521CC7A0633BE4175147C53A54D727A3B180563608AEB6E526C1675B3D|
    |D92730773BD600244EF9DF2CE9D14E212E640AE5CC27239E5D6CBF4886C55F5081F|
    |9F48A61EF433733559C3359E911ACF4C8D674EDEF93510123AF687766E79793B403|
    |A4E43CAB0FEA7EA93A4F398C80BCCDFEE784CCADFAACF23F5E006ECE256C8E9C959|
    |732E50B52FBAEC4597ADBAECBCCB1EA36B9583FDC165A75BABF63F2B55F2A6|
    |-------------------------------------------------------------------|
    As you can see, very different power picks, Different slotting, different numbers. I'm not even tempted to copy Arcana's build, it doesn't fit neo as a character or me as a player Arcarna's toon may have better overall survivability, but neo would survive longer in certain situations, Arcarna's toon may do more damage mor often but mine can do so from much further away. There is nothing in the game mecanics tha prevents either of these builds no-viable, or even discourages them.
  6. Quote:
    Originally Posted by RemusShepherd View Post
    Absolutely. Glad you asked.

    *Lots of Gimmicks*
    I do believe GG asked for your ideas to improve gameplay WITHOUT gimmicks!

    Not to say some of the things you list aren't good ideas, but they are all gimmicks.
  7. Quote:
    Originally Posted by RemusShepherd View Post
    I just feel that I'm on autopilot when I plan character builds these days. Eight powers from column A, eight powers from column B, a travel power, combat jumping and then choose an epic pool. Powerset? Doesn't matter. Yawn.
    I never have been on auto piolt planning a build, and very rarely do I choose all, or even 8/9 of the powers from primary and secondary build, if you do it speaks more of your decline in tactical thinking than Mine. I have 3 blasters at 50, only 1 has any form or incarnate abilities so far, and then only teir 2 alpha, don't have the time or hardware for ifarms, and all 3 play very differently. Neo Chamber is energy/energy/force, 8 primary, 4 secondary, 4 epic, the rest are from 4 pools, he's pretty much your standard blaster, not much for close range, brawl, kick, power thrust sands of mu, but he can take a fair battering that other blasters don't. Tess Trueshot is n extreme range sniper Acrchery/energy/munition, with 8/5/3 power picks giving her 2 snipes. and built for range and regularly hunts EB's solo on outdoor maps but starting off beyond the draw distance of my gameing rig and getting 3 snipes in before they can hope to shot back.

    Lastly I have Psi-Fire, my mezzing blaster tank, Fire/MM/Flame with 5/6/3 powers taken from those pools, her play style is following on the tanks heels confusing and disorinting anything that comes near then melting them. her pool picks help her survive doing this. If, like you I took all the powers from my primary and secondaries I wouldn't. so please, tell me again how I'm forced into the same build as everyone else!
  8. Quote:
    Originally Posted by Arcanaville View Post
    I *used* to have power burst and sniper blast back when fitness was not inherent. Now that it is inherent, I don't. Fancy that.
    That sounds like a very interesting build, not one i think would work for neo, but still, very nice. I had an SG mate help out with neo's build, gained tough, weave, maneuvers and repulsion bomb. endeded up with 48.2% smashing and 45.7% lethal resistance, 12.7-23.1% for typed defence and 12.7/21.2/14.3% for M/R/AOE defence. end use went up, but due to better slotting so did recovery and better status resist too. Only on T2 cardiac alpha core so far and loving it, and this is a theme toon not a min/maxed one. no power push an none of the melee attacks from energy manip. yes, i know i miss out on some mitigation, but it's not much of a problem as if i really get in trouble I can cap s/l resistance and get 51-58% in the rest (except psi) from force of nature, and if things really go belly up, still have PFF 82-92% to all defences, plus cap all resistance if FoN is still running as a panic button, if I remember it is there.

    Does anyone else use a build like this, I doubt it, will they, probably not, but it fits my play style and works wonderfully. Now I'm more of a polycarbon cannon than a glass cannon.
  9. With the tactics thing I think Remus is trying to say thay are pointless nos because Inherant stamina has made all AT's hideously OP now because the have no choice but to take all 9 powers from their primary and secondary pools. Which is complete nonsence. And as as for non standard builds not being viable any more, one of my few 50's is something I call a blanker (horrible name but oh well). A blaster/tank. built around a fire/MM/Fire build from the forums way back. loved leveling her to 50, mostly with my SG and the odd pug TF's. Haven't had a chance to test her out after returning and respecing her to inherant fitness, but boy am I looking forward to it. Though she could never be a primary tank on a team, he is most comfy up there with him PB/AOE mezzing and melting anything that gets in range.
  10. Quote:
    Originally Posted by Coyote_Seven View Post
    This is the City of Gimmicks.
    But then, OP is asking for an "Attitude Era" for CoX, But the Attitude era was the biggest gimmick yet for then WWF. Former Blonde Bombshell Steve Austin running round beating up the boss and his family, the birth of DX, Undertaker goes biker so he doesn't have to use his old signature move for a while after shattering both knee caps performing it, The Rock, The return of Mick Folly, and Mick Folly and Mick Folly, and getting drawn 3 times in the same royal rumble, as different characters.....

    Was all just 1 big gimmick "getting rid of the old gimmicks".

    And I still never took it seriously, was just good for a laugh, sometimes.
  11. St_Angelius

    Pieces of Win

    Quote:
    Originally Posted by VoodooGirl View Post
    I have to disagree. I busted my balls for months to get that portable workbench.
    Same here. Though I'm all for cosmetic unlockables on the market.
  12. St_Angelius

    R.I.P. Muad_Dib

    RIP Muad Dib.

    Didn't know him, but seen his posts round these boards. My condolences to his friends and family.
  13. Quote:
    Originally Posted by Mephe View Post
    My point is that its all about the amount of people doing the farming exploit that makes the problem small or large.

    A simple and fast exploit will create a large problem because its easy for 10000 people to do it 1 time in an hour and maybe not do it again for another day or so. (10000 extra rewards in the system per day) large impact to the game rewards system. (fix in next patch with a poorly thought out and poorly tested way to fix it, and the fix must piss off people that didn't exploit it)

    A more complicated exploit that takes multiple days will probably entice only 100 people to do it but they may be more likely to continue that behavior. (100 - 1000 extra rewards in the system per day) small imact to the game rewards system. (fix it some day, maybe)

    Don't think of exploits being too much reward for a single person, think of it more like its too much rewards for the game to handle because many people are doing it.
    But then there are many players that already have doezens of 20+ toons, so the need of that extra time is not required by a very good proportion of the players of this game. I know I have at least 20 toons capable of just affirming their alignment, something I intend to do with them when I have the chance, then farming this arc with. Not that I would, but then, there aren't many people that were faming the arc as per "the exploit" anyway, and for those that were it is a relitively simple matter to continue to do it in future.

    Personally, I only ran the SSA's with toon for IO's they needed for their actual builds, and I'm sure the majority of players did the same.
  14. Quote:
    Originally Posted by Zombie Man View Post
    No, they don't.

    But some zone's foliage looks browner and more 'changing' than others.
    Well, maybe NCS could retcon Paragon city from Rhode island to Florida or New Mexico or Baja Califonia, where there weould be less noticible change in the seasons.
  15. Quote:
    Originally Posted by Mephe View Post
    In farming its all about the prep work. Once you exceed about a 1 hour round trip on something its too much effort to keep track of. If I and 1000 other people can follow the simple steps in 1 hour to make 1 miracle IO thats 1001 miracles now in the system that would have never been there before.

    There are plenty of ways to farm in this game at rates that would piss most people off, but its when its really simple and quick is when everybody starts doing it. When alot of people do it, thats when it messes things up big time.

    What you posted looks more like a job to most people than a farm, so I would expect very few to try to do it.

    Monkey farm for example, simple and effective and destabilizing to the market due to the large amount of people doing it.
    Ok, if you don't want it to feel "job like", take your time getting your, however many, toons to 20 and reaffirmed. Do it over the course of a month or 2. But seeing some of the descriptions of reroll farming for up to "1008 merits a week" seems like just as much, if not more work than doing what I posted.
  16. Quote:
    Originally Posted by Mephe View Post
    You can only farm the SSA 2 times, after that you need to wait a week to get one more A merit. With the exploit it had no limit because you would just delete the toon and start over fresh.

    2 A merits per toon per 30 to 60 min (see exploit steps in post 119)
    vs
    2 A merits per toon per 100 (10 tips) +10 (1MM) + 20 (CEBR to 20) + 10 (DA run to get 3 tips at 20) + 20 (2 SSA) = 160 minutes over 2 days per toon. (I cant do it that fast so it probably takes even longer)

    I agree they still didnt fix the exploit, but its 3 to 4 times the amount of work now than before.
    Why delete the toon? I have well over 100 slots available across the servers. if I was so inclined, i could spend a week or 2 rolling 100 toons, PLing to 20 on each of the toons (exploit says 1hr to 17? so hour and a half to 20?)for the first week or so, affirm the alignments 100 times over the course of the next few days. If needed anonther few days re affirming alignment, then every week after that I could get myself 100 AM's.

    Yes, it take a little more prep work, but the way I see it, anyonw willing to put that much work farming as per the "exploit" would have little problem getting around the "fix" to stay just as lucrative running SSA's as they were before.
  17. Quote:
    Originally Posted by Mephe View Post
    Dude I posted the exploit above. If you dont think that getting a miracle +recovery/ low level stealth IO every 30-60 minutes solo till your fingers bleed is an exploit then you need your head checked. Thats like making 100-400 mil inf per hour. Show me any other way in the game to get that sort of inf per hour solo or even teamed up.
    thing is, that isn't fixed, all you have to do to do that now is get a bunch of toons toons to 20, re-affirm alignment then farm the SSA's to your hearts content.
  18. The first time I saw a comic book store scene on the first series of BBT I was imediatly struck by all the CoH/CoV stuff littering the background in almost every shot. It especially stood out because at the time, just after the pre-purchases of GR began and the news there would be no retail box in the EU, there was much talk on the forums (can't remember if that was before or after the forum merge), about how little retail/advertising presence there was at the time in reguard to CoX. It definatly made me smile and keep an eye out for every placement i could find.
  19. Welcome ThinkTank,

    Some nice stuff you have brought us so far. Just don't go nuts and hammy it up to much.
  20. Quote:
    Originally Posted by Brillig View Post
    I'm suggesting that the devs don't care about any given recipe, they are watching the rate at which currency (in this case, AMs) enter the game, and they've decided that the rate with SSAs is too high.
    And again I say, 5 tips on 10 toons per day + 1 morality mish every other day introduces more AM's to the game per week than one SSA per week on on 10 toons would.

    And again, there is nothing stopping anyone that would level a bunch of toons to 10 to farm SSA's from leveling to 20 instead, confirming alignment and doing the same.

    Quote:
    Originally Posted by rsclark View Post
    So, a massive increase in the availability of low level rares without a corresponding increase in inf generation. Sounds awesome. Anti-inflation for the win!
    There is still nothing stopping thast from happening still. a L20-50 can roll a L10-15 recipie with AM's.
  21. Quote:
    Originally Posted by Brillig View Post
    You don't know that to be true. The point is that the devs are trying to raise the barrier to farming AM's until the acquisition rate falls to on they're comfortable with, and making people level to 20 and run the morality mission is a much higher barrier than just level 10.

    It will definitely slow it down, which is what the devs are trying to do.

    If this turns out not to do enough, I expect them to add more throttling.
    how can it not be true? anyone willing to play thr long game to aquire 25-35 AM 6 months from now, of solid play of almost nothing but farming a single mission weth dozens of alts, would think nothing of the extra week or so needed to PL to 20 insead of 10 and confirm their alignment.

    The only fix to stop a flood of AM's as you suggest is to put the cooldown to 1 month rather than 1 week, or just remove them all together.
  22. Quote:
    Originally Posted by Brillig View Post
    You responded to the wrong post, but anyway...

    No, the argument was about whether the devs are trying to throttle the acquisition rates of AM's in order to cut down on farming. And in that light, the devs don't care about the 'minimum time to recipe' which you are talking about, what they care about is the overall rate at which things enter the economy.

    So you are still wrong, because tip farming introduces AM's into the game more slowly than the SSA.
    But stopping non confirmed heroes and villians from earning AM's will not stop that. Getting to 20 and confirming takes 2 days then you can do that all you want.

    Still doesn't make a L10-20 arc, that makes 3 out of 4 of it's posible rewards unclaimable by the intended level characters, make any sence at all.


    Quote:
    Originally Posted by Issen View Post
    This. It's basically ridiculously easy to get those expensive low-level IO Procs which go on the market for hundreds of millions of inf. Heck, if you're willing to grind a little longer you can get your hand on the level 25 LotG Global Recharge, or Numina's if you push to 27 or 30. Solo this is harder, with a good farming friend this takes, as mentioned before, just a few minutes.

    I doubt the devs intended to saturate the market with AMerits. Heck, I was noting to a friend the other day how the ease with which you can earn AMerits through the SSAs (Each part of the Arc grants you 2 merits for the first two times you run, that's FOURTEEN AMerits once all 7 parts are out) and how it'll be disturbingly easy to get those expensive IOs.

    I'm pretty sure at some point the devs had the same thought and realized this wasn't the intended outcome.
    no, running 7 SSA 2 twice in 1 week would net you 8 AM's, 7 first time awards and 1 AM from the shared cooldown reward table. but this "fix" doesn't stop that happening, just means you have to spend a little more time o each character you wish to do it with.
  23. Quote:
    Originally Posted by AquaJAWS View Post
    Question....has someone actually confirmed that this is the behavior in the actual game, or just interpreted the patch notes that way assuming their interpretation that ONLY morality missions confirm the alignment now?

    Don't you select your alignment during the new tutorial? Couldn't that also confirm your alignment? When you come from praetoria, that could as well?

    Though it could be a bug with older characters that were created primal, and never run a morality mission might not be considered confirmed hero or villain. If you have a character that was created before issue 21 that can't run morality missions yet could have this issue until level 20 also.
    Yes it has been...

    Quote:
    Originally Posted by EricHough View Post
    I have to second (or third or fourth) this - I just wasted an SSA run on my L16 brute because they pulled this but didn't give you any warning in game - there goes one villain merit that character can never get. I used to like running the first SSA a couple of time in the teens as part of my levelling routine - but now I will wait until 20 at least.

    Really bad change with no real purpose other than to screw folks over if they don't realize it - since you get NO warning from the contact that you can't get the better rewards.
  24. Quote:
    Originally Posted by Brillig View Post
    Don't forget you can speed-run the first SSA twice, as you have the first-time bonus.
    the arguement is not how many AM's can be earned total in a week, it was the stated goal of 1 L10 PVP recipie, the recipe can be achieved much earlier through tip farming than SSA farming

    Tip farming you can get said recipie in 8-10 weeks as opposed to 25-35, and still have time left to actually enjoy playing the game.

    And besides, there is nothing stopping someone from doing exactly the same now. just takes a little more prep work. PL to 20 and through affirming alignmemt with several toon then farm SSA's at your rate. if that was the problem that caused the nerf that all it will accomplish is delay the problem not fix it.
  25. Quote:
    Originally Posted by Brillig View Post
    This is only true in the case where you have only one character, an absurd assumption.

    168 hours/week / 7 hours * 3.5 AM = 84 AM/week

    168 hours/week / 10 minutes * 1 AM = 1008 AM/week. (Which is admittedly impossible, since the character slot cap is 768. So then you end up with 40 hours a week to do something else.)

    Tell me again how 768 is less than 84.
    It's not a case of the amout of merits, as AM's aren't tradable, for a PVP recipie, it would still take 25-35 weeks to get a single pvp recipe. on a per character basis, tip farming is going to be 3.5 times faster than SSA faster. the time it would take to farm SSA's for the AM's for a PVP recipe you would have gotten above 20 and be able to affirm alighnmemt and farm merits that way.