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Posts
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To shave a few seconds off travel time, use velocity to your advantage.
Make your first teleport to about 10 feet off the ground.
Hit your autorun key.
The instant you start to fall, hit your next teleport.
It should start the teleport animation before you hit the ground, but you'll run forward before you port.
You'll retain that forward velocity throughout your journey.
Since most people get stamina at some point, make sure you choose swift as your base power. This will add to your velocity for teleporting.
The other way to generate velocity is to port into the sky, then find a building or object with some angle to it. Allow yourself to start falling, but then teleport onto that point. Your downward velocity will be redirected perpendicular to the slope.
Besides saving some time on the journey, it's a lot of fun to fly/port. -
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How did you do the smooth rotations ?
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One of two ways to rotate the camera.
1. Hold the middle mouse button (or your mouselook button) and use the arrow keys.
2. Patience and a very steady hand using mouselook with the mouse. I cant count how many times I shot each of the "rotating" scenes. Around 10 captures for each scene I would guess. Either my hand would twitch, or my mouse would catch on the mousepad wrong, ect ect.
But if you are patient enough and have a steady hand you can make those rotating shots.
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You might want to consider setting the rotate speed way down in the options, then using the keyboard. This should give a consistent rotation speed without the need for surgeon's hands.
Filmmakers use dollies for their panning shots instead of handheld cameras. Anything you can do to eliminate shakiness will help. -
What's the origin of kk?
I know it means ok, but how did people come to start using kk instead of ok? -
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The super hero rule books is a capital idea. We have been working (not too diligently) on team tactics lately (G.A.I.A on Infinity).
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So where do we find your playbook? -
I wonder if it would be worthwhile to write up the:
"HeroCorps standardized Playbook"
It would be a list of all the "calls" to issue standard "orders"
eg:
"Alpha Strike " = tank rush in and grab aggro. Everyone else follow in.
"Ambush" = everyone get behind a corner or hide while the blaster pulls with a single target attack. Blaster then hides as well.
"Echelon formation" = everyone stay very close to the defender to get those good buffs and heals in combat. No running forward.
"7/10 split" = Two controllers in group. "Left" designated controller mezzes or holds the left side, "Right" controller messes of holds the right side (so they're not wasting effort on same targets). Melees and blasters concentrate on middle targets first.
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Be cool to have a standardized playbook, then email it (ingame) to everyone I team with.
Hopefully a good playbook would catch on and get wide distribution. -
There's a movement afoot to start a HardCore group.
If they have to go to the hospital for any reason, they never return to service. (delete the character)
I'd personally like to see a HardCore (game) HardCore (roleplaying) group. Always stay in character and never return from death.
This Would add a whole other level of immersion for me.
Any interest? -
I'll put in my vote for the magic shops as well.
It's not too hard to imagine them serving latte's there.
My heroes go to coffee shops just like any "normal".
Too bad we can't SIT ON A CHAIR!